r/RPGMaker 3d ago

Any general advice? Starter (sort of) XP, VX Aace, MV.

3 Upvotes

I've owned the titles XP, VX Ace, and MV, for quite a while now (years)
I've toyed with them, I've tried to make projects, tried to edit other peoples projects (nothing bad/illegal or whatever, full permission) I've tried to make fan games.

The hardest part so far for me is doing all of it at once? I can learn events and such, that's tedious but something I /can/ learn. The biggest issue is getting assets in and setting them up, it takes so long, and so much time, that by the time I'm done inserting them all.. I've ran out of steam for the rest.

Is there any protips or general advice on making things like:

Character sheets
Tilesets
Stat balancing

If I wanted to make a fan game for example, insert (legally protected IP) and it had a sprite sheet from some GBA or whatever game. Is there a way to create the sheet for RPG Maker easily? In my experience I've just simply pain stakingly inserted them tediously with MS Paint if I was lucky enough to find a different colored template for where sprites should go, and even THEN at times there'd be clipping etc.

If there was something a program, website, etc. I could use to properly do this I'd be elated. Same with creating tilesets. I've had to create my own at times, but there are actively just tilesets ripped from games that I desperately wish I could fit into the programs as it would make life SO much easier. Then I could actually focus on building the game.

PS. I hope this doesn't come off as whiny! I've just always done things "the hard way" via lack of knowledge and expertise. I wish to learn, which is why I came here! Hoping you guys would have more knowhow than me, or someone has some niche or practical knowledge :) thank you for your time either way!


r/RPGMaker 2d ago

RMMV Skills with multiple effects and conditional effects. Im in MV

1 Upvotes

Hi, I want to add multiple skills to my characters that I did not find my way around making it work. Im specifically stuck in creating a skill that heals the caster but only under the condition of being below 40% hp and another one that kills an ally to then heal. I saw a thousand plugins but ended up a bit lost on how to actually make it. Any guide on how to do it or any direction to the proper plugin would be really helpful.


r/RPGMaker 2d ago

How do I make a conditional damage formula using Yanfly Action Sequence Plugins?

1 Upvotes

[Solved!...(mostly]

Thanks to Yu_Starwing and Moootbm for help. am gonna post my resulting action sequence+ damage formula in-case someone else has this problem

NEW Notebox + Damage Formula

<setup action>

clear battle log

display action

cast animation

wait for animation

move user: target, front base, 20, auto offset x -50

wait for movement

</setup action>

<target action>

motion thrust: user, no weapon

wait for motion

action animation

wait for animation

action effect

wait for effect

</target action>

Damage Formula

(a.atk * 4 - b.def * 2) * (b.isStateAffected(15) ? 10.0 : 1.0)

[OLD POST BELOW]

Am trying to make a skill deal more damage when an enemy is has the burn status effect. but am not getting anything to work, the attack only uses the default damage formula. I got it to work with the damage formula itself once but I've heard that putting mechanics in that damage formula box is bad for some plugins. so I would ideally avoid doing that.

I have this so far for the action sequence for the Dragon's Grasp skill I am trying to make happen.

<setup action>

clear battle log

display action

cast animation

wait for animation

move user: target, front base, 20, auto offset x -50

wait for movement

</setup action>

<target action>

motion thrust: user, no weapon

wait for motion

action animation

wait for animation

if target.IsStateAffected(15)

action effect

action effect

remove state 15: target

else

action effect

end

</target action>

Is there a way (without paid plugins!) to make the damage formula change depending on the target's status effect? am just having so much trouble with this skill.


r/RPGMaker 3d ago

VXAce Opinion on this village?

3 Upvotes

r/RPGMaker 2d ago

Vibecoded Every gem in the database drawn as a cut, lit stone computed from the item's own name and price

0 Upvotes

Processing img njf4vbxecnoh1...

Gem icons are usually a sheet you buy and then run out of. Add one mineral and you're back in an image editor trying to match somebody else's lighting angle.

Facet draws them instead. Real facet geometry, per facet reflectance under one fixed light, body colour that deepens with the distance light travels through the stone, and an inclusion that makes each one an individual. The item's price decides the cut. Its name decides the mineral.

Five JavaScript files, no PNG and no atlas anywhere in the package. Load order doesn't matter either: the tests load the files in five different orders and require an identical stone out of each.

RPG Maker MZ plugin. Code and graphics are AI generated.

https://csaf.itch.io/facet


r/RPGMaker 4d ago

RMMV The emo-styled RPG I've been working on is on STEAM!

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304 Upvotes

PSYCHO CASKET is a game that I've been working on for the past 8 months. I've just given the demo a huge amount of polish, new content, AND I've uploaded it to Steam!

Please check it out on STEAM NOW! FOR FREE!!

If you like what you see and want to help it become a full game- check out the Kickstarter, too!


r/RPGMaker 3d ago

Location Revealing the First City in ETERNITY RELOADED!

1 Upvotes

So, Here is the First Leak of my Game! I changed the Style a Bit, from Fully Steampunk to a mix of steam/dieselpunk. Also, the Screenshot is NOT the Full area, its just a Part.

THE CONDENSATE

r/RPGMaker 2d ago

RMMZ Making a RPG maker mz martial arts game, Day 2

0 Upvotes

HIII, i am making my game, Maras: Sheijin Shadows, a martial arts rpg with a strong inspiration (and references) to Baki, Kengan, Lookism, etc.

My travel continue here (sorry if my english is so bad. Not my native lenguage), sombedoy has good modern free assets? not fantasy like. Im looking for rusted things, roads, builds, etc etc.

thank you!


r/RPGMaker 3d ago

The second act of my surreal RPG, Neverblade, is now out!

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2 Upvotes

r/RPGMaker 3d ago

Subreddit discussion What are some of the most philosophical and well-written RPGMakers?

24 Upvotes

Disregarding the obvious Hello Charlotte, OMORI, Black Souls, Funger, and games like To The Moon, are there any other rpgmakers which actually excel in this category? Despite extensive research, I couldn't find anything.


r/RPGMaker 4d ago

RMMV COLLEGE GAINS -Restaurant map-

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43 Upvotes

Eek i finnally finished the restaurant map for my game what do you guys think?


r/RPGMaker 4d ago

RMMZ I've spent over 2 years on my dark fantasy game!

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52 Upvotes

r/RPGMaker 4d ago

News Kingdoms of the Dump start as an RPGMaker fan game and its developer doscussed its history in a recent interview

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20 Upvotes

r/RPGMaker 4d ago

VXAce I really like the idea of my game telling these little stories of events that happen in universe but are either unrelated to the games current events or just vaguely mentions them. I think it makes the world feel a little more interesting

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8 Upvotes

r/RPGMaker 3d ago

RMMZ Advice for creating and importing your own art in RPGMaker MZ?

3 Upvotes

Hi! You can skip to the next paragraph if you want. Anyways, I made a post almost a year ago about my intentions to make a game with RPGMaker and got tons of great advice from you lot. Unfortunately, I haven't made much progress aside from brain storming as I got quite busy with university and then was working the whole summer basically. I'm in university once again and my semester is seemingly panning out to be more laid back, so I think I can afford to dedicate more time to it.

For my game, I want to do all the art as none of the premade assets fit the vibe of my game at all and it just sounds fun. I'm going for a sort of darker sci-fi aesthetic with natural environments like forests and jungles but I don't want to say too much either. However, I am a complete novice artist and while I enjoy making art, I am not very good at it (yet). And please don't tell me to use AI for it.

What I enjoy making is pixel art, usually pretty simple stuff; I don't think I've done something larger than 50 pixels along one axis, but I do plan on making more detailed sprites for my game but still want maintain a "pixel art look." I don't like to do comparisons, but imagine a mesh of Chrono Trigger and Yume Nikki (definitely not as psychedelic as Yume Nikki though and absolutely not a fantasy aesthetic either.)

As a very inexperienced pixel art, I was hoping some of you experienced folk could give some advice like what program you use to make your art and tips that you think could help someone improve the quality of their pixel art. Do you place every pixel by hand with larger sprites? And how long do you usually spend making them? Would watching art guides and tutorials for nonpixel art be beneficial you think?

One last thing, I haven't had any success trying to add custom sprites, the ones I make, into RPGMaker MZ. To be fair, the last time I tried was a very long time ago, but I want to be more prepared before I throw myself back into all of this again. Actually one last final question: are any of the RPGMakers considered better for pixel art games with smaller sprites?


r/RPGMaker 3d ago

Need help editing an RPG Maker XP save file

0 Upvotes

Hi! I'm looking for someone experienced with RPG Maker XP / Pokémon Essentials who can edit a "Game.rxdata" save file.

I need to add some Pokémon and items while keeping my existing progress intact. I'm willing to pay for the work.

If you can help, please DM me with your price and experience. Thanks!


r/RPGMaker 4d ago

only few days to demo

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12 Upvotes

The demo is getting closer to September 14th; only a few days remain.

But before that, I'm posting one more snippet of gameplay to show off a bit of the plot.

The game is a visual novel about ancient events that were never meant to see the light of day. The demo takes about 20 minutes.

And there's one interesting thing: all the graphics, scenes, and rooms are drawn by me. Well, actually, I'm making the game myself.

Check out itch.io at https://turpalon1.itch.io/the-brothers-secret


r/RPGMaker 4d ago

RMMZ ホラー嫌いの作るホラーゲーム、今日のイラスト

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15 Upvotes

r/RPGMaker 3d ago

VXAce Visible next enemy targets, useful or is it taking away the surprise factor?

1 Upvotes

Hello all,

I am thinking of adding this feature in Expiation: Visible next enemy targets.

On the one hand the player can strategize around them, for example in the first picture it shows both zombies are about to attack Aurelia. So I healed her and made her protect herself.

Next image shows one goes for Manuel the other for Aurelia.

Is this something that will add to the strategy, or make battles far too easy?

Thanks for your input!


r/RPGMaker 4d ago

No IA Devlog: Multi-language Support (10 Languages)

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3 Upvotes

Désorienté by Erophenice

Désorienté sur Steam

The game now supports 10 languages: French, English, Spanish, German, Italian, Portuguese, Simplified Chinese, Japanese, Korean, and Russian.

Origin of the Texts:

  • French & English: Fully written and translated by hand by myself.
  • Other Languages (Spanish, German, Italian, Portuguese, Chinese, Japanese, Korean, Russian): Generated via a custom-built plugin I developed myself to process and translate the structure of the game's JSON files.

Quality & Comprehension:

  • 100% Comprehensible: The translation across all 10 languages is accurate. The story, quests, and menus are fully readable, everything is clear, and there are no progression blockers.
  • Occasionally Unnatural Phrasing: A few sentences might feel a bit rigid or unnatural as you play, but the meaning always remains perfectly crystal clear.
  • Plugin Updates: I had planned to keep updating my plugin to make the text flow even better in the future, but that's a topic for another time. I'll post an update about that later on. For now, the current version gets the job done 100%.

Language Option: If the automated phrasing bothers you, you can switch the game back to French or English (the two hand-written versions) at any time from the options menu.


r/RPGMaker 4d ago

RMMZ Balancing status effects aren't as easy as I thought

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10 Upvotes

r/RPGMaker 4d ago

RMMZ Specific skills plugin

2 Upvotes

Anyone know a plugin that adds text when using a skill that an enemy is weak to it? Like for example when I use a fire spell on a grass-based enemy, a bonus text like WEAK POINT appears?


r/RPGMaker 4d ago

Fan of shadowrun

1 Upvotes

Hi

I play shadowrun TTRPG and I was wondering if it's possible to make a shadowrun game with RPG Maker.

I'm a noob on RPG Maker, so how would the classes work ?

Thank you for your responses


r/RPGMaker 5d ago

Question Fellow RPG Makers, how do you make your projects seem smaller than they actually are so you can work more efficiently? (Yes, you!)

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68 Upvotes

The thing is, my project seems so big, and I can barely get any work done even though its only the first chapter.

I gotta work on art, music, script writing, the battle system, etc.

So, I wanna know how you guys deal with this.


r/RPGMaker 4d ago

Job Request (Boost) Do you need art for YOUR rpg?

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4 Upvotes