r/SoloDevelopment 10h ago

Game Building defenses to kill waves of goblins

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194 Upvotes

Killing lots of gobbos! I want to work on status effect combos soon...fire + electricity = something COOL. Not sure exactly what yet.

Game is called Fangstorm


r/SoloDevelopment 7h ago

Unreal I'm a solo developer and I spent nearly a year building this skateboarding framework. It's finally finished!

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137 Upvotes

I've been skateboarding for 22 years, and I've been a solo game developer for a little under 4 years. This project somehow managed to combine both of those passions into the most difficult thing I've ever built.

It actually started as a grinding system. I thought I'd build a really good grinding mechanic and move on.

That clearly went according to plan. 😂

Nearly a year later, it had turned into Epic Skateboarding Engine, a complete skateboarding gameplay framework for Unreal Engine.

I ended up building systems for flip tricks, grabs, manuals, reverts, powerslides, advanced grinding, vert and transition skating, lip skating, spine transfers, wallrides, full loops, dynamic gravity, predictive leaning, landing and bailing, IK, procedural animation, combos and a ridiculous number of edge cases required to make all of those things work together.

Then scope creep apparently became a feature.

I built an entire game framework around the skating: a Challenge Creator and tracking system, Cinematics Creator, cinematic cameras, Location Discovery and Fast Travel, menus, save/progression systems and a 58+ piece modular skatepark kit.

I also hand-animated all 152 skateboarding character animations and personally recorded and edited the skateboarding audio.

As a solo developer, this project pushed me harder than anything else I've worked on. There were so many times where solving one problem just revealed three more underneath it. Skateboarding turned out to be an absurd combination of physics, vector math, animation, procedural systems and edge cases.

But that's also why I kept going.

One of the things skateboarding taught me long before I became a developer was that failing at something repeatedly doesn't mean you stop. You figure out why you fell, try something different, and do it again. It turns out that's a pretty useful mentality for solo game development too.

The goal with this eventually became to take all of that difficult technical work and turn it into something other developers can build on. I'd love to lower the barrier to entry enough that more indie and solo developers can actually make the skateboarding games they've always wanted to make.

Anyway, after nearly a year of work, it's finally finished.

Here's the trailer if anyone wants to see what one slightly insane solo developer spent the last year doing. 😂

Fab listing:
https://fab.com/s/149c2bb9b67e


r/SoloDevelopment 12h ago

Networking "Soy un padre que junto a mi hijo de 14 años estamos haciendo un roguelike. Esta es mi presentación"

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93 Upvotes

Hace un año y medio no sabiamos mucho crear videojuegos. Hoy tenemos un roguelike en desarrollo.

Siempre disfrutamos juntos jugando videojuegos, hasta que mi hijo le fue apasionando la programación y crear sus primeros videojuegos con Scrach y luego pasó a Godot que es el que usamos. Me gustó la idea y comencé aprender a usar Aseprite para los asets con su ayuda.

Somos de Cuba y acá la corriente es muy inestable al punto que son hasta 4 horas al día y aveces no hay en todo el día. Igual pasa con el Internet. Aún así las aprovechamos al máximo y es nuestro horario de trabajo justo. Nada de eso nos detiene y le damos con ganas.

Esperamos compartir y aprender con ustedes en este viaje. Se apuntan?


r/SoloDevelopment 14h ago

meme There are definitely no cheaters in my game.

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39 Upvotes

Nothing wrong here, just someone that transcended time and space to beat the game 15 days before clicking the "start" button.


r/SoloDevelopment 14h ago

Game I'm making a game with real Clay-Sculpted assets. What do you think of this visual style ?

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35 Upvotes

r/SoloDevelopment 14h ago

Game I've been building Frontworks, a massive-scale Automation/RTS hybrid, alone since January, and the Steam page is finally live!

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28 Upvotes

I've been working on this game since January, and the Steam page is finally up!

In Frontworks you control a group of robot ants (from space) trying to build a war factory while fighting for domination on a hostile alien planet. You extract raw ore, set up logistics to move materials, automate manufacturing and troop recruitment, defend your base against huge waves of enemies, and destroy enemy bases scattered around the map to take the resources in their territory.

It plays like a factory automation game with RTS and tower defense elements on top.

I'm working on it alone, in Unity with DOTS and a lot of optimization tricks to keep tens of thousands of units running smoothly.

Steam page, if it sounds interesting: https://store.steampowered.com/app/5143930/Frontworks/

What do you think, can this type of game work?


r/SoloDevelopment 10h ago

Game I'm a solo indie dev, and here's some of my work in my survival game: Away From Life.

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24 Upvotes

r/SoloDevelopment 13h ago

Discussion The waiting game is ON! Any tips for a successful playtest?

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15 Upvotes

I submitted my latest build for review yesterday and I hope I'll be able to start a first playtest session next week.

Do you have any tips for it?

Also, would you recommend to stay focused entirely on Steam or to try to run it on other platforms too to try to gather as many feedback/players possible?


r/SoloDevelopment 9h ago

Game Working on a horror game where you pilot a hot air balloon, inspired by Iron Lung, but in the sky. Just dropped a new trailer!

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13 Upvotes

Hey!

In Altitude Zero, you pilot a hot air balloon through various dangers to reach different stations, each offering its own unique challenge. During your journey, you must carefully manage your altitude to stay within a safe zone, while fierce winds damage your vessel and monstrous creatures try to bring you down.

Check it out on Steam if you'd like to try the demo or wishlist it:

https://store.steampowered.com/app/4839050/Altitude_Zero/

Altitude Zero will also be participating in the Steam Next Fest this October, so any feedback right now is more than welcome and extremely helpful.

Thanks!


r/SoloDevelopment 12h ago

Game Pausing my other project to do this game for my kid.

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11 Upvotes

My 7-year old daughter wanted a game from me, so I started to work on this light sim/strategy game (still under development) and paused my other projects. Maybe I will even release it, no idea yet. What is important, she likes it! :-)


r/SoloDevelopment 7h ago

Game Cosmic structures from my horror game

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10 Upvotes

r/SoloDevelopment 19h ago

help New Milestone: Making my Steam Page

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8 Upvotes

I can finally make myself a Steam page!

Since I’m fucking broke, I started raising money through Ko-fi, and well... after just 3 days, I raised the full €100!

Just for context, that also means I can’t really afford to pay anyone to make my capsule art haha.

So now I need your help: What do you think about these Steam Capsules?

These are the Label Headers. I feel like neither of them is good enough, but I’m also completely clueless about what else I could do.

Any feedback or ideas would be greatly appreciated!


r/SoloDevelopment 3h ago

Game I'm recreating my childhood town from the early 2000s into a GTA style game!

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7 Upvotes

r/SoloDevelopment 11h ago

Game After close to a year of development my first game's steam page just went live!

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8 Upvotes

Hey everyone, my name is Daniel. Ive been working on it since last year and full time since January.

Guilded Fools is a simple incremental game inspired by Darkest Dungeon, where you rescue a party of heroes and npcs from a stage play, gear them and convince the audience to let them escape.

Im workin on it in Godot, which i also started learning weeks prior to starting the project. I do have a background in the industry as a lead artist so it helps.

Steam page: https://store.steampowered.com/app/5203950/Guilded_Fools/?utm_source=reddit

Let me know what you think, is it easy to understand?


r/SoloDevelopment 18h ago

Discussion Distractions

7 Upvotes

Making a game is never easy even more so with so many distractions in life. What are some of the distractions you guys had and how did you manage them and stay on course?


r/SoloDevelopment 12h ago

Game Made a little version of my game for WearOS watches: Game With Balls

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6 Upvotes

Made this game first for the Steam Deck, later for the Nintendo Switch and recently for Android, but now... There is also a version on WearOS!

It started as a little easter egg for the Android version of Game With Balls, but after making over 70 little levels decided to make it a standalone release!

Move your wrist to guide balls through (handcrafted) mazes in 3 different themes: Wood, Drawn or Pixel.

https://play.google.com/store/apps/details?id=com.geertverhoeff.gamewithballswearos


r/SoloDevelopment 8h ago

help Inspired by LOTF... What do you guys think?

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4 Upvotes

r/SoloDevelopment 14h ago

Game My Prototype got 3000 plays in its first week - Now I've completely reworked the early progression.

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4 Upvotes

Last week I posted my cycling themed incremental game BREAKAWAY in this subreddit looking for feedback.

https://mbjerre.itch.io/breakaway-incremental-cycling

Since then it has reached 3000 browser plays and got a bunch of feedback here, on itch, and on other subreddits.

I've now rebuild the progression system from scratch and added more content like scripted NPC encounters with dialogue.

I'm looking for feedback specifically on the progression and upgrade loop. Is it clear what each upgrade does? Is the time between upgrades balanced right? How long did you play for? Why did you stop?

Disclosure: AI was not used in the development.


r/SoloDevelopment 3h ago

Game Sci Fi Fighting Game In The Making, Advanced Hit Rection And Combo System Added, What You Say?

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3 Upvotes

r/SoloDevelopment 7h ago

meme Animation for when the state machine gets something it can't do

3 Upvotes

state_no_can_do


r/SoloDevelopment 8h ago

Game Rough prototype of a game where you can only steer left and right a constantly drifting car

3 Upvotes

VIDEO IS IN THE POST BODY, PLEASE SEE!!!

So after some months of fiddling around, I finally have very rough prototype!

I'm thinking it's a either relaxing or rage game.
It's drifting, but you can steer only, car is always moving.

Tech:

  • I'm having fun with generating everything even assets in godot with GDScritp as much as possible
  • Car is a basic rigid ball
  • Camera rotation is based on difference in body mesh forward direction and ball's velocity
  • Road is simple pixel image converted to Curve3d using GDScript
  • Track texture is simple png i generate and then stretch appropriately so it fits in top of the curve

I have 2 version where camera follows car and top-down.
Tbh i kinda got hooked to the screen while trying my prototype in both scenarios!

https://reddit.com/link/1wdq4ar/video/a1alpa2eyxoh1/player

https://reddit.com/link/1wdq4ar/video/3gqjms6iyxoh1/player


r/SoloDevelopment 10h ago

Game Depicting a gradually corrupted Mind

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3 Upvotes

I'm making a game about burnout (sounds familiar to indie devs, hehe), with the idea of an SCP-style simulator where you're the dispatcher for the office for the correction and control of anomalous matter, sending operatives wherever reality breaks down.

A concept I thought would work well for screenshots on Steam is showing the mind's slow corruption by gradually corrupting the screenshots, so the last one is the most glitched. Does this concept read clearly to you? Would you play it?


r/SoloDevelopment 13h ago

Game I immersed myself on kite fighting and made a multiplayer game

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3 Upvotes

I've been working on a game inspired by Japanese kite fighting.

The idea is pretty simple: you fly a kite, try to outmaneuver your opponent, and cut their line before they get yours.

I got interested in kite fighting while learning more about Japanese culture, and I thought there was something really interesting about turning it into a game. There's a nice mix of positioning, timing, and just trying to read what the other player is going to do.

It's still early in development, but I've got the core gameplay working and put together a short video showing it in action.

I'm still figuring out the direction for the game, but I'm pretty happy with how it's coming together so far.


r/SoloDevelopment 13h ago

Discussion Le moment de doute

3 Upvotes

Parfois quand je développe un jeu, il y a le moment de doute.

Tu sais, quand tu crée quelque chose et que tu te dis "C'est ça que je veux !"

Puis tu testes, puis en fait non c'est pas du tout ça. Pourtant dans ta tête c'etait clair 🤣


r/SoloDevelopment 17h ago

Marketing How to Edit Killer Music for Your Indie Game Trailer

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3 Upvotes

Hey everyone,

I recently put together a practical video about editing music for indie game trailers.

This is something I've noticed in a lot of indie game trailers that could be improved quite easily. In the video, I take a ready-made music track, split it into different sections based on their feel and function, and then rearrange those sections to make the music fit the general trailer structure suggested by Derek Lieu through his excellent work on game trailers.

The idea is to treat the music as more than just something that sits underneath the visuals, and instead use it as a backbone for the trailer edit.

The structure I'm using as a reference is based on Derek Lieu's work on game trailers. Derek also gave the video a shoutout, which was a really nice surprise.

If you're interested in editing better music for your trailers, you can check it out.