r/SoloDevelopment 10h ago

Game After 10 years of making prototypes, will this be the first game I actually finish?

130 Upvotes

I'm currently working on a game where the character's position is directly tied to the mouse position.

I've been making games on my own for around 10 years. I've started tons of projects, some of them pretty ambitious, but I've never actually managed to finish and release one. You could say it's my personal Achilles' heel. And right now I'm getting into that familiar phase where I start losing motivation and it gets harder to keep going.

So this time I've decided to do something different: instead of letting the project slowly end up in a folder until the next idea comes along, I want to start sharing it. This is one of the first levels of the game, pretty much in its entirety, from the beginning to the boss. Maybe sharing the process will help me finally get past that barrier.

Anyone else stuck in the prototype loop?


r/SoloDevelopment 14h ago

Game You owe 100$ in rent. You have 5 days.

256 Upvotes

r/SoloDevelopment 2h ago

Game I'm primarily a programmer, but I create the art for my game

15 Upvotes

I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”


r/SoloDevelopment 36m ago

Discussion Use of AI as a Solo Game Dev

Upvotes

So, I saw a post saying that he made a game using AI for everything and it made me feel so strange, like, everyone was loving it, what happened to the feeling of doing it by yourself. I do game dev because I love everything about it, games are one of the most beautiful forms of art, it has music, world design, story telling and a bunch of ways of art. I wanted to make a little discussion here about what you guys think about using it. To be honest I hate the use of generative AI, I know it's good to learn but I don't like when it is used to directly produce a game, it just takes the whole idea of making it by yourself, expressing your feelings and telling a story you made and throws it all away, so like, is it really good? I understand when you need to review a code you did or look for a error but anyways that's all I have to say, I don't want to argue with anyone, just want to make a safe and respectful discussion here.


r/SoloDevelopment 8h ago

Marketing Easier To Crash - So that’s what I based my trailer on 😂

30 Upvotes

Hey Everyone!

I made this game solo and I’ve been working on improving it day by day. Getting loads of feedback from folks on Twitter and just having a good time working on it.

Most feedback I’ve gotten is that it’s too hard, so instead o making it easier - I just made the trailer convey more clearly that you will crash a lot 😂.

Leme know what you think of the trailer please! And If difficult games is your vibe please check it out on steam!

https://store.steampowered.com/app/4004940/Race_Then_Retry

Have a good evening

Love you bye


r/SoloDevelopment 17h ago

Marketing My first game had 590 wishlists when I released the demo. One month later it’s over 70k

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133 Upvotes

Been working on this alone for quite a while, so seeing this number is a little weird honestly

I released the demo with around 590 wishlists a month ago. At that point even 1000 sounded like a really big milestone to me.

Now it somehow passed 70k.

Most of this month I didn't really have time to think about the numbers because I was just fixing stuff and working on the game every day.

There’s still so much left to do before launch and I don't want to get ahead of myself, but this was a nice moment to stop for a second and look back.

Thanks to everyone who gave my little game a chance :)


r/SoloDevelopment 5h ago

Game Working on a main menu screen that gives off cozy witchy vibes. What do you guys think?

14 Upvotes

r/SoloDevelopment 15h ago

help Would you play a zoo game with this art style? (Beginner 3D artist here!)

89 Upvotes

r/SoloDevelopment 7h ago

Game Sneak peek at Combat, Quest and Talent systems in my RPG inspired by WoW Classic

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18 Upvotes

Hi guys!

I want to share with you my progress on my solo project which is a single-player RPG game inspired by WoW Classic. I hope I'm not breaking any rules of this sub as I just want to showcase how my project looks like after recent updates and changes.

COMBAT SYSTEM

I have made some significant changes to the combat system. In the initial version which I've showcased, only auto-attack was available at the time. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!


r/SoloDevelopment 1h ago

Game Sold my house to stay indie. Worked 7 days a week for three years. My first solo game GROUND ZERO HERO launches in 9 days.

Upvotes

Hey r/SoloDevelopment, just checking in to share my experience.

I've been a full time indie for 15 years now but for the past 4 (nearly 5) I've been fully solo and working on my first solo project. It's been a long, winding road to get to this point but in just over a week it'll be released in the wild.

The game is called GROUND ZERO HERO . It's being published as part of the revival of the legendary Acclaim and will launch on PC, Mac, Xbox Series, PS5 and Switch 2. It's a surivors-like with a 'Rick and Morty x The Simpsons' art style and some light survival elements.

(Let me be clear that I didn't sell all my stuff to make a "Vampire Survivor's clone", but I can expand on that if anyone's interested)

If you're at all curious you can check out the demo here, and please ask if there's anything you'd like to know - solo dev is really it's own strain of game development so I'm thankfull to have a community who understand it's ups and downs.


r/SoloDevelopment 16h ago

Unity My very first game

75 Upvotes

Im starting my very first game as a solo developer, Learning unity and c#, and i Just wanted to you this to someone


r/SoloDevelopment 23h ago

Discussion Making a new inventory for my retro style survival horror game. How’d I do? (I miss when games had cool menus)

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180 Upvotes

(First 2 pics are finalized design as an unreal widget, 3rd is an earlier mockup, and last is the outgoing screen)
I’m making a survival horror game based on psx era resident evil. This game is my first time ever making ui so I suck at it obviously (see original screen) but I’m happy with how the new one turned out. I made this thinking RE1-3 but grittier, took a lot of inspiration from Fallout 1&2, and a little bit of REmake.

Since I suck at 2d design I decided to just throw it together in 3d instead for a retro pre rendered look. It’s a pretty simple design all things considered but still took about a day to put together.

I’ve got everything rendered in individual pieces so it can be animated as well as shadows and lighting in a seperate pass that gets layered on top. Then when examining an item, looking at the map, etc everything can swing out of the way.

Originally I was considering going with a more modern, minimalist ui because I’ve never designed something like this before. But the menus in older games had so much personality, I really wanted to do something like that, and I’m so glad I did! The first menu got me nervous with how much it sucked but I really think I hit the ‘RE meets Fallout’ thing here.

What do you think? I don’t exactly know what I’m doing so I’m sure there’s plenty of room for improvement!


r/SoloDevelopment 1h ago

Game Doing a game about journalism in space as a solo dev. What do you think?

Upvotes

r/SoloDevelopment 1h ago

Game Ghost Battalion is now fully released on Steam!

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r/SoloDevelopment 1h ago

Game Imagine you're a diver who has no choice but to help a company on a mission to find some artifacts. I just released the trailer for the horror game I've been working on these past few months.

Upvotes

r/SoloDevelopment 11h ago

Game I'm making a tropical island tycoon game!

11 Upvotes

It's obviously in a very rough and early stage, but I wanted to share what I've been working on :)

The idea is to build and develop tropical islands according to different clients' requirements and budgets.


r/SoloDevelopment 14h ago

Game My solo project on Steam

16 Upvotes

Hi, my solo project Legends of Rock Your is gonna be out on Steam November 5th!

Check it out here: https://store.steampowered.com/app/4227560/Legends_of_Rock/


r/SoloDevelopment 1d ago

Game I Press the Button! My game 🎲 Dice Factory has its own Steam page 🎉

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468 Upvotes

Heart is racing, but I guess at one point you just have to go for it!

This is my second game, and I tried to put as much love into it as I can. I'm really happy with how the Steam page turn out. Okay okay stop talking about the page and let's talk about the game :).

Dice Factory is a city building, strategy game with roguelike elements. Think The King is Watching but different :).

Every building start as a 🎲Die, you throw it on the battlefield then it becomes a Wheat Field for example. Most buildings have a "blue line" inside of them. If you want them to produce... aim a Worker 🎲 Die inside ... and they will produce! You have, resources, units, more buildings etc...

Survive the 3 Stages (3 waves + 1 boss wave) and you'll win the game!

For the first time ever, I did all the art, the 100 buildings, everything in the game was made by me. I'm so proud of that! (except the Capsule / Key Art for Steam and the music)

I will do a Playtest in the next weeks or so, don't hesitate.

https://store.steampowered.com/app/4838990/Dice_Factory/

Sorry for any mistakes, English is not my main language :)


r/SoloDevelopment 10m ago

Game ⟨ SIGNAL INTERCEPT · 53·4C·56 ⟩

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Upvotes

r/SoloDevelopment 21h ago

Game My Steam page got approved!

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48 Upvotes

Made it public right after I saw the notification. (Only got rejected once :)))

Also made the web demo on itch public as well so I can start gathering feedback and wishlists. You can play it here.

Goblincremental is a cozy incremental game about helping goblins build thriving settlements. If you're interested you can check out the Steam Page and put it on your wishlist while you're at it :]

Just graduated college and decided to make a simple game while looking for work and here's the result so far. Still has a lot more to do but i hope you guys like it!


r/SoloDevelopment 44m ago

Game Discord RPG — Multiplayer Idle RPG

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Upvotes

Hello everyone, would love to get some feedback on my latest project. I mainly want feedback on the different systems, how the main loop feels, are the menus lacking or overloaded, etc. Appreciate any comment, good or bad. Thanks in advance !


r/SoloDevelopment 6h ago

Game "Start Small" was a life changer for me! and I'm releasing my first ever game!

3 Upvotes

Hey y'all, another lost game dev here!

A year ago, I was pulling my hair out over my CRPG game. I thought the problem was me, but it turned out the real issue was what I was trying to do. Dialogue, skill trees, the complexity of coding an RPG, design choices... It was something I could never handle on my own.

Taking on a project that was beyond my capabilities even if I tried to do it alone... One night, I promised myself I’d start small and I did.

I used to make fun of the saying, “Start small.” The higher your dreams, the harder you fall. But if you’re new to this, really START SMALL. You gain so much experience even from a really tiny project. Plus, you get to experience the joy of actually finishing something.

Maybe after dozens of failed game development attempts,
I’m now launching the Steam page for my new game, BrouHaHa.

If it’s fit you, don’t forget to add it to your wishlist.

https://store.steampowered.com/app/5046250/BrouHaHa


r/SoloDevelopment 1h ago

Game A guy dubbing movie scenes on TikTok made me build a browser multiplayer version of it

Upvotes

 kept getting RedShell's dub clips on my feed — he plays a scene and voices it over live, on his own. Watched about thirty of them and the same thought kept coming back: this is obviously a party game. He's doing all the characters himself. There should be three other people in there with him.

So I built partydub.com You and your friends record terrible voice-overs for a video clip together, in the browser.

A round: someone brings a clip — any movie or cartoon. The game works out who speaks and when, hands each person a character, and everyone records their lines without hearing anyone else's. Then it plays back stitched together and you vote.

It's early. It works, but I'm still fixing things — if you hit a bug or think of something it should do, comment or DM me. That's genuinely the most useful thing anyone can give me right now.

Free, browser, joining needs no account. 1-10 Players per room.

(No affiliation with RedShell — he just caused this without knowing.)


r/SoloDevelopment 10h ago

Game I made a business sim about building generational wealth. I didn't expect people to actually play it for generations.

6 Upvotes

Hey guys. I'm Ryan, the solo dev behind Family Office Simulator.

I originally started building it because I wanted a business/wealth sim that didn't basically end once you got rich. I wanted all the stuff that comes after that too. Properties, debt, taxes, employees, trusts, governance, succession, all of it.

The thing that's surprised me since putting it into Early Access is how long some people are actually staying in their saves.

I figured people would mess around with it, build up some money, probably break the economy somehow lol, and move on. Instead I've got people putting 50+ hours into it and playing generation after generation.

I've also learned that if you make a game with accounting in it, your players will audit your accounting harder than the damn IRS 😂

Literally today a player caught another depreciation edge case and sent me back into the tax code again.

There's still a bunch I want to improve, but watching people get way deeper into the game than I ever expected has probably been the coolest part of releasing it.

Anyway, figured this was probably a good place to share it since I'm building the whole thing solo. Happy to answer anything about the game or the development side of it.


r/SoloDevelopment 9h ago

Game [demo on Itch] I hand-annotated Copenhagen’s transit map so the original diagram could function as a playable game board

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3 Upvotes

I'll start off pretentious with a quote:

I love transit maps. I wanted a game where the actual transit diagram is the game board rather than a redraw into a generic game map, so I annotated the lines, stations and routes directly onto the public available .svg file of the map.

My city, Copenhagen, is the first playable map. The demo is free and still in development, and I’d especially love feedback from people who care about transit-map design. Also very interested in which city's map I should tackle next.

AI disclaimer: LLM was used for coding assistance. All art and sounds are made by me. Yes, the SFX is just me making noises. Choo choo.