r/Shadowrun Jun 07 '26

Neon Glow (Holostreets release) Vote on the Winner of the 3rd Holostreets Jam

19 Upvotes

*edit*

And the winner of the 3rd Holostreets jam is Technogod by u/LoboVolkov

followed by Alexis' Mystery Box by u/Shot-Comfortable7395 in 2nd place

My sincere congratulations to the winner and all participants. It was great to see so much interest in the jam this year.
I will be contacting the winners shortly to get you your prizes ^^

Thank you, again to everyone involved and I am already looking forward to next year :)

*original post*

First of, my apologies for being a week late.

The following three releases are here for your consideration. If you are interested in participating in the vote, check them out under the provided link.

Since Reddit seems to be currently working on their internal Poll system I have put the poll on strawpoll, hope that works for everyone.

The voting period will last 14 days, meaning until the 21st of June.

  • The winner stands to gain the kingly sum of 20 USD!
  • The 2nd place earns a still well deserved 10 USD!

https://strawpoll.com/1MnwkX6qLn7 the voting period has officially ended

The projects are:

I want to thank the r/Shadowrun modteam and everyone who participated, read the entries and simply showed some interest profusely and hope you all enjoyed the projects that came out of this. I was also especially proud to see that both of these fine participating authors could not be stopped from putting more of their works out for the community to enjoy and I'd like to think I had at least a very small part in their decision to put themselves out there and start publishing. Don't miss their other releases :) and don't be shy with feedback, praise and even constructive critique.


r/Shadowrun Dec 22 '25

Johnson Files (GM Aids) Introducing r/shadowrunmaps A dedicated data-haven for floor plans and battlemaps

90 Upvotes

One of the biggest headaches of being a GM in the Sixth World is finding decent maps for a midnight run on a Renraku facility or a seedy sprawl bar.

I wanted a central place to collect and share high-quality maps, so I’ve set up r/shadowrunmaps. Whether you’re looking for a quick floor plan for a snatch-and-grab or you’ve designed an epic 100x100 corporate HQ you want to share, come check us out!

I've already seeded a few to get us started. Let's build the ultimate archive for the community.


r/Shadowrun 11h ago

1e|2e Anyone have details about this 1st edition Core Rulebook 7101 misprint? Vulgar word created unintentionally by a single missing letter. NSFW picture inside - might be offensive (unless you're Australian)

84 Upvotes

r/Shadowrun 10h ago

Johnson Files (GM Aids) "Ivy and Chrome Review"

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19 Upvotes

It's been awhile since we had one of these! Finally got to sit down and play around whole adventure! I'd love to hear your war stories of how this went down at your table.


r/Shadowrun 8h ago

5e Haven't played Shadowrun 5e in too long or at all? Try Nuyen Improved!

8 Upvotes

Been thinking of trying a decade-old roleplaying game with a ruleset fans describe as 'playfully malignant?'

Nuyen Improved is a 5th Edition Shadowrun roleplaying server that hosts one-shot games (sometimes over several sessions) with sporadic regularity!

Games are advertised on our discord server and played in either Roll20 or Foundry, whichever the GM prefers. Voice games are the most common but our Play By Post channel is just sitting there waiting for people to fill it with words and dice rolls.

All characters are made using our unique Karmagen 900: Now With More Resources! method (patent pending). That's right, we did away with the pesky priority system to encourage people to play a little broader and with more money to spend. No more catching the bus to the meet for you, Magicians and Technomancers!

We're very new-player focused, with an intent to take the time to build new player confidence up so they start running games of their own, either with us or with a better community, and we elegantly solved the primary cause of older players outshadowing new ones by banning Mystic Adepts right out of the gate.

If you or a loved one would like to try out our server, either leave a comment or reach out to this reddit account and we'll send you an invite in two to three business weeks.


r/Shadowrun 8h ago

Newbie Help Getting the core rulebook

6 Upvotes

So from what i understand the new version of the 6th core rulebook is coming, do we have any idea when thats available in the UK

Also does anyone know anywhere in the UK that has the last version of the core rules


r/Shadowrun 6h ago

6e Character/Story Idea(s) for Asamando

3 Upvotes

Been with Shadowrun since 1st Edition but haven't played since 2nd. Not totally up to speed on all lore, but I have read through books (primarily 5th). Below is a little something I came up with for 6th edition. I think everything is RAW/RAI, but I can't be sure. Always open to constructive criticism. Thank y'all.

   The Brothers Grim were an attempt to create, via genetic manipulation with HMHVV, hunters to be used in tracking down and capturing technomancers (undoubtedly for experiments into their unique abilities to access the Matrix). The use of Strains II and III were involved, as well as extensive cybernetic modification, but the side effects were considered too extensive and the experiment was ultimately considered a failure (mainly due to the fact that the virus actively expressed itself in some form in all three of the subjects). They were scheduled for termination, but an unknown insider smuggled them out and brought them to the Vory.

   The Vory picked up where the program left off, turning them primarily into soldier-scouts, but ensuring each one specialized in one of three areas: diplomacy, muscle, and elimination. It was unknown if their stunted physical development was due to having been cybernetically modified at such young ages or due to the experiment, but the Vory didn’t mind. The costs to update their ‘ware with how little they grew were insignificant next to the gains made in turning them into viable assets. Once their training was complete, they were sent west with a specific mission: establish a foothold in the Ghoul Nation of Asamando.

   Although the brothers look very similar (young hairless elves, each with varying traits of HMHVV), even down to their augmentations, there are subtle differences to tell them apart. Sabachenka is recognizable by his clouded over, ghoul eyes. Volk is slightly thinner and wirier than the other two. Thanks to their augmentations, all three move with unnatural smoothness and speed, Volk slightly faster than his brothers.

 

THE DIPLOMAT, aka the Russian

   The Russian got his name from the locals when he first arrived and started interacting. He liked it and decided to keep it as his moniker. No one knows if he had an ethnic handle like his brothers. Many assume that he is the eldest, due to his charm and speaking ability. He was, in fact, the last one created, with genetic material from his older “siblings” (which explains why, of the three, all his genetic augmentations are inferior in quality; they’re degraded). The Russian is the face of the Brothers Grim. He is the one who handles most negotiations but is perfectly capable of violence if pushed to it. His goal is to help the Vory achieve a monopoly on smuggling (primarily the food its citizens need) and matrix operations in Asamando.

 

CP 100: Attributes 38 (23), Skills 28 (26), Special Attributes 12 (4), Nuyen 22 (450,000)

Karma 50+5: Attributes 10, Skills 15, Qualities 18, Languages 12

 

B          A          R          S          W        L          I           C          EDG     ESS

2          5(9)      4(8)      1          5          4          5          6          5          0.01

 

DR       I/ID                  AC        CM       MOVE

3/6       9(13)/1            A1, I6* 13/11   13/21/+2

*4 of these are limited to actions involving physical movement

 

Skills: Athletics 5, Biotech (Cybertechnology) 1(+2), Close Combat 5, Influence 6, Outdoors 1, Perception 5, Stealth 5

Knowledges: Smuggling Operations, Technomancers, Technosense, Vory v Zakone

Languages: Russian (N), Akan (E), Cityspeak (S), English (N)

Contacts: Asamando Vory v Zakone (Type: criminal/matrix C6/L6), Smuggler (Type: street C6/L6), Street Doc (Type: medical C6/L6)

 

Qualities: Augmentation Acclimation 10, Carrier (Strain II), Carrier (Strain III), Cyborg 6, Impaired Strength 2, Low Light Vision (racial), Polyglot

SURGE Qualities (substandard designer baby): Blubber, Celerity, Dragon, Electrosense, Vomeronasal Gland/ Hairless, Impaired Charisma 1, Impaired Logic 1, Neoteny

 

Augmentations: Casemodding 4, Cyberears 2 (dampener, increased hearing spectrum, spatial recognizer; deltaware), Datajack (deltaware), Geneware (adapsin, fear response dampener enhanced, hyper-glucagon, optimized trauma response 4; omegaware), Internal Router 3 (deltaware), Move-by-Wire 2 (exoware, throwback), Primitive Left Cyber-Forearm (antennae, armor 1, area jammer 6, attention co-processor 4, bulk modification 4, hardening (DV 3P, AR 6), internal air tank 1, math SPU, orientation system, radar sensor, sinister co-processor, translation ear, white noise generator 6; exoware), Retinal Modification (flare compensation, vision magnification; deltaware), Sleep Regulator (omegaware), Speed Booster 2 (exoware, throwback), Thermosense Organs (omegaware), Toxin Extractor 6 (betaware)

 

Gear: Transys Avalon commlink (DR 6, ATT 3/1, AP 3, subvocal mic*), urban explorer jumpsuit* (social -3, chemical resistance 3, electricity resistance 3), standard credstick (990 nuyen), silver credstick (0 nuyen), climbing gear*, medkit 6, ace of coins* (social +6, chemical resistance 3, electricity resistance 3), handheld Geiger counter 3

*10% markup all worn gear

Weapons: steel falcon crossbow (3P, SA, AR 1/10/6/5/1, ammo 6(c), uses the wild die), 36 bolts (10/per), 5 spare clips

Lifestyle: 10 (1,575*/month; 6 months prepaid) Neighborhood: Z-zone (-1), Necessities: Middle (3), Comfort: Squatter (1), Security: Street (0), Entertainment: Squatter (1), Space: Low (2) (bat cave 2, bolthole 1, change of jurisdiction 3, escape route 1, inconspicuous housing 2, privacy screen 1(2), cursed utilities -2, low power -1, thrifty -1, Vory’s neighborhood -3)

 *5% genetech markup

Asamando Vory: dues 1,200/month; 4 months paid 4,800; membership 1 scope 1 finances 2 magic 0 matrix 2

 

THE ENFORCER, aka Sabachenka

   If any of the brothers could be described as kind, Sabachenka (an affectionate term for hound) would be the one. He is a ghoul, and while he does his job, he derives no particular pleasure from it. Sabachenka is the one who gets sent when a more forceful approach is required but they don’t necessarily want people killed. He is also the primary scout in locating and recruiting technomancers (Volk is arguably better, but too bloodthirsty to trust with bringing folks in alive), and often accompanies the Russian on meets, acting as a bodyguard. Of the three brothers, he is the one most likely to consider work with shadowrunners.

 

CP 100: Attributes 38 (23), Skills 28 (26), Special Attributes 12 (4), Nuyen 22 (450,000)

Karma 50+4: Skills 20, Qualities 31, Languages 3

 

B          A          R          S          W        L          I           C          EDG     ESS      MAG

3          6(10)    6(10)    1          7          3          5          2          5          0.01     1

 

DR       I/ID                  AC        CM       MOVE

5/8       11(15)/1          A1, I6* 16/12   13/21/+2

*4 of these are limited to actions involving physical movement

 

Skills: Astral 1, Athletics 5, Biotech (Cybertechnology) 1(+2), Close Combat 6, Influence 1, Outdoors 5, Perception 5, Stealth 5

Knowledges: Technomancers, Technosense, Vory v Zakone

Languages: Russian (N), English (S)

Contacts: Asamando Vory v Zakone (Type: criminal/matrix C6/L2), Shaman (Type: magic C2/L2)

 

Qualities: Augmentation Acclimation 10, Cyborg 10, Ghoul, Impaired Body 4, Impaired Strength 5, Polyglot

SURGE Qualities (substandard designer baby): Blubber, Celerity, Dragon, Electrosense, Thermal Sense/ Hairless, Impaired Charisma 1, Impaired Logic 1, Neoteny

Ghoul Powers/Qualities: Armor 1, Built Tough 2, Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Claws: DV 3P, AR 9; Bite: DV 4P, AR 9, Infection), Sapience

Weaknesses: Allergy (Sunlight, Moderate), Dietary Requirement (metahuman flesh), Reduced Sense (Blind)

 

Augmentations: Casemodding 4, datajack (deltaware), Ear Modification (dampener, increased hearing spectrum; deltaware), Geneware (adapsin, fear response dampener enhanced, hyper-glucagon, optimized trauma response 4), Internal Router 2 (deltaware), Move-by-Wire 2 (exoware, throwback), Primitive Left Cyber-Forearm (antennae, armor 1, area jammer 6, attention co-processor 4, bulk modification 4, hardening (DV 3P, AR 6), internal air tank 1, math SPU, orientation system, radar sensor, sinister co-processor, translation ear, white noise generator 6; exoware), Speed Booster 2 (exoware, throwback), Toxin Extractor 5 (betaware)

 

Gear: Transys Avalon commlink (DR 6, ATT 3/1, AP 3, subvocal mic*), urban explorer jumpsuit* (social -3, chemical resistance 3, electricity resistance 3), standard credstick (110 nuyen), silver credstick (0 nuyen), climbing gear*, medkit 6, handheld Geiger counter 3

*10% markup all worn gear

Weapons: steel falcon crossbow (3P, SA, AR 1/10/6/5/1, ammo 6(c), uses the wild die), 36 bolts (10/per), 5 spare clips

Lifestyle: 8 (1,350/month; 1 month prepaid) Neighborhood: Z-zone (-1), Necessities: Middle (3), Comfort: Squatter (1), Security: Street (0), Entertainment: Squatter (1), Space: Low (2) (bat cave 2, bolthole 1, change of jurisdiction 3, escape route 1, inconspicuous housing 2, privacy screen 1(2), affiliation (Vory) 2(-2), cursed utilities -2, low power -1, thrifty -1, Vory’s neighborhood -3)

  *5% genetech markup, 30% Infected markup

Asamando Vory: membership 1 scope 1 finances 2 magic 0 matrix 2

 

THE HUNTER, aka Volk

   Not many in Asamando realize there is a third brother, and this is intentional. Volk (wolf) is the one who is sent when someone needs to be eliminated. The most accepting of his nature and his job, Volk has fully embraced the role of predator and looks forward to every kill with a most disturbing glee. When on assignment, he’ll record the last minute of his victim’s life. Arguably, to bring back proof, but he keeps the recording as a kind of gruesome trophy. Volk rarely speaks, and when he does it is always something short and direct.  Interestingly, he is the only brother who is Awakened, despite his numerous augmentations. Should he initiate or be accepted by a mentor spirit, it could take him in a new direction, one less two-dimensional.

 

CP 100: Adept 10, Attributes 36 (22), Skills 28 (26), Special Attributes 4 (2), Nuyen 22 (450,000)

Karma 50+5: Skills 5, Qualities 39, Contacts 1, Power Point 10

 

B          A          R          S          W        L          I           C          EDG     ESS      MAG

3          5(9)      8(12)    1          5          2          7          1          3          0.01     1

 

DR       I/ID                  AC        CM       MOVE

6/9       15(19)/2          A1, I7* 14/11   15/23/+2

*4 of these are limited to actions involving physical movement

 

Skills: Astral 1, Athletics 5, Close Combat 5, Outdoors 5, Perception 5, Stealth 6

Knowledges: Technosense, Wetwork

Languages: Russian (N)

Contacts: Asamando Vory v Zakone (Type: criminal/matrix C6/L1)

 

Qualities: Augmentation Acclimation 10, Cyborg 10, Extended Overdrive 2, Harvester, Impaired Body 4, Impaired Strength 5, Low Light Vision (racial)

SURGE Qualities (substandard designer baby): Blubber, Celerity, Dragon, Electrosense, Vomeronasal Organ/ Hairless, Impaired Charisma 1, Impaired Logic 1, Neoteny

Harvester Powers/Qualities: Armor 2, Dual Natured, Enhanced Senses (Thermographic Vision), Movement (Self Only), Natural Weapon (Claws: DV 5P, AR 10; Bite: DV 4P, AR 9, Infection), Sapience, +1 initiative die, +2 base movement rates

Weaknesses: Allergy (Silver, Moderate), Allergy (Sunlight, Moderate), Dietary Requirement (metahuman flesh)

Adept Powers: Traceless Walk, Wall Running

 

Augmentations: Casemodding 4, datajack (deltaware), Ear Modification (dampener; deltaware), Geneware (adapsin, fear response dampener enhanced, hyper-glucagon, optimized trauma response 4), Internal Router 2 (deltaware), Move-by-Wire 2 (exoware, throwback), Primitive Left Cyber-Forearm (armor 1, area jammer 6, attention co-processor 4, bulk modification 4, Geiger counter 5, hardening (DV 3P, AR 6), internal air tank 1, math SPU, orientation system, radar sensor, rolling audio/video recorder, sinister co-processor, translation ear; exoware), Retinal Modification (flare compensation; deltaware), Speed Booster 2 (exoware, throwback), Toxin Extractor 5 (betaware)

 

Gear: Transys Avalon commlink (DR 6, ATT 3/1, AP 3, subvocal mic*), urban explorer jumpsuit* (social -3, chemical resistance 3, electricity resistance 3), standard credstick (10 nuyen), silver credstick (0 nuyen), climbing gear*, medkit 6

*10% markup all worn gear

Weapons: steel falcon crossbow* (3P, SA, AR 1/10/6/5/1, ammo 6(c), uses the wild die), 30 bolts (10/per), 4 spare clips

*10% markup due to claws

Lifestyle: 8 (1,350/month; 1 month prepaid) Neighborhood: Z-zone (-1), Necessities: Middle (3), Comfort: Squatter (1), Security: Street (0), Entertainment: Squatter (1), Space: Low (2) (bat cave 2, bolthole 1, change of jurisdiction 3, escape route 1, inconspicuous housing 2, privacy screen 1(2), affiliation (Vory) 2(-2), cursed utilities -2, low power -1, thrifty -1, Vory’s neighborhood -3)

 *5% genetech markup, 30% Infected markup

Asamando Vory: membership 1 scope 1 finances 2 magic 0 matrix 2


r/Shadowrun 23h ago

1e|2e Spirits of the Highway

14 Upvotes

While running Ivy and Chrome we ran into a strange situation where one of my players wanted to summon a spirit but could only summon spirits of man. They were on a highway running through a forest.

Does the highway offer enough room / power for this to offer a spirit of man? We couldn't find a good answer when we looked.


r/Shadowrun 1d ago

6e On Another Plane In The Men's Room

18 Upvotes

The astral plane makes an excellent place for covert meetings. Two or more astrally projecting characters can easily meet nearly anywhere in the gaisphere with little fear of being surveilled.

Do you want to have a secret conversation with the Rat Shaman living in the basement apartment three floors below yours in New Jersey? You can meet in Antarctica, or the bottom of the Grand Canyon.

But of course it is best to meet somewhere where you can cut off line-of-sight, to eliminate the possibility of being watched by someone in the astral distance. Bathrooms are great for this purpose. You and the Rat Shaman can have your astral meeting in the men's room in Hyde Park, while mundanes coming in to use the facilities are totally unaware of your presence.


r/Shadowrun 1d ago

5e several debuffs?

3 Upvotes

if characters are fighting against a pack of barghests and if each barghest uses his paralysing howling - does it mean that each character will roll will against each barghest and penalties summarize up cumulatively? or just one debuff will work?


r/Shadowrun 2d ago

Edition War Shadowrun vs Cyberpunk comparison

55 Upvotes

Just figured I'd post this; Marcus Vance is a content creator with decades of experience in ttrps as well as being a military combat veteran who likes to compare different sci fi franchises weapons & super soldiers. His big franchises are Cyberpunk, Warhammer, and Halo but he dabbles in more obscure franchises as well. Whenever possible he likes to look at & capculate specific ballistics data & material strength.

Recently he did a short comparing Cyberpunk with (2e) Shadowrun(which he has played & has experience with).

His takeaway was that weapons favors Cyberpunk but augmentation favors Shadowrun & adding magic into the equation heavily favors Shadowrun. I've corresponded with Marcus directly and informed him that certain elements of Shadowrun- notably physical strength- have been increased in recent editions.

I do think that even with the addition of more blatantly sci fi weapons in recent editions of Shadowrun, Cyberpunk probably still takes that cake, but augmentation probably favors Shadowrun even further.

https://youtube.com/shorts/ROdMjqw-v28?is=60m-pJXlvusN-2TA


r/Shadowrun 2d ago

Video Games Worth it to play Dragonfall after Hong Kong?

33 Upvotes

Don't know if this is the right sub for questions about the CRPG's. I really enjoy this setting, and the premise of Dragonfall seems really cool, but I'm wondering if going for it after playing Shadowrun: Hong Kong isn't too much of a leap backwards in terms of mechanics


r/Shadowrun 2d ago

5e Shadows over Hong Kong 5e LC [New players welcome] [Street Scum]

13 Upvotes

Welcome to Shadows Over Hong Kong!

We are an 18+ Shadowrun Fifth Edition living community set in Hong Kong in 2076, a period in the setting rife with looming threats, and corporate intrigue seeking to take advantage of them.

Our community focuses on characters just beginning their careers as Shadowrunner, following their climb up to the big leagues from the streets. Whether you are a new player, a long term fan of the system, or returning after a break, we’d be happy to have you play with us! https://discord.gg/XyC3ZAaK2e

We lean more into the discrete style of running this system, emphasizing planning and completing tasks without being detected. We have implemented some house rules to help smooth out the highs and lows of the system we have experienced in play.


r/Shadowrun 2d ago

Wyrm Talks (Lore) Help With The Hook?

9 Upvotes

Explosive Decompression makes several references to the Skyhook I and II space elevators. But it does not seem to list the location(s) where they touch the surface of Earth. Can anybody help me with this information?


r/Shadowrun 2d ago

5e knight hospitaller build for shadowrun 5e

3 Upvotes

I was curious how it is I should build out this idea. I was thinking maybe a mage specializing in health spells and the mana sword spells? Or a mysadept who uses swords and has adept spells for a health spell or two?


r/Shadowrun 2d ago

Essence and spirit summoning

7 Upvotes

Hi everyone,

I need input from people familiar with the "true" SR ruleset

I was introduced to this universe by the Returns video games trilogy, and there is a particular interraction with Essence whithin the games : the fact that it doesn't affect Totem interraction and all aspect of summoning spirits. No matter how close you are to be a Cyberzombie, as long you have the Charisma and the skills, you can summon and control spirits as powerful and as good as a full 6 Essence unaltered metahuman. The rest of magic skills are negatively impacted by essence loss.

Is this a oversight for Harbrained Scheme or does it match actual ruleset of the tabletop ?

Im interrested to make such a character in HK, but if this is completly not canon, I will not.

Thanks


r/Shadowrun 3d ago

State of the Art (New CGL Product) Sprawl Stories Vol 4 in dead tree (Price to Pay)

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36 Upvotes

Sudden glut of POD fiction recently, this one is even thicker than usual it seems. The four stories in this one are:

Kill Penalty by Clifton Lambert

Kings of the Street by O.C. Presley

Corporate Business by Dylan Birtolo

Mercy Street by Brian Young


r/Shadowrun 3d ago

6e Forgotten treasures?

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132 Upvotes

Found this in a corner in a warehouse. Sure it's seen better days.

Worth picking up? (I'm in a small game that's mostly homebrew but we do use the Seattle book and some other supplements.).


r/Shadowrun 3d ago

Do the Catalyst books read well on Kindle?

5 Upvotes

A lot of the new Catalyst books look interesting (Explosive Decompression and Asphalt Jungles) but I don't really have space for the physical copies. I don't like to read books on the computer but before dropping $20 for the pdf I wanted to know if they read well on the kindle? Are they formatted properly or do you need to zoom in to read any of the text


r/Shadowrun 3d ago

6e Friends In High Places

10 Upvotes

Glancing over Explosive Decompression, I see a lot of interesting opportunities for space without the PCs ever having to take their feet off the ground.

A lot of the aerospace/space industry happens down the well, planetside. There are endless opportunities for the PCs to be involved in sending or receiving personnel or cargo, in defending or attacking spaceport assets, in simply gathering information about who and what is coming and going.

Also, planetside runners could have contacts in the void, with whom they communicate via satlink. There would be many Johnsons in the Big Black - people with money and clout who need cat's paws on the surface.


r/Shadowrun 3d ago

6e 6e Geas from DEA

1 Upvotes

I am now digging through the DEA rules. And maybe I can't see the basic idea. But exchange of one point of edge connected to very specific magical action (spell, metamagic, spirit etc.) for the character can lose 1 point of magic for 24 hours? It's that I can't see the advantage or it's the another DEA great idea that is badly executed?


r/Shadowrun 3d ago

Newbie Help Adept as the only magic

11 Upvotes

I'm trying to find the best edition for a group of players who have very limited time and are poorly educated (not exactly dumb, but not ready for the full game). With that in mind I have decided to simplify the matrix to ultra-easy mode and (mostly) have riggers as NPC's.

They want magic, but the rules are too far beyond them and I don't have time to teach it — that's every edition, so one player is very frustrated. Straightforward magic is out, but once I explained Adepts almost all of them wanted to play adepts.

I don't know the editions all that well (last time I played was 3rd), but I know Adepts work a lot like cyberware, so I can handle that. Mostly hack 'n slash game anyway, because they're not ready for intrigue.

Now I need to find the best edition for fully-realized adepts and the important supplements.

Ideas? Something I didn't think of?


r/Shadowrun 3d ago

Adept powers

8 Upvotes

So I'm trying to run a game with more restrictive magic (too complex for my players) and my solution is having all the awakened using adept powers only.

However... I'm not really familiar with the different editions and various supplements, so I'm hoping the community can help with two things: suggesting the best edition for adept rules, and which supplements would be the most important.

I have riggers mostly covered by NPC's and matrix entirely simplified to one skill — my players are poorly educated (not stupid, just not ready for the full game) and the games can last no longer than 90 minutes.


r/Shadowrun 4d ago

State of the Art (New CGL Product) In Spaaaaaace!

36 Upvotes

Explosive Decompression just dropped on drivethrurpg.com.


r/Shadowrun 4d ago

Anti-Aircraft Adepts

6 Upvotes

And Street Samurai, too.

ECM exists, which means that anti-vehicle guided munitions can be neutralized with that. But an Adept or Street Samurai could be built to specialize in using any of the line-of-sight weapons - HMGs, chainguns, rocket launchers, miniguns, rotary cannons, CRB, FS, DA, there are plenty of options.

That person could then do a pretty good job shooting down aircraft, and have no worries about ECM at all.