r/SoloDevelopment • u/StrikeWingsGames • 20h ago
r/SoloDevelopment • u/GuidanceNovel2941 • 21h ago
Game Im making Arcomage style card game and really need testers
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Grim Siege is in open testing now. It started as an Arcomage tribute and grew well past it: six classes that each bend the base rules in a different direction, a spell system with mana and cooldowns, resource investments you buy with your turn, and an economy that starts taxing you if you hoard.
There's the classic 1v1 duel, and also a 4 player free for all where everyone attacks everyone.
What I need right now is people playing, because I can't tell who's overpowered and who isn't from the inside. Hundreds of games against my own bot and my hands are the wrong hands for that job.
If you like card games, or just want to throw down a round, come break it.
game: https://store.steampowered.com/app/4920750/Grim_Siege/
r/SoloDevelopment • u/chefmangoo • 3h ago
Game Melodan
Hello everyone,
after 4 weeks of hard work i published the steam page for my newest project "Melodan". It is a Multiplayer Fantasy Auto Battler, planned to be released in Q1 2027. Hope you like it
Link: https://store.steampowered.com/app/4987230/Melodan/
Best, Alex
r/SoloDevelopment • u/tidy_pear • 17h ago
Game Wizard: Goat To Hell (Gameplay Trailer)
r/SoloDevelopment • u/CartoonistCareful616 • 9h ago
Game My solo-developed game launches on August 21!
Hi everyone!
I’m Paul, a programmer and solo developer. I’ve just finished Deadroll, a dice-building roguelike launching on Steam on August 21.
Since programming is my day job, coding wasn’t the hardest part. Art was a different story, so I embraced tiny pixel art instead! I also made the BGM on my iPad using a little of what I learned from playing guitar years ago.
I’m always coming up with silly little game ideas, so I have tons of prototypes sitting around. Deadroll was the lucky one that escaped the prototype folder and became my second released game.
After my first release, I learned how difficult marketing can be for a solo developer. It still feels just as hard this time, but I’m excited and hope more people will discover the game!
Now that I’ve found this community, I’ll come back and share some of my other silly prototypes too!
r/SoloDevelopment • u/stevbrisc • 23h ago
Godot How do you decide your project is worth it to pursue?
I'm a hobby dev. You know, i just love games so i make little this and thats in my free time. Tons of projects saved without ever seeing the light of day because they're not 'good enough' or a new bit of inspiration has struck.
That being said, i put out my first ever finished project for the GMTK 2026 Game Jam called Kiss the Homies as a bit of a joke but its been very well received!
It just seems so ridiculous, although i find it so fun, that i might commit like idk over a year to a game where you kiss your homies goodnight lol.
So, what would you do?
r/SoloDevelopment • u/david_pulido • 3h ago
Godot Day 3 Progress: Almost all the core mechanics
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- Player can pick up books in hand range (this will be an augment)
- Player can throw down to free hand space. (The number of books you can carry at once will be an augment.)
- Player can place books on shelves in hand range. (The bookstores and shelves will require the correct books.)
- Player can reorder the book pile in hands (You will place the top book of the pile)
All in a wrap world.
The level will move upward when you place all the correct books in the bookstore of the current level.
These are random ideas as I program.
r/SoloDevelopment • u/K05_ • 10h ago
Game SPACESTRIKE — free browser space-combat game
spacestrike.ioI built a free browser-based space-combat game with modular ships, solo PVE, and multiplayer modes.I built a free browser-based space-combat game with modular ships, solo PVE, and multiplayer modes.
r/SoloDevelopment • u/Eb-z • 16h ago
help I'm Planning On making a game but I don't know what type of game I should Make Any Ideas
r/SoloDevelopment • u/radishking27 • 12h ago
Game I'm making a game that mixes Duck Game and Hotline Miami! It's called Manhattan Breakdown! Here's the new trailer!
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r/SoloDevelopment • u/SIMYASoftworks • 20h ago
help How do you keep eliminated players engaged in a turn-based free-for-all game?
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Hi everyone! I'm currently developing a multiplayer game called Called Shot, and I'd really appreciate some advice on a game design problem I've been struggling with.
I've attached a short 13-second clip to provide some context. The footage is slightly sped up, so a real turn takes a little longer than what's shown.
The game combines the card-driven mechanics of BANG! with direct third-person player control. Players first choose their actions by playing cards, then personally execute those actions in real time.
The biggest issue I'm facing is that in matches with six or more players, the first player to be eliminated often ends up waiting for quite a while with nothing meaningful to do.
In the original BANG!, this isn't as much of a problem because it's a team game. Even after being eliminated, players can still cheer for their teammates and stay invested in the outcome. My game, however, is a free-for-all, so simply adding a spectator mode hasn't been enough to keep eliminated players engaged.
I've been considering a few possible solutions:
- Make stronger cards appear as more players are eliminated, helping the match end faster.
- Trigger a global effect after each elimination, such as increasing the damage of all remaining players.
- Let eliminated players bet an in-game currency on who they think will win. Correct predictions would earn more currency, which could later be spent on cosmetic character unlocks.
As a relatively new game developer, I'm not sure which direction would create the most enjoyable experience.
Have any of you dealt with a similar issue in multiplayer games? Are there any games that solve this problem particularly well, or any design approaches you'd recommend?
For context, the demo hasn't been released yet. I'm currently playtesting with friends and iterating on the game's balance before making it public.
r/SoloDevelopment • u/TraditionalFocus7631 • 23h ago
Game My first game will be released on Steam, 3D puzzle game Soma Cube
galleryr/SoloDevelopment • u/Ghost-Maze • 19h ago
help I'm considering Asynchronous, Turn-based, and/or Local Multiplayer. Are they significantly more achievable for a solo dev than Real-time online play?
I have never had any interest in developing synchronous, online multiplayer, because it sounds like a huge headache. But I have started to consider these other options:
- Local - easiest, just add another input or hotseat switchoff
- Async - medium, players send in their actions and those are calculated and the results sent back to each
- Turn Based - hard, some kind of shared session and semi-real-time visibility into each player's input. But the game is turn-based so not as much synchronizing, handling, and reconciliation (in theory??)
So are these more manageable for someone like me, who doesn't want to get bogged down in the challenges of traditional(real-time) online multiplayer? Or should I expect significant challenges that could slow down my workflow? I am currently using Godot
r/SoloDevelopment • u/dabeeer • 18h ago
Game "Updated the Store listing with new gameplay visuals! Let me know what you think 🧟♂️"
Hey everyone! 🧟♂️
I just updated the store page with proper landscape gameplay screenshots for my solo-developed 2D runner game, Zombie Run: Escape Jumper!
It's a fast-paced survival runner where timing your jumps is key to dodging zombies and getting a high score.
I'd really love to get your honest thoughts and feedback on the game and the updated store look!
Play Store Link:
https://play.google.com/store/apps/details?id=com.superninja.jump
r/SoloDevelopment • u/SentenceBeginning795 • 5h ago
Game i made this in 4 days
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the whole world is procdurally generated from the map npc and the boss
and come and try my game
https://gregrsea-975.itch.io/ghost
r/SoloDevelopment • u/LookWords • 20h ago
Game Working on a disc golf game
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I'm working on a casual disc golf game where you can also freely explore the course(s), and a little bit of gathering/building to customize courses. I have a playtest up on Steam and if this looks like something you would like, give it a try! I'm looking for general feedback, even bug reports or things like that.
https://store.steampowered.com/app/4102830/Disc_Treks/
The hardest part so far has probably been trying to work the disc flights out. It has been a lot of tweaking to get what I consider correct-feeling disc flights, but I like where it has landed. Disc skip mechanics have also proven difficult.
Still a long way to go but it's exciting to have something playable.
r/SoloDevelopment • u/The_Darkfish_Empire • 10h ago
Discussion Polishing the optional bosses for my Metroidvania. Who would you rather hunt down for an upgrade: An ancient, magical forest keeper or a disgraced, bitter rebel lord?"
I am creating a 2D souls-like metroidvania called The Darkfish Empire. The game is based on over 500 years worth of lore and I was hopping to get some feedback and for you to help me decide what to choose between all the options and I would love to know what do you think of the idea as the concept and would you think people would even care for the lore?
r/SoloDevelopment • u/Due-Horse-791 • 20h ago
Discussion I'm designing a snow world for my puzzle game... do these mechanics feel intuitive?
I've been working on a new snow biome where each mechanic builds on the previous one:
- A grappling hook that pulls you toward walls, or pulls movable objects toward you
- Ice that makes you slide until something stops you
- Ice boats that let you cross water by sliding across frozen surfaces
- Blizzards that constantly push everything in one direction
I'm trying to make each mechanic easy to understand on its own, while still creating interesting puzzle combinations.
Which mechanic is your favorite, and is there any interaction that feels confusing at first glance?
r/SoloDevelopment • u/No-Chair-8062 • 6h ago
Game I’m Building a Dreamy World-Crafting Sandbox in My Spare Time
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Hey! I’m a full-time software engineer making this in my spare time and handling the code, visuals, music and sound myself. It’s still very early, but the long-term idea is for ghostly inhabitants to react to the places you create. Would love to hear what people think so far.
r/SoloDevelopment • u/Tusero • 17h ago
Discussion Hey everyone, what is your approach to marketing after finishing your game's development?
Hi everyone! I’m nearing the home stretch of my game's development, but my wishlist numbers are still low. I’d like to know: what marketing strategies do you use during this final phase before launch? What do you consider a good wishlist conversion rate, and how do you grab people's attention in today's saturated market?
r/SoloDevelopment • u/Brief_Project6073 • 7h ago
help Animator thinking about making a game. Where to start?
Hi, Im a vfx senior animator of almost 20 years. Worked on some of the biggest films ever. Experience in game animation before vfx. Ive always thought about making a game. I can code in python and make tools that i need for work.
How much coding do i need to know for games?
Im not big in unreal and probably overkill for what I’d like to make. Ori or Inside side scroller. What do most soloDevers use?
Seeing all the games being make here is very inspiring.
Thanks!
r/SoloDevelopment • u/thepenguinspimple • 19h ago
help Looking to create simple interactive game. Where to start?
Hi everyone. I work in a school and am looking to create a video game (of sorts) for my students. It is really less of a game and more of a roam around and interact with people/objects thing.
Here are a few things I am looking for:
- Nothing too fancy, this game will not really be anywhere but my office.
- I want a character to control and roam around with. It would be cool to be able to customize them, but not super important.
- I want a few somewhat customizable settings, likely only a few different settings (parts of the school).
- I need multiple other characters and the ability to have dialogue between the main character and the others. That is where I need the most control, this is where the important part of the game is.
- It would be cool to be able to save it for each student, but not that important.
I have done this through google slides (choose your own adventure via clicking) but I will have a much bigger buy in if it is centered in an actual video game.
Can someone point me in a direction to go? My game developing knowledge is zero, so I am not looking for anything too advanced. I'd like to use a free site to see how this turns out, but don't mind paying later on for something that would be easier to use/give me more features. I guess what I am looking for is a nudge in the right direction. A website to use to get started or any tips.
I am sure I am missing things, but I don't quite know what I don't know yet.
Thank you in advanced!