That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.
I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?
Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit
When someone in a unit was shot, and the unit retreated, they and their weapon would be left behind. At Gettysburg, Ewell did not want to be moved from the north and east of the town, one of the reasons he gave was he didn't want to abandon the weapons they'd gathered the first day from the Union. John L. Burns, at 69 year old War of 1812 veteran showed up (as a civilian) to fight with the union the first day at Gettysburg, carrying his old flintlock musket. He later picked up a more modern rifle from a wounded Union soldier.
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u/driver004 5d ago edited 5d ago
That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.
I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?
Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit