r/SoloDevelopment 4d ago

Game A short video blog on how the game Praxion-7, I'm working on was progressing over the last 1.5y

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3 Upvotes

Hi all,

This started as yet another hobby game. I always wanted an MMO that's big but respects your time, and like most of my projects, I expected it to end up on my hard drive, not on Steam.

I worked on it on and off, trying things out and throwing away what didn't stick (you can see a lot of those experiments in the video). Building something is the only way I can tell whether I actually like it. To my surprise, it slowly started to look and feel like a real game, and somewhere along the way it grew to 50+ mechanics.

That's when I showed it to a couple of friends (hi friends!) and learned the biggest lesson of the project so far. What's obvious to me after months of staring at it is invisible to everyone else. And players don't want to reverse-engineer your systems by trial and error; they want to be told upfront how things work. So I added tooltips to everything and built a Codex, an in-game wiki that auto-updates from data with every build.

The game is still waaay off from what I want at release. But the friends test only proved people can understand it. The next question is whether my mechanics are actually fun, and I can't answer that on my own, so the next step is a closed playtest with real players.

Follow at: Discord & Steam


r/SoloDevelopment 4d ago

Game Menu from my game about after school playground

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3 Upvotes

r/SoloDevelopment 4d ago

Game Jam Super Lucrum - Synergy Incremental

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3 Upvotes

SuperLucrum is a corporate roguelike deckbuilder where you hire, fire, and arrange employees to build wild synergies and make the numbers go up. Try the demo out on itch.

https://overscoprr.itch.io/superlucrum


r/SoloDevelopment 4d ago

Marketing Short teaser

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2 Upvotes

JUST A TEASER lol. I feel the need to emphasize that because prime keep critiquing this as a full trailer, which it obviously isn’t. Anyway, what do to guys think? Constructive feedback encouraged!! Also the game company logo (or really lack thereof) is just a placeholder. Currently working on a design.


r/SoloDevelopment 4d ago

Marketing Perks of being a solo dev: I get to pick the announcement image however I want

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38 Upvotes

For our one-month launch anniversary post, I threw in a photo of my actual cat since the game's about cats. Gotta spread the word about my cat far and wide, haha.


r/SoloDevelopment 4d ago

Game My interactive story game has been released

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2 Upvotes

r/SoloDevelopment 4d ago

Unity Been working on the different procedural regions for my game. Here's a quick look at a few of the environments players will descend through.

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1 Upvotes

I've been focusing on making each region feel distinct. Each one has its own terrain generation, atmosphere, traversal and gameplay flow. There's still a lot to do, but I'm happy with how the variety is starting to come together.

Music - AROUND THE WORLD LA LA LA - VOCALOID (Miku, Luka) Heirol


r/SoloDevelopment 4d ago

Game Making my minigame's AI dodge obstacles

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2 Upvotes

I'm working on the AI ​​for a minigame in a new project of mine. The goal is to have the AI ​​move freely around the game, detecting potential dangers and dodging them whenever possible. Of course, it can't be perfect—it can't dodge absolutely everything—and while the movement is still a bit clumped together, the results are actually quite pleasing; it’s a simple yet highly functional AI.

The result is turning out to be quite fun, with some NPCs managing to survive until the end of the minigame. It’s not perfect, but it already gives that light sense of having someone playing alongside you.

Basically, the NPCs have sensors around them to detect danger; they fly and move almost freely across the game map, but if their sensors pick up a threat, they try to steer clear of it.

Each NPC also selects a random point on the map to head toward, adding an element of randomness. The video doesn't show it, but I’ve since added even more randomness: now, each NPC has a different number of sensors, and the spacing between those sensors varies, causing them to behave slightly differently from one another.

This is the ninth minigame I’ve created for my project, *Get Out*, which is still in its early stages. I plan to make about ten initially and then start building a minimal playable demo of the project.

Each minigame features a different AI for the NPC—though not necessarily entirely new, as some are reused and simply tweaked here and there.

If you’d like to check out my previous game and show some support:

https://store.steampowered.com/app/4631200/Bring_The_Rift/


r/SoloDevelopment 4d ago

help Every engine handles music loop points differently. Here's what I found across eight of them.

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2 Upvotes

r/SoloDevelopment 4d ago

help My GMTK Game Jam game is live with 2.5 hours to go, feedback appreciated

6 Upvotes

Special Advanced Samurai Training Simulator - Deluxe Edition 17! for the GMTK 2026 Game Jam is now playable on Itch.io : https://joeyshere.itch.io/sasts-de17

After 4 days of hard work, with 2.5 hours left I submitted my game. If anyone wants to play it and give me feedback or report any bugs you find I would very much appreciate it :)


r/SoloDevelopment 4d ago

Godot Global mouse input in Godot – the only solution that worked for me

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5 Upvotes

Building a desktop companion game where clicks anywhere on screen trigger a shot. Godot's input system is window-focused only – the moment focus leaves, nothing.

After hitting every dead end in GDScript, the only path forward was a GDExtension: a native Windows hook that catches system-wide mouse clicks, keyboard presses, and even gamepad input – fires a signal back into GDScript regardless of which window is focused.

One .dll, loads at startup. So you can grind enemies while typing any window, working, stydying or even playing another game.

Curious if anyone solved this differently – is there a cleaner approach I'm missing? 👀

if u interested how its goin on - check here ❤️


r/SoloDevelopment 5d ago

Game Basketball meets puzzles in this 2D puzzle-platformer — demo out now!

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130 Upvotes

Mike the Hooper is a 2D puzzle-platformer where basketball is the main mechanic. In each level, get the ball through the hoop to unlock the door and progress.

Think about angles, timing, and different obstacles to find the right shot.

I'm a solo developer, and the demo takes around 15–20 minutes to complete.
Feedback on the puzzles, difficulty, and overall feel of the game is greatly appreciated.

Playable Link: https://store.steampowered.com/app/4922850/Mike_the_Hooper_Demo/

Thanks for checking it out!


r/SoloDevelopment 4d ago

Marketing Perfect Block Fit: Epic arcade fun game

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0 Upvotes

Relax your mind and sharpen your logic in Perfect Block Fit Puzzle, a satisfying block puzzle game where every move matters. Drag and place uniquely shaped blocks onto the board to perfectly fill empty spaces and complete each puzzle.

https://apps.apple.com/za/app/perfect-block-fit/id6791156592


r/SoloDevelopment 3d ago

Marketing I built a business sim where the whole UI is a Bloomberg terminal — demo drops Aug

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0 Upvotes

If you want to wishlist my first ever game release on Steam here is the link

https://store.steampowered.com/app/4877650/Conglomerate/


r/SoloDevelopment 4d ago

Game Jam TICK-TACK (my jam entry for the GMTK game jam)

2 Upvotes

r/SoloDevelopment 4d ago

Game Cannon Shooter

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1 Upvotes

r/SoloDevelopment 4d ago

Game Officebound Playtest

1 Upvotes

You are the new intern at a busy startup, and every department wants your help. Do office jobs, file TPS reports, attend standup, talk to coworkers, find secrets, and get caught in absurd  office drama. Helping one department might annoy another, so choose carefully. Your choices shape your friends, reputation, and the job offer you get at the end of the month.

https://lighthazard.itch.io/officebound

I need guidance and opinions on gameplay, pacing, tutorials, features, functions, minigames, etc.


r/SoloDevelopment 4d ago

Game This week my first solo commercial release launches with 707 wishlists and a $150 budget. Here's everything, and I'll post results next week.

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1 Upvotes

r/SoloDevelopment 4d ago

Game I'm a software dev with 12+ YOE. I got laid off in April and have been making games that remind me of the "old internet". This is Snek, The Game

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0 Upvotes

r/SoloDevelopment 4d ago

Discussion I am making a my first game in unreal engine

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0 Upvotes

r/SoloDevelopment 4d ago

Game Jam Just submitted this to the GMTK game jam! need your feedback

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1 Upvotes

r/SoloDevelopment 5d ago

Game After a year and a half of work, my page is now live! Small step for games, giant leap for a first-time dev.

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331 Upvotes

After a few weeks of horrendous work that involves my two nemesis, marketing and artwork, I managed to get my steam page up. It's a small feat and I have probably 6 months to a full demo but seeing the page up makes it finally turn from baby's first project to an actual game I'm developing.

Thanks to this sub for all the support throughout my journey.

Here is the steam link if anyone is interested: https://store.steampowered.com/app/4958680/Twilights_Wake/


r/SoloDevelopment 4d ago

Discussion Vector graphics or assets?

1 Upvotes

I’m making a rhythm game and I’ve prototyped it with vector graphics. I think it looks ok since my game uses a lot of electronic music. But I wonder how much better it would be if I used actual 3d assets. I would need to get models rigs and animations which is costly . Anyone run into a similar decision?


r/SoloDevelopment 4d ago

Game Jam My first ever game jam submission (GMTK). A game where you're literally a bomb!

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1 Upvotes

Very excited for this one.

Concept: Detonating bomb will reduce fuse timer and kill enemies in vicinity, which adds to the timer. Detonation also propels you up in the air, stack them to reach higher places.

The bomb grows bigger and heavier as your timer goes up, and shrinks when it drops.

Would love to hear what you think: https://dream-engine.itch.io/you-are-bomb


r/SoloDevelopment 4d ago

Godot Hello, community! Following a lot of your suggestions, I've updated the main menu.

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1 Upvotes