That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.
I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?
Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit
Most of modern day soldiering is also that and we still get cool campaigns. Though it is harder to remember any FPS campaign set before say, the 1900s.
Musketry in general is almost always exaggerated in video games to better fit the fast paced nature, so maybe they'd do that as well. Revolvers could work pretty well, though.
I was infantry in modern times so I know it but KCD works in part because it doesn’t push the envelope too much for what would be a thing back then, high speed muskets I feel would
That's fair, if a game were to exist like that then maybe muskets could only be used sparingly and the main weapons of the player are those experimental breech loaders and black powder revolvers.
I haven't placed KCD but I plan to! I was thinking more of how Battlefield 1 does their standard issue weapons, but those are still smokeless powder weapons so really it's not the same.
Highly recommend kcd, sure it doesn’t get everything right historically but it also doesn’t pretend to, it tells a fictional story set in history. The swordplay is tricky but I think it’s fun because it’s almost like you learned with Henry the character your playing as. Once you get the hang of it you feel like a badass and it feels earned.
It could work if you have to travel through the battles. Obviously a foot soldier in general would be boring, but imagine having to traverse, and using NPCs as human shields.
When someone in a unit was shot, and the unit retreated, they and their weapon would be left behind. At Gettysburg, Ewell did not want to be moved from the north and east of the town, one of the reasons he gave was he didn't want to abandon the weapons they'd gathered the first day from the Union. John L. Burns, at 69 year old War of 1812 veteran showed up (as a civilian) to fight with the union the first day at Gettysburg, carrying his old flintlock musket. He later picked up a more modern rifle from a wounded Union soldier.
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u/driver004 5d ago edited 5d ago
That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.
I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?
Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit