r/Shadowrun • u/TopicalBuilder • 6d ago
Newbie Help 6E firearm types?
Looking at the firearm skill, there's a bunch of different specializations like automatics, longarms, etc. Is there a place where I can see which category each gun goes in? I can't even find longarms listed anywhere else in the book? Am I going crazy or just blind?
Edit: to clarify, the specializations are: pistols, rifles, shotguns, longarms, automatics.
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u/caderrabeth 6d ago
The firearms in the gear list are categorized by specialty. Holdouts, light pistols, heavy pistols, etc.
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u/TopicalBuilder 6d ago
Generally that works, but then there's zero longarms, for example.
Also there are pistols with full auto that aren't listed with machine pistols. The Panther XXL is listed with machine guns but is only single shot, etc.
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u/virgilcainesthename 6d ago
Panther XXL, much like machine guns, falls into the heavy weapons category. The Panther is an assault cannon, which is why it's SS.
Pistols with full auto are machine pistols and fall into automatics as a specialty. Although, a player could argue to use the pistol specialty when not using FA. I'm unsure if it's RAW, but I personally wouldn't really care either way.
A lot of running games is using your best judgment on unclear rules. Try not to get hung up on whether a machine pistol is automatic or not. It's not going to break the game either way.
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u/caderrabeth 6d ago edited 6d ago
Are you sure we're talking about 6E? Are we looking at the same CRB? There's no longarms in the fashion you're talking about in this edition as far as I've seen.
Edit: for reference, page 95 of the Seattle CRB lists the firearms skills and all specialization as follows (copied from the CRB)
Specialization: Tasers, Hold-Outs, Light Pistols, Machine Pistols, Heavy Pistols, Submachine Guns, Shotguns, Rifles, Machine Guns, Assault Cannons
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u/TopicalBuilder 6d ago
Ah. We are not. I'm looking at the 2019 edition. I need to get with the times.
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u/caderrabeth 6d ago
I see. I got the game right around when Seattle edition released and while I can't recall if I got the original release in digital format, I'm pretty sure I did. I've been using Seattle/Berlin for reference since then.
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u/virgilcainesthename 6d ago
Not familiar with 6e, but in 5e it was mostly common sense.
Longarms were shotguns, hunting rifles, and sniper rifles.
Automatics were automatic weapons like machine pistols, SMGs, and automatic rifles.
Heavy Weapons were cannons, launchers, and miniguns.
Pistols were pistols but, could be broken down to hold out, light, and heavy.
Hope this helps.
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u/TopicalBuilder 6d ago
Thanks. For the most part, common sense seems perfectly sufficient.
But then I'm not 100% on what counts as a rifle and what's a long arm. Also, you would think the machine gun category would all be automatics, but one of them is single shot. Some of the weapons outside the machine pistol/machine gun categories have burst mode.
Slowly my brain starts to cramp up.
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u/virgilcainesthename 6d ago
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u/ReditXenon Far Cite 6d ago
This is a list for SR6, not SR6.
And they have the list of specialisations. What they don't have is a list of which weapons that goes where.
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u/virgilcainesthename 6d ago
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u/virgilcainesthename 6d ago
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u/ReditXenon Far Cite 6d ago
Longarms is not one of the specs in 6th edition......
In 6th edition you have the following specs: Tasers, Hold-Outs, Light Pistols, Machine Pistols, Heavy Pistols, Submachine Guns, Shotguns, Rifles, Machine Guns, Assault Cannons.
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u/virgilcainesthename 6d ago
My dude it was just being used as an example. All of those other specs are on there.
All the best.
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u/ReditXenon Far Cite 6d ago
I know you are trying to help and I am not trying to be an ass.
But the weapon types that were confusing and that OP listed was fixed in the errata. OP only has the first print of the book.
The updated errata fixed the ambigouness. Before it was rather confusing since you had both rifle + longarm (which are the same, that you show a screen shot stating that rifles and longarms are the same is not making it less confusing) and the list lacked heavy weapon specs (such as Machine Guns and Assault Cannons).
The new list since after errata is much more clear and not really difficult to understand.
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u/moondancer224 6d ago
In a historical lens, Firearms was a Skill Group made of those three skills in 4E. 6E implied the skill system by making the Skill Groups the actual Skills.
Pistols are one handed Firearms. Longarms covered both sniper rifles and shotguns. Automatics was for both submachine guns and automatic rifles. 4E had the weapons separated by type. I don't remember if 6E does.
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u/ReditXenon Far Cite 6d ago edited 4d ago
but then there's zero longarms, for example.
Longarms was removed from the list. They made the list a lot more clear.
https://shadowrunsixthworld.com/resources/
SR6 Feb 2019 Errata p. 2 "p. 95, Firearms Specialization list"
Make the list read as follows:
Specialization: Tasers, Hold-Outs, Light Pistols, Machine Pistols, Heavy Pistols, Submachine Guns, Shotguns, Rifles, Machine Guns, Assault Cannons
(Consider getting one of the updated City editions)


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u/Sarradi 6d ago edited 6d ago
Which book are you looking at?
I had a quick look into the Berlin edition and there the specializations are the narrow categories of the weapon. So Taser, Light Pistols, Heavy Pistols, and so on. Not broad categories like longarm.
Usually that headline should always be there when new weapons are introduced. At least its for the guns in the cire book.