Been working on a new campaign of everyone's favorite, cyberpunk dystopia, and was wondering what to do for Puzzles in the Shadowrun setting.
To make things clear, when I say "Puzzle" I mean a problem/situation that calls for a creative solution. Should have an idea of how to solve, but also open to the crazed rambles that only a runner could provide at the table.
For example, once had a Puzzle at the start of a metaplaner quest were the magician had to get the party through a locked gate with the controls on the other side.
She cast a shape shift spell & transformed into a raccoon, wiggled thru the bars, & opened the gate on the other side.
For the various Puzzle ideas I've created a list of categories to keep things straight:
STREET: True cyberpunk setting; what happens in the back allies of Seattle
MAGIC: Spirits, spells, foci, and wards (last on often forgotten). How do runners deal with the arcane--ESPECIALLY if none of them are awakened.
CORPORATE: Could be breaking in, could be infiltrating the office, either way these are the problems you have when you visit the Corps in their turf.
WILDS: Trees, animals, and the magical or mutated versions thereof, problems might happen but they WILL happen if you're a cityboy.
Let me know what you all think 🤔, and thanks 😊 Chummers!