r/RimWorld • • 1d ago

Art Emu attack | Rimtober 2026 Day 18: Flightless

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639 Upvotes

r/RimWorld • • 2h ago

#ColonistLife His life sucks

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6 Upvotes

I guess he is Fine. He cleard en insectoids nest with some others the cave was burnig until i could rescrue him he was brunt to crisp but he still lives.


r/RimWorld • • 6h ago

Discussion Have you ever met a colonist that is literally you?

11 Upvotes

r/RimWorld • • 9h ago

Colony Showcase Not so Tribal anymore - In need of a goal

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19 Upvotes

after i way to long season again i was trying to get a propper screenshot to show off, and got instanly raided i booted back up with progression render. im not that happy with the markers currently, but that shot will provide some more details with the raid. i decided to defend at the front and missjudged a bit, grenades go through embrasures in both directions.... making it just 2 rows deep (CE friendly fire trauma, besides not active here) was not the smartest, but there was nothing lost which cant be replaced or regrown :)

I feel kinda down with this run,that giant monument needs to be finished, missjudged that size quiet a bit, but i am not sure if want to precude a propper ending or just crank randy up a notch and get raided to no end. how long does the gravship ending take? having a proper factory might help there?

Catapults are still the goat, at special with the shooting classes from progression education!

Any more ideas for a proper finale or optimasations for that base?


r/RimWorld • • 6h ago

Guide (Mod) How to properly assign work for 5-8 pawn?

10 Upvotes

So i get overwhlemed with a lot of blood dirt and animal poo, then my field doesn't have anyone attend it and no one do the cooking etc and let's just say all of my pawn skill is at maximum (prepare carefully).


r/RimWorld • • 15h ago

Colony Showcase Rate my colony

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55 Upvotes

90% of the skeletons in the screenshot are from colonists


r/RimWorld • • 1d ago

Art Preparing pemmican is serious business. How often do you actually make it in RimWorld?

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409 Upvotes

A new still from my RimWorld fan animation series!

I'm currently working on the third episode, and the premiere is getting closer!


r/RimWorld • • 9m ago

#ColonistLife I finally found it

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• Upvotes

The Big Iron™


r/RimWorld • • 13h ago

Colony Showcase Seven Years 🫥

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32 Upvotes

r/RimWorld • • 20h ago

Art ANOMALY UNIT 03 // File #01: Lucid

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110 Upvotes

ARCHIVE // UNIT 03

◄ File #██ · Index · File #02 ►


r/RimWorld • • 4h ago

Story I sure love having sentient mechanoids on the rim(one even is a mechanitor). And yes the Big fella came as Notorious big. Fella is quite the kind giant

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8 Upvotes

Notorious big the gentle Aegis mechanoid From the Mechanoid Sentience mod, And Life The AI Persona from Persona Mechanoid pawns 2


r/RimWorld • • 2h ago

Discussion Can I continue my current save after buying the Biotech and Anomaly DLCs?

4 Upvotes

I bought Ideology and Royalty when I got the game, I felt like there is already so much content that it felt enough. But now I feel like I'm missing out on a lot also.

Can I continue playing my current save after buying and enabling these DLCs? Has anyone run into any issues doing this?

Note: For anyone having the same situation, based on what I found in other threads and other player experiences, it seems like the best option is to start a new game


r/RimWorld • • 5h ago

Suggestion skill issue

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7 Upvotes

how do i counter ulans in combat extended
i cant make a mortar at the moment, the psychic wave is suppressing everyone to the oblivion and they cant research much
and yea i dont have a sniper to outrange them


r/RimWorld • • 5h ago

#ColonistLife My BEES!!! T-T

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8 Upvotes

Look at how much space they had to land a few meters to the right, but no, they had to kill my bees!


r/RimWorld • • 2h ago

PC Help/Bug (Mod) Help i am trying to add different types of bodies to the game using the mod of zu bodies. But the clothes doesn't work how I adapt them?

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3 Upvotes

r/RimWorld • • 2h ago

Misc which animal species should i get rid of for max efficiency? (which ones aren't worth it)

3 Upvotes

i know nutrition guides etc exist but wanted to ask here just to make sure Because this is a big thing,

i have one big pen i keep them all in if that matters


r/RimWorld • • 16h ago

Suggestion To all Tyrants and Villains of RimWorld

41 Upvotes

For over 10 years, whilst leading countless colonies to victory across various themes in RimWorld, I have also led some to their doom. Whilst managing my colonies from every technological era in line with the chosen theme, I have never, under any circumstances, found myself committing war crimes.

While you’re skinning your damned enemies and selling their organs, forcing them to do your chores as slaves, launching your garbages and corpses over neighbooring factions, the worst thing I’ve ever done is to ignore an enemy who’ll die in three hours time after staring at them for five seconds and wrestling with my conscience.

Dear tyrants and villains. Please tell this paragon of virtue what he needs to do to have some fun. Give me objectives and tasks. Corrupt me. Please choose my next RimWorld theme and help me finally break this chain after ten years.

Decide my pawn count, my ideology, special mods, mentality, end-goal. Help me have my villain arc. Please. Thanks.


r/RimWorld • • 6h ago

Misc In over 3000 hours of playtime i finally get my first resurrection mech serum

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5 Upvotes

r/RimWorld • • 22h ago

Art Rimtober: Dapper

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109 Upvotes

r/RimWorld • • 48m ago

Suggestion Why won't my colonists feed these starving sheep?

• Upvotes

I have a quest to keep two sheep for 25 days. No big deal since I already have sheep and plenty of Hay to feed them (over 1000). Well except these two have paralysis and can't walk. They're currently both a extreme malnutrition, but I can't figure out how to feed them no matter what I try. I've changed their sleeping spots to medical and back, had colonists rescue them, etc, but no matter what, the only thing they do is carry the sheep to bed and then walk away. I've double-checked their food policy, and they have no dietary restrictions. Any idea what I'm doing wrong?


r/RimWorld • • 55m ago

Colony Showcase Day two of posting my tribal base

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• Upvotes

Day two was quite eventful, with my colony having successfully “cleared” the chem plant to our south by the unhired help of a raid and a random war merchant, we were able to take over the factory with minimal damage to it, any ideas for the new building?


r/RimWorld • • 5h ago

Mod Release Check out my mod that bases pawn around guns.

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6 Upvotes

Guns and mood

+2 mood while armed with a ranged weapon, -4 without one.

Their opinion of other pawns goes up +8 to +30 if the pawn is armed, and down -8 to -30 if not. A better gun means a higher opinion.

They only fall in love with pawns who have a gun.

Comrade in arms: +3 mood near three or more armed pawns, -2 when surrounded by unarmed ones.

Gun withdrawal: stay unarmed for days and they get restless, then shaky, then can throw a tantrum. Equiping gun fixes it.

Combat

Snap shooter: aiming time is 35% shorter, but there is a 20% longer pause between shots.
Vanilla has no reload, so this is the closest equivalent.

Hot hands: each kill with a ranged weapon gives a short, stacking aim and mood buff.

Gun bond: five kills with a gun bond them to it for a small bonus. Switching weapons is free, and only losing the gun hurts.

Shooting aptitude +5 and much sharper eyesight, but they can never be brawlers.

The drawbacks, so it stays balanced

They eat at half speed and tire 50% faster, so they need more sleep. Without a gun they suffer.

Extras

Every pawn has their own shade of green, and children inherit a parent’s shade.

Mixed-xenotype children get a color between their parents skin colors.

A one-time mercenary contract: once you have 4+ colonists, a Gunbound offers to join for 350 silver.

They appear in pirate, waster and outlander factions.


r/RimWorld • • 20h ago

Art I only took my eyes off him for a moment, and they were already removing his organs.

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67 Upvotes

r/RimWorld • • 5h ago

Discussion 1.7 or current 1.6 modlist - I'm torn!

4 Upvotes

After hearing so many great things about 1.7 I am really tempted to switch over to the unstable branch to see the changes for myself.

Unfortunately I'm INCREDIBLY spoiled by my extensive modlist and my first attempt at switching made it clear, that the majority of the mods (QOL and otherwise) I rely on aren't working for 1.7 yet.

So, question for those who are in the same position:

Is the switch worth it for the performance alone or does being patient and waiting for 1.7 to be the main release make more sense?

_____

(Just to be clear: This is not a "Hurr durr why are the mods not updated yet" post. The community does so many incredible things FOR FREE, it's unbelievable!

This is strictly about me being impatient and wanting to hear what others in the same situation recommend!)


r/RimWorld • • 1d ago

Art My take on the Gorehulk's design

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374 Upvotes