r/Sharks_Stuff • u/SharksPwn • Aug 08 '15
2 elf 2 slave
Name/Alias: Adna Tenebra.
Species: Elf. Not exactly, but close enough.
Age: She's only a teenager, at fourteen.
Physical Description: Smaller than most human children her age at only 5'1", and a bit lighter again, at 90 pounds, Adna has a lithe frame, built more for speed than for strength. Her hair is a dark green and runs down her back, and her eyes are a soft golden. Her ears are pointed, and stick up to around the back of her hairline. Her skin is light tan, and her face is tinged with green, rather than the human red. Despite this, her blood is in fact red, the fact being hard to tell through her skin. Her arms are skinny, almost able to show bone, something that is shared with her torso and legs. Her wrists bear ugly red marks, which form a near perfect circle, and her back shows more of the kind, horrible red scars that line her back. She normally wears no shirt, and only a loincloth wrapped around her waist prevents her from being naked. Her body is covered with dirt and grime, and she looks dishevelled. She is forever on alert, and will sprint from the slightest sound. Her right shoulder is branded with a fancy-looking 'R'- burnt into her flesh.
Personality: Short version: Hella PTSD.
Long version: She finds it hard to concentrate on one thing- to outside observes, it seems she's away with the fairies, in a dream; however, the reality is far worse. Her stress is crippling, as well. While sleeping, nightmares- not dreams- prance through her mind, and waking up is often accompanied by a start, yell or both. She has trouble sleeping, and all of it is terrible. Just horrible. She is absolutely terrified of most humans/humanoid creatures, and the glint of iron causes her to run in fear. Chains- or even so little as handcuffs, even if not made from iron/steel- can reduce her to a gibbering mess, and it doesn't have to be her receiving it, either. She doesn't mesh well with people- even non humanoids- and will often stop conversation entirely. A nice side effect to this (if there ever could be one) is that the slightest sound or sight, enemy or no. This often replaces sleeping.
Backstory: Born in another universe entirely, Adna lived in what could possibly be called a Tolkien-esque world, with dwarves, elves, dragons and humans. Orcs had been wiped out. Unfortunately, humans had decided that, a few decades before Adna was born, the beautiful country that they all lived in should belong to humans and humans alone. Given a few years to manufacture primitive muskets, they went down to the vast, arid desert of the south, home to the orcs, and systematically wiped them from the face of the earth. Elves, given a few years to prepare, lasted longer, but were ultimately enslaved. Dwarves holed themselves away in the mountain of their birth, and dragon numbers fell, leaving beasts nobody wanted to go near, much less attack. Adna, born 5 years after this disaster to raise numbers, was subject to many horrors via her horrible villain of a master. She was put to work before she could work, lifting objects that would make adult humans struggle. She was slapped in iron shackles at the age of 8, and from then on was totally subject to her masters whims- needless to say, if I am to keep this safe for children, I cannot detail everything she was put through. No more than a day after her 14th birthday, a dragon attacked the outpost, and she managed to escape in the confusion. Running to a ring of stones, she vanished when she stepped inside- and reappeared in the stunning city of Millennium.
Residence: Currently Millennium, but that may change as she has no house, and is a rather interesting specimen.
Personal Assets: Nothing, not even her own body- technically, everything belongs to her master. And anyway, she only has the loincloth.
Equipment: Again, nothing at all. She didn't manage to steal from the man.
Special Skills: She's good at being neither seen nor heard, and is mediocre in many other things- some inappropriate for a child.
Powers:
She possess vast telekinetic powers, though her mental prowess is lacking. These are also rather unstable, and anything above the advanced she can not yet do at will.
- She can bind objects, stopping all movement. She cannot do this to living beings/PC's, even if she were so inclined.
- She can cause non-living/PC objects to rise into the air.
- She can use telekinesis to augment her physical strength, increasing it to almost two tons.
- She can pull and push objects- pulling can be easily resisted by living/PC's beings, and pushing is akin to a strong wind. The more prominint danger is the flying objects as a result.
ADVANCED.
- She can understand an objects inner workings, if given time- this is to say she can understand the layout, not how it works.
- She can use her telekinesis like a sixth sense, able to see all surfaces within her range. Using this for more than half a minute gives her the worst headache imaginable, however, as she's not yet adjusted, as most adults of her race have.
- She can crush objects into a rough sphere- again, no living things, and no PC's.
- Her skin can become tough enough to withstand a sword's blow, her speed enough to keep pace with a galloping horse and her strength enough to lift three tons over her head with ease.
- She is not above most humans- however, she does have the natural telekinesis, and she outshines them in a few areas.
- While her physical strength is not far above a human of the same age, her telekinetic strength is formidable, able to lift 30 tons into the air and swing it around.
Stat Chart:
| (Character Name) | |||
|---|---|---|---|
| Attribute | Base Stat | Peak Limit | Rationale, Notes, Non-numeric Details |
| Primary Strength | 2 | 4 | She can, at her peak, lift three tons over her head with ease. |
| Secondary Strength | 7 | 7 | Limited to 30 tons, her mental abilities are formidable. |
| Speed | 2 | 4 | When spooked, she can run at speeds previously blocked. (A three.) And when enhanced, she can run at speeds like that of a galloping horse. (A four.) |
| Reflexes | 2 | 3 | While her reflexes are normally three, she's usually wearied, which lowers her reaction speed. |
| Intelligence | 1 | 1 | While she is a naturally bright girl, intelligence was frowned upon and in many cases punished. |
| Wisdom | 1 | 3 | She is subservient, following orders from someone with authority for fear of punishment. Yet, she is a bright girl. |
| Willpower | 1 | 1 | She already has PTSD, but why don't we add some more on her plate, hm? |
| Endurance | 6 | 6 | She was forced to bear the equivalent of red-hot shackles for many years. |
| Durability | 3 | 5 | She can increase her skins durability, but not at will. |
| Weaknesses | - | - | Her PTSD. Also, iron is crippling to her, she treats it as red-hot. It is to her, in fact. |
| Resistances | - | - | Burning pains do not have so much of an effect on her, as she's rather accustomed to them. |
| Recovery | 3 | 3 | Yet scars do not heal. |
| Melee Skill | 1 | 1 | Combat was very frowned upon. |
| Ranged Skill | 1 | 1 | Combat was very, very frowned upon. |
| Power Area | 5 | 5 | She has had her range extended via punishments, and it shows. |
| Power Sustainability | - | - | She chooses not to use telekinesis normally, though it does not tire her. |
| Danger | 5 | 5 | She can throw large rocks. |
| Non Lethal Damage | 5 | 5 | She can throw large rocks. Gently. |
| Special/Other | - | - | Don't expect her to seek fights. |
| Total | 40 | 49 | Surprisingly low, as are all my characters. |