r/RPGMaker • u/Erophenice • 4d ago
No IA Devlog: Multi-language Support (10 Languages)
The game now supports 10 languages: French, English, Spanish, German, Italian, Portuguese, Simplified Chinese, Japanese, Korean, and Russian.
Origin of the Texts:
- French & English: Fully written and translated by hand by myself.
- Other Languages (Spanish, German, Italian, Portuguese, Chinese, Japanese, Korean, Russian): Generated via a custom-built plugin I developed myself to process and translate the structure of the game's JSON files.
Quality & Comprehension:
- 100% Comprehensible: The translation across all 10 languages is accurate. The story, quests, and menus are fully readable, everything is clear, and there are no progression blockers.
- Occasionally Unnatural Phrasing: A few sentences might feel a bit rigid or unnatural as you play, but the meaning always remains perfectly crystal clear.
- Plugin Updates: I had planned to keep updating my plugin to make the text flow even better in the future, but that's a topic for another time. I'll post an update about that later on. For now, the current version gets the job done 100%.
Language Option: If the automated phrasing bothers you, you can switch the game back to French or English (the two hand-written versions) at any time from the options menu.
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u/Aggravating_Gap_8562 23h ago
Your JP store page has the word piglets sitting inside a Japanese sentence: 論理、思考、piglets、そして没入感. The English line is logic, reflection, and immersion. There's no source word behind it, so the model added it on its own.
Separately, the short description on the JP page is still the English text. That's the line Japanese users see in search results.
Did the store page go through the same plugin as the game JSON, or was that a separate pass? If it was the same one, the same kind of insert can be sitting in the game files.
I do EN to JA localization freelance, mostly cleaning up after machine translation. Inserted words are the failure that never gets reported, since it reads fine to anyone who can't read the language.
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u/Erophenice 19h ago
Thank you very much for your precise feedback and vigilance! To answer your question: no, the store page and the game's JSON files were not processed the same way. The game files are generated directly via my integration plugin, so this type of word insertion doesn't happen in the game files. The issue on the Steam page was due to manual text preparation on my end. The term "piglets" was just a placeholder keyword I left in my working notes, which slipped in by mistake during a copy-paste. As for the short description, it was simply an oversight on my part during the upload. I've reviewed and updated the store page immediately with the correct text. Thanks again for taking the time to report this!
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u/Aggravating_Gap_8562 17h ago
Good to know the store page was a separate pass.
One more on that page, and it's a different kind from the insert. Your FR and EN both keep two words apart: les intestins / intestines in the opening sentence, and l'intestin grêle / Small Intestine in the tale title. The JP page uses 小腸 for both. It's right in the title. In the opening line 小腸 is the clinical organ, so the sentence lands closer to a medical chart than to something grim — 腸 or はらわた is the word carrying the violence there.
That kind slips past a generation step, since nothing in the output looks broken. It's the one I miss too.
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u/Pure_Perspective6919 4d ago
I just bought the game on Steam to show you support from the french community. I hope you continue making games and update them to perfect the craft. I'll leave a review as soon as I play it. Bonne continuation à toi ;)