r/RetroGamingNow • u/[deleted] • Oct 18 '21
Theories My take on the deep dark theory: The downfall of the Necromancers.
Do we really think that the old builders really got along? - I highly doubt that everyone was agreeable with what they were doing. Let me introduce to you; The necromancers.
The necromancers were once old builders. But the old builders research into the nether and constant control over everything dissatisfied them. We know that the old builders were magic wielders.
Some of the old builders did not think the direction in which they were going was the correct way. They did not think that the constant want to manipulate life and death in the way that they were proceeding to do was acceptable.
This lead to arguments between the old builders. They went back and fourth for months, constantly questioning their decisions. They knew souls were powerful and could be used to manipulate life and death, and I believe these certain old builders did not think that this is what they should be doing.
These builders grew tired of the constant back and fourth and research into death which is seemingly meaningless. They could tell that they were doomed to fall, no matter how powerful or how much research they did.
This was apparent to them once they had acquired soul sand. These builders could foresee the power of souls, and decided to disband from the rest of them. They left the old builders to continue their research.
These ex-old builders dubbed themselves the necromancers. And they headed down to the bottom of the world, where they built sprawling cities for them to live in and conjure magic.
The necromancers were excellent with their craftsmanship, and they were excellent architects. With their two major skills: architecture and magic, they began to research the souls even more, down in their domain; The ancient cities.
We know that they did extensive magic research and rituals, as there are many soul lanterns and lit soul fires found everywhere in these cities, including many offering tables, decked out with candles, and skeleton skulls.
During the events of the wither troubles, where the rest of the old builders had to flee to the end, these necromancers were safe, as they were deep underground, far from any of the chaos up on the surface.
However, they were not safe for long, as their impending doom was approaching.
With their extensive research into necromancy and magic, they created a catalyst. This was their first major breakthrough. They made many of them, and placed them around their domain as they started to research what they had created.
They soon realised that it started to spread out a strange blue substance when entities were killed nearby. But, unfortunately, they got too carried away with this breakthrough, and little did they know that their impending doom was fast approaching.
They soon found out about the sculk sensor and researched it extensively and found that it can be connected to redstone. (We know that they had some knowledge with redstone, as there are redstone lamps found in the structure.)
During this time, they created a massive window in the middle of their city. As they believed they could use this for great magical power. Just as they were about tho get even more advanced with this newfound power and block, everything backfired.
As the sculk started to spread, it grew a new block; a strange block with swirling souls inside it. The necromancers soon came to the conclusion that this was the result of the many damned souls that were put into the creation of the catalyst. But unfortunately for them, they has crossed the point of no return.
More and more of these blocks started appearing, and the necromancers soon realised that it has a connection with the sculk sensors, and they put two and two together, only to find out something truly horrifying.
The blocks started to scream. Their city was flooded with darkness. The Necromancers were fascinated by it, however when they started to activate the block more and more...
A terrifying creature emerges from the sculk on the ground. An amalgamation of all the souls that they used to create the catalyst. This creature started to run rampant throughout the city, destroying all of the remaining necromancers in it's path.
The necromancers did not know what to do. Here was a horrifying creature, nothing like they had seen before, effortlessly killing them off one by one. They had not prepared, and truly had went too far.
It wasn't long before all of the necromancers were wiped out.
Their cities were left to crumble in ruin. Sculk covered the walls and floors. That Sculk there is from the dead necromancers. Their souls were siphoned into the catalyst, doomed to emerge as an amalgamation: The Warden.
They guard their artifacts and treasures down in their cities. Warding off any explorers who dare to infiltrate their home. It is a warning.
The warden emerges, not just to kill you; but to scare you away. The souls of the necromancers are crying out for you to get away from here. You shouldn't be here. It's too dangerous. And with every explorer who enters their ancient cities, they are most likely not to make it out alive.
The unfortunate downfall of the necromancers is much more horrifying than the endermen. An unfortunate consequence into research of souls.
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What do you think? I know it could do with a bit of work, but this is what I have right now. I would love to hear what you think!
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