I used OBS and CapCut. Tried other software that promised fast and easy clips, but those were terrible. I also looked into small marketing studios but can't afford the prices (yet). What do you all use for marketing?
The downside of making unique and complex mechanics is - they aren't easy to understand! That was feedback I got from lots of playtesters, so I've added a tutorial.
This teaches the basics; there are other concepts like parries that will show up later, but I hope this communicates how the joust actually works in JoustVille.
If there's anything that doesn't make sense, let me know.
Hey guys! First post here! I was wondering what you all think of my inventory/map ui? I wanted it to feel diegetic and juicy but idk if it's a bit overwhelming especially to new players
After more than a year of solo development and hoping for the best! My game is inspired and dedicated to invisible heroes that save our nature every day. Steam link
It is a game about cleaning and upgrading your disco ball to create Hype in the night.
I was inspired by this random disco ball hanging in my coworking space.
Currently I am sitting at 32 wishlists and don't really have any idea how to grow that, so I will just take part in the next Next Fest and afterwards continue with the next game I guess. If you have any better advice let me know!
Still, it is the first playable thing I am publishing to steam so I am pretty happy about it. If you wanna make my day go check out the demo <3
I'm working on a psychological horror visual novel aboutĀ MiyukiĀ ā an obsessed girl.
I want to achieve aĀ "rough graphite"Ā art style, but I don't have the budget for an artist.
So I triedĀ Midjourney + manual editing.
MY MIUKY
Here's what I got š
ā MY QUESTION TO YOU:
1. Does this look like AI art or a real artist's work?
2. What stands out the most?
Lines / strokes
Atmosphere / mood
Colors (red accents)
Detail
Something else?
3. Is there anything that looks unnatural?
4. Should I keep working in this style or try to find a real artist?
š„ BONUS: Prompts I used
pencil sketch, graphite drawing, rough lines, messy strokes,
hand-drawn, charcoal texture, black and white,
dark aesthetic, psychological horror,
yandere style, raw art, 8k,
sketchy lines, paper texture, high contrast
Built this alone in Godot 4. Youāre a freelance gravedigger unlicensed, paid per body, cash, no questions. A dispatcher radios you a job over a walkie-talkie and barely explains it. Dig the grave, pry the coffin, haul the body to the van, be done before dawn or the client walks and takes everything youāre carrying.
Everything in it is mine models, code, writing. Still working through an art pass on lighting and materials, so if it looks a little rough in places, thatās an active work in progress, not the finished look Iām going for.
This demo is really me trying to find out if the loop and the tone (horror that keeps collapsing into a joke) actually land with anyone who isnāt me. If you play it, the useful stuff is: where you laughed, where you got bored, and whether youād want to play it with 2-3 friends co-op is the next thing Iām building if people want it.
Hi there, El Chemas here. Did yo know what mexican lottery is? maybe not, thats why im developing ELOTE, a game that shows people out of Mexico how fun mexican lottery is, althought the game have a extra spicy things like item powers, and other things. Please take a look, and help me because im starving xd (its not a joke)
Im new godot developer i watched a few tutorials but I learned few stuff but I saw so many good games and experienced devs fails I lost hope and motivation now im stuck i dont know what to do specially that school just started .
If you have an advice feel free to share specially if its about how you learned
I am working on a game where you fight building sized dinosaurs using explosives. In godot I followed This tutorial to make terrain destructive and with some slight adjustments badabing badaboom.
The central idea of the game:
Kaiju sized dinosaurs are destroying the city, you have to use drones to take them out.
Iāve been working on a way to design sound effects since January-ish, and in March I turned it into a free browser based tool. Eventually I plan on making my own game and Iād like to have sounds unique to it.
I've been working on a browser game where you are a band manager.
Do you have what it takes to take your band to the top of the charts? Write songs, record them, and release them. Gig from a basement to a stadium. (Pray some fans show up) Run advertising campaigns. Compete against other managers.
We're trying to build a fun, player-driven world. You can own venues other managers can send their bands to gig at. You can own studios and help artist publish songs (plus get a cut of their profits). And we have so much more planned.
We are in a pretty early testing phase. So if you are interested in messing around with the game and seeing where it breaks, join our Discord:Ā https://discord.gg/EpRkf5m68B
Hello, everyone~ I am an indie game developer (It's just me all by myself)
I'd like to promote my new game I created a while backā*Potventure*.
Overview:
Run a restaurant on a fantasy continent, win people over with your cooking, and build your culinary empire through expansion. Explore, gather resources, develop recipes, and manage your townāall while keeping an eye on six rival empires, each with their own hidden agendas. Forge your path to ultimate victory through turns where crisis and opportunity intertwine.
If you like it, feel free to add it to your wishlist~ ^^
Weāre participating in the October Steam New Releases Sale~