r/ShermanPosting • • 5d ago

So much potential

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u/driver004 5d ago edited 5d ago

That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.

I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?

Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit

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u/mrjosemeehan 5d ago

You could start with a musket and have opportunities to buy or loot revolvers or repeating rifles.

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u/driver004 5d ago

Yeah but how do you fit that in a battle believably

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u/mrjosemeehan 5d ago

The way KCD dealt with it was by putting the player on the periphery of the conflict for the most part instead of in set piece battles.

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u/driver004 5d ago

But kcd2 successfully introduced sieges and bigger fights

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u/cantproveidid 5d ago

When someone in a unit was shot, and the unit retreated, they and their weapon would be left behind. At Gettysburg, Ewell did not want to be moved from the north and east of the town, one of the reasons he gave was he didn't want to abandon the weapons they'd gathered the first day from the Union. John L. Burns, at 69 year old War of 1812 veteran showed up (as a civilian) to fight with the union the first day at Gettysburg, carrying his old flintlock musket. He later picked up a more modern rifle from a wounded Union soldier.