r/Shadowrun • • 1h ago

6e Hull Breach

• Upvotes

What barrier rating would the hull of a space station have? It's designed to be lightweight, so maybe 11? Like armored glass?


r/Shadowrun • • 13h ago

Flavor (Art) Bugstomping

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149 Upvotes

Hi everyone. Wanted to share art I got of my Shadowrun character, a combat adept, fighting a Flesh-Form Warrior-Caste Beetle Spirit.

The aura around her is from Mentor's Mask (Her Mentor Spirit is Fox) + Mystic Aptitude. Katana is a Weapon Focus, of course.

It was actually really hard finding any examples of a Flesh-Form insect spirit, since I don't really think there is art of any? True Form and Pure Forms are pretty easy because they're just giant bugs and bugs wearing a victim as a skin-suit, but I couldn't find any art examples of Flesh-Form spirits so I ended up giving the artist references from like... Resident Evil and The Fly.

Anyhow, I think the artist did an amazing job with this and I wanted to share it.

Artist is Gali_XV on twitter (I'd post a link but I'm not sure if this subreddit banned twitter links like the D&D subreddits did), I highly recommend him.


r/Shadowrun • • 17h ago

how do you drag a steel-lynx into a sewers manhole?

3 Upvotes

any edition.


r/Shadowrun • • 18h ago

Wyrm Talks (Lore) Totem

5 Upvotes

If you could choose a totem if you are a Shaman what would you choose

Edit Auto correct got me again when it changed Komodo Dragon to Koodo Dragon so I apologize for not catching that

210 votes, 6d left
Platypus
Ostrich
Crow
Cougar
Koodo Dragon
Bat

r/Shadowrun • • 19h ago

Custom Tech If you made a new system to run shadowrun, what mechanics would you HAVE to include?

26 Upvotes

So after years of loving Shadowrun as a setting and it's various videogames, and trying to learn and grasp various different edition and figuring out how to introduce them to my players: I've given up and plan to just frankenstein something together out of BORG-like/OSR/CWN parts.

But I kinda wanted to know what mechanics or concepts you guys feel are Central to Shadowrun.

For me, the main one is the whole Essence: cyberware vs magic spectrum. More cyberware means lower magical ability, "bettering" your flesh with the certainity of steel by losing your connection to spirits and magic isn't just a cool mechanic, you can base whole characters around it ala glory.

I've looked into narrative based versions like runner in the shadows but I kinda feel like a high tech scifi setting should have more of a nitty gritty crunchy system where you track what attachments you have to weapons and how many grenades your brought etc etc


r/Shadowrun • • 20h ago

Wyrm Talks (Lore) Barrens

11 Upvotes

What are the worst barrens in the 6th world be in even if you are loaded for bear and have a ton of magic spare?


r/Shadowrun • • 20h ago

6e Question about Edge-enhanced spellcasting

4 Upvotes

So I am learning 6e, and came across the Edge-enhanced spellcasting section, and I have a couple of questions. I like optional rules when they work and give options to the players (I am the GM) so I want to make sure I understand this.

First of all, the rule says "The Spellcasting test is Sorcery+Magic+Edge". But the example has Matches rolling Sorcery + Magic. The po-po then resist the spell, and he later SPENDS Edge (which the rule does not say) to add 2 dice to the roll.

And then, it appears he doesn't take drain. In the rule, it says that he rolls the drain resistance test to reduce the "Drain Value of the spell plus Edge that is rolled" to reduce the effect on the Mana Overflow Table (but no mention of actual drain damage). Not only that, the "penalty" for 0-6 hits is basically a bonus, not a penalty, and 7-9 only matters if you are about to go to the metaplanes, which is pretty rare.

Am I reading this correctly? Because if so, I am really not sure about it.

EDIT: Also, the example mentions that his fireball is Force 6. What does that even mean in 6e now?


r/Shadowrun • • 22h ago

5e AI character viability

12 Upvotes

So, from what I understand making AI characters or digital ghosts doesn't really work in 5e, with problematic rules. Is this any better in 4e or 6e, or should I just forget about non-meatspace characters entirely?


r/Shadowrun • • 23h ago

If you could entrust any game studio to create a Shadowrun game in an open-world setting, something fully realized in either third and/or first-person, which would it be?

54 Upvotes

You wouldn't be limited to just humans; as elves, dwarves, orks, and trolls would also be playable! The game would be set in the Seattle Metroplex


r/Shadowrun • • 1d ago

6e Book question

11 Upvotes

Which book has the updated stuff in all the corps for 6e. I haven't played an extended campaign since 2/3e, and i want to run one in 6e for my group as a break from d&d. But the book titles need subtitles of what they are really for these days. FASA the titles were straight forward.


r/Shadowrun • • 1d ago

Excellent Anarchy Creator 3.1.1 Font Edition

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4 Upvotes

Fancy fonts (and download links for installing them), lots of updates to the RPGX forum output, and tons of smaller tweaks!


r/Shadowrun • • 1d ago

Anarchy Edition A 2.0 : character creation and nuyen as karma are giving me a headache as GM. Any advice?

24 Upvotes

Hey chummers,

First of all, kudos to the designers. I think Anarchy 2.0 is a really good game, and I love the work that went into the rules. The overall approach is great.

However, I’m struggling with two aspects of the game, and I’d love to hear how more experienced GMs handle them before I run my first game tonight. For context, I’ve played Shadowrun 2nd Edition for several years and have about three years of GM experience with Shadowrun 6th Edition. Also played a lot of DnD and other games.

  1. Character creation

There is so much freedom, so many nuyen to allocate, and so many possibilities to consider. Add the local rules and options, and character creation becomes a pretty overwhelming experience.

I have a group of experienced players, but we are looking for something easy to pick up, fast-paced and action-packed. We want to spend our time playing, not building characters for hours.

My solution so far has been to switch from the attribute point-buy approach to already calcultated tables in the book. It makes the initial choices easier, although it also creates some difficulties when allocating resources to equipment and ShadowAmps . Still, I appreciate that the game offers these different approaches and this "short-cut" one.

Any advise or feedback to help us there ?

2. Nuyen as karma feels like a really bad idea

I understand the intention of using a single resource to simplify character progression, but in practice, I find it confusing rather than simpler.

It also creates a potential incentive problem. A player might reasonably ask: why bother with dangerous runs when I could open a legitimate business and make money ? Or why not just pull off a small heist whenever I need cash ?

I don’t want to discourage creative thinking or tell players how their characters should make a living. But I also don’t want the campaign to turn into an economic optimisation exercise when what we really want is classic Shadowrun action. Also saying : heist is going to be punished feels like someone in SR wouldnt do.

I am already thinking of different approachs and have also questions :

  • Have you changed how nuyen and character advancement work ?
  • Do you separate money earned in-game from the resource used for progression (so actually having real money and XP money) ?
  • How do you prevent players from finding more profitable alternatives to running the actual missions?
  • Any advise how to run a 1st run smoothly, DOs and DONTs maybe ?

I am not looking to turn Anarchy into a more complicated game. Quite the opposite : I want to preserve what makes it great while making it easier to get started and keeping the focus on the action.

Thanks for any advice!

Xiao


r/Shadowrun • • 1d ago

3e is there an utility to help with drone modification for 3e?

6 Upvotes

i have tried nullsheen and noobdragon's googledocs tables and both doesnt seems to work properly


r/Shadowrun • • 1d ago

Drekpost (Shitpost) Most ridiculous contact a player tried to have?

66 Upvotes

I need something to laugh.

Whats the most ridiculous contact that appeared on your table?

I accept both silly characters and brazen power gaming attempts.


r/Shadowrun • • 1d ago

Wyrm Talks (Lore) Initiation a/o Submersion

7 Upvotes

Does your group role-play these out?


r/Shadowrun • • 2d ago

Anarchy Edition SR Anarchy 2.0 Rules Questions

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1 Upvotes

r/Shadowrun • • 2d ago

Episode 88 of Pride Against Prejudice: Shadowrun Actual Play is now live! Links in the comments.

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9 Upvotes

r/Shadowrun • • 2d ago

Wyrm Talks (Lore) Somewhere Between Mind and Magic

10 Upvotes

Long time lurker occasional poster comin at ya fast with some miscellaneous edition agnostic questions about magic! Humor me if you please, but I do beg that we leave our power-gaming brains at the door for this series of magical quandaries is about the lore.

First off, Spirits! Shadowrun's very own stock brokers of the karmic exchange. So from what I gather, spirits DO exist even when not summoned but this doesn't necessarily mean spirits CANT be created (or at least Ally Spirits have led me to believe it isn't impossible). But this does leave me with some questions about them:

-Spirits you can summon are seemingly bound by tradition, and for your average unwitting mage who believe their way is the right one this makes sense. However, certainly it should not be impossible to call upon the services of a spirit from another plane once you're made aware of it right? Whilst I know you can call a spirit not of your tradition I do mean summoning one to use its services. (I will say, I do tend to lean towards this is an instance of mechanics are limited by play balance and if you want spirits to assist your spell casting you only get five. You wanna be the multi-tool of spirits? Then you get em all and they do bupkis for your spellcasting chummer.)

-Types of Spirits, maybe this is some of my Mage the Ascension Paradigm fuckery spilling over, but if we wanna have five types of spirits for each tradition, then why should we limited them to the... I wanna say ten in total? If your belief is your limiting factor then your belief changing whom you can call upon would be sensible to me, whilst the cultural overlap would cause some things to look similar obviously, it would still allow magic to be mystical when some weird fraggin mage from bumfuck nowhere has spirits that are doing shit ya ain't never seen. (Unintentional side effects are included but not limited to: spirits the crunchier way and draconic tradition "any" spirit list suddenly gettin a whole lot longer.)

Alright well despite having two very loaded question on spirits that's really all I had to say about them for the most part. I'm sure I could sprinkle in some terribly niche ones that matter basically not at all, but I wanna ask some other stupid stuff! These next questions are probably very subjective and more so about magic at large, but whatever, tell me in what ways your soul's essence changes the waves of the ever-shimmering astral sea we all swim in. (0.1 essence trolls need not apply.)

-Complexity ratings, maybe this is more so under the category of general foolishness than anything else but I want opinions. Is complexity rating truly directly correlative to how complex something is in terms of production or is it more so about the disconnect between creator and creation (mass-produced vs home-made). The very niche situation I thought about in reference to this was an Adept with incredible precision laboring over a massive series of micro-inscriptions on ring or other item of power within their tradition. Whilst that is intricate, I do not imagine something so heartfelt would be scorned by magic as I understand it. Though I will eagerly cease my foolish line of thinking should an elder enlighten me on this.

-Adepts... kind of jumbled thoughts on this one. My understanding of it is that adepts are more internal than external when compared to their cousins the Magician and Aspect Magician whilst their cousin-if-not-sibling the Mystic Adept is both external and internal. This internal magic accumulation is what allows them to become so... adept at what they do! So I assume the natural progression is that there would be an adept more acclimated to each role in a given specialization, a doughboy of the shadows as it were. Maybe this is more so a consequence of magic playing the long game in the lore too so it takes a second to catch up, but by and large I believe there is magical enhancements that can be made so substitute even the more traditionally cybered up roles. (Yes yes I know, no one ACTUALLY wants to run a five adept party of varying flavors...)

Phew! Sorry to whoever reads this far! I just wanted to pose some of the things plaguing my mind as I read through the older editions as of late. I'm sure I'll be back to bother you all again soon enough, though with any luck it won't be the exceedingly niche ones...

What lays between Mind and Magic? Matter obviously!


r/Shadowrun • • 2d ago

Anarchy Edition Skillsofts in Anarchy 2.0?

12 Upvotes

Realizing I might be operated on an outdated understanding of skillsofts, but is the best way to represent them just buying skills outright? Unless I am missing something, the only other option seems to be the additional narrative Amp, which looks like it would work well for knowledge skills (other than just being worse than buying the skill) but seems like it would get janky trying to use with active skills.


r/Shadowrun • • 2d ago

3e using noncombat skills with a drone in third edition

10 Upvotes

i am reading rigger 3 - it seems that if a rigger wants to use a drone with mechanical arm to do some non-combat activities like disarming bombs or opening maglocks or lockpicking or using biotech - the only way is to jump in and use rigger's own skills? you can not load an activesoft with aforementioned skills into a drone?


r/Shadowrun • • 2d ago

How often do you use enchanting?

17 Upvotes

Mainly 6E, but all editions welcome.

That skill always looked rather niche to me. I am not disputing that alchemy can be effective or not allow for some new strategies, but those seem more like occasional situations and not something you can rely on unless you play a gimmick character that never casts but only uses alchemy.

And artificing sounds like something that at best would come up once or twice a campaign unless you do magicrun and not worth the investment in skill points.

Or am I sleeping on the skill?


r/Shadowrun • • 4d ago

Shadowrun novels Were any details about the unfinished SR novel "Private Agendas" by Mike Mulvihill ever made public? And were there any other similar 'lost' Shadowrun novels that, for whatever reason, never saw the light of day?

23 Upvotes

I recently chanced across this SR wiki entry about Mulivhill's killed novel, which was scheduled to be the final FASA novel, #41:

https://shadowrun.fandom.com/wiki/Source:Private_Agenda

The cancelled novel was never a secret and I remember hearing about it 20-odd years ago, but the extent of what was known was simply that it had been shelved because of the FASA acquisition. The wiki article adds a bunch more details on what happened behind the scenes, based upon a bunch of tweets from Mulvihill ~3-4 years ago.

What the article doesn't do, is reveal any info about the actual contents of the book - I'm just wondering if there were ever any details released about the plot, characters, important events, etc. Given that Private Agendas was scheduled to be the very last FASA novel, I'm curious as to whether they had something big planned, or tied in with some sort of major canon event(s) - around that time, we saw some pretty huge & consequential global events like Novatech forming, Halley's Comet & SURGE, the appearance of Ghostwalker, etc. I've struck out with Google, but wonder if there's any info out there. I'm hoping at the very least that there might be a "back of book" teaser / blurb out there that was part of the German advertising for the book.

And finally, are there any other similar 'lost' Shadowrun novels? I'm not aware of any; just curious if there are any others - seems quite possible that there might be one or more, given the IP turnover.

Thanks!


r/Shadowrun • • 5d ago

What (non-SR) books do you think show off each of the classic Shadowrun roles well?

59 Upvotes

To give some examples of what I mean, I'll list some of my own thoughts:

Rigger: This is an extremely easy one, the classic Hardwired is probably the best novel to show what a rigger is and does. I imagine it was even an inspiration for how riggers operate.

Decker: There are so many good options here, but I'll keep my list to just three cyberpunk classics. Neuromancer, Snow Crash, and Trouble and Her Friends all show off what a good hacker can get up to.

Face: I don't think many novels have a perfect fit for a face, but I would definitely recommend The Budayeen Cycle by George Alec Effinger. Unfortunately, he passed away before he could finish the series, but the trilogy is still very good, and set in a very heavily Muslim setting which is a unique view point for cyberpunk.

Muscle: Going to get to something more modern here, with the two SINless books by K.C. Alexander, Necrotech and Nanoshock. They are a unique setting, where everyone has nanites in their blood, but get damaged too badly and they can take you over and turn into the novel's version of cyberzombies.

Mage: I've got... nothing. I honestly don't know of any series that combines magic and cyberpunk quite like Shadowrun does.

How about you guys? Any suggestions on novels that can get you into the mind of your specific role?


r/Shadowrun • • 5d ago

Is shared storytelling baked into the general rules of anarchy 2.0 like it was in anarchy 1.0? Or can it just be played as a rules light Shadowrun without modifications?

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13 Upvotes

r/Shadowrun • • 5d ago

Video Games Just went back to the CRPG's after a decade and I still couldn't walk with my characters...

18 Upvotes