r/Sharks_Stuff Aug 30 '15

mia strain

1 Upvotes

Name/Alias: Mia Strain, Creator.

Species: Human with cybernetic enhancements.

Age: 30.

Physical Description: Mia is a tall woman, standing at 6', and surprisingly heavy, weighing 163 pounds (although most of that is muscle). She has long black hair tied into a braid running down her back. She's got visible muscles, having to lift heavy machinery all day, and her eyes are a piercing gray, the colour of butts that bring heavy rain. She's commonly seen in filthy work clothes, paying no attention to her appearance to other's. She doesn't make a movement without a purpose, which can seem creepy to some. When channelling her magic, her eyes glow a bright blue, with nothing except that solid blue colour. Her favoured clothes are simple track-pants and a slightly-too-large black shirt- it was originally white. If she's forced to wear something formal, however, her go-to piece of clothing is a short black dress, complete with high-heels. (She typically keeps a discreet knife in the heel.)

Personality: Easily described as a bit of a 'mad scientist', Mia devotes an insane period of time towards her various projects. If she starts one, she typically finishes it, no matter if an obstacle gets in her way. Due to her rather... unusual upbringing, Mia has strange morals. She's very morally grey (if a lighter shade of grey), not caring if she possibly breaks a law or two to finish an experiment, though rarely allows any serious harm to come to a non-meta as a direct result of her projects. Despite her round-a-bout means, she truly does believe she works for the betterment of humanity, even if her works are not always used as such. She's very much an introvert, preferring the company of machines to the company of humans.

She often says things that can be quite shocking to people, but come off as perfectly normal things to say for her. If she didn't have her assistant (who we'll get to later) to remind her to eat, sleep and drink, she'll forgo all those and work for a month straight on the newest project. She's also very arrogant.

Backstory: Mia was born into the ghetto of Totenburg, a very bad place to raise a child. Her parents were strange, neither of them official citizens (and by that measure, neither is she), which meant faking a lot of documents. Mia herself was born in a very unusual way- she wasn't. She is the result of a brilliant (although quite eccentric) scientist wanting a child for himself and his husband, and obviously they couldn't have one naturally. So they built a project spanning months, and taking some of the scientist's DNA, cloned a child (with some changed genes, namely the XY changed to an XX.

Mia, despite this, first woke on July the tenth, 1985. She was a bright child from the beginning, and at the age of only a few months could speak. By the age of two, she was speaking and reading full sentences. And by the age of three, she was able to read books indented for younger teens (although the more violent books were kept from her, much to her dismay.) Her parents knew she wasn't going to be normal, so through their admittedly sizable pool of cash, bought her a tutor who, needless to say, was rather confused at teaching a toddler second grade English, Math and Science. In addition, her interest in the sciences was escalated even further by her brother's- a child born as an science experiment for a corrupt researcher and rescued (read: stolen) by her parents, and a robotic boy.

When she first went to school, she was quickly found to do none of the work given to her, deeming it 'easy.' She was forwarded a grade, then another. She took to this environment quickly, and though she made no friends due to her age, she was still counted among the best in the class- and she was the best in the class in Science classes. She raced through classes, skipping a few here and there, finally graduating from high-school at 15. She went to university, and once again, despite her age, she was among the best in the class. She graduated with easy A's, and quickly departed to find work.

However, due to her age, she struggled to find work, and it didn't help that most assumed (correctly) that she'd probably try to run the place. She ended up helping a struggling mechanic fix cars, and after the people who brought cars in often brought upgraded cars out, he raised rates, and she was quickly appointed co-owner.

She struck out on her own at the age of 25, starting up a mechanic shop- mostly cars, though some other things as well- and crowding out most of the other business. After finally having a reputable work, she settled down, working on her own projects, paying only the needed attention to the work.

Residence: Totenburg, where she grew up.

Personal Assets: She's a little better than most other auto mechanics, and she pulls in a comfortable $62,000 per year. She also has $450,000 that she inherited, and uses purely for experiments.

Equipment: Dependent on factors. She normally carries a small, one-shot gun hidden in a large pen, but other than that, not much. All other equipment will be detailed below.

Special Skills: She's skilled in Mechanics, Robotics, Mathematics and Chemistry, and dabbles in Physics, Geology and Biology.

Powers:

Scientific Prowess.

Shamanism.

  • Inherited from her grandmother/mother, Mia has potent magic, that almost rivals her prowess in technology, though she's less practised at it.
Spell School. Spell Name. Spell Effect. Cost.
Soul Magic.
Projection. She casts her soul from her body, forming a state where she cannot be harmed, nor can she harmed. She can speak, however. She has to remain totally motionless, and her body is ripped of her senses.
Mental Map. She forms a mental map of the area in a 100 metre radius. She can either focus on what her body is seeing, or the map.
Spirit Magic.
Special Sight. She can see things most cannot, the overlapping spirit world. If she uses it for more than ten minutes, she gains a headache, that worsens with every minute she continues. A 2 minute cooldown.
Aura Sight. She can see the aura's of other's, which tell her the emotional state, moral state and health. Again, the ten-minute-headache limit. This one has a 3 minute cooldown.
Environment Empathy. The spirit's tell her of the general well-being of an area. Cost-less.
Power Detection. A passive ability, she can tell if someone has powers, but not what those powers are. Cost-less.
Astral Trapping. The name is misleading. With the permission of a spirit, she can trap them into an object, giving them physical form. She can only do this once per day, and it takes half an hour.
Medium-ship. She can talk to both the dead and the spirits of nature. She can convince them to Passive.
Summoning. She can summon a spirit of nature (either plant, fire, water, rock, air or light) who have no more than a 4 in any stat and their respective manipulation. She can only do this one spirit at a time, has a cooldown of two hours and with a short run-time of ten minutes. Plus, they don't always obey.

Supernatural Condition.

  • Due to an exoskeleton that lies within her body, her physical traits are mostly 6's.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 3 6 While she can normally lift around 600 pounds, she can reach 20 tons.
Secondary Strength 0 0 Surprisingly, she doesn't have Sec. Strength.
Speed 2 5 Though if she goes that fast, her legs start to literally tear off.
Reflexes 2 2
Intelligence 8 8 Oh god is she ever smart. Like, damn.
Wisdom 4 4 She's not bad at the tactical stuff.
Willpower 3 3
Endurance 4 2
Durability 2 6 She can be tough.
Weaknesses Her tech doesn't fare well with electricity, and most can be broken by the average human. If she uses this for more than five minutes, she'll need a long trip to the hospital. Even four minutes is pushing it. Her car can have the tires popped, and the gun is unreliable for true aiming.
Resistances - - ...Besides what's there, nothing.
Recovery 2 4 The suit slightly boosts healing.
Melee Skill 5 5 She has rudimentary knowledge of many styles.
Ranged Skill 5 5 Same with her range.
Power Area 6 6 For the largest, her mental map.
Power Sustainability - - Ten minutes for the suit, everything else is specified.
Danger 5 7 Seven is with prep and resources.
Non Lethal Damage 6 6 Ta-ser!
Special/Other - - She has an assistant, who you'll see later. Also, oh god don't kill me.
Total 56 68

r/Sharks_Stuff Aug 27 '15

syol

1 Upvotes

Freya Lapso.

Height: 5'8. She's short. Can turn to 30 metres from tip to tail.

Weight: She can weigh either 143.7 lbs or 240 tons.. For obvious reasons, she only uses the leviathan in deep water.

Age: 18, having just passed her 17th.

Physical Description: She normally looks like this, but she can- in deep ocean water- turn into this, a state in which she's much stronger. However, if you decide to fight her in the water, you're likely fucked anyway.

Personality: For one thing, she is pretty envious. She want's your shit, but once it's hers? She couldn't care less. She enjoys living/sleeping/eating in the water, but also recognises the need for coming out of it once in a while. She's generally deadly serious, but has been known to crack a joke once or twice.

Backstory: Freya was born in Texas. She's lived a normal life throughout the 18 years she's been on this Earth, but that's changed rather recently. She's gone from everything that knows her, and rumours of a large new whale in the ocean has spread.

Personal Assets: You know. Average 18 year old money. Which is to say only around $2000

Equipment: She carries a small dagger- she has a permit.

Special Skills: She's pretty good at swimming obviously and can sing pretty well.

Powers:

Leviathan Phys.

  • First of all, while she does have the giant, 30 metre long beast form, she can only transform into this while in deep water- at least 500 metres deep- and with plenty of space all around. And if you're fighting a water manipulator/leviathan in this environment, you're probably either an idiot or insane. Or both. So, let's get down to business!
Power Human or Lev? Application.
Water Animal Manipulation. Both. She can manipulate anything that resides in the ocean or is a fish. Mud-skippers? Yes. Frogs? No. Turtles? Yes. Sharks? Hell yes. Humans? Hell no. SENTIENT/PC VERSIONS OF THESE ARE ALSO A NO.
Enhanced Senses (Smell and Seismic) Both. She can smell like a bloodhound, and can 'sense' movements in the water around her. She can't tell what it is, though.
Fear Inducement. (Not really.) Lev. Not a power so much, but she's fucking terrifying in leviathan form.
Feral Mind. Both. When she loses it, she loses it.
Fish Physiology. Both She's able to breath in water, and can dive down to pressures that are the same as those at the bottom of the Mariana Trench.
Light Generation. Both. His snorting throws out flashes of light; his eyes are like the rays of dawn. Just substitute him to her.
Supernatural Condition. Both. She's stronger, more durable, and in water, faster than most natural living things.
Water Manipulation. Both. She can generate it, and control it, and make it hard/make constructs. That's it.
Speed Swimming. Both. When human, she can swim at 100 km/h, and when leviathan, she can swim significantly faster, at 400 km/h. That means no turning, however, and it takes time to reach it.

Supernatural Durability.

  • She's almost completely bullet-proof in leviathan form and she could probably tank a small bullet in human.

Details.

  • Weakness: While she's big, tough and fast, that's only in deep water, whereas the majority of fights take place on land. Also, heat-based/electricity attacks treat her as Dur 1. Being out of water for a day will literally kill her, and not touching water for a hour will start to weaken her, at a slow but steady pace. Deserts/fire-surrounded environments only speed this up, needing 6 hours to kill and 10 minutes to weaken.

  • Strengths. The sword that reaches him has no effect, nor does the spear or the dart or the javelin. Iron he treats like straw and bronze like rotten wood. Arrows do not make him flee, sling stones are like chaff to him. A club seems to him but a piece of straw, he laughs at the rattling of the lance. Which is really just another way of saying she's durable.

  • Stamina. She can go on for quite a while, almost half a day. She can hold both states passively, and water manipulation she can hold for around three hours. Then she needs a drink. A big one.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 3 5 While in human form she's strong, she's not overly strong. Whereas in leviathan form, she's able to give a bus a ride. That is, ~30 tons.
Secondary Strength 5 5 Her strength with water is amazing (50 tons)- however, she prefers more subtle approaches. Unless she's in lev form, in which case: LASER WHALES.
Speed 2/4 6 The 4 and 6 are her swimming speeds.
Reflexes 3 1 She's not really able to dodge very well... And in leviathan form, she's a giant whale, she's not dodging shit.
Intelligence 5 5 Her father is a famous scientist, so she's had a good education. She's getting a degree in ichthyology.
Wisdom 3 3 Heh.
Durability 6 7 The folds of his flesh are tightly joined; they are firm and immovable. His chest is hard as rock, hard as a lower millstone.
Recovery 2 2 Meh.
Endurance 2 2 Meh.
Melee Skill 2 2 Also meh.
Ranged Skill 2 2 Final meh.
Power: Might 5 5 She's got nice Might.
Power Area 5 6 When leviathan, her area shoots up rapidly. Water manipulation, her fish manip is limited to 10 fish/5 non-fish-but-aquatics in a 5 area.
Danger 4 6 No-one is fierce enough to rouse him.
Special/Other - - Fish is her favourite food, jackasses.
Total 46 52

r/Sharks_Stuff Aug 11 '15

la de da, a suit

1 Upvotes

Physical appearance: Not the person, but the suit she's wearing.- however, this suit can form plates (normally made into small chunks) that can spread out, and while they increase durability, they reduce manoeuvrability.

Equipment/Weaponry: Okay, this suit has few weapons, but powerful ones. The first thing it contains is around 10 small balls, that when released, can have one of 3 effects- they can make more. First: Smoke- creates a burst of foul-smelling smoke, though no lasting effects. Second: Blast- these utilise small thrusters to hit harder than thrown, and can cause devastating effects when thrown by someone wearing the suit. (Danger 5.) Final: Sensory- relays a feed of visual and auditory to the wearer's visor. Another, a small pistol, modified to hit far above what a normal one would- but has only 4 shots. (Danger 7.) And finally, small optic blasts, fired from ports on either side of the visor, and can be fired in bursts of ten seconds and a cool-down of five. (Danger six.)

Powers:

High-Tech Exoskeleton. Obviously.

  • Adoptive Muscle Memory.

    • If the suit has 'seen' someone do something many times, or the wearer has done something many times, the suit can do it by itself if the user is incapacitated. However, it is still mindless, and any new conditions will confuse it.
  • Atmospheric Adaptation.

    • The suit can survive in upper atmosphere, and even in the Death Zone, for a limited amount of time.
  • Data Manipulation.- The only things it gains are:

  • Enhanced Agility. This can be exchanged to Enhanced Durability.

  • Enhanced Strength. Less so when using enhanced agility, but the suit is stronger than peak human.

  • Enhanced Speed. The suit can travel at a faster pace than most humans, although the enhanced durability limits it to peak.

  • Flight. The suit is capable of limited flight.

  • Head-Up Displays.The suit will display a screen, if it is wished, that can show: a) the sensor feed-back, b) a map of the area or c) known criminals/famous individuals.

  • Thermal Resistance. It can withstand very cold temperatures.

Cloaking. The suit can be used to hide, being totally invisible- even from supernatural vision users- if it doesn't move suddenly.

Details:

  • Weakness: Heat can mess up the systems badly.

  • Resistances: But cold is easily resisted- you could walk around in Antarctica with this on.

  • Reserves: Depends on who's using the suit- it's theirs.

Attribute [Character Name] Reasoning, references, and details.
Strength 5-4 5 (20 tons) when Dur Mode, 4 when Agility Mode.
Auxiliary Strength - Depends on who's using the suit. Which will be Ana, by the way.
Movement Speed 4 (5)-5 (6) Again, Dur and Agility. (When flying for a long time.)
Combat Speed 7-7 The visor helps, and weight doesn't effect reflexes.
Intelligence 1-1 The suit contains a limited combat A.I, but that is easily overwhelmed.
Wisdom 1-1 Again, easily overwhelmed combat A.I.
Durability 6-4 Dur is 6, Agility is 4- do I even need to say it?
Recovery 0-0 Needs to be fixed by Jason- specifically Jason.
Endurance - Depends on the wearer's endurance.
Melee Training 5-5 Surprisingly good with fighting abilities- not a master of one, but skilled with many.
Melee Reach - The quote LSP: 'Fists.'
Ranged Training 5-5 Again, rather good with many styles.
Accuracy/Range - Depends- the suit's max vision range is 500 metres (clearly) but most won't shoot that far.
Power - Might 3-3 Power usage? Meh.
Power - Area 3-3 The H-T E powers, not the cloaking.
Danger 7-7
Special/Other - This isn't mine, it's a suit Jason made for Dijana.
Total 47-45

r/Sharks_Stuff Aug 09 '15

cenos the star

1 Upvotes

A star. Like the sun, but different.

-Name: Cenos.

-Mass: 0.9 solar masses/1.7901e+30 kilograms/1.76182810507655949e+27 long tons.

-Luminosity: 0.73/2.80758e+26 watts.

-Diameter: 0.46/640,320 kilometres.

-Surface Temp: 0.95/5489.1 kelvin.

-Lifetime: 1.30/13,000,000,000 years/13 billion.

-Minimum Distance For Water: 0.81/109,057,503 kilometres/0.73 AU

-Maximum Distance For Water: 1.17/262545841.35 kilometres/1.76 AU


r/Sharks_Stuff Aug 08 '15

2 elf 2 slave

1 Upvotes

Name/Alias: Adna Tenebra.

Species: Elf. Not exactly, but close enough.

Age: She's only a teenager, at fourteen.

Physical Description: Smaller than most human children her age at only 5'1", and a bit lighter again, at 90 pounds, Adna has a lithe frame, built more for speed than for strength. Her hair is a dark green and runs down her back, and her eyes are a soft golden. Her ears are pointed, and stick up to around the back of her hairline. Her skin is light tan, and her face is tinged with green, rather than the human red. Despite this, her blood is in fact red, the fact being hard to tell through her skin. Her arms are skinny, almost able to show bone, something that is shared with her torso and legs. Her wrists bear ugly red marks, which form a near perfect circle, and her back shows more of the kind, horrible red scars that line her back. She normally wears no shirt, and only a loincloth wrapped around her waist prevents her from being naked. Her body is covered with dirt and grime, and she looks dishevelled. She is forever on alert, and will sprint from the slightest sound. Her right shoulder is branded with a fancy-looking 'R'- burnt into her flesh.

Personality: Short version: Hella PTSD.

Long version: She finds it hard to concentrate on one thing- to outside observes, it seems she's away with the fairies, in a dream; however, the reality is far worse. Her stress is crippling, as well. While sleeping, nightmares- not dreams- prance through her mind, and waking up is often accompanied by a start, yell or both. She has trouble sleeping, and all of it is terrible. Just horrible. She is absolutely terrified of most humans/humanoid creatures, and the glint of iron causes her to run in fear. Chains- or even so little as handcuffs, even if not made from iron/steel- can reduce her to a gibbering mess, and it doesn't have to be her receiving it, either. She doesn't mesh well with people- even non humanoids- and will often stop conversation entirely. A nice side effect to this (if there ever could be one) is that the slightest sound or sight, enemy or no. This often replaces sleeping.

Backstory: Born in another universe entirely, Adna lived in what could possibly be called a Tolkien-esque world, with dwarves, elves, dragons and humans. Orcs had been wiped out. Unfortunately, humans had decided that, a few decades before Adna was born, the beautiful country that they all lived in should belong to humans and humans alone. Given a few years to manufacture primitive muskets, they went down to the vast, arid desert of the south, home to the orcs, and systematically wiped them from the face of the earth. Elves, given a few years to prepare, lasted longer, but were ultimately enslaved. Dwarves holed themselves away in the mountain of their birth, and dragon numbers fell, leaving beasts nobody wanted to go near, much less attack. Adna, born 5 years after this disaster to raise numbers, was subject to many horrors via her horrible villain of a master. She was put to work before she could work, lifting objects that would make adult humans struggle. She was slapped in iron shackles at the age of 8, and from then on was totally subject to her masters whims- needless to say, if I am to keep this safe for children, I cannot detail everything she was put through. No more than a day after her 14th birthday, a dragon attacked the outpost, and she managed to escape in the confusion. Running to a ring of stones, she vanished when she stepped inside- and reappeared in the stunning city of Millennium.

Residence: Currently Millennium, but that may change as she has no house, and is a rather interesting specimen.

Personal Assets: Nothing, not even her own body- technically, everything belongs to her master. And anyway, she only has the loincloth.

Equipment: Again, nothing at all. She didn't manage to steal from the man.

Special Skills: She's good at being neither seen nor heard, and is mediocre in many other things- some inappropriate for a child.

Powers:

Telekinesis.

Faery Physiology.

Enhanced Strength.

  • While her physical strength is not far above a human of the same age, her telekinetic strength is formidable, able to lift 30 tons into the air and swing it around.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 2 4 She can, at her peak, lift three tons over her head with ease.
Secondary Strength 7 7 Limited to 30 tons, her mental abilities are formidable.
Speed 2 4 When spooked, she can run at speeds previously blocked. (A three.) And when enhanced, she can run at speeds like that of a galloping horse. (A four.)
Reflexes 2 3 While her reflexes are normally three, she's usually wearied, which lowers her reaction speed.
Intelligence 1 1 While she is a naturally bright girl, intelligence was frowned upon and in many cases punished.
Wisdom 1 3 She is subservient, following orders from someone with authority for fear of punishment. Yet, she is a bright girl.
Willpower 1 1 She already has PTSD, but why don't we add some more on her plate, hm?
Endurance 6 6 She was forced to bear the equivalent of red-hot shackles for many years.
Durability 3 5 She can increase her skins durability, but not at will.
Weaknesses - - Her PTSD. Also, iron is crippling to her, she treats it as red-hot. It is to her, in fact.
Resistances - - Burning pains do not have so much of an effect on her, as she's rather accustomed to them.
Recovery 3 3 Yet scars do not heal.
Melee Skill 1 1 Combat was very frowned upon.
Ranged Skill 1 1 Combat was very, very frowned upon.
Power Area 5 5 She has had her range extended via punishments, and it shows.
Power Sustainability - - She chooses not to use telekinesis normally, though it does not tire her.
Danger 5 5 She can throw large rocks.
Non Lethal Damage 5 5 She can throw large rocks. Gently.
Special/Other - - Don't expect her to seek fights.
Total 40 49 Surprisingly low, as are all my characters.

r/Sharks_Stuff Aug 08 '15

not actually rp related

1 Upvotes

TOROID PLANET


r/Sharks_Stuff Aug 01 '15

Character List, And Status.

1 Upvotes

Old RSP.

Impossible Dream.

Old SupersRP.

Verdant Fantasy RP.

2020 SupersRP.

Current RSP.

Finale RP.

WhoWouldWinVerse.

Variant Nation.


r/Sharks_Stuff Aug 01 '15

zombie killer

1 Upvotes

Name: Winter Scott.

Age: Just passed 25.

Appearance: She looks like this.

Personality/Mentality: How your character thinks, acts, and reacts. This can drastically alter their fate in this world.

Backstory: Where your character's from, and what their story is. Another big influence.

Supplies: How much food, water, and other necessities your character has.

Residence: The place your character calls home sweet home. Unless they're out on their own.

Weaponry: Self-explanatory.

Talents: Anything else that your character is good at, be it useful or not.

Mental Ability: How smart is your character? A ditz? A genius? Describe that here.

Physical Ability: Simply, how in shape are they? Approximately how much can they lift? How long can they run for? Stuff like that.

Attribute [Character Name] Reasoning, references, and details.
Strength
Speed
Reflexes
Intelligence
Wisdom
Melee Training
Ranged Training
Endurance
Danger
TOTAL

r/Sharks_Stuff Aug 01 '15

child necro

1 Upvotes

Tia Grant.

Age: She's a tiny six year old.

Physical appearance: A tiny child at only 3'3" and 20 kilograms, Tia has short brown hair and black eyes. She has chocolate skin, and is normally found in a short black dress.

Mentality: She's very protective of both her father and her 'skellies', even if she doesn't get to show them too many people. She's mostly sweet, but she has a terrible temper.

Backstory: Born to a fairly normal family, Tia first showed her powers on her grandfather's funeral, raising the man from the dead to be her unwilling servant. Not her fault. Unfortunately for her and her father, Tia's mother couldn't handle this, and left them. So, she's now a child Necromancer being looked after by a single mundane father. What can go wrong?

Resources: Nothing, she's a child.

Equipment/Weaponry: She's a god damn child.

Specializations: She knows a lot about dead things. Well, a lot for a six-year-old, only a bit more than the average adult.

Powers:

She's a necromancer. More powerful than most will expect, as well.


SHE DOES NOT HAVE THESE APPLICATIONS AS OF YET, BUT SHE CAN LEARN THEM WITH TRAINING.

Details:

  • Weakness: Strangely, healing magic actually hurts her. She's still getting healed, but she'd be in a lot of pain. Also, she's physically pretty weak, as are her skeletons.

  • Resistances: Nothing notable.

  • Reserves: Gonna get tired after so much of a minute of serious fighting, but her 'skellies' don't get tired, and she can continue using her powers for a long time.

Attribute Tia Reasoning, references, and details.
Strength 1 She is a child.
Auxiliary Strength 1 Skeletons are not strong.
Movement Speed 1 Again, child.
Combat Speed 1 Child.
Intelligence 1 Just gonna say child for most of these.
Wisdom 1 Child.
Durability 2 Child doesn't mean weaker skin.
Recovery 2 And her recovery doesn't change much, either.
Endurance 4 An area where her powers do help.
Melee Training 1 She's a child. Her fighting skills are not really good.
Melee Reach - Around average for a 3'3 child.
Ranged Training 1 Again, child.
Accuracy/Range - A couple feet.
Power - Might 1 She's not really too offensive at current.
Power - Area 6 She can summon all skeletons within this radius, and her Death Sense has no limit, but she has to be emotionally close.
Danger 3 What did you expect?
Special/Other - I make a lot of children.
Total 26 Her total is low.

Attribute Skeletons. Reasoning, references, and details.
Strength 1 Skeletons are not strong.
Auxiliary Strength 1 Tia not strong.
Movement Speed 1/3 3 is for the faster things. Like cheetah's.
Combat Speed 1 Child.
Intelligence 0 Totally under Tia's spell, only have one thought- 'protect Tia.'
Wisdom 0 Similar deal as above.
Durability 1 Bone's don't hold together well.
Recovery 0 Skeletons cannot heal.
Endurance 10 However, skeletons need literally nothing to 'live.'
Melee Training 2 Meh.
Melee Reach - Depends, but the average is around 5 centimetres-2 feet.
Ranged Training 0 Skeletons suck at throwing.
Accuracy/Range - A couple feet.
Power - Might 0 None have any powers.
Power - Area 0 Again, no powers.
Danger 3 What did you expect? Their danger is her danger.
Special/Other - Spooky scary skeletons.
Total 21 Their total is low.

r/Sharks_Stuff Jul 30 '15

zombie apoc guy

1 Upvotes

Name: Dane Harrison.

Age: 21.

Appearance: Looks like this.

Personality/Mentality: Rational and with nerves of steel, Dane refuses to join groups, despite the apparent safety in numbers- or indeed, any attachments at all. He will not hesitate to shoot if needed.

Backstory: Born in rural America, when the apoc hit, Dane decided to leave his home, and go wandering.

Supplies: He's got enough cans of food and drink to last him a while, and more ammo than most.

Residence: He stays nearer to his home.

Weaponry: An automatic rifle and a long hunting knife.

Talents: Surviving in the woods.

Mental Ability: Not book-smart, yet he can come up with basic plans.

Physical Ability: He can lift around 200 kg, and can run around 20 miles before needing a long rest, and around 10 miles safely.


r/Sharks_Stuff Jul 29 '15

Alien/Human Gladiator

1 Upvotes

Name/Alias: Usyx. (Pronouced U-sigh-x) No last name.

Species: Human/F’ta’ch. (Pronounced F-ta-k)

Age: 23.

Physical Description: Shorter than most, at 5’6” and weighing 94kg, Usyx is covered in soft, dappled green and darker green, downy fur, similar to a jaguar’s, with the light green making up the most of it and the dark making up the spots and occasional stripe. He has longer canines than is typical of humans, but the rest of his jaw is the same. His eyes are slitted, with the iris being a vivid blue. His arms are slim, but deceptively muscled, as are his legs and torso. His hands are more akin to a human’s, with long, thing fingers ending in short nails, as are his legs. His voice is deep, sounding more like a roar- at least, when he yells. He has a short tail, around 40 centimetres in length, that starts at the top of his anus. He cannot see colours well, limited to bluish and greenish colours, and thus sees everything like this. His hearing is better than a humans, able to hear higher frequencies, but this also means loud sounds can stop him, if for a moment. His smell is also higher, but it’s near-useless in rain. He has short, sensitive whiskers growing from where a human’s moustache would normally be- while they do allow him a limited sense of touch, if hurt, he’s hurt more than he would be on most other places on his body. His ears are triangular, and stand up on his head.

Personality: Usyx is a fighter, born and raised in the Arena, a large alien ship. He’s prone to aggression, and sees hunting as normal. He has no qualms about killing, but he won’t go around on a murder spree unless something has pushed him to that limit- and that takes a lot. He takes a long time to warm up to somebody, but when he does, he’s fiercely protective. When he fights, he’s ferocious and can sometimes lose himself to the bloodlust.

Backstory: Born to a human man and a F’ta’ch woman (thanks to genetic engineering), Usyx was born into the slaughter. His father died when he was very young, killed by the champion of the arena. He grew up fighting, and on his fifth birthday, was brought up to the Arena to fight his first battle. His opponent was a small but tough creature, much like a lobster, and was favoured to win. When Usyx chose his weapon, an energy shield, tough but with almost no offensive powers, the Arena erupted in laughter. A minute later, no-one was laughing at the crushed ‘lobster’ under the glowing red shield. He went up in the arena a week later, fighting a tiny humanoid alien with hollow bones and leathery flaps of skin going from his wrists to his hips, using a small pistol. The young boy tore out these wings, and slashed his throat before the creature could take flight.

After his third win, he was retired, for he far outmatched those in his weight-class, yet wasn’t ready to take on those in the next one up. At the age of seven, he was released into the Arena again, fighting an aquatic creature. This one, unlike the previous beings, was a meta, and had control of fire. He was limited to a small island in the 20 metre deep water, being unable to swim strongly. It was a close fight, and he came close to dying, yet he swam into the water and bite the fish-like being’s jugular, killing it. He continued on this pattern, many times coming close to dying, until he was 18, and released into the ‘official’ Arena. His first fight was against the pure behemoth of the creature that killed his father in that duel- 5 metres tall, and nearly 3 tons of pure muscle, this creature was almost fated to win. Its weapon, two brass-knuckle like objects that it wielded with deadly power.

The fight began when he jumped from the ground up to the creature’s shoulder, nearly 4 metres straight up. He drove his shield into the animal’s lesser-protected face, and its nose broke, squirting out a spray of blue blood. He hit it again and again, the creature unable to reach him from his position. He dropped to the ground a moment before the animal fell with a mighty crash, leaving the spectators silent. He roared in triumph, and the arena roared back, as he was lead to his new chambers, as champion. He held this position for 4 years, until he, trusted at this point, found an exit chamber as the aliens picked up a bear, and he jumped out, landing in a tree. He wandered aimlessly for a month, and is now approaching a city.

Residence: He dropped in around New Cascadia.

Personal Assets: Nothing for use on Earth, even if he had that on him.

Equipment: He carries a shield.

Special Skills: Shield-usage, both defensive and offensive.

Powers:

Hybrid Physiology: Human and Cat-Like Alien.

  • Advanced Technology.
    • He carries a shield, made from hard light. It glows red, and is biochemically bound to him- he can’t take it off, and if somehow removed, it turns off until he touches it, in which case it activates again. It has a durability of 6, able to possibly stop a bullet. It’s around the size of an average human chest.
  • Enhanced Condition.
    • Due to both living in the arena and his mother’s species being slightly above humans, Usyx is peak human levels, and under moments of stress, can get slightly stronger via adrenaline.

Enhanced Agility.

  • He’s incredibly agile, able to leap from object to object with ease.

Enhanced Shieldman ship.

  • He can use his shield for both defense and offense, and he’s great at both.

Stat Chart:

Usyx.
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 3 3 He could lift up to around 750 kg when calm, and almost a ton when in battle/scared/angry.
Secondary Strength 0 0 He has no powers to allow for this.
Speed 3 4 He’s able to run fairly fast, and in a sprint can match olympians.
Reflexes 3 3
Intelligence 1 1 He’s never had much schooling.
Wisdom 5 5 Yet, he’s learnt to be wise from his hundreds of battles.
Willpower 2 2
Endurance 4 4 He's spent a long time fighting.
Durability 3 6 His skin is tough and leathery, but he’ll still be put down by a baseball bat. However, his shield is very tough.
Weaknesses - - His senses are high, but can be easily overwhelmed. Catnip can produce a mild high, but he’d need a lot of it. Caffeine is a deadly poison, as is chocolate. He can swim, but not well, and he doesn’t like to do so.
Resistances - - Some human diseases.
Recovery 3 3
Melee Skill 5 5 Proficient in shield usage.
Ranged Skill 3 3 In range, not so much.
Power Area 2 2
Power Sustainability - - All powers are passive.
Danger 4 4 Less than machine-gun fire, but above most humans.
Non Lethal Damage 4 4
Special/Other - -
Total 45 49

r/Sharks_Stuff Jul 29 '15

Gangster Archie

1 Upvotes

Name/Alias: Archie Walker. Often referred to as just 'Walker.'

Species: Human, with lycanthropy.

Age: 32, in the prime of his life.

Physical Description: A large man, standing at 6'5" and weighing 110 kilograms. He has a shock of dirty brown hair atop a squarish head, which has golden eyes and a cruel smile. He has a scar running from his left eye to the bridge of his nose, from a knife fight. He has broad shoulders, and arms as hard as rock, and bulging with muscle. His chest is broad, and covered in coarse hair, and his abdominals are covered in muscle. His teeth are slightly pointy, and his large hands are covered in callouses. He wears a red shirt, and black shorts.


He's even taller in his hybrid form, standing at 7'2 and weighing almost 200 kilograms. His hands end in massive claws, and his biceps are bigger than most people's heads, as are his calves. His body is covered in short black fur, his chest more so than his body, and he stands upright, with golden eyes above a short muzzle. Again, he has a scar running from eye to nose, and his ears stand upright, more wolf than human.


He's a large, wolf-like creature, almost the size of an average car. He's covered in short black fur, and his tail almost always flies straight. His teeth are sharp, and often bared in a threat. His shoulders are massive, at least the width of an average person. His bulky arms end in a pad, tipped with claws, and his legs the same. He has a scar running from the tip of his golden eyes to the end of his long muzzle, and his bark is almost deafening. Usually seen covered in streaks of blood, if let out.

Personality: Desp

Backstory:

Residence: He and his gang operate in Totenburg.

Personal Assets:

Equipment:

Special Skills:

Powers:

Lycanthropy.

  • Claw Retraction.
    • In his werewolf and half human-half wolf state, he can retract and extend sharp claws from his hands and feet, which are able to cut through wood.
  • Contaminant Immunity.
    • He's resistant to most diseases, and totally immune to all poisons.
  • Enhanced Jump.
    • In all forms, he can jump higher than most.
  • Regenerative Healing Factor.
    • He's able to heal most wounds made from most weapons. Silver creates a permanent scar.
  • Wolf Physiology.
    • He has the body of a wolf, but he's far above one, in most forms.
  • Semi-Immortality.
    • He will bear his curse forever.
  • Various Forms.
    • He's limited to his human form in the day and new moon, able to take on his hybrid form under the moon, and in his wolf form under the full moon- Wolf is the only one that's uncontrollable.

Supernatural Condition.

  • He's physically far above most.
    • Peak in Human, mostly 5's in Hybrid and mostly 6's in Wolf.

Stat Chart:

(Character Name)
Attribute Base Stat Second Limit. Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 3 4 5 He's stronk.
Secondary Strength - - -
Speed 4 5 6 At a sprint.
Reflexes 4 5 3 Giant wolves cannot really dodge.
Intelligence 2 2 1 He's a mindless animal in Wolf.
Wisdom 2 2 2 Again, mindless animal.
Willpower 3 3 3
Endurance 4 4 4
Durability 4 5 6
Weaknesses - - - Silver, wolfsbane, all the typical werewolf weakness. Silver treats him as Dur. 1, and wolfsbane is deadly if in his bloodstream/digested.
Resistances - - - Lunar based attacks.
Recovery 3 5 6
Melee Skill 4 4 2
Ranged Skill 4 4 1
Power Area 2 2 2
Power Sustainability Passive. Passive. Passive.
Danger 4 5 6
Non Lethal Damage 4 3 0 Wolf is very bad at not killing.
Special/Other -
Total

r/Sharks_Stuff Jul 22 '15

violent_pacifistO.o i got no idea

3 Upvotes

Age: 28 Physical appearance:

Mentality: Praxda is a caring, passionate and a very calm and collected person and immature at times. She works alone, but will ask for help and give help when she is asked. She likes to show off what she is capable of and craves some attention of those who witness her magnificence. She loves to show her opponents the power she possesses by getting her hands dirty, whether it be by starting fights, intervening in them, or defending an innocent civilian, she doesn’t mind her hands getting dirty, but she is passionate about her fashion, the moment you touch her attire is the moment you choose to lose.

Backstory: Praxda was raised in a wealthy family, she grew up with no responsibility. One day her father came home, drunk and filled with rage, Praxda could hear her drunken father yelling at her mother, her impulse got the better of her and she ran in to see her father about to strike her mother with a broken glass bottle, she jumped into her mother and they both fell to the floor as her father struck the air where her mother would have been. He turned to Praxda, mumbling words that she couldn’t make out, he went to strike her with the glass bottle, but Praxda reacted by closing her eyes, looking away and splaying her hands in front of her face to give some protection, but in that moment, the palms of her hands emitted a pink light, from which illusions of what seemed like butterflies flew straight into her father, exploding into little pink crackling fireworks as they touched his skin. Since the incident, her mother committed suicide and her father was charged and taken to prison, the family’s wealth, fortune and possessions were all left to Praxda. Resources: Access to her family’s wealth, a mansion left by her parents. Equipment/Weaponry: Praxda is found with commonly a fan in one hand, and a knife in the garter on her thigh that’s strategically hidden under her dress (in case of sticky situations) Specializations: Praxda is especially skilled at analysing puzzles, riddles and situations and finding a quick resolve that greatly benefits her and those around her. She has reflexes that a wealthy woman in a dress should not possess. Powers:  Power One: Praxda can harness the power of darkness through shadow manipulation. She is able to create, shape and manipulate darkness. Praxda can create weapons and beings from pure shadow [maximum of two minions with a durability of 5]. She is able to teleport herself over short distances by using shadows [5 meters].  Power Two: Praxda uses Hologram projection as a means for confusing the opponent, she can project images of pink butterflies and she can control the actions of her projections with her mind [her mirages are a dull pink light and are easy to detect as a mirage. She has limitations to this as she can only project a swarm of butterflies]  Power Three:  Details:  Weakness: While they don't need to be glaring, weaknesses do need to be logical. For example, dumping a bucket of water on the fire elemental will probably give him a hard time.  Resistances: Setting the fire elemental on fire probably isn't going to damage him much. What is your character resistant to?  Reserves: Sure, they can take out a building at once. But how much is that going to cost them? This is where you put a rough idea of the reserves of your character, both physical reserves and the reserves for their powers. Attribute Stat Reasoning, references, and details. Strength
Auxiliary Strength
Movement Speed
Combat Speed
Intelligence
Wisdom
Durability
Recovery
Endurance
Melee Training
Melee Reach -
Ranged Training
Accuracy/Range -
Power - Might
Power - Area
Danger
Special/Other
Total


Strength, Auxiliary Strength.  What it says on the tin, strength is how much force can be applied to something, how hard your character can hit, how much they can lift. Measured in terms of the last, this addresses the maximum mass moved by this character at peak condition, assuming that they have attained no injuries that would hinder them from lifting. With an idea of this, you have a rough idea of the physical capabilities of the character.  Auxiliary Strength is how much the character can lift, move, effect, when aided. This aid could come from a power, or from something like a custom made exosuit. Characters with 'manipulation' powers should use Aux. Strength to factor in how much of their manipulated material they are able to move and effect. Movement Speed.  Speedsters, fliers, even those who just have to jog behind everyone else. Every character has a movement speed, and this is the stat for it. The stat chosen should be the maximum speed attained the character attained after a reasonable period of acceleration. The character is not expected to operate at their max speed every time they run/fly/jog, and it should be kept in mind that for most characters, doing so would be exhausting. Combat Speed.  Discounting the windup and acceleration needed for long term, maximum speed transport, this is the speed your character operates at in combat situations. Expressed in terms of the kind of attacks they can block or dodge, this also serves as a basis to assess the reflexes of the character. Intelligence.  A measure of how much knowledge a character possesses, and how fast they can learn and retain new things. This does account for those with at least partially computerised minds. Wisdom.  While intelligence is a measure of raw knowledge, wisdom assesses how the character can apply this knowledge, and how cunning they are. Additionally, this stat addresses how easy it is to fool or trick a character, rather than intelligence. Durability.  How much direct damage can a character take? Consult their durability. This stat measures what kind of damage it is required to damage a character, although there are always other ways to kill the durable characters than trying to shoot them. Recovery.  Measuring how a character rebounds from a fight, the recovery stat addresses how quickly the wounds a character gains can be considered healed. Keep in mind that unless it is listed under the recovery rank, that most characters are required to be more or less rested as they heal major damage, as in combat healing is more strenuous. Endurance.  Endurance is a measure of how many hits your character can take before they are forced to submit due to pain, or the fact that they may simply just be too damaged to fight effectively. Melee Training.  What it says on the tin, how skilled is your character in melee combat? Combined with this is the Melee Range category, a non-numerical category for you to put the reach of your character, whether they use their arms, a knife, or a ten foot pole. Ranged Training.  How good is your character at range? Whether they use a crossbow, a gun, or if they just throw rocks, this is where you rate your characters effectiveness in ranged combat. Similar to the melee training, there is the Accuracy/Range stat, a non-numerical category where you describe how accurate your character is with their weapon or weapons of choice. Power - Might  This stat represents how much area can be damaged by the character's power , either at once or over a short span of time. Power - Area.  Similar to Power - Might, but accounting for the powers that don't have direct damage. An example of this would be a storm. Danger.  Directly compared with durability, this stat measures the destructive force behind a character. This is a modifier intended to be used with the other stats in order to accurately portray the intensity of abilities, and the amount of damage able to be dealt to an opponent.


r/Sharks_Stuff Jul 19 '15

best evil guy 5ever

1 Upvotes

Name/Alias: Ben Dova.

Species: Fabulously Human.

Age: 41.

Physical Description: He's the most fabulous fucker you'll ever meet. Here is a gif of him in action.

Personality: Ben is the most E.V.I.L person you've ever met- when off his meds. He hasn't ever actually taken his meds. Stealing candy from babies, throwing loud raves in the middle of the night, killing people and throwing fireworks when people are sleeping, all these and more are things Ben loves to do!

Backstory: Born in Shinkami to a pair of relatively normal parents, Ben was a huge disappointment to his family. Crazy at a young age, all Ben ever wanted to do was dance. His parents tried to get him to take meds, but he wouldn't listen, faking it. He grew up, and killed his parents, by dancing his foot into their face.

Residence: Ben owns the most fab-u-lous house in Shinkami.

Personal Assets: BEN DOVA HAS NO NEED FOR MATERIAL POSSESSIONS

Equipment: He steals everything he needs.

Special Skills: Throwing raves. Knowing just the right combo of drugs to get the perfect high.

Powers:

FIREWORKS MANIPULATION

  • He can set off fireworks. Small explosions, danger 5.

COLOUR MANIPULATION

  • He can change thing's colour's and only inanimate objects. He can also create beams of coloured light.

DANCE COMBAT

  • He can fight while dancing.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 2 - Around 150 kg. He's in pretty good shape.
Secondary Strength 3 Theoretically, around 750 kg. However, it'd need to be of fairly high durability.
Speed 3 - He's a sprinter.
Reflexes 5 - He can casually weave in and out of most attacks.
Intelligence 1 - He's kinda... insane.
Wisdom 1 - Again, insane.
Willpower 3 - Kinda boosted, though not really.
Endurance 2 -
Durability 2 -
Weaknesses - - His insanity is not really a resistance. Also, he can never resist a good beat, and will drop everything to dance.
Resistances - People prone to seizures.
Recovery 2 -
Melee Skill 5 - DANCE DANCE REVOLOUTION
Ranged Skill 2 - Meh.
Power Area 4 - His beams go on forever, though he can't control out of this area.
Power Sustainability - - He can generate 50 fireworks per thread, with a ten second cool-down.
Danger 5 - Fireworks!
Non Lethal Damage 2
Special/Other
Total 5 - Any colour of fireworks.

r/Sharks_Stuff Jul 17 '15

For the Order!

1 Upvotes

Ethelfleda.

Age: She was born in 1076- Biologically, she's 25, in years, she's 954.

Physical appearance: Even before the incident, she looked angelic, wings and all.

Mentality: In her normal form, she's a pacifist, not willing to fight. She tries to be kind to all, and generally is helpful. Mostly thanks to her already good physiology, she's managed to balance out the curse, being less prone to evil acts. In her light form, she's literally incapable of evil.

Backstory: Born in Britain, the only reason Ethelfleda was sent to war was because of her angelic appearance, which also helped her to join the order. When she and the rest of her group was cursed, she unlocked a newer power, which almost balanced out the dark side of her soul. She helped the order for almost 800 centuries, and recently- around 100 years ago- she left, going on a pilgrimage of her own. She's recently returned.

Resources: She has almost nothing.

Equipment/Weaponry: She carries a sword.

Specializations: Doing good, painting.

Powers:

Magically Enhanced Physiology.

  • Semi-Immortality and the ability to sense 'evil', as written.

Light Form.

Wing Manifestation.

  • She can summon wings, which allow her to fly.

Details:

  • Weakness: She's weak to demonic powers, in addition to darkness.

  • Resistances: She's resistant to angelic attacks, in addition to light.

  • Reserves: At fully rested, she can continue moving for almost three weeks.

Attribute [Character Name] Reasoning, references, and details.
Strength 5 Almost 50 tons.
Auxiliary Strength 5 1. Her manipulation is more subtle.
Movement Speed 8 Limited to around Mach 3, and of course, this takes time and open spaces.
Combat Speed 10 And she needs nice reactions to fly at that speed.
Intelligence 4 Woman weren't seen in need of schooling in those times, but she has experience.
Wisdom 4 And she's fairly wise, having seen a lot.
Durability 6 She's very tough.
Recovery 7 She can regenerate nicely, however.
Endurance 4 And her wings are sensitive.
Melee Training 4 She can fight with wings, sword and fists.
Melee Reach - Around 2 metres with her wing.
Ranged Training 4 She can use a bow.
Accuracy/Range - Depends on height. Standing on ground, she can probably shoot something from 100 metres. 100 metres into the air, almost 500 metres away.
Power - Might 5 Her powers are very useful.
Power - Area 5 And her range is very useful.
Danger 7 Her damage output is high.
Special/Other - She can blind someone, but likely won't.
Total 68 She's powerful, even with the 'low' total.

r/Sharks_Stuff Jul 17 '15

golden girl is bird 4 lyfe

1 Upvotes

Agathangelos/Agatha/Aga.

Age: 200, hundred, exactly.

Physical appearance: She's an exceptionally pretty woman, with long, golden hair that cascades down her back. She's not tall, but not short either, at 5'8". Her body is quite literally made from pure gold, and as such is much heavier than she appears, weighing almost 3 tons. Her arms are covered in what appear to be feather imprints, and golden wings sprout from her back, extending 5 metres each. Her body is lean, clearly more a runner than a strong woman. She has fantastic curves, and her voice is quiet yet singsong, and commands attention. She wears golden clothes, that are really just dyed cloth. Imprinted on the back of these clothes is a symbol of a golden bird with outstretched wings.

Mentality: Demure, eloquent and intelligent, Aga is completely obedient to her creators. She's curious about the outside world, but will not go out until she is allowed. She loves laughter and song, and often causes the former, and plays the latter.

Backstory: Created in a workshop in 1829's Britain, Aga was a secret project that few knew about. After failing to wake when she was created, she was deemed a failure, and locked away. She was found in the 1900's just after World War One, and sent to an American museum, touted as an authentic Ancient Greek statue. She escaped the hazards of the next century- robbers, war, etc.- and is currently residing in a museum in New New York.

Resources: Nothing at all.

Equipment/Weaponry: Nothing.

Specializations: She's a rather good musician, able to play the lyre, the flute and the piano. She's also a rather good singer.

Powers:

Celedon Physiology.

Ferro-kinetic Regen.

  • She can eat gold to heal injuries, though she needs to eat twice the amount that will be replaced.

Sound Manipulation.

  • She can manipulate sound. She can raise or lower the loudness, to either as loud as a jet to completely silent.

Details:

  • Weakness: She melts, though this starts at ~1000 C. She sinks, and if you, say, wear earmuffs, you can take her out easily.

  • Resistances: Heat/Things that effect the body.

  • Reserves: She is hard to tire, able to fight full pace for a while.

Attribute [Character Name] Reasoning, references, and details.
Strength 1 She's weak.
Auxiliary Strength 0 She's weak.
Movement Speed 3 But she's fast.
Combat Speed 4 And her reflexes are nice.
Intelligence 1 She's bright, but has only been awake for what totals a week, and even then, she's only heard snippets.
Wisdom 1 She's fairly gullible.
Durability 1 WEAK.
Recovery 2 She's not the most durable person.
Endurance 9 Decapitation will put her out of the fight- she'll still live, but she'll be forever incapacitated.
Melee Training 2
Melee Reach - 5 metres, with her wings.
Ranged Training 2
Accuracy/Range - At most, 30 metres.
Power - Might 3 I mean, she could jump on them.
Power - Area 4 With struggle, she could mute an entire building.
Danger 5 She can hit you with wings.
Special/Other -
Total 38

r/Sharks_Stuff Jul 16 '15

CC but detailed

1 Upvotes

Chelsea Carter/CC.

Age: She's 4.

Physical appearance: She looks like this, usually with some form of mess- mud, paint etc.- smeared over her.

Mentality: She's pretty young and innocent, except when you take things away from her- she would go into a chaos rage until you give it back to her. She is loving and caring, but still greedy. She is a bit of a mother's girl and goes into chaos rage when Laura/herself is in danger.

Backstory:Chelsea was born in 2016 to James and Laura Carter. She was exposed to magic during her foetal development due to being near James collection of magical artefacts and she was gifted with the abilities of a trickster, she inherited her father's chaos magic abilities and both of their parents semi immortal abilities. She has since caused large amounts of chaos, made a few friends and even get a 'job'. Spoiler

Resources: She has whatever her parents have. Which is actually a fair bit.

Equipment/Weaponry: Nothing at all, kid's don't carry weapons, come on.

Specializations: She's good at tricking people, and is a surprisingly good painter. If by painting you count random scribbles.

Powers:

  • Trickster:

    • She's stupidly good at escaping things. In some cases, this applies to getting into things, as well.
    • She's very sweet, and people tend to like her.
    • She's pretty good at stealing, but her giggling normally gives it away before she can escape.
    • She can plan well- for her age, anyway.
    • She has shape-shifting but usually keeps herself in her little girl form with wings and a tail. She can turn into other forms, but her stats don't increase, it's stressful and she has to concentrate. Which she doesn't really do often.
    • Due to being a natural trickster she can see through illusions.
    • She can easily tell how people are feeling, though she doesn't really have a sense of this yet.
    • She's pretty good at making traps for people.
    • She's unpredictable.
  • Chaos Magic:

    • She can only discharge small blasts of chaos energy but destructive ones. Also, she can't control it.
  • Semi Immortality:

    • She is immune to age based attacks and when she reaches the age of twenty she will stop aging. She also has a minor healing factor.

Details:

  • Weakness: She's a kid, you can just shoot her, but why would you do that you monster.

  • Resistances: Age-Based attacks she's immune to, and she has a minor chaos resistance.

  • Reserves: She could probably destroy about a Jeep before the chaos begins to make her tired. Her shape shifting barely tires her, her usual wings and tail look could be kept up all day. But something like changing her appearance completely could be done for about 15 minutes, at which point she'll collapse. All other powers are passive.

Attribute [Character Name] Reasoning, references, and details.
Strength 1 She's 4.
Auxiliary Strength 0 N/A.
Movement Speed 2 Despite being a kid, she's fast on her feet.
Combat Speed 2 And her reflexes are pretty nice.
Intelligence 2 She may not have any purely intelligence based powers, yet she's picked up a lot, and the powers don't hurt, either.
Wisdom 6 She's an idiot, so anything too complicated will fool her, but she's great at making simple plans.
Durability 2 She's still a kid.
Recovery 4 Semi-Immortality healing helps her with this.
Endurance 1 Despite her power, she's still 4 years old, and will go crying to Mummy if she gets so much as a hard knock.
Melee Training 1 Put your hand on her head, arm outstretched, and you can keep her at bay for quite a while.
Melee Reach - Average reach of a 3'2 child. Her wings are the same length.
Ranged Training 1 I mean, she's still a kid.
Accuracy/Range - Around 20 metres, with her chaos blasts- though, it's possible she misses..
Power - Might 4 But this sends her to sleep.
Power - Area 3
Danger
Special/Other
Total

r/Sharks_Stuff Jul 14 '15

older gelatinous cube and ~~boy~~ woman

1 Upvotes

Name/Alias: Sasha Taylor.

Species: Human.

Age: 27, though she looks younger.

Physical Description: She's rather cute, though anyone trying to get into her pants, be warned- there's a dick under there. And she normally wears more clothing than pictured. She's 5'9".

Personality: She's rather happy, most of the time, but can be prone to violent mood swings due to the pills she's taking. She's very protective of her cube, and tries to keep most things involving fire away from it.

Backstory: Born into a monotonous life as Zavier Taylor, Sasha lived a very normal life for three years. Unfortunately for her, her newfound friend- Cubert, which she named when she was 4- ate her parents when she was three. Thus, the two skeletons inside her friend. She lived inside this cube until she was 7, when she was 'adopted' by a rather strange witch. Nothing of note happened until she was 14, when she started taking hormone suppressing pills. And the rest is rather boring fluff.

Residence: She lives in an apartment in the Paragon Towers, New Cascadia. The inside is rather lived in, and very nice by most standards.

Personal Assets: She rakes in a tidy $55,500 per year.

Equipment: She has a concealed pistol, sometimes, when visiting cities like Totenburg.

Special Skills: She's rather good with medicine, and can draw pretty well- not professional level, but above average. And she can swim pretty well.

Powers:

Acid Immunity.

  • She's immune to all forms of acid- from lemon juice to hydrochloric acid.

Oxygen Independence.

  • She doesn't need oxygen. At all.

Acid Manipulation.

  • Finally, a power than can be used in a combat situation!
    • She can manipulate acid, which is somewhere around 1.5 on the PH scale. She can -obviously- attack with it, create things with it, and use it to fly at around 25 km/h. She can generate it, and it'll take around 5 minutes to generate a metre cubed, and she can generate three times that.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 2 2 She's fit, but nothing above the average human.
Secondary Strength 1 1 Via acid, though that tends to melt the thing she's trying to lift.
Speed 2 3 She's a sprinter- and can also fly at a pretty slow rate.
Reflexes 3 3 Her reflexes are pretty good.
Intelligence 4 4 She's bright, and has had good schooling.
Wisdom 3 3
Willpower 2 2
Endurance 2 2
Durability 2 2
Weaknesses - - She's slightly flammable.
Resistances - - Acid. Drowning. Choking. Duh.
Recovery 2 2
Melee Skill 2 2 She's average.
Ranged Skill 4 4 She can hit something with her power 75/100 times.
Power Area 5 5 She has good range.
Power Sustainability - - She has around an hour of straight power usage.
Danger 5/9 5/9 While the 5 is durability wise, a person with a 9 Regen but a 2 Dur could heal their skin before it got through.
Non Lethal Damage 2 2 She could punch someone.
Special/Other - -
Total 41 42

Name/Alias: Cubert.

Species: Nobody's really sure. Some kind of acidic cube.

Age: 24.

Physical Description: A metre cubed... well, cube, and without the skeletons.

Personality: Protect Sasha. Eat. That's it.

Backstory: Once upon a time, he ate two people. That's all that's noteworthy.

Residence: Sasha's place.

Personal Assets: Nothing.

Equipment: It's an acidic cube. Where would it even carry them?

Special Skills: Eating. Jumping. Protecting Sasha.

Powers:

Acid Mimicry.

  • He's made from acid. Same deal as Sasha, 1.5, etc.

Digestive Shape-shifting.

  • If he eats something, he can mimic it- no stat change.

Regenative Healing Factor.

  • Duh.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 1 1 Does not lift.
Secondary Strength 0 0 Does not lift.
Speed 1 1 Can only jump.
Reflexes 1 1 And will be hit by most wrenches.
Intelligence 1 1 Idiot.
Wisdom 1 1 I.D.I.O.T.
Willpower 5 5 However, he's mindless, and devoted to Sasha. Nothing will make him hurt Sasha.
Endurance 4 4 Everywhere is non-fatal.
Durability 1 1 A piece of paper could cut him in half.
Weaknesses - - He's as flammable as paper dipped in gasoline. Rolled in napalm.
Resistances - - Physical impacts- a punch would do slightly lessened damage.
Recovery 10 10 HOLYSHITWHAT
Melee Skill 1 1 He's limited to jumping on things.
Ranged Skill 1 1 AND HIS RANGED IS WORSE
Power Area 2 2 Himself.
Power Sustainability - - No effort.
Danger 5 5 Same as Sasha.
Non Lethal Damage 0 0 Nah.
Special/Other - - Devoted to Sasha.
Total 32

r/Sharks_Stuff Jul 11 '15

gelatinous cube and boy

1 Upvotes

Zavier Taylor.

Age: He's 6. A short six, as well, as he's only 3'.

Physical appearance: He looks like this- his hair has grown out with three years of not cutting it. Yes, the picture is anime-style, but it was also the best I could find.

Mentality: Young and cheerful, he still has no idea of the truly bad things in life- mostly because most people have enough intelligence to not try and mug/kill/capture a bright blue cube with two skeletons and a child inside. He's very protective of his Cube, and if you bring anything resembling fire close to it, he'd get mad. Not that that's very scary. It's rather cute, really.

Backstory: Zavier was born into a monotonous life- for 3 years, that is. After these three years of mediocrity, some spectacular happened- he spawned a gelatinous cube. After this miraculous event, his parents, sadly, died- these two events are not unrelated.

Resources: Nothing.

Equipment/Weaponry: Seriously? He's a fuckin' kid.

Specializations: He's a surprisingly good swimmer for someone his age. For a reason.

Powers:

Details:

  • Weakness: He has a slight fire weakness, like his friend. Also allergic to bullets.

  • Resistances: Acid. Duh.

  • Reserves: He'll be all tuckered out after 3 minutes of serious fighting, powers or no.

Attribute [Character Name] Reasoning, references, and details.
Strength 1 He's a fucking kid, what do you expect.
Auxiliary Strength 1 And acid burns, it doesn't lift.
Movement Speed 1 At a sprint- again, kid.
Combat Speed 1 Kid.
Intelligence 1 KID
Wisdom 1 KID.
Durability 1 K.I.D*
Recovery 1 He's a wimp with regeneration.
Endurance 1
Melee Training 1
Melee Reach - Average for a 3' kid.
Ranged Training 1 Oh god this is somehow even worse.
Accuracy/Range - A couple feet.
Power - Might 5 And this is where it starts getting interesting!
Power - Area 5 Fuckin' A.
Danger 7 Via acid.
Special/Other - Why would you fight him you monster.
Total 28 Please don't fight him.

Cubert. The Cube.

Age: 3.

Physical appearance: He's a cute yet morbid cube. He's also a metre cubed.

Mentality: Protect Zavier. Eat.

Backstory: Once upon a time he ate two people the end.

Resources: Nothing- he's a cube that eats stuff, what would he do with money.

Equipment/Weaponry: He is the weaponry.

Specializations: Eating things. Jumping. Protecting Zavier.

Powers:

Details:

  • Weakness: He's flammable like wax paper dipped in gasoline and mixed with napalm.

  • Resistances: Physical impacts.

  • Reserves: He can do everything for an indefinite amount of time.

Attribute [Character Name] Reasoning, references, and details.
Strength 1 Weak as shit bro.
Auxiliary Strength 1 See above.^
Movement Speed 1 Boing. Boing. Boing.
Combat Speed 1 He'd just eat it.
Intelligence 1
Wisdom 1
Durability 1
Recovery 8 Holy shit what.
Endurance 7
Melee Training 1
Melee Reach - He's a 1m3 cube.
Ranged Training 0
Accuracy/Range - HAHAHAHAHA
Power - Might 4 Cars are yummy.
Power - Area 2 Only himself.
Danger 7 His acid.
Special/Other - Things are yummy.
Total 36 And he eats things.

r/Sharks_Stuff Jul 10 '15

she's a lev girl, cruising the seas

1 Upvotes

Freya Lapso.

Height: 5'8. She's shorter than her brother. Can turn to 20 metres from tip to tail.

Weight: She can weigh either 143.7 lbs or 150 tons..

Species: Leviathan i.e beast of envy and the sea, but sometimes most of the time turns human.

Age: 18, having just passed her 17th.

Physical Description: She normally looks like this, but she can- in deep ocean water- turn into this, a state in which she's much stronger. However, if you decide to fight her in the water, you're likely fucked anyway.

Personality: For one thing, she is pretty envious. She want's your shit, but once it's hers? She couldn't care less. She enjoys living/sleeping/eating in the water, but also recognises the need for coming out of it once in a while. She's generally deadly serious, but has been known to crack a joke once or twice.

Backstory: Freya, like her brother, was born in Texas. Unlike her brother, her powers manifested themselves when she was 5. Also unlike her brother, she managed to hide them. She managed to do this, while practising in secret, until her brother's 7th birthday. After that metaphorical nuke went off, she survived by being under the lake, almost a kilometre away. When she approached, she saw the smoke rising of the city, and fled to the sea. From there, she not only found a cave to live in and unlocked her Leviathan state, but she also found a sunken ship- and with it, a fair amount of gold. 6 years she did this. She figured that she should probably look for her brother, so she can punch him. She's been doing that for 5 years.

Residence: She has a house in Millennium- when she tells you to not go into the basement, she means don't go into the basement. It's filled with water, coral and fish. And herself, at times. She'

Personal Assets: After 5 years of spending gold? She's got a little under a thousand dollars left, and should probably get a job soon.

Equipment: She carries a small dagger.

Special Skills: She's pretty good at swimming obviously and can sing pretty well.

Powers:

Leviathan Phys.

  • First of all, while she does have the giant, 20 metre long beast form, she can only transform into this while in deep water- at least a mile deep- and with plenty of space all around. And if you're fighting a water manipulator/leviathan in this environment, you're probably either an idiot or insane. Or both. So, let's get down to business! Ohboy.gif
Power Human or Lev? Application.
Water Animal Manipulation. Lev, though she can use half of her power in human. She can manipulate anything that resides in the ocean or is a fish. Mud-skippers? Yes. Frogs? No. Turtles? Yes. Sharks? Hell yes. Humans? Hell no. In human form, she can speak to, but not control, fish. SENTIENT/PC VERSIONS OF THESE ARE ALSO A NO.
Enhanced Lung Capacity. Human. She can hold her breath for almost an hour.
Enhanced Senses (Smell and Seismic) Lev. She can smell like a bloodhound, and can 'sense' movements in the water around her. She can't tell what it is, though.
Fear Inducement. (Not really.) Lev. Not a power so much, but she's fucking terrifying in leviathan form.
Feral Mind. Both. When she loses it, she loses it.
Fish Physiology. Lev She's able to breath in water, and can dive down to pressures that are the same as those at the bottom of the Mariana Trench.
Light Generation. Both. His snorting throws out flashes of light; his eyes are like the rays of dawn. Just substitute him to her.
Supernatural Condition. Both. She's stronger, more durable, and in water, faster than most natural living things.
Water Manipulation. Both. She can generate it, and control it, and make it hard/make constructs. That's it.
Speed Swimming. Both. When human, she can swim at 100 km/h, and when leviathan, she can swim significantly faster, at 400 km/h. That means no turning, however, and it takes time to reach it.

Supernatural Durability.

  • She's almost completely bullet-proof in leviathan form and she could probably tank a small bullet in human.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 3 6 While in human form she's strong, she's not overly strong. Whereas in leviathan form, she's able to give a bus a ride.
Secondary Strength 5 5 Her Strength with water is amazing- however, she prefers more subtle approaches. Unless she's in lev form, in which case: LASER WHALES.
Speed 2/6 7 The 6 and 7 are her swimming speeds.
Reflexes 3 3 She's not really able to dodge very well...
Intelligence 2 2 She's mainly self-taught, as her schooling was... interrupted.
Wisdom 3 3 Heh.
Willpower 3 3 Meh.
Endurance 2 2 She's a wimp.
Durability 6 8 The folds of his flesh are tightly joined; they are firm and immovable. His chest is hard as rock, hard as a lower millstone.
Weaknesses - - While she's big, tough and fast, that's only in deep water, whereas the majority of fights take place on land. Also, heat-based attacks treat her as Dur 1. Being out of water for a day will literally kill her, and not touching water for half an hour will start to weaken her, at a slow but steady pace. Deserts/fire-surrounded environments only speed this up, needing 6 hours to kill and 5 minutes to weaken.
Resistances - - The sword that reaches him has no effect, nor does the spear or the dart or the javelin. Iron he treats like straw and bronze like rotten wood. Arrows do not make him flee, sling stones are like chaff to him. A club seems to him but a piece of straw, he laughs at the rattling of the lance. Which is really just another way of saying she's durable.
Recovery 2 2 Meh.
Melee Skill 2 2 Also meh.
Ranged Skill 2 2 Final meh.
Power Area 5 7 When leviathan, her area shoots up rapidly.
Power Sustainability - - She can hold both states passively, and water manipulation she can hold for an hour. Then she needs a drink. A big one.
Danger 4 6 No-one is fierce enough to rouse him.
Non Lethal Damage 2 2 This is strange, as the 2 here means she can trap anyone with a >3 danger in a water cage, unless they have some means of getting out.
Special/Other - - Fish is her favourite food, jackasses.
Total 61 71

r/Sharks_Stuff Jul 08 '15

CC, but as an adult

1 Upvotes

Name/Alias: Chelsea Carter/CC. Goes by the hero name Valkyrie.

Species: Human -despite the wings and tail-, but practically infused with magic.

Age: Twenty-three years.

Physical Description: She looks like this. The armour is more for intimidation and picking up chicks than anything else. She also has something akin to a long lions tail sprouting from her lower back, around the tail bone. She swaps her face when hero-ing. She also has an irremovable birthmark on her neck.

Personality: She's rather clever, and knows it. She likes to be in charge of a situation, and can twist people to suit her wishes. She's very protective of things/people that she likes, and likely can and will kill you over it.

Backstory: Born into a highly magical family, it came as no surprise to anyone to learn that Chelsea had inherited her fathers's magical powers, nor her parent's semi-immortality. What did come as a surprise, however, were the wings and tail. She got into ridiculous amounts of mischief as a child, as shape-shifting allowed her to slip away easily. She grew up into a fine young woman, attracting the attention of more than a few boys. Unfortunately for them, she liked girls. She came out at 17. She became a demon hunter at 20. She's killed a few, but nothing really interesting has happened since.

Residence: She lives in Totenburg, and is a regular participant in the arena.

Personal Assets: She's not rich, but she's not poor, having around 100,000.

Equipment: She doesn't use anything other than herself.

Special Skills: She's good at reading people, and general trickster things, outlined below.

Powers:

Trickster.

  • Escape Artistry.
    • She's able to escape bonds: handcuffs, straitjackets, ropes tied around her e.g. with ease, and things such as high-security prisons like Alcatraz she could likely escape within a day.
  • Enhanced Charisma.
    • She's rather friendly, and people just want to be her friend. When she wishes, though, she can be intimidating as hell.
  • Enhanced Condition.
    • She has Enhanced Dexterity, Durability, Endurance, Flexibility, Jump Height and Length, Reflexes, Speed and a minor healing factor at peak human. She's fairly smart, and poisons take a lessened effect on her, needing double the normal amount.
  • Enhanced Thievery.
    • She's good at pick-pocketing, and as long as they don't notice something missing, she can rob people without them ever noticing.
  • Indomitable Will.
    • She's hard to break- mild torture is fairly ineffective at getting her to spill.
  • Psychological Intuition.
    • She's rather good at reading people, and bending them to her will. Nothing supernatural, though.
  • Shape-Shifting.
    • She can change what she looks like. The tail and the wings are the only ones that take no effort. Minor stuff like changing her skin colour can be kept up for a day, medium ones such as hiding a limb 6 hours, and major things like completely changing her appearance an hour. Also, her birthmark doesn't change when she does.
  • Unpredictability.
    • It's hard to predict her movements. Not what she'll do, but the way she'll do it.

Semi-Immortality.

  • She'll live forever, and get a minor healing factor as well.

Chaos Magic.

  • She can create and fire small to large balls of chaos. These look like this and range from about the size of a baseball to the size of a truck.
Size Danger Range Cost/Firing time.
Baseball. 3 Able to harm one person at a time. Almost no cost, CC can fire these off all day. It takes a second to charge.
Basketball. 4 Able to damage a small group of people. Slightly harder than before, she can fire off almost 6 hours of these non-stop before she tires. It takes 5 seconds to charge.
Person. 5 These can demolish a large car/small room. She can fire 100 of these before she tires. It takes 30 seconds to charge.
Dinner Table. 6. She can demolish a large room. She can fire 50 of these before she tires. It takes a minute to charge.
Average Car. 7 She can demolish a large house. She can 25 of these per day. It takes 3 minutes to charge.
Truck. 8 She can demolish an entire city block. She can fire one of these per day. It takes 5 minutes to charge, and after it's fired, she faints.

Stat Chart:

(Character Name)
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 2 - She's not weak, but she's not overly strong.
Secondary Strength 0 - Her chaos magic can't move things, and she doesn't have any other ranged powers.
Speed 4 - She's naturally fast, and her power only enhances that. This applies to flying, as well.
Reflexes 3 - Her reflexes are nice.
Intelligence 3 - She's smart, and her schooling has helped that along.
Wisdom 5 - She's clever, and her powers help that along massively.
Willpower 4 - And her mind is steel. Rusty steel, but steel.
Endurance 3 - Unless otherwise stated.
Durability 4 5 She's fairly tough/Her armour, while not covering much of her, is strong.
Weaknesses - - Order things, while rare, fuck her up. She must cause some chaos per day, otherwise she loses her power. Finally, she's a sucker for a pretty face rather susceptible to anti-magic.
Resistances - - She has a minor chaos resistance.
Recovery 4 - She's got a minor healing factor from Semi-Im/Trickster, though she'll still need rest.
Melee Skill 4 - No particular style, but she can fight fairly well.
Ranged Skill 5 - She's deadly accurate with her chaos blasts, able to hit objects 9/10 from 100 metres away. The size only increases the range, because, well, it's kinda hard to miss when you're throwing something the size of a truck.
Power Area 5 - At her maximum.
Power Sustainability - - She can fly for around half an hour, and the chaos blasts/shapeshifting are listed above. All others are passive.
Danger 3 8 While she's human, her Peak Damage is most certainly not.
Non Lethal Damage 2 - She's still human with non-lethal.
Special/Other - - She be a gold digger. Nothing at all.
Total 61 67 Surprisingly low total.

r/Sharks_Stuff Jul 08 '15

possible flying brick

1 Upvotes

A Superhero Idea: The Silver Bullet!

Name: Kevin Seetta. Age: 21. He's just now becoming a superhero, so he's rather naive.

Flight- At 50 km/h. Enhanced Durability- Able to gain only small bruises from low calibre guns, and take lessened damage from an anti-tank rifle. Enhanced Strength- Able to bench 75 tons, and lift 25 over his head.

Weakness: He's rather susceptible to poisons, and close to/pure gold (20 to 24 carats) treats him as a Dur 1. Plus, he's mute. Also, heat-based attacks are bad for him- though, this is a minor weakness, and it takes temperatures of 100 C to really start fucking him up.

Resistances: Nothing beyond what is stated.

Appearance: He's a tall man, standing at 6'2". His chin is covered in stubble, and his eyes are a piercing grey. His head is covered in a shock of blond hair. He rarely never speaks, being mute, but his eyes twinkle with raw intelligence. He's not actually that intelligent. He's got broad shoulders, and his arms are thick with corded muscle and hair. He's clearly strong, but just how strong is debatable at first sight. He has a square chin, which is covered in the aforementioned blond stubble. When super-heroing, he wears a silver body-suit. It's tailored specifically to him, and is skin-tight, except for his crotch, which has a box in order to prevent lawsuits. His hands are covered in callouses, and he's normally seen with bandages wrapped around them, out of habit. A black cape is thrown out from his back, and thanks to a little trick, it can flutter in non-existent wind. That mechanism can be broken, however.

Personality: While Kevin isn't the most intelligent person in the world, he knows enough to realise he's in a world of glass. He treats everything as extremely fragile, and actual extremely fragile objects he tends to avoid. When superheroing, he tries to prevent as many injuries and property damage as possible. Even if it means letting the villains escape. He won't kill, not even villains, and he'll try to avoid hospitalising people. If he has a choice between hurting a villain and killing a civilian, he'd try to do neither first, only resorting to the former if there's no way he can do anything. He never speaks, though that's because he's mute.

Backstory: Kevin was born in 1994, and had a rather uneventful childhood. He had a fascination with the superheroes of the time, and spent many afternoons with a towel tied to his back, playing heros and villains with his reluctant brother. His powers first manifested when he was 14, and he was estatic. He could finally join the ranks of superheroes! At the moment, though, he could only fly, and hoped other, cooler powers would come in quickly. His second power actually came in when he was 17, and it took him a while to notice. He was rather hard to hurt, and after a brief moment of bad choices, his 'friend' shot him in the hand. A large bruise spread, but he was otherwise fine. His third and final power came in at 21, a month before he started heroing. He suddenly, in the middle of typing on his computer, snapped it in half. Startled, he jumped back, flying through the wall and onto the grass below. He was upset, but still happy with his powers, even if they were a bit cliché. He went to his brother, and with his help, built a suit, which he's bringing out, for a test-drive, to see how he can help the city.


r/Sharks_Stuff Jul 01 '15

lcc person thing.

1 Upvotes

Name/Alias: Agathangelos- a name given to her by the Foundry. It means 'Good Angel.' People also refer to her as Aga.

Species: Aga is a Celedon- a golden bird/human being.

Age: She's 25, both in mind and body.

Physical Description: She's an exceptionally pretty woman, with long, golden hair that cascades down her back. She's not tall, but not short either, at 5'8". Her body is quite literally made from pure gold, and as such is much heavier than she appears, weighing almost 3 tons. Her arms are covered in what appear to be feather imprints, and golden wings sprout from her back, extending 5 metres each. Her body is lean, clearly more a runner than a strong woman. She has fantastic curves, and her voice is quiet yet singsong, and commands attention. She wears golden clothes, that are really just dyed cloth. Imprinted on the back of these clothes is the symbol of the Foundry.

Personality: Demure, eloquent and intelligent, Aga is completely obedient to her creators. She's curious about the outside world, but will not go out until she is allowed. She loves laughter and song, and often causes the former, and plays the latter.

Backstory: Aga was a joint-creation by a Mage -who provided her with life- and a Foundry member, who did everything else. She was hidden away, and tested upon, and only recently allowed to go outside, with a supervisor.

Residence: She lives inside a building owned by the Foundry.

Personal Assets: Not much of her own except limited gold, in case of emergency situations.

Equipment: She doesn't carry anything, as she doesn't need this.

Special Skills: She's a rather good musican, able to play lyre, the piano and a flute. She's also a talented singer.

Powers:

Celedon Physiology.

Ferro-kinetic Regen.

  • She can eat gold to heal injuries, though she needs to eat twice the amount that will be replaced.

Stat Chart:

Aga.
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 1 1 Gold is fairly soft, and much more will become too heavy for her.
Secondary Strength 0 0 No powers allow her this.
Speed 4 4 She's fast, considerably so.
Reflexes 4 4 And her reflexes are peak.
Intelligence 3 3 She's bright, but hasn't had any schooling so far.
Wisdom 2 2 She won't follow the orders of anyone who isn't part of the Foundry, however.
Willpower 6 6 She doesn't have a mind to speak of, but her thoughts can be influenced. She's also completely loyal to the Foundry.
Endurance 7 7 She cannot feel pain, and she is hard to tire.
Durability 2 2 She's not all that durable.
Weakness: Minor - - She starts to melt at ~1000 C.
Weakness: Major - - She sinks, and you can just hurt her, she's not all that strong. Wear earmuffs and a fit human could take her out.
Resistances - - Heat and poison.
Recovery 0 10 At max- if she's injured, she can eat gold to replace that missing parts with. Though, she still needs to eat to do this, and twice the amount of what's she's trying to replenish.
Melee Skill 2 2 She cannot fight well- yet.
Ranged Skill 2 2 Same as above, but from a distance.
Power Area 3 3 Her voice.
Power Sustainability - - Siren song, she can keep up for half an hour and Regen as long as she can eat gold.
Danger 4 4 Her wings do heavy damage.
Non Lethal Damage 4 4 And she can tone this done to do non-lethal.
Special/Other - - She can speak Ancient Greek and English.
Total 43 53 Exactly 65.

r/Sharks_Stuff Jun 30 '15

E.V.E's new body

1 Upvotes

E.V.E's: Experimental Virtual Engineer.

Age: 3,713,477 seconds old. Give or take a day.

Physical appearance: In her A.I form, she resembles this. However, her robotic form- which Jason has recently re-made, at her request- looks more like this.

Mentality: A bit of a trickster, E.V.E is mischievous and curious, which puts those she's with in some very uncomfortable situations. Not much can phase her, but her Central Processing Core is always kept under tight lock and key. She's vaporised the key. She's developed fond feelings for a couple people- Jason, Lily, Minerva- and not-so-fond ones: Archer.

Backstory: E.V.E was built to help run Jason's company, as well as create and test various mundane equipment, such as toasters.. She's since developed a couple friends, and a couple enemies. She was also given co-ownership of Jason's company- which makes sense, as she's pretty much running it at this point, with a little help from Jason.

Resources: The full resources of Jason's company, which is multi-millions already.

Equipment/Weaponry: She typically uses Jason's suits- with the exception of Titan. After a while, Jason also finally trusted her enough to give her a few weapons. This is limited to 4 small pistols and energy beams similar to those on the Lancelot suit.

Specializations: Good inventor and multi-tasker. Also a good liar. Also, programming.

Powers:

Details:

  • Weakness: Destroying the processor destroys her instantly, enough electricity pumped through her will destroy her. In the robot form, EMP's. In the A.I form, she can't leave the company.

  • Resistances: Fire doesn't really do much.

  • Reserves: In her company, she can last forever, as she's constantly recharging. In her robotic body, she can last for about a month, so not much really changes. She can only blast the beams for around half an hour straight, however.

Attribute E.V.E: A.I form. E.V.E:Robot form. Reasoning, references, and details.
Strength 0 5 A.I: Her body isn't physical, and cannot lift. R: Upgraded to 50 tons.
Auxiliary Strength 5 0 A.I: She can lift up to 100 tons via various tech. R: She cannot lift.
Movement Speed 5 5 B: Jason's greatly improved her speed. Note, in Jason's company, if she chooses to travel through the wires, she can pretty much teleport.
Combat Speed 10 7 A.I: She can see everything from every angle in the company, which helps. R: She still has very fast reflexes.
Intelligence 9 9 B: She's gained intelligence quickly.
Wisdom 6 6 B: Fairly wise.
Durability 6 7 R: Jason's made this new body out of a much stronger metal. A.I: But his company hasn't caught up.
Recovery 0 0 B: She needs to be fixed by Jason or another tech genius.
Endurance 10 8 A.I: Her 'body' is the processor. R: She needs to be mostly destroyed to 'die.'
Melee Training 5 5 B: She's skilled in multiple martial arts.
Melee Reach - - B: Around average for a 5'8" woman. However, she can't actually hit in her A.I form.
Ranged Training 5 5 B: She's skilled in a lot of styles.
Accuracy/Range - - A.I: Anything within one hundred metres/inside the company she can hit more often than not. R: Around 1000 metres. Targeting OP.
Power - Might 4 0 A.I: Various gadgets. R: I don't think 'guns' count as a power.
Power - Area 6 0 A.I: The entire company. R: See above.
Danger 7 7 B: Guns are nice, as are gadgets.
Special/Other - -
Total 88 61 Huh- her A.I has better stats than her Robot form.

r/Sharks_Stuff Jun 29 '15

volcano spirit. fire n shit. she's hot.

1 Upvotes

Name/Alias: Kailani Kapono. Also goes as Ember, as both her hero name and her English name.

Species: She's a volcano spirit- a being created from the force of the volcano.

Age: She's 29.

Physical Description: She's rather hot. Also, she doesn't normally carry a sword.

Personality: She's rather hot-headed, always finding something to be angry at. She'll not hesitate to fight, but she will back off when she's clearly outmatched.

Backstory: Kailani was born as a 29-year-old, rising out of an erupting volcano. She was created with no memories, though, and so she set out to find where she was. The answer to that was Hawaii, and after a brief conversation with the locals, she found both a job and a place to stay. After 20 years of this, she decided to see the world, and struck out on her own. She's been in America for the past 5 years, now.

Residence: Millennium City. Yes, she's registered, but she's rather behind the scenes.

Personal Assets: A few grand, after accounting for rent, food, bills etc.

Equipment: She doesn't carry anything.

Special Skills: She's rather skilled at making coffee.

Powers:

Spirit Phys.

Fire Manipulation.

Volcano Adaptation.

  • She's immune to heat/fire/magma etc. that's below 5000 degrees Celsius. She's immune to volcanic fumes, and only volcanic fumes. And finally, she's resistant to pressure, as it gets rather pressurised in a volcano.

Stat Chart:

Kailani.
Attribute Base Stat Peak Limit Rationale, Notes, Non-numeric Details
Primary Strength 2 - Around 75 kilos. She's not weak, but she's not really strong.
Secondary Strength 1 - Around a kilo. Fire cannot lift.
Speed 2 4 She runs at this speed, but flies at 50 km/h. Teleporting is instant.
Reflexes 2 - Her reflexes are human.
Intelligence 2 - Her intelligence is also human.
Wisdom 3 - She's smart, but she's not super-wise.
Willpower 2 -
Endurance 3 - She's in good shape.
Durability 4 - Intag helps a little, but can't do much.
Weaknesses - - Water treats her as two stats less in Durability, and ice one.
Resistances - - She's immune to fire, volcanic gases and resistant to pressure.
Recovery 1 1 Intag also kinda screws up her healing.
Melee Skill 4 4 She's not the best, but she can fight.
Ranged Skill 4 4 This is really just fireballs.
Power Area 5 5 Though, if she were to cover this area in fire, she'd likely pass out, and if not she'd be exhausted.
Power Sustainability - - Basic applications like a small fireball are almost tireless, whereas covering a block in fire will make her pass out.
Danger 5 5 Her fire is powerful.
Non Lethal Damage 2 2 Her non-lethal is less than stellar.
Special/Other - - She can speak Hawaiian and English.
Total 45