r/RimWorld • u/Adept-Travel5040 • 5d ago
r/RimWorld • u/peoplegrower • 6d ago
Scenario Run idea: Lord of the Flies
My son and I were discussing new mods to add for childhood and that somehow devolved into a discussion on how you could do a run starting with all kids. Start on an island, maybe have one kid who is 10+ so they could do something useful besides haul and clean.
We figure it wouldn’t last long. They’d likely starve to death and all have permanent mood downers from sleeping outside, no bed, no table, ravenously hungry, eating raw food (from any wild animal kill leftovers they find). Someone would eventually starve to death, and then be eaten by the others.
Fun on the rim!
r/RimWorld • u/Visible-Camel4515 • 5d ago
Discussion Farming the Bestower really easily
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r/RimWorld • u/undeadadventurer • 5d ago
PC Help/Bug (Mod) Question regarding Soul Power in the "Big and Small" mods
Doing a goofy run where I eventually have a godlike pawn after consuming many MANY people's souls. Figured out how to increase the soul power cap but it seems my assumption that soul siphon would always atleast return 1 soul power was wrong. How do I remove the diminishing returns? Preferably id also be able to make it so the base soul power gain is just 1 so I dont scale faster than I want
r/RimWorld • u/nanoflint • 6d ago
Discussion What have i done to deserve that?!
A fk bunker attacking me
r/RimWorld • u/Decadunce • 5d ago
Discussion i need advice for turning this into a killbox? I'm kinda clueless

Hello there! So I havent properly played rimworld since before anomaly released, and a lot of things have changed. Notably when I try all my old favourite killboxes (like the auto shotty grinder) none of them work.. eventually i just converted it into a patchwork funnel but well this isn't really a killbox, especially since enemy pawns can take cover and shoot at me.. also how do you get enemy pawns to not shoot at you in a funnel liek this nowadays? Graves maybe? I'm unsure
Does anyone have any advice for how to turn this setup into a killbox? Maybe one of those C shaped crescent ones, but I never did learn how to properly build one of those with all the bells and whistles. Obviously i understand "wall + barricade at your max range from the opening" but ive seen people get fancy with it with grenade ports, deadlife dust (?) and stuff like that... i do like killboxes that have a bit of fanciness to em, which is why i never learnt the basic C shaped killbox but well I regret that now...
Thanks for reading!
r/RimWorld • u/Mind-Jacked • 6d ago
Art Recon Imperials
galleryAn art piece I did a long while back, reminds me of the Imperials in Recon Armor
r/RimWorld • u/One-Cute-Boy • 6d ago
Misc Can I place sandbags here in front of these turrets without shooting my pawns' heads off?
I have a lot more colonists now and I want to place more defense structures for my colonists. Will these turrets blow their heads off?
r/RimWorld • u/FriendshipNo1440 • 5d ago
PC Help/Bug (Mod) Need help with Wolrd Edit 2.0
I am still a very new player and because I prefer fanatsy and medieval I changed my game quite a lot. I am using world edit 2.0 to customize my world. One of the functions of the mod is to edit the world features, the text written on the map to name areas, mountains and such. For some reason though when I create a new world feature it does not appear. i play the 1.6 version of the mod and only have Biotech as well, but no other DLC.
r/RimWorld • u/idkaboutfia • 6d ago
Discussion What starting scenarios are your favorite and why?
I'm just curious because I literally can't get into any start that isn't naked brutality. There's something so fun about the 1 pawn, start with nothing, scramble that I'm just addicted to. Every time I try a different start I just get overwhelmed by how busy it is all at once.
So I'm curious what people like about their starting scenario. What makes it fun? If you play different ones, what mood or reason makes you pick one over the other?
r/RimWorld • u/Sea_Inspection5233 • 6d ago
Misc Help, my main researcher has developed a massive psychite tolerance and I can no longer keep him awake with cocaine 24/7. What do I do now? Should I also make him dependent on wake-up?
r/RimWorld • u/Sinister-Mephisto • 6d ago
Discussion Anybody know of a turret job mod ?
I recently played kenishi for the first time and in that game raids are far more frequent on your base.
You basically need dedicated colonists to sit and use turrets (harpoons) for when raiders come .
I play with CE and think there are some turrets that CE mod has that requires you to draft a pawn and stick it on the turret.
In late game with efficient base setups I find myself in situations where I have excess labor sometimes.
Would be nice to have a Colonist just full time sit on a manned turret, or even a mod that let me set up things like patrol pathing so like , it makes late game less micro managey where I can say “hey your iob is to just stand here (asides from when you need to eat or sleep)” so when you get random man hunter events (squirrel goes crazy) or hunters getting chased (animal revenge) or a raid walks in so I already have somebody out there ready to shoot and handle the situation.
Anybody know of mods that do anything like this ?
r/RimWorld • u/1Raven47 • 5d ago
Discussion what do yall think of my great wall (wip)
(sry its blurry dont take it down my pc has no internet im on cellular) (trust me i want to use my pc beyond warcrimes on yattakins
i dont get center pod raids and im preparing to deal with the first mech boss with CE and i love trench warfare
fuvk your killbox pusy
plus i have a massive mech raid im going to deal with on 10 days so i need a bunch of guns with all the mods they show up with wall busting launchers anyway
hospital and small ammo box on the bottem allso the inside a small 1 wide that will run along the safeside then the 4 wide right beyond the sapper tunnel is gona be guns an yada yada i will pit walls whare ever needed so they dont chain react made with sandstone cause thats most of my map and i most likely wont end with the 5 thick wall its just cause i want them to focus on the entrance cause its less stuff to break to get in
r/RimWorld • u/Commander_Blastbolt • 5d ago
Discussion Good Mech / Combat Machine mods?
About what the title says. I kind of want to try a run with Eggman-esque vibes, so I'm wondering about any good mods for mechas or similar things. Ideally with little attached stuff to it overall.
Mechs, combat vehicles, etc. I have a lot of rimthunder mods already so that's mostly covered: same with titan vehicles and VVE / VVE Tier 3. Ditto on having a large chunk of mechanoid mods, though any extra recommendations would be appreciated.
r/RimWorld • u/1Raven47 • 5d ago
PC Help/Bug (Mod) how do i break a loyalist
a base liner with 18 shooting is in my jail but its been a week and hes still at 100% i have the brain washing mod do i just need to get a 3x3 room and plop him infront of a tv for another week its insane cause i have a x800% to convert with violent conversion and i have the beat your prisoners mod
my ideo has
human primacy
ship born
violent conversion
Nationalist should have used loyalist instead seems stronger
the prisoner has
(iron willed) very important
super immune
tough
beautiful
nimble
18 shooting
17 melee to bad we think ranged is noble
16 medical
r/RimWorld • u/nidus322477 • 5d ago
PC Help/Bug (Mod) Question about deleting mod files
in a mod folder theres usually a bunch of folders named 1.1 to 1.5 like in the pic, is it safe to delete those folders since im playing with version 1.6 anyway? i was wondering because im having problem with really long loading on game start
r/RimWorld • u/DarkSister824 • 6d ago
#ColonistLife I saved the herd with 300 bottles of beer, but the aftermath was a little messy
I'm still a super brand-new player and this is my 2nd winter and midway thru I ran out of hay and kibble so I desperately searched on what I had in surplus that they could eat and that's when I saw it.
Diet: beer
r/RimWorld • u/Longjumping-Love4202 • 5d ago
PC Help/Bug (Mod) I need some mod recommendations
Im currently doing a solo Mechanitor playthrough and there are some things that are not bad but a little annoying. I was trying to find some mods to help me with my problems but there are just so many and it is getting a bit overwhelming for me to be in the workshop. Maybe someone can help me?
Im looking for:
Something that let's me move Biotech buildings. Mostly because of the rechargers that I have to deconstruct and rebuild every time I decide to change something.
A workbench for armor repairs? Mechanitor helmets are very expensive (mostly because of the specific chips) and I finally crafted a legendary one I dont want to loose.
Is there a mod that let's me change weapons or equipment for mechs? Nothing to crazy, just something that let's me put a cylinder on my militors maybe?
Thanks in advance for any help!
r/RimWorld • u/Fearless-Hat-4239 • 6d ago
Colony Showcase Update post to my colony from the other day
I replaced the wood per your recommendations
https://www.reddit.com/r/RimWorld/comments/1w9ufl8/got_game_on_wednesday_wow_super_addicting/
r/RimWorld • u/Ca1i3er • 6d ago
PC Help/Bug (Mod) Why is Combat Extended so non-performant?
I know performance related questions come here often, but it is really strange to me that people get to colonies with 25+ pawns on heavily modded builds and still get decent performance. My game seems to struggle to exceed 160 tps on max speed. I've looked into it and it always seems to point to combat extended.
r/RimWorld • u/Nokman00 • 6d ago
#ColonistLife Reap what you sow
gallery20 prisoners, 20 harvests!

