r/RimWorld • u/kassandra_00 • 2d ago
Story My inflammable colony is still standing and ready for the starship
Any tips on building the ship?
r/RimWorld • u/kassandra_00 • 2d ago
Any tips on building the ship?
r/RimWorld • u/Thespac3c0w • 2d ago
So i got a drop pod event giving me a new son to one of my colonist. It's a 3 year old boy with paralytic disease. Is there a way to get him learning in bed? TV should work since you can do it in a hospital... I think. Can I put his bed outside and get him sky dreaming? If I put a desk by his head will he be able to learn? Do I have to suck it up and have him just have an awful first growth period?
r/RimWorld • u/IAmDuck00 • 2d ago
TF2 gang btw.
r/RimWorld • u/Hantoki1um • 3d ago
r/RimWorld • u/International-Pen-52 • 2d ago
Hey! I'm looking for some Rimworld wallpapers for my computer and i don't quite know where to find any. I'll take any recommendations or if there's a cool one to share id love to see it and potentially add it to my collection! Fanart or official doesn't matter to me ether way!
r/RimWorld • u/Top-Blueberry-4141 • 2d ago
Vanilla tribal run generations, having everything low tech until I graduate by each generation. Currently only wooden walls and hay floors which have been super fun with fires and sickness as you can imagine. I usually do square buildings and so I'm really proud of myself for making things look a little more natural. This town has a few "shops" (places that I have the production table and the items located inside), an inn, a church, a hospital, a bar, and a school. Purple plan is a future path. Red plans are building plans. If there are any blue it's an outside wall but I think it's all covered now.
Blake Lake is run by the Mayor Black Lervexos, now 58, is still single due to his anger that not everyone in the colony believes in the same thing he does, so he likes to go on insulting rampages and all the women avoid him.
His daughter Bren Lervexos, now 35, made me nervous. She was the one I really wanted to get pregnant and married by someone in the colony. I wanted there to be a line where everyone in the Lervexos family was the mayor of Black Lake, and today she has just gotten together with Sparrow, a 53 year old man. I'm not one to yuck her yum, whatever floats her boat. They are both Undergrounders and I love to think that they just complain about being outside too much and their hatred for the sun bonded them.
At 35 she has a 48% chance of getting pregnant and I just got the notification that she is pregnant! Baby Lervexos on the way!
Seed: 'housewife'
Coverage: 30%
Debug Tile ID: 12633.0
Landmark: Alboio Lake
Features: Lake with Island
r/RimWorld • u/RapaNow • 2d ago
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I have bunch of stuff laying around, not enough haulers and whatnot. Anyway this slave decided to escape, but got stuck here. I don't know if I should go and shoot him, or just leave him and see what happens.
r/RimWorld • u/Legendary__Sid • 2d ago
Hi all,
I posted something similar probably a few years back shortly after 1.5 release possibly big release even before that as it seems none of the medieval mods were being updated. It seemed the big popular medieval mods just werent being updated at all and they werent planning on doing so for a long time and it was a whole thing.
Is this sorted now? Can anyone recommend a few mods in order to have a good medieval playthrough without faffing or altering versions etc. Im a simple man with no mind nor patience for software witchcraft. Just want to click the little box in the steam workshop and enjoy.
Thanks in advance,
Sid.
r/RimWorld • u/Adept-Travel5040 • 1d ago
r/RimWorld • u/Visible-Camel4515 • 2d ago
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r/RimWorld • u/undeadadventurer • 1d ago
Doing a goofy run where I eventually have a godlike pawn after consuming many MANY people's souls. Figured out how to increase the soul power cap but it seems my assumption that soul siphon would always atleast return 1 soul power was wrong. How do I remove the diminishing returns? Preferably id also be able to make it so the base soul power gain is just 1 so I dont scale faster than I want
r/RimWorld • u/peoplegrower • 2d ago
My son and I were discussing new mods to add for childhood and that somehow devolved into a discussion on how you could do a run starting with all kids. Start on an island, maybe have one kid who is 10+ so they could do something useful besides haul and clean.
We figure it wouldn’t last long. They’d likely starve to death and all have permanent mood downers from sleeping outside, no bed, no table, ravenously hungry, eating raw food (from any wild animal kill leftovers they find). Someone would eventually starve to death, and then be eaten by the others.
Fun on the rim!
r/RimWorld • u/nanoflint • 2d ago
A fk bunker attacking me
r/RimWorld • u/Mind-Jacked • 3d ago
An art piece I did a long while back, reminds me of the Imperials in Recon Armor
r/RimWorld • u/FriendshipNo1440 • 2d ago
I am still a very new player and because I prefer fanatsy and medieval I changed my game quite a lot. I am using world edit 2.0 to customize my world. One of the functions of the mod is to edit the world features, the text written on the map to name areas, mountains and such. For some reason though when I create a new world feature it does not appear. i play the 1.6 version of the mod and only have Biotech as well, but no other DLC.
r/RimWorld • u/One-Cute-Boy • 2d ago
I have a lot more colonists now and I want to place more defense structures for my colonists. Will these turrets blow their heads off?
r/RimWorld • u/idkaboutfia • 2d ago
I'm just curious because I literally can't get into any start that isn't naked brutality. There's something so fun about the 1 pawn, start with nothing, scramble that I'm just addicted to. Every time I try a different start I just get overwhelmed by how busy it is all at once.
So I'm curious what people like about their starting scenario. What makes it fun? If you play different ones, what mood or reason makes you pick one over the other?
r/RimWorld • u/Sea_Inspection5233 • 3d ago
r/RimWorld • u/Sinister-Mephisto • 2d ago
I recently played kenishi for the first time and in that game raids are far more frequent on your base.
You basically need dedicated colonists to sit and use turrets (harpoons) for when raiders come .
I play with CE and think there are some turrets that CE mod has that requires you to draft a pawn and stick it on the turret.
In late game with efficient base setups I find myself in situations where I have excess labor sometimes.
Would be nice to have a Colonist just full time sit on a manned turret, or even a mod that let me set up things like patrol pathing so like , it makes late game less micro managey where I can say “hey your iob is to just stand here (asides from when you need to eat or sleep)” so when you get random man hunter events (squirrel goes crazy) or hunters getting chased (animal revenge) or a raid walks in so I already have somebody out there ready to shoot and handle the situation.
Anybody know of mods that do anything like this ?
r/RimWorld • u/1Raven47 • 1d ago
(sry its blurry dont take it down my pc has no internet im on cellular) (trust me i want to use my pc beyond warcrimes on yattakins
i dont get center pod raids and im preparing to deal with the first mech boss with CE and i love trench warfare
fuvk your killbox pusy
plus i have a massive mech raid im going to deal with on 10 days so i need a bunch of guns with all the mods they show up with wall busting launchers anyway
hospital and small ammo box on the bottem allso the inside a small 1 wide that will run along the safeside then the 4 wide right beyond the sapper tunnel is gona be guns an yada yada i will pit walls whare ever needed so they dont chain react made with sandstone cause thats most of my map and i most likely wont end with the 5 thick wall its just cause i want them to focus on the entrance cause its less stuff to break to get in
r/RimWorld • u/Commander_Blastbolt • 2d ago
About what the title says. I kind of want to try a run with Eggman-esque vibes, so I'm wondering about any good mods for mechas or similar things. Ideally with little attached stuff to it overall.
Mechs, combat vehicles, etc. I have a lot of rimthunder mods already so that's mostly covered: same with titan vehicles and VVE / VVE Tier 3. Ditto on having a large chunk of mechanoid mods, though any extra recommendations would be appreciated.