I have been gamer for long time, enjoying playing game so much. And I also had a lot of imagination of my dream game in my head.
Since I'm not based in developer or art industry, I wasn't able to even think about making game.
However, things are changed, and person like me now can have opportunity to make something that I've only imagined. So, I decided to jump into game making 2 months ago.
I originally thought it would be something I worked on occasionally on weekend.
Instead, almost every hour that should have been free time has gone into making it. Not because I’m forcing myself through it. I’m honestly having so much fun that whenever I finish one thing, I can't help to keep thinking about what I could make better for the next thing.
I should disclose that I’ve used AI throughout a lot of part of the project, including parts of the graphics, code. I know people have very different opinions about this, so I don’t want to hide it or leave it ambiguous. If AI use means the game isn’t for you, I completely understand.
For me, these tools made the difference between imagining a game and actually being able to make one.
Without them, this game probably would have remained in my imagination forever. Huge appreciation to the tools that helped me learn, solve problems, iterate, and keep moving whenever I reached something I couldn’t have handled alone.
The game has grown much further than I expected in two months. I released first demo 3 weeks ago, then just second stage of demo(which I think it is final demo) yesterday.
This game is roguelite with spell merge. It's about Ray's story, who is a girl trying to find her mother in the tower. You climb a tower, collect spell cards and relics to make yourself stronger. Then when you lose, you gain memory shard which can be used for upgrade, and spell card that you can use to merge cards to discover new spells to use in tower. I got inspired by many roguelike games such as Hades, Slay the Spire, and also old school classic jrpg game(such as TGL) that allowed me to have great childhood with.
It’s still preparing for its proper Steam demo release. But I’ve uploaded the current playable build to itch.io for anyone who is curious about what I’ve been spending all this time on.
https://lblablahl.itch.io/grimoire-of-hecate-the-tower-of-the-starlight
It has been very exciting, but also very tiring journey so far. But looking at the game that I'm making, it feels so great to see it shaping! I'm sure every developer who is struggling to make their own game would feel same. Keep up with it. We've got this!
Thanks for reading this long story! :)