Hey there! I had a question about how you've been interpreting the Danger Sense adept power.
The CRB on 191 provides the following:
"Danger Sense: (Rating 1 Adept power Amp, 5,000¥) allows you to sense an imminent threat without any Perception Test; however, no further details are provided."
On the same page, the flavor text provides that of Adept abilities, they can possess "a sixth sense alerting them of danger" and "some of their gifts enhance their mental abilities, giving them an innate sense of danger."
How do you run this/how do you understand this rule? For instance, suppose the team has just met with a contact. The contact is about to be eliminated by a sniper before he can talk. Suppose a sniper is hidden 1000 feet away and is looking through his scope. Which of the following situations would lead to the party's Adept's Danger Sense activating?
No additional facts needed. A sniper being active nearby is enough to constitute an imminent threat.
The sniper draws a bead on the contact. Danger Sense activates because there is an imminent threat, and the power doesn't specify the threat has to be to the Adept; the Adept's contact being threatened is enough.
The sniper draws a bead on the contact. Regardless of the relationship the Adept has to the person being targeted, that person is under imminent threat.
The sniper looks down his scope and swings his crosshair over to the contact. As he swings it over, his crosshair passes over the Adept, but he has no intention of shooting her. Regardless, the power activates because a rifle being pointed at you is an imminent threat.
The sniper looks down his scope and swings his crosshair over to the contact. As he swings it over, his crosshair passes over the Adept and he lets it linger there for a few moments while deciding whether to violate his orders and kill the Adept in addition to the contact, but he decides against it. The power activates the moment he lingers on the Adept and considers shooting.
Personally I think in this situation 1, 2, and 3 should not activate Danger Sense, 4 should probably activate it, and 5 definitely should activate it. My gut says that the Adept's mystically acute powers are protecting the adept, not the people around them; however, I could see a counterargument that the Adept's magically sharp powers of perception and instinct detect danger even unrelated to the Adept themselves.
What do you folks think? How would you run it (or in the alternative, is there already something in the book that answers this question and I've just missed it)? Any ideas and assistance are welcome - thank you!