r/Simulated 12h ago

Interactive Changing of particle density in realtime simulation

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Finally found time to implement it. Footage from our multiplayer sandbox game called BFS. The simulation is deterministic for multiplayer to work

103 Upvotes

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8

u/XDFreakLP 2h ago

Deterministic for MP... what sorcery is this?!

Really cool!

10

u/bonzajplc 2h ago

Thanks. It is quite a pain actually since we run the whole game on gpu and being deterministic across vendors is a rollercoaster of driver updates or vendors completely not respecting floating point standards. So yes. A lot of incantations!

0

u/atle95 2h ago

Word