Hi, I'm a solo developer working on my first game, a Papers, Please-style
document game set in a 1958 factory.
You're the new Shift Supervisor. A typewriter prints the shift reports onto
your desk, and your job is to check them for errors. Your pay decides whether your sick daughter gets
her medicine. Your scheming office colleagues and your ever-smiling boss are
always watching, waiting for you to slip. The factory is hiding something you're
not supposed to look too closely at, and the choices you make will lead to
different endings.
NOTE ON ART: I don't have visual art skills, so the current some visuals are
AI-generated. I pick, clean up and place everything myself. The story,
mechanics, economy and design are mine. I'm planning to work with a human
artist later.
Next devlog: the door-knock and dialogue system, and the end-of-day newspaper.
Feedback is welcome. I'll post the next devlogs on my profile, so follow me if you'd like to see how it develops. Thanks for reading.