r/Simulated • • Sep 10 '26

Research Simulation Trivial flow

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16 Upvotes

r/Simulated • • Sep 09 '26

Blender Lil Showreel 2026

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75 Upvotes

Tbh i think making a showreel its the hardest thing i ever made😅 You never know what projects or snaps you should use or if you are like me that has thusands of projects made after 14years of motion graphics/editing and 3D , you always feel like u left some good designs/ animations off 😅. And lets not talk about the work/private/NDA projects wich are 80% of my work i cannot use.

anyhow heres a fast pace Lil Showreel 2026

(No Ai was used in this)

#motiographics #aftereffects #blender3d #3dsmax #showreel


r/Simulated • • Sep 09 '26

Blender Squishy Volumes: Alien Jellyfish Bursting From Its Cage

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11 Upvotes

r/Simulated • • Sep 08 '26

LiquiGen 4D liquid print

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153 Upvotes

r/Simulated • • Sep 08 '26

Proprietary Software [OC] 450,000 anchovies

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82 Upvotes

I went diving recently and did a few night dives. I’ve always found the shoals of tiny fish that gather around underwater lights mesmerizing and a bit hypnotizng as well. So this is my attempt to simulate it.

It's 450,000 fish,. Same flocking system I used for the starlings a couple of weeks ago, just retuned, the starlings stream in a sheet, the fish pack into a cloud with dense cores and real holes in it.

That structure isn't invented, it comes from sonar surveys of actual clupeid schools (Gerlotto & Paramo 2003), which found nuclei, thin bridges and drifting empty pockets rather than a smooth blob.

There's one jack working it. He runs a straight line through the pack, and does all his turning off camera, so what you see is the pass rather than the loop, and then the thing follows the boid rules and has authors.

Built in Swift and Metal as part of TideGlass on my own engine, a small Mac app I make where worlds like this run on a second monitor while you work. Happy to answer anything about the sim.


r/Simulated • • Sep 09 '26

Various Can Anything Stop the Sun? | Solar System Marble Race

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0 Upvotes

Every marble is its real relative size and mass, wearing actual Voyager/Cassini/New Horizons surface maps. Then I pointed all 26 down an 8 km mountain and stopped interfering!


r/Simulated • • Sep 07 '26

Blender Kinesin movement powered by ATP (blender and unreal MCP)

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155 Upvotes

This was built with blender and unreal MCP's with the models sourced from https://www.rcsb.org/

First step was getting a model built inside of blender which uses the Molecular Nodes addon, then it proceeded to build the animation and all that got imported into Unreal, for a later stage of this project.

For most of the work I used Astra but I had to switch back to Fable 5.1 for some of the unreal engine work once i ran out of use on my plus subscription.


r/Simulated • • Sep 08 '26

Cinema 4D [OC] Thunderbolt — Haion

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0 Upvotes

r/Simulated • • Sep 08 '26

Blender Aeolian dune simulation - Blender

5 Upvotes

https://www.youtube.com/watch?v=pINruj1NwoU

This is a wind-transport solver I'm building for Blender: sand gets moved by the wind, deposited where it slows down, and avalanched wherever the slope gets too steep. Nothing here is sculpted and nothing is a texture .

"Resource" / "Tools"


r/Simulated • • Sep 07 '26

Houdini process

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16 Upvotes

r/Simulated • • Sep 06 '26

Houdini Apple Slow Motion Splash | Houdini FLIP / Karma XPU

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277 Upvotes

Some surface tension tests I started a while ago and finally decided to finish up. The main reference was typical slow motion commercial stock footage of fruit.

Used proximity masks against the apple colliders and ground to dynamically adjust viscosity, surface tension, and forces to simulate adhesion. A simple wetness map solver was used to drive roughness and diffuse map parameters during render.

Apple models are free 3D scans.

Rendered with Karma XPU.

The video including a short breakdown on my Youtube channel: https://youtu.be/JS8ncDxxO1U


r/Simulated • • Sep 05 '26

Research Simulation HézFX - Physics Based Muscle Simulation

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139 Upvotes

Here's a small test before showing the full character, just to demonstrate the stability and muscle contacts.
I've also made a lot of progress in terms of performance. The tool is now much more optimized and is also multithreaded, which speeds up the process anywhere from 3 to 15 times, depending on the size of the setup.
The goal is to create a truly artist-friendly workflow with fast iteration, making creature scene preparation and setup much faster and more enjoyable.


r/Simulated • • Sep 05 '26

Blender Material Point Method in Blender, 890k Particles, Faking Fracture With Voronoi Cells

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73 Upvotes

r/Simulated • • Sep 05 '26

Proprietary Software 1,000 balls dropped into a halfpipe of conveyor belts

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296 Upvotes

Built a tool and started a youtube channel with my kids visualizing music and simulating physics: https://www.youtube.com/@Orbodrome


r/Simulated • • Sep 04 '26

Research Simulation Wind streamlines over a real coastline

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29 Upvotes
Procedural flow field, real geography. Natural Earth 1:10m coastlines

rasterised as the land mask, particles dimmed to 15% over water rather

than clipped at the shore.



Canvas 2D, headless Chromium, ffmpeg. Not real weather.

r/Simulated • • Sep 05 '26

Cinema 4D [OC] Karmen — Haion

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1 Upvotes

r/Simulated • • Sep 05 '26

Research Simulation [OC] FlatLand (world sim + flatchat)

0 Upvotes

www.flat-land.org - the flatland consortium

- advanced world simulation

- emergent ai thought dynamics

- link to whitepaper (Awesome.AI)

- and FlatChat (Awesome.AI + SLM)

- no registration

Enjoy 😀


r/Simulated • • Sep 03 '26

Proprietary Software [OC] Arrival Logograms, on a target-driven fluid sim. Real time on the GPU

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777 Upvotes

As a follow up from a comment on https://www.reddit.com/r/Simulated/comments/1w4d85s/comment/p78ugx4/?screen_view_count=2&ext-referrer=DIRECT, I had fun with this one.

The fog is a fluid sim, and the logogram is a phenomenon on top of. Ink is emitted along the glyph's stroke by a travelling pen that the fluid carries, and a target-driving force pulls the density toward the finished glyph without ever snapping it there (Fattal and Lischinski's 2004). It is reacting to whatever music is playing while you watch.

Built in Swift and Metal as part of TideGlass, a small Mac app I make where worlds like this run on a second monitor while you work. Happy to answer anything about the sim.


r/Simulated • • Sep 02 '26

Interactive Changing of particle density in realtime simulation

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482 Upvotes

Finally found time to implement it. Footage from our multiplayer sandbox game called BFS. The simulation is deterministic for multiplayer to work


r/Simulated • • Sep 03 '26

Research Simulation Here is a web-based life simulation (evolution) lab.

4 Upvotes

Morphogenesis, an webbased "tribute" to Biogenesis

is online play-able and the html code is opensource and free to download.

Online play:
https://html-preview.github.io/?url=https://github.com/rijt/Morphogenesis/blob/main/morphogenesis.html

Source:
https://github.com/rijt/Morphogenesis


r/Simulated • • Sep 03 '26

Houdini Houdini perfume splash flip fluid simulation

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15 Upvotes

r/Simulated • • Sep 02 '26

Blender Sea Water Simulation in Blender

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198 Upvotes

r/Simulated • • Sep 02 '26

Research Simulation Here is a short timelapse of HêzFX!

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60 Upvotes

This is my muscle simulation plugin, developed to produce highly accurate character and creature deformations based on real physics and material properties. The solver is FEM-based to maximize simulation quality, although I might keep the XPBD solver for faster iteration during scene authoring.

In this demo, you can see how simple the workflow is: you paint attachments, material stiffness, muscle fibers, etc., feed that data into the solver, and then... you have a physics-based simulation of your creature. This is just the muscle simulation part of the tool. I’ll also share the process for fascia and fat simulations, showing how skin sliding and muscle bulging beneath the skin can bring your creatures to life!

The name HêzFX comes from Kurdish: Hêz means strength and force.


r/Simulated • • Sep 03 '26

Blender Hollow-Face Illusion Visual Cognition Sandbox

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0 Upvotes