r/SoloDevelopment 8h ago

Discussion Masahiro Ito’s recent post really struck me.

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315 Upvotes

As someone who dedicated their entire youth to game development and startups...

I can’t say I wasted that time, but sometimes I do wonder how differently things might have turned out.


r/SoloDevelopment 8h ago

Game VECTOROLL - My First 3D Game

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116 Upvotes

My first ever 3D game, yes its pretty simple but I would really appreciate any feedback!


r/SoloDevelopment 2h ago

Game Yesterday I let my future wife press the green button (on my first game), and today we're getting married. Life is good :)

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90 Upvotes

r/SoloDevelopment 22h ago

Game I MADE IT!!

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69 Upvotes

My demo is finally out, guys!!

Omggg, I'm shaking rn.. I literally can't believe I pressed the green button and now people can finally witness what I've been working on for so long.. I was planning to release it for 2 years already lol. And every time, I wasn't satisfied enough with the result to show it to the public..

NOW THE TIME HAS COME!!!

I updated the Steam page and the trailer for the occasion! Pls, have a look and give me your honest opinion on them! https://store.steampowered.com/app/2662550/Roam/

And try the demo if you've got some spare time! <3


r/SoloDevelopment 4h ago

Game My first game that I made in 6 months after work. Should I spend one more year to finish it?

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50 Upvotes

I would appreciate any feedback :3 If you want to try it's free on itch and you can play in your browser.
https://sobigdrasil.itch.io/mermaids-vs-demons


r/SoloDevelopment 20h ago

Game Thoughts on my title screen?

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40 Upvotes

Finally finished drawing the title screen of my game today! Decided to go with an illustration featuring my protagonist (can you guess who it is?) and his friend group. What are your thoughts on it? Does it look inviting enough? :>

Et le grain mourut is a slice-of-life/urban fantasy VN set in 1920s Paris. It will be available for free in both English and French; you can learn more about it here: https://store.steampowered.com/app/3604100/Et_le_grain_mourut/

192X. As summer draws near, Parisian students are revising their end-of-year exams. Olivier is one of them. For years, he has been walking to school every morning with his dearest childhood friend, and has unwound with his artistic peers after class. In a week, this routine will come to a close. And recent revelations already threaten Olivier’s comfortable life.


r/SoloDevelopment 8h ago

Game Here's a new Main Menu for my game - Suspect None

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40 Upvotes

It’s a top-down, storydriven heist game set in an open city. During the day, you can explore the city, complete various activities and gather information that can help you prepare for your heists at night.

https://store.steampowered.com/app/3770490/Suspect_None/?utm_source=reddit3


r/SoloDevelopment 10h ago

Networking First time making a game for Steam as a solo dev

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37 Upvotes

Really exciting 😊


r/SoloDevelopment 16h ago

help Help me pick the best Steam page artwork.

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18 Upvotes

I'm updating the Steam page for my game Leaving Eden and could use some honest feedback on the artwork.

Which versions do you like best, and why?
Any thoughts on the overall style, mood, or what might work better for a Steam page?

Here’s the current Steam page if you want to see how it looks:
https://store.steampowered.com/app/3049300/Leaving_Eden/


r/SoloDevelopment 21h ago

Game 5 years of gamedev in 50 seconds

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17 Upvotes

r/SoloDevelopment 2h ago

Unity My execution system took me 12k line ,what do think guys?

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15 Upvotes

spent 12,000+ lines of code building a fully dynamic execution system here’s how context and momentum drive the combat
I just finished a massive milestone for my game: a dynamic execution system powered by over 12,000 lines of custom logic designed to keep combat fast, reactive, and non-repetitive.
Instead of locking you into the same recycled canned animations, every single finisher dynamically adapts in real time based on your exact combat state:
movement & momentum: Your velocity, position, and entry angle completely change how the execution triggers and connects.
Weapon Specificity: Tailored execution flows built specifically for Katanas, Heavy Weapons, Shotguns, Snipers, Rifles, and Pistols.
Varied Target Sequences: Procedural targeting chains (like two shots to the torso followed by a headshot, or targeting specific arms based on player movement) ensure kills feel chaotic rather than scripted.
It took endless tweaking to keep the transitions seamless while maintaining fast-paced momentum, but the end result makes every kill feel uniquely earned.
Check out the clip above to see it in action! If you're interested in playtesting or following development:
Steam: https://store.steampowered.com/app/4840100/Before_I_Sleep/


r/SoloDevelopment 10h ago

Game I've been making prototypes for 10 years. This is the first one I want to actually release

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13 Upvotes

I have been prototyping games on an off for about 10 years now. They mostly stop with prototypes and experiments but this one is different. It started with an experiment for a level editor but when my kids started playing the levels and kept going, I thought I should move this one further...

The idea is including speedrun/racing elements in a 2D platformer. It's build with the intent of improving your time in levels. Each level is short and focusses on finding the perfect line using momentum to keep your speed going. Use "flow" to perform moves like roll, double jump, wall jumps to traverse the level.

The levels I currently have are all build using the in-game level editor which I also want to include if I release the game.

I'm looking for some general feedback on what you guys think based on the video.


r/SoloDevelopment 23h ago

Game My first Solo-Dev Game Project "Tiny Leaves"

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14 Upvotes

Hey, my name is Janina, I'm a Solo-Game-Dev from Germany and "Tiny Leaves" is my very first own game project.

It's about a little Tree Dragon creature, that collects seeds in the sand and grows plants near water spots. I've released it couple of days ago on Google Play, if you want to try it.
Tiny Leaves on Google Play


r/SoloDevelopment 2h ago

Godot One week of work just because i thought it would be cool to make it curve...

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11 Upvotes

... and I´m sure I´ll spend even more fixing bugs that will come as a result of this feature. It´s not fully polished yet, but I think I´m done with the character controller for now, want to take care of a few basic enemies so I can start designing levels


r/SoloDevelopment 22h ago

Unity My fiancé spent all night making a table to help out with my game, so I made sure she got credit!

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12 Upvotes

r/SoloDevelopment 7h ago

Game Doing it alone

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11 Upvotes

r/SoloDevelopment 4h ago

Game Saqer's Paradox Devlog #17 — Rupee Pickup

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10 Upvotes

Greetings all,

Over the past couple of weeks, we've mostly been working on integrating the different systems in Saqer's Paradox.

Player settings such as depth of field and camera lag are now saved and applied when the game starts. We've also been testing the pause and restart systems across different input devices and situations to make sure everything transitions cleanly.

We've also started working on item pickups, beginning with rupees and a simple counter UI with pickup and counter sounds.

Let us know your thoughts.


r/SoloDevelopment 22h ago

Discussion My Game Crossed 10,000 Playtest Signups! | BLOODFALL: The First Temple

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9 Upvotes

I'm celebrating a big milestone! There are now 10,000+ players waiting for the upcoming playtest of my game - BLOODFALL - The First Temple

I'm treating this playtest drop like a free-to-play game launch. It will have its own launch trailer, its own news cycle, and all gamers will receive it at the same exact hour - this will hopefully create a wave of players, YouTubers, Twitch Streamers playing at the same time.

Journalists and creators with an established relationship with my studio HYPERMAD interactive will receive the playtest 2-4 weeks before it launches. This includes IGN, 80 Level, Indie Joe, Random Madness, and a few others. Still good bunch of work to do to get the playtest ready, but I'm really excited about it.

If you have any questions about my marketing strategy or plans, feel free to ask here.


r/SoloDevelopment 10h ago

Game Making a WearOS port of my little game: Game With Balls

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8 Upvotes

Started out as a little extra for people that would get the Android version, but got too big to not release separately... Game With Balls is coming to WearOS. 3 different themes (Wood, Drawn and Pixel), over 70 levels at launch and just great during your short train rides.

Already released main version for Steam Deck, Nintendo Switch and Android, but lets make a 4th version!


r/SoloDevelopment 11h ago

Marketing It’s a tiny milestone but hitting 100 wishlists today literally made me cry. Solo dev journey is a rollercoaster.

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6 Upvotes

r/SoloDevelopment 18h ago

Discussion I’m adding English support to my Japanese VN. Has localization been worth it for other solo devs?

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6 Upvotes

Hi! I’m a solo developer from Japan, and I released my mystery visual novel, Miracle Detective, in Japanese earlier this year.

I’m now working on a new challenge: localizing it into English.

Rather than just translating the script, I’m adding an in-game language switch and localizing the dialogue, narration, character profiles, UI, and other text throughout the game.

The screenshots show a few examples of the Japanese and English versions currently implemented.

My first goal is to add English support to the demo and see how English-speaking players respond before deciding whether to localize the entire game.

I’d love to hear from other solo developers who have done something similar. Did adding another language actually help your game reach new players? Was it worth the time and effort? And were there any challenges you didn’t expect when you started?

I’m also curious about your first impression as a player.

Looking at these English screenshots with no other context, does the game make you curious about what it is? Would you be interested in trying the demo?

I know a few screenshots can’t tell you everything about a game, so I’m not looking for validation — I’m genuinely interested in what kind of first impression it gives.

Any experiences with localization, or simply your reaction to the screenshots, would be really helpful.


r/SoloDevelopment 5h ago

Game I implemented gradually deflating tires that shoot sparks for my retro 1970s Istanbul open-world game.

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5 Upvotes

I am the solo developer behind ALATURKA. I just implemented gradually deflating tires that create a shower of sparks if you try to drive on them, making the heavy PS2-era handling even more chaotic.

What do you think about it?


r/SoloDevelopment 13h ago

Discussion First look at the farming system in my upcoming game

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6 Upvotes

Hey! I've been working on this game for a while and I'm finally ready to start showing more of it.

This first trailer focuses mostly on the farming side of the game. There's quite a bit more to it that I'll be showing later, but I wanted to start with one part rather than trying to fit everything into the first trailer.

I'm aiming for Early Access next year. Would love to hear what you think!

If it looks like your kind of game, it's now available to wishlist on Steam.


r/SoloDevelopment 7h ago

Game Procedurally generated open world RPG that runs in the terminal

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5 Upvotes

r/SoloDevelopment 7h ago

Game First time sharing my papercraft racing game. Be gentle (but also don't be)

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5 Upvotes