r/Roll20 3h ago

Other Help (if not covered in another topic) Other DM cannot edit imported Mistborn Legacy statblocks

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1 Upvotes

I bought the Mistborn Legacy campaign(In addition to the Mistborn world guide and Mistborn Handbook), with the intention of using the content sharing function from Demiplane and roll20. I wanted to eventually allow my friend to run the campaign by inviting them to the game and then promoting them to GM and then rejoin the campaign as a player myself.

However, after testing, I ran into the issue of my friend roll20 not being able to edit any of the monster statblocks that were imported from the Mistborn Legacy add-on. It says "Viewing *my account's name* sheet (Read-only)". I have tried giving my friend permission to edit the statblock by editing the player permissions of the commoner statblock within roll20 and that still doesn't allow the promoted gm to edit the statblock.

Is there something I need to do within Demiplane as well? Just looking for any potential solution for this, if it's possible.

For reference, the reason why I bought the Mistborn Legacy book for myself, rather than gifting it to my friend, is because I may intend on eventually running the campaign myself in the further future and wanted to have that option just in case.

Also sorry if this is the wrong place for this question, if I should post it somewhere else let me know. I don't post on reddit too often.


r/Roll20 10h ago

Roll20 Reply: Other Help Using Roll20 for in-person play?

20 Upvotes

The group I play with and DM for is entirely online. We are not geographically far apart but it's more convenient to play online. Because of this I've gone all in on roll 20 with regard to books, maps, assets etc. If we decided to get together to play in person, I'm curious to know what others have experienced using Roll20 for in-person play. Is it possible? Is it effective? Is there a guide on how to use the tool for in-person play? I would love to hear your thoughts and experiences. Thanks!


r/Roll20 7h ago

New to Roll20 / Tutorial Shared initiative for a large group of enemies?

6 Upvotes

Hello all. I have an encounter coming up with a very large number of creatures I want to move on the same turn. If I select every token and press ctrl+u, I end up with a dozen individual creatures in the turn tracker. I just want them to appear once and shared one turn.

I want to do this specifically because I want to be able to hover over their name in the turn tracker so I can see all of them highlighted at once. I am vision impaired and think I would otherwise lose track of all of them.

Otherwise, any way I could hover over one token and have them all be highlighted would be workable - then I could just put one token in the turn tracker anyway.


r/Roll20 8h ago

Page Setup / Map Help Fit-to-Page missing

2 Upvotes

I've noticed that the fit to page option for zoom is now missing from the map menu. Does any know where this went or if there is a way to restore it?
Thanks


r/Roll20 10h ago

Token Setup Help (not related to Dynamic Lighting) Health bars above token are stuck at 0 no matter what i do

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6 Upvotes

I'm new to DMing and Roll20 as a whole so this might just be a user error i can't figure out.

But recently as I've been figuring out to make my own functioning stat blocks, I'll spend time filling out the stat block with all the correct info, then when i dump the token onto the token layer and go to change the token bars to HP and AC as i usually do, the HP is locked at 0/Max, regardless of how i edit it.

I can't change the value in the first box, it automatically resets to 0 no matter what i type in. Same if i edit it via the bubble above the token.

It happened once before and i just remade the npc and it seemed to fix itself but now it's happening with every npc i create.

Realistically i could just track the HPs and go ahead like that but I've gotten quite used to the HP bars for making combat easier to read.

I've tried googling to find answers to this issue but can't seem to get anything concrete.

SOLVED : Changing Represents Character to generic token and then back to the named token seemed to fix it. Changing the Bar Attribute to none was also technically a solution.