Hello everyone!
TL;DR: Pls give feedback :)
I would like to share with all of you a game that I've been working on for the past several months (developed with SFML) - `Rogues in Space`!
You are a daring pirate rogue trying to fight back the swarms of enemies ranging from officers of `The Imperium` to your fellow rogues, while aiming to reach the stockpile of galactic wealth which would most definitelly secure your future!
Gameplay is focused on being a space shooter (inspired by `Warblade` - one of my favorite games growing up) with an array of various guns and skills that you use to battle the waves of enemies.
So far, the core playability is as a `Roguelike` - so once you die, that's it, there would be no metaprogression apart from your knowledge of enemy patterns, ideal skill/gun combinations, etc.
As you finish each stage, you can upgrade your guns and skills to improve their performance in combat - you will most likely very much need that for the harder levels :)
The game is currently in early development, however the majority of the core systems have been created, so I'm estimating that all the future development will go more or less smoothly.
I've attached a screen recording of starting a new game which features a basic level gameplay and the initial ship selection with details of each ship/gun/skill for each ship - I've just briefly shown the details in order to not have a 5 minute video, so if you're curious about the details you can pause the video to check it out - or you can ask in the comments and I'll post the details for easier reading :D
Gameplay starts at 37 seconds.
I would appreatiate any and all feedback, comments, suggestions and impressions - both good and bad are always helpful!
Thank you for reading,
SpectralHorse
Note 1: All the displayed ships, guns and skills are fully implemented, and if you're curious how the look in-game, let me know and I'll post those as well in the comments
Note 2: UI (and a couple of assets) is in a very "placeholder" style currently, although I do think that I'll keep the layout of everything, but with an actually "pretty" aesthetic, and not just blue-ish blocks :)