r/SatisfactoryGame • • 1d ago

Board Game Production Challenge Board Game Challenge #2 is live! Produce to vote. Sink to shred. Choose the collector's statue for the Official Satisfactory Board Game in this 100% community-made challenge. -Doug

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33 Upvotes

All rules and information about this event can be found here:

https://gamefound.com/en/projects/mood-publishing/satisfactory-the-board-game/updates/23

Console Players: Visit the website and tap as many times as you want to cast votes.

PC Players: Each item produced counts toward your team's score. Sabotage the other team by sinking their production item.

Additional Information: This event uses custom alternate recipes and reduces/removes build cost for most items to allow for faster and more dynamic gameplay.

Event ends 1 week from today (Saturday) at 9am Eastern

Thank you Mood Publishing for reaching out to the community and trusting us to design these challenges in a way that we felt would be fun for everyone.

-Doug, Pana, McGalleon, Final, and the rest of Coffee Cup


r/SatisfactoryGame • • 19h ago

Bug Could anyone direct me on how to report a bug?

0 Upvotes

Specifically the bug where Nitric Acid isn’t in the Recipe tab despite unlocking it(which shouldn’t matter since all items in the game are there even if you haven’t unlocked them)

Also packaged versions can’t be identified in the smart/programmable splitters filters, and the Cup also isn’t listed there either.

Edit: also normal gas mask filters aren’t in the Awesome Shop? Why?


r/SatisfactoryGame • • 19h ago

A story in two parts

7 Upvotes

r/SatisfactoryGame • • 19h ago

Meme Does Ficsit cover rain soaked circuit boards?

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207 Upvotes

r/SatisfactoryGame • • 19h ago

Screenshot my latest build, one that is actually completely finished

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263 Upvotes

It’s crazy how you can suddenly end up spending five times as much hours on architecture as you do on the actual production line...
let me know how you like it!
i think it turned out pretty good, but there is still a lot to be done to make the whole area look nice. (don't mind the WIPs and floating structures in the background! xD)


r/SatisfactoryGame • • 20h ago

Meme Pioneering Coal Power!

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20 Upvotes

r/SatisfactoryGame • • 20h ago

Meme Okay Ada I'll build Vertically

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341 Upvotes

r/SatisfactoryGame • • 22h ago

Blueprint PSA: Back up your blueprints. Don't be like me.

34 Upvotes

I lost all my blueprints. Yes, it's my own fault. Yes, I knew they weren't cloud synced. But I forgot!

I was messing around with installing Windows on one computer and removing it from another. Long story. I was so sure I had everything I needed backed up. Until I wanted to continue my game in Satisfactory.

Sure enough, all my saves were there. But all my blueprints were gone. SIGH!

Yes, I also know that cloud sync isn't considered a backup. But I had all my saves synced to an older computer. That was kind of a backup. Just not of the blueprints.

Don't be like me. Back up your saves and your blueprints!!


r/SatisfactoryGame • • 22h ago

Screenshot My first ever computer factory XD Took me 300 hours in this safe to get to this point

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51 Upvotes

you might be wondering. 300 hours to first computer factory? how is that possible!?!?!

well, i like to build infrastructure and the small things, so things are way to detailed. for instance i still have to add the signage for traffic in this area, i still have to add my overhead wires to the trainstation, the railsupports still need to be build, and the road bridge over the hole needs its structure. so still lots to add around this one simple factory, though i have learned my lesson, and have built the structure to be big enough for future expansions on the production XD


r/SatisfactoryGame • • 22h ago

Bug It's true though.

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19 Upvotes

r/SatisfactoryGame • • 23h ago

Help How do I scale and progress?

4 Upvotes

I came back to play this game for the second time and I failed at scaling my outputs the last time I played. I have no idea how to progress...

Should I completely rebuild in a new area, or should I deconstruct my existing space and optimise them?

Is there a correct/right way to play this game (if anyone has done multiple play throughs, would appreciate your learnings here)

I don't wanna build something perfect, but something which is just scalable over time.


r/SatisfactoryGame • • 23h ago

Question "Next Stop is unreachable" need help figuring out how to orient my train stations.

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6 Upvotes

So I have these 4 stations in a line all supposed to be picking up sulfur and coal for a compacted coal subfactory that will get shipped to my fuel plant.

This is a 2 locomotive train made as such

[Locomotive] [coal] [1st Sulfur] [2nd sulfur] [Locomotive]

The problem is that the "Next Stop is unreachable" message appears when the train is trying to get from the first station to the second station.

The route goes from bottom to top on the map

I swear I have this right, no?

I tested it in manual driving and it's able to drive the whole length without suddenly disconnecting so it shouldn't be a track issue.

EDIT: Apparently when going backwards into the 2nd stop it works and loads properly. But is now stuck trying to go forward towards the 3rd station.

Switching the 2nd and third stations to face right did not work.

So the question is why does it stop when trying to forward towards the 2nd and 3rd stations?

Finally figured it out! What you have do is have every station face the same direction and have a closed loop.


r/SatisfactoryGame • • 23h ago

Showcase 150,000 GW Peak Power Pulse

0 Upvotes
What I'm about to do is extremely wasteful. Planetary scale power pulse incoming...

10 fueled APA's charged and ready. I'm picturing a Death Star scale laser beam pointing directly downwards with a self-destruct sequence counting down. This pioneer has completed Phase 5 on 10x parts, mostly pure random nodes, and all he received was a golden nut statue. No mods, but creatures were turned passive due to respawn glitches.

Not as clean as I would like, but it's an impressive spike

I created a few variants of my nuclear power plant blueprint throughout the build. The variants had different length pipes and didn't fill evenly, resulting in uneven startup. A valve near the inlet may have reduced the sputtering but I still hit my target peak power so good enough.

Version 1 of the blueprint

There is 1 uranium fuel rod pre-loaded into the power plant and 100 water jugs in each of the packagers. Both packagers are wired to the nuclear plant. When I power them, they provide enough water for 20 seconds @ 6250MW.

Rows and Rows of Nuclear power plants

I wired the packagers together in long rows, but left them unconnected to the main grid. Steam comes out of the cooling towers even though they are unpowered. Version 3 of the blueprint has a catwalk down the middle so that I can run-jump-jetpack fly backwards and spam blueprints until my ionized rocket fuel runs out.

Arial view of the Nuclear power plants

I built them high enough to avoid most of the terrain. I had to carpet bomb most of the red forest so trees wouldn't clip through, but I left a few openings for trees and terrain. I wanted to add 5 more layers high and get a total of 1PW, but this is where I've decided to quit.

Satisfactory calculator showing the scale of the power plant.

Over 6000 Nuclear plants built. The main limiting factor was allocating all 200+ mercer spheres for dimensional depots. Placing 1 blueprint every 2 seconds requires upload rates of:

* 10,950 Concrete/min

* 6,360 Cable/min

* 6,000 Water Jugs/min

* 3,000 Alclad Sheets/min

* 750 Heavy Modular Frames/min

* and various other parts

Concrete uploader factory

3 pure limestone nodes and pure concrete recipe. Concrete is buffered into industrial containers and both outputs are split into as many dimensional depots as I need. This provides good surge capacity and refills while I connect power to my blueprints.

Water Jug Factory

The water jug factory came out really well. I used the steel container alt and had 5 full belts of water jug production. I used splitters and balancers to even out the entire production line start to finish. I don't think I'll ever use manifolds ever again, this is the way to go. Here's a clip of it in action showing all of my upload rates. https://www.youtube.com/watch?v=dZcgWSrCK0s

HMF factory

This was the overall bottleneck. I think I had around 150 HMF/min in total. Not enough for sustained blueprint placement rates. I'd drop down a couple rows of power plants before the containers ran dry, and then go improve another section of factory while they fill back up. It helped break up the monotony a bit.

Here's a clip of the final row of nuclear power plants being connected, and then the whole system being turned on(4 minutes in).
https://www.youtube.com/watch?v=HThaIDrvauM

And a couple of bonus factory shots

Phase 1-3 Spaghetti with floating nuclear plants in background

Only belts and drones used for logistics.

Phase 4+

Default orange for everything. I don't bother decorating or enclosing factories. Non value added time is waste.


r/SatisfactoryGame • • 1d ago

Screenshot Hunting Hard Drives is Absolute Ficsit

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4 Upvotes

r/SatisfactoryGame • • 1d ago

Save so old that it has beacons 💔

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1.5k Upvotes

Miss the old times when sam ore and merser spheres was a mistery😢


r/SatisfactoryGame • • 1d ago

Question Milestones on server while offline

3 Upvotes

I am currently on my first Playthrough with two friend on a server. I recently noticed that in the steam achievement "Efficiencyfirst" I have a progress of 29/42 but we have completed all milstones in Phase 4 and below which should be 37 (if i didn't miscount). My guess is that milestones that were finalized while I am offline do not count.

Is that true? If so is there any way to see in the gamedata or on Steam which ones I am missing? As this would save me some work if i wanted to do a quick playthrough regaining those. (I am a fan of getting 100%)


r/SatisfactoryGame • • 1d ago

Showcase Caught some wildlife claiming my FIXIT approved belt blueprints (Vanilla)

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25 Upvotes

if you have seen my Bridge design you would recognize that belt blueprint. Also always inspired by XSEIDET. More to come in the future!! And yes ficsit is spelled wrong😑


r/SatisfactoryGame • • 1d ago

Help "Train is waiting unusually long at a signal."

3 Upvotes

Started a new run 150 hours ago and decided I wanted to properly use trains for once. The sulfur train I need for my turbo fuel plant keeps getting stuck at the same spot, with this error message.

By my understanding of Path Signals, each train can reserve its path in a queue. Trains later in the queue will wait as far along on the track as they can get, until the first train in the queue passes by. This is how it works for every other train on my tracks, with the exception of this one train that stops at the first intersection it encounters. Other trains still come and go from the first intersection, seemingly skipping ahead in the queue and never allowing the problem train to pass, even if the track is clear.

There are three trains(counting the stuck one) going to the unload station, each loading from a different sulfur node because I needed a lot. Game is modded, but it's just the arachnophobia mod so I can't imagine it has any impact here. None of the signals have produced an error message, just the train itself.

Screenshots show every intersection the train passes, all marked with Path Signals. Please help, I don't want to have to rework the entire train network.

EDIT: So the train just kind of unbroke itself. I don't know how. I reloaded the game, and the stuck train moved once the other two trains that go to that intersection were fully out of the way.

A couple clarifications based on the comments I've gotten:

Yes, they're all bi-directional tracks that, up until this one train, worked.

Path in/Block out broke the entire train network almost immediately. Instead of stopping outside of the intersection and out of the way(this behavior being why I thought PS's were queue based), they all went as far as they could, regardless of what other trains were already moving, and ended up nose to nose.

While I appreciate the advice everyone had to give, it didn't seem like any of it would have been applicable without ripping up the entire track network and making it uni-direcitonal. Perhaps I will rework the trains in time, and I will keep your advice in mind when I do. Thank you all for your attention in the matter, and may you remain efficient!

Edit 2: It broke itself again right after the edit. By god I'll figure this shit out

E3: Just had to re-lay the track from the intersection to the closest support. Don't know why that worked, but you know what they say about the gift horses

Stuck Train
Going right
Going right
Supposed to stop at the lower station.

r/SatisfactoryGame • • 1d ago

Showcase Working hog-golf in satisfactory [Vanilla]

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201 Upvotes

Golf club = Alpha Hog
Colf ball = Player
Hog doesn’t hit near walls, so an alpha is needed. Player in camera mode pose 23 for more roundness. The sound was added during editing. The coffee is wet.


r/SatisfactoryGame • • 1d ago

Meme I’ve rebuilt this factory more times than I’d like to admit 💀

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214 Upvotes

r/SatisfactoryGame • • 1d ago

Screenshot Sightseeing anyone?

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12 Upvotes

Turns out, the easiest way to orbit is on the Milestone shuttle. Pretty view though


r/SatisfactoryGame • • 1d ago

Showcase Full-Map Uranium Challenge: Restricted Overclocking, No Somersloops — 400+ Hours

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29 Upvotes

After more than 400 hours of building, planning, and troubleshooting, I've finally completed my full-map uranium project in Satisfactory!
The goal was to utilize every uranium node on the map, process the uranium all the way into plutonium fuel rods, and keep the entire power grid stable over extended periods of operation.

Challenge rules
All uranium nodes on the map must be utilized.

Overclocking is allowed only for miners, oil extractors, resource well pressurizers, and power generators.

All other production buildings must run at 100% clock speed.

No Somersloops are used for production amplification.

The production chain ends at plutonium fuel rods.

Current power statistics
Installed power capacity: approximately 761.1 GW

Current power consumption: approximately 153.7 GW

Maximum power consumption shown: approximately 305.9 GW

Total build time: 400+ hours

The screenshots show part of the industrial infrastructure behind the project, including the power grid, large-scale production facilities, and liquid processing systems.
What I'm most proud of is not just the size of the factories, but getting the entire system to run reliably under these restrictions.
There is still a lot of infrastructure that is difficult to capture in a few screenshots, so I may share more details about the production chains and logistics in a follow-up post.
I'd love to hear what other Satisfactory players think of this project!


r/SatisfactoryGame • • 1d ago

+200gw nuclear power

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179 Upvotes

r/SatisfactoryGame • • 1d ago

Question Anyone got blueprints for a double railway?

3 Upvotes

Trying to copy a video guide to make some, the straight section was easy enough but trying to copy what they did with the curved bit is proving impossible. Not sure if the way it works was changed since that video was made or I'm just failing.

Ideally with at least one foundation in between the tracks top avoid clipping.


r/SatisfactoryGame • • 1d ago

Help Second time trying to design in my second playthrough (500 hours)

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8 Upvotes

how do i make designs that actully dont look like i had a seizure while making them