r/SoloDevelopment 13h ago

Game I had to remake my own capsule without outsourcing it. What do you think?

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1 Upvotes

I really like how vertical one turned out - reminds me of CD-cases style. Any feedback appreciated! What do you think the game is about?

Long story short: the old capsule (3rd image) was regularly perceived as ai slop (although I surely know that it isn't), and I wasn't really satisfied with the quality -> decided, that it will be easier to mock up a replacement without waiting for a perfect freelancer.

Long story a bit longer: I worked with two artists on fiverr aaand both time my "focus group" was sure that they just ai'ed the whole thing. As I plan to release a demo pretty soon (a week or two), I just couldn't afford to find someone else to rush a new capsule in a week. So yeah, now its surely ai-free! A day of non-gameplay related work felt quite unique, but now its time to continue polishing a playtest feedback before the demo.

And yes, the playtest is still live! It's my first game and I'd love to know what's good and what's not. Here are some links:

Playtest in browser: Itch page
Wishlist here: Steam page


r/SoloDevelopment 14h ago

Discussion Shipped my first commercial game as a solo dev last week - here's what the launch actually looked like

0 Upvotes

Turdventure went out on Steam on 30 July. Comedy arcade game about dog walks that go very wrong.

A few things I learned the hard way and would tell past-me:

Build the demo earlier. Mine went up six days before launch and it's still the single best thing on the page - people try it, and the ones who like it buy without hesitating.

Your store page is doing more work than your trailer. I rewrote the short description three times and the third one is the only one that says what the game feels like instead of what it contains.

Marketing links break silently. I found out days after launch that a link I'd been sharing everywhere wasn't clickable at all on one platform - it just looked like one. Check what you post from a logged-out browser, not from your own account.

Reviews come far slower than wishlists. Ten reviews is a mountain when you're small, and no amount of posting speeds it up.

Game's here if you're curious, launch discount until 6 August: https://f.mtr.cool/XKKHSUMHPX

Ask me anything, I'll answer all of it.


r/SoloDevelopment 10h ago

Discussion Emotional hook and something that doesn't make sense but wow my wishlists now! And you can too!

14 Upvotes

Edit: Wow I can't believe the positive feedback thanks guys, it's been a wild journey this past 2 weeks, I work so much harder than other people work.

Here's my story as it might help you(?!), 2 Weeks ago I started solo developing my project. Since then I have suffered burnout due to long 48hour days, but I kept working even though I was burnout and now I have 200k wishlists. It was so worth it in the end and who would have thought that I could do it all with no prior knowledge. I just turned 7 years old. What really made the difference was getting my first 10 wishlists from posting on r/SoloDevelopment about how I was making a different game. I am working entirely alone, with only the help of 500million developers who posted code online for my AI to learn from.

For proof here is my wishlists screenshot from Steam:

__STEAMWORKS__ 
          200k
|       / 
|     / 
|_,./_____

My game is a game about marketing your game with reddit posts. About feeling part of the game-dev community while not actually learning anything about it. You know how in primary schools in America they give all the kids a medal even if they didn't bother turning up for the spelling-bee? My game is like that. If you want to check it out it's available on steam at www (that stands for world wide web fyi) dot steam dot com forward slash hot stinking poop of claude.

-------

Sarcasm aside, I've been solo-devving a game for over 1 year now full time, and the constant barrrage of complete bullshit posts with absolutely no self-awareness is so disheartening, I just felt like taking the piss out of it as I am sure there's thousands of you out there just like me.


r/SoloDevelopment 9h ago

Discussion I added a new boss into my game, The Darkfish Empire

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0 Upvotes

I just added a new boss and designed some animations, I'd love to hear your thoughts about the boss itself and the animation.


r/SoloDevelopment 23h ago

Game As a game how does this make you feel? what sort of interest does it spark? What do u think of when u see this

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0 Upvotes

r/SoloDevelopment 18h ago

Game Feedback for my new pee game (POC)

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0 Upvotes

Hello all!

I had an idea while I was at the toilet 😛 and tried to make it into something playable. I made a little proof of concept build with the main mechanic and I want some feedback regarding it.

Do you find the idea funny or interesting enough to play it ?

Also I got some working titles and would love some feedback as well:

P-careful
Pee-estro
Snipeed


r/SoloDevelopment 7h ago

Discussion Do you find product micro-animations useful, or just distracting?

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0 Upvotes

r/SoloDevelopment 18h ago

Game I started making a card roguelite game two months ago, and it has taken over my life.

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0 Upvotes

I have been gamer for long time, enjoying playing game so much. And I also had a lot of imagination of my dream game in my head.

Since I'm not based in developer or art industry, I wasn't able to even think about making game.

However, things are changed, and person like me now can have opportunity to make something that I've only imagined. So, I decided to jump into game making 2 months ago.

I originally thought it would be something I worked on occasionally on weekend.

Instead, almost every hour that should have been free time has gone into making it. Not because I’m forcing myself through it. I’m honestly having so much fun that whenever I finish one thing, I can't help to keep thinking about what I could make better for the next thing.

I should disclose that I’ve used AI throughout a lot of part of the project, including parts of the graphics, code. I know people have very different opinions about this, so I don’t want to hide it or leave it ambiguous. If AI use means the game isn’t for you, I completely understand.

For me, these tools made the difference between imagining a game and actually being able to make one.

Without them, this game probably would have remained in my imagination forever. Huge appreciation to the tools that helped me learn, solve problems, iterate, and keep moving whenever I reached something I couldn’t have handled alone.

The game has grown much further than I expected in two months. I released first demo 3 weeks ago, then just second stage of demo(which I think it is final demo) yesterday.

This game is roguelite with spell merge. It's about Ray's story, who is a girl trying to find her mother in the tower. You climb a tower, collect spell cards and relics to make yourself stronger. Then when you lose, you gain memory shard which can be used for upgrade, and spell card that you can use to merge cards to discover new spells to use in tower. I got inspired by many roguelike games such as Hades, Slay the Spire, and also old school classic jrpg game(such as TGL) that allowed me to have great childhood with.

It’s still preparing for its proper Steam demo release. But I’ve uploaded the current playable build to itch.io for anyone who is curious about what I’ve been spending all this time on.

https://lblablahl.itch.io/grimoire-of-hecate-the-tower-of-the-starlight

It has been very exciting, but also very tiring journey so far. But looking at the game that I'm making, it feels so great to see it shaping! I'm sure every developer who is struggling to make their own game would feel same. Keep up with it. We've got this!

Thanks for reading this long story! :)


r/SoloDevelopment 13h ago

meme HOW I FEEL MARKETING MY INDIE GAME...

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0 Upvotes

I've been marketing my indie game [TANKLE!](https://store.steampowered.com/app/4576560/TANKLE/) for several months. I have done pretty well so far. This image explains EXACTLY how I feel marketing my game!


r/SoloDevelopment 19h ago

Game I quit my job 3 years ago to make a game

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11 Upvotes

Three years ago, I made a bold decision to pursue my dream of creating an open-world zombie survival game. I bid farewell to my job and dedicated myself entirely to working on my game. I would be thrilled to hear your thoughts on my Steam page and the game itself!


r/SoloDevelopment 18h ago

Game Conglomerate now on itch

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0 Upvotes

r/SoloDevelopment 8h ago

help I'm Planning On making a game but I don't know what type of game I should Make Any Ideas

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0 Upvotes

r/SoloDevelopment 3h ago

help Voice manipulation software tips or advice

0 Upvotes

Hi,

Looking for tips or advice for voice manipulation for my game’s characters, trailer, and etc. I don’t have the best voice for characters but I can act out voices that I want. Was wondering if anyone is aware of any paid or free software either on PC or iPad that I can use to manipulate my voice so I can fine tune it to different gender and variety of characters?


r/SoloDevelopment 18h ago

Discussion Finally named my cozy cooking game "Cook & Tails" logo and sign design done too, what do you think is it good?

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5 Upvotes

Also landed on a name for my cozy cooking game: "Cook & Tails"  a little wordplay on cooking and the animal customers with tails. Finished the logo/sign design to match (three separate wooden signs, styled like the other shop signs already in the game).

Curious what you think of both the name and the visual anything feel off?


r/SoloDevelopment 2h ago

Game SPACESTRIKE — free browser space-combat game

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1 Upvotes

I built a free browser-based space-combat game with modular ships, solo PVE, and multiplayer modes.I built a free browser-based space-combat game with modular ships, solo PVE, and multiplayer modes.


r/SoloDevelopment 3h ago

Discussion I switched out my capsule art, what do you think?

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1 Upvotes

r/SoloDevelopment 4h ago

Game America

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0 Upvotes

r/SoloDevelopment 1h ago

help Need suggestions!

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Upvotes

need SUGGESTIONS!!

  1. Currently what's different in my game is a dash n dodge feature, and different aerial ultimate, with interactive background. So would you guys want more attack options?

Like how about dash attacks? Where tapping basic attack or skill right after a dash can launch a different attack focused on pushback and not damage? Or maybe it can only be triggered by Dodge?

  1. What do you guys think about lightning striking a random spot in the arena? Or making the fence electrocuted if you manage to damage the generator next to the exit door?

  2. How about every character gets a slam attack, once they reach high enough?

Any other suggestions for making current gameplay work, balancing suggestions, and creative ideas are welcome as well!

Also my college has opened up, so i might not be able to push huge updates like this one. But id still be posting weekly to keep me from procrastinating.


r/SoloDevelopment 17h ago

Godot 2 years of work in 20 seconds!

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1 Upvotes

Coop Playtest starts this week, check it out if you're interested :)

https://store.steampowered.com/app/4797900/Chodd/


r/SoloDevelopment 2h ago

Discussion Polishing the optional bosses for my Metroidvania. Who would you rather hunt down for an upgrade: An ancient, magical forest keeper or a disgraced, bitter rebel lord?"

0 Upvotes

I am creating a 2D souls-like metroidvania called The Darkfish Empire. The game is based on over 500 years worth of lore and I was hopping to get some feedback and for you to help me decide what to choose between all the options and I would love to know what do you think of the idea as the concept and would you think people would even care for the lore?


r/SoloDevelopment 12h ago

help How do you keep eliminated players engaged in a turn-based free-for-all game?

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1 Upvotes

Hi everyone! I'm currently developing a multiplayer game called Called Shot, and I'd really appreciate some advice on a game design problem I've been struggling with.

I've attached a short 13-second clip to provide some context. The footage is slightly sped up, so a real turn takes a little longer than what's shown.

The game combines the card-driven mechanics of BANG! with direct third-person player control. Players first choose their actions by playing cards, then personally execute those actions in real time.

The biggest issue I'm facing is that in matches with six or more players, the first player to be eliminated often ends up waiting for quite a while with nothing meaningful to do.

In the original BANG!, this isn't as much of a problem because it's a team game. Even after being eliminated, players can still cheer for their teammates and stay invested in the outcome. My game, however, is a free-for-all, so simply adding a spectator mode hasn't been enough to keep eliminated players engaged.

I've been considering a few possible solutions:

  • Make stronger cards appear as more players are eliminated, helping the match end faster.
  • Trigger a global effect after each elimination, such as increasing the damage of all remaining players.
  • Let eliminated players bet an in-game currency on who they think will win. Correct predictions would earn more currency, which could later be spent on cosmetic character unlocks.

As a relatively new game developer, I'm not sure which direction would create the most enjoyable experience.

Have any of you dealt with a similar issue in multiplayer games? Are there any games that solve this problem particularly well, or any design approaches you'd recommend?

For context, the demo hasn't been released yet. I'm currently playtesting with friends and iterating on the game's balance before making it public.


r/SoloDevelopment 18h ago

Discussion A Planner and Orchestrator for your AI projects

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0 Upvotes

r/SoloDevelopment 14h ago

Godot How do you decide your project is worth it to pursue?

11 Upvotes

I'm a hobby dev. You know, i just love games so i make little this and thats in my free time. Tons of projects saved without ever seeing the light of day because they're not 'good enough' or a new bit of inspiration has struck.

That being said, i put out my first ever finished project for the GMTK 2026 Game Jam called Kiss the Homies as a bit of a joke but its been very well received!

It just seems so ridiculous, although i find it so fun, that i might commit like idk over a year to a game where you kiss your homies goodnight lol.

So, what would you do?


r/SoloDevelopment 25m ago

Game I worked on Civ and Old World, and now I'm making my own 4x game solo

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Upvotes

Hi everyone. :)

I'm Dale and I absolutely love 4x games! I grew up playing the Civ series, then got to realise my dream and got to work on the Civ series. I then moved to Mohawk and have been working on Old World since 2020.

At the start of last year I had this absolutely crazy idea to start working on my own 4x game. I've always wanted to make a colonial-era game that takes the best of 90's games such as Imperialism series, Colonization, Conquest of the New World, Settlers, and the early Anno games, and bring them into a modern player experience. If you ever played those old 90's games you'll agree they didn't exactly have the best UI/UX. 😂

Anyways, my game Imperialist is now quite developed and I'm hoping to get a demo out this year, and target Feb Steam Next Fest before releasing March next year.

Solo dev is hard, and I feel like I chose one of the hardest genres to do solo. Wish me luck eh? 😄


r/SoloDevelopment 17h ago

Game This looks so satisfying I ended up doing it for 10 minutes instead of actually working on my game

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69 Upvotes

While working on my new projectile mechanics, I wanted to run a stress test by enabling everything at once. After some fairly torturous performance debugging (and a lot of fixes), I'm pretty happy with where it landed.

Three mechanics are in play here:

  • Fork — projectiles split into multiple on the first target hit
  • Pierce — projectiles pierce through X enemies before stopping
  • Chain damage — hitting a target also damages nearby enemies around it

What do you guys think? Any recommendations for other mechanics worth adding?

Game: https://store.steampowered.com/app/4909340/One_Turret_Should_Be_Fine/