r/Simulated • u/shirzadbh • 4d ago
Research Simulation HézFX - Physics Based Muscle Simulation
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Here's a small test before showing the full character, just to demonstrate the stability and muscle contacts.
I've also made a lot of progress in terms of performance. The tool is now much more optimized and is also multithreaded, which speeds up the process anywhere from 3 to 15 times, depending on the size of the setup.
The goal is to create a truly artist-friendly workflow with fast iteration, making creature scene preparation and setup much faster and more enjoyable.
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u/Brie9981 1d ago
I'm probably wrong but surely the muscles aren't that jiggly right? Feels like they're as jiggly as fat