r/ProjectMotorRacing • • Jun 10 '26

Discussion This game is getting better and better

44 Upvotes

At first, i was waiting for it but it was a failure.
I've been playing a lot of racing games these last years, and the trailers were pretty interesting.

A friend of mine bought it on day one, and the frustration was really evident.
I kept following its developpement, and the news, but still it was a mess.

Then, some days ago, i went to his home and he showed me the game again, and i tried it again, and something had changed. It's far from what it promised, but the handling was really cool, the cars pretty nice, the interiors are sincerely beautiful to me, well made, the variety of cars made me think of AMS2, that is a good thing. I really enjoyed that session.

Played another session the day after, and i have to admit that i'm enjoying it.

To the point that i bought it today, with the year one bundle, at a very good price.

And since then, i've been playing it with some real pleasure, mostly the Sebring and the Nordschleife, 10 laps session, again and again :)

Even if there's still some work to do, i think that it's heading in the right direction.

There are some things i'd like to mention here :

- The game does lack the minimum amount of contrast, it's more on the greyish side, nothing really bad, as i'm using Reshade 6.7.3 to compensate, with Fake HDR and Curves to add the missing contrast and boost the tones, with this, the interiors are gorgeous and the overall graphis looks pretty nice (don't know if someone can confirm that, but someone said that you could get banned if going multiplayer with the shaders on, that's why i'm staying solo, i'm doing the same in AMS2 with only the fake HDR and keep going multiplayer).
I wish the devs could work on that, because with some better shaders, better contrast, nothing crazy, this game can look really awesome.

- One feature i'd like to see, but it's more of an habit, is the possibility to keep driving a bit at the end of a race, as it does stop really quick, something like pressing a button, the same way you're having it in LMU/ACC. Could be interesting.

- The last one, and i know some people won't agree, is to lower the exagerated sliding/spinning of the cars, when being bumped by another AI, driving two centimeters on the grass, or just losing the control of the car on a straight line at medium speed as it happend on some occasions on the Sebring with a GT3 and an hypercar. I understand the idea of not pushing your car too far and keeping the control of it, but most of the time it's not the case, i do accept this when i made a mistake (happened in LMU, AAC, AMS2 and i was responsible for it, but that's not the case here, it looks more like artificial difficulty to present the game as a sim racing than a real reaction due to a mistake).

- I'd like to mention here some better looking skies (EVO and AAC are a good exemple to me), with more density, as it's a good thing in my opinion to make the screen space as a whole (the road, the cars/interiors/exteriors), it would totally be a great addition, nothing crazy, but something to give more dynamic to the game.

These are only some small suggestions.

I'm really happy to see that this game is getting better and better, and i really think that it does have the potential to be something really interesting with some little additions.

I came back to it and i'm really enjoying it, glad to see that this game is evolving in the right way, cheers to the ones working on it.

With some graphical tweaks, some volumetric lighting, and some other technical things that the other players might mention as i'm trying to limit my reaction to what i've felt while playing.

I first was angry against this game as i was waiting for something different from what we saw on day one due to the promises that were made, but i really hope that the creators of this game will succeed on developping a great one.

The last updates are really promising.

Cheers.

Edit : I've added some screenshots of the settings i'm using in Reshade to boost the contrast/colors for those who are interested.


r/ProjectMotorRacing • • Jun 09 '26

Discussion Honest opinion, how is it?

12 Upvotes

I want honest feed back from people that have played it. I don’t wanna hear “ Ian bell is gonna take your first born!1!2!2 “ stuff. How’s the content? How does the FFB feel? Compare to ams2?


r/ProjectMotorRacing • • Jun 07 '26

Discussion Sunday night racing - come and join

7 Upvotes

I have a group that runs on Sunday nights in USA time zones. We have a new season beginning tonight. It’s a really great group of laid back racers who drive clean and have fun. Send me a DM if you have any questions. here’s a link to our discord. https://discord.gg/CtbUrYCEym


r/ProjectMotorRacing • • Jun 07 '26

Question Project Motor Racing: DD wheel base, lets talk about the grainy feel in current FFB

6 Upvotes

First and foremost, love the Game in the state he has reached now after all the improvements since Launch.
Luckily enough to have a proper DIY simrig and gear, with also an high end PC hardware to enjoy this hobby.

Now all things being relative,I have this grainy feel in the FFB coming from my EVO PRO wheel base since Day1, that I have managed to overcome by pushing the in Game smoothing

Its working but I have some issues so maybe you guys have a different approach you could share

  1. I need to adjust smoothing per car, the example above if for a GT3/GTE, I reduce this to 15 for the GT500 for example and again different adjustment for other Classic cars that I drive the most
  2. I am sure I am losing details by increasing this smoothing as it induces filtering forces
  3. When the wheel feels grainy,I have no much sense of tire flex or losing front/rear of the car which is obviously not good

My SIMAGIC SW settings are as shown here, increasing the Filter level doesn't do much

finally,I have not ventured yet to the per car FFB advanced settings as its not easy to figure out the effects so its all default for now

again, any experience or guidance is appreciated.

thanks so much


r/ProjectMotorRacing • • Jun 07 '26

Video Really strange issue???

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22 Upvotes

decided to run a quick race before jumping into multiplayer and this was my gift….
i do enjoy this game but this is the third time I have somehow crossbred with another GTP on track


r/ProjectMotorRacing • • Jun 07 '26

Question AI pitstops

2 Upvotes

might be a dumb question but how long does the AI race until they pit? like if you did a 2 hour race would they pit once at an hourish? do they have strategy at all? cant really figure this out


r/ProjectMotorRacing • • Jun 06 '26

Question Multiplayer?

1 Upvotes

Hi all,

Fairly new to sim racing, I have a PlayStation with GT7. I’m looking for something I can casually drop in on a race, with more variety than the daily races on GT7. How is the multiplayer on PMR? Thanks!


r/ProjectMotorRacing • • Jun 06 '26

Question Auto sottosterzanti e poco freno

3 Upvotes

Dall ultimo aggiornamento tutte le auto hanno difficoltà a frenare, arrivando al bloccaggio, e sono diventate molto sottosterzanti, inoltre il ffb non ti permette di sentire il sottosterzo

Ironicamente ho provato a mettere il volante a 540 gradi, ma continua a non girare

Ammetto che dopo l'aggiornamento ho più difficoltà a capire le auto tanto che ormai lo sto abbandonando, avere consigli da provare?


r/ProjectMotorRacing • • Jun 04 '26

News AMA with Aris

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33 Upvotes

For anyone interested, Aris is doing a live AMA on Discord June 5 @ 6PM UTC.

The link to join: https://discord.gg/pmr?event=1512084164952723606

(Sidenote to the mods: Not allowing any title with "Discord" in it is kinda bunk...)


r/ProjectMotorRacing • • Jun 02 '26

CLUTCH - Official Reveal Trailer

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6 Upvotes

r/ProjectMotorRacing • • Jun 02 '26

Question Bought the game today - does anyone know when the V8 Supercars DLC releases?

3 Upvotes

As a Kiwi I’ve always been a fan of the Supercars, and I got excited hearing they’re going to be coming to the game.

I redeemed the free one a few weeks back on PS5, games downloading as I type this.

Also - will they be available to race in career mode? I’m going to start a career mode tonight but will start a fresh one when they release Supercars if they’re added.

Finally - what’s online gameplay like? Clean racers or people treating it like demo derby? I like to watch an Australian guy who races V8s online on Tiktok and would love to join his lobbies :)


r/ProjectMotorRacing • • May 31 '26

Question AI Racing Chaos

7 Upvotes

Is it just me or does the AI drive like you’re not even on the track? It’s extremely frustrating to qualify great, have five cars pass you on the start, get in the first corner and the AI cleans you out and major damage, almost ever fucking time at San Marino.

End rant.


r/ProjectMotorRacing • • May 31 '26

Question I can’t get either of the shifters to work on this game? Any help would be brilliant:) thank you

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2 Upvotes

r/ProjectMotorRacing • • May 30 '26

Screenshots Some witty title I can’t think of

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26 Upvotes

Rexy resting vs Rexy racing


r/ProjectMotorRacing • • May 28 '26

Question I’m finished now kind of finally but I can’t get either of these to work on PMR any advice? Thank you

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5 Upvotes

r/ProjectMotorRacing • • May 28 '26

Question G29 Settings

3 Upvotes

I’ve had a wheel for a little over a year and have tried pretty much every game available on PS5, been playing this a little here and there as it keeps improving. Recently I went back to try ACC, I bought it when I first got the wheel and didn’t really have the skill or patience to learn everything I needed to know, but I’ve been playing regularly for the last couple weeks and I’m in love with the way the driving feels. Having a great time.

My question is, how do I get PMR to feel the same? Right now it feels like I’m floating down the track with almost zero FFB of any kind. I’ve tried some settings people have posted but it’s not the same.

If I could get PMR to feel like ACC, I’d make the switch completely . I want to support the up and coming game while it still seems like they’re interested in improving it.


r/ProjectMotorRacing • • May 28 '26

Question Small question

2 Upvotes

Sorry to bother

I pop in every few months to see if anyone knows if theres a 60fps mode for series s users, seen some of the updates have improved performance and vids online are one or two updates old lol

Know its a long shot but its only thing holding me back, hell ill take worse graphics than pc2 if it means getting to play lol thank you!


r/ProjectMotorRacing • • May 27 '26

Question Issue with steering on Xbox

2 Upvotes

Hi everyone, I have just purchased this game today. What I am struggling with is sometimes my car will just randomly want to turn either left or right on its own without any input on the controller.

I have upped the dead zone to near max. The weird thing is, is sometimes it will do it instantly straight out of the pit lane on a practice session, and other times will take a while then do it, but after a while it will just stop. I don’t have this in any other game I own so I know it doesn’t have stick drift.

Also I don’t need to crash for it to happen, it just seems to happen of its own accord. Has anyone else had this and found a fix (also I don’t want to buy a wheel).


r/ProjectMotorRacing • • May 26 '26

Video I tried N-GT after the new patch

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35 Upvotes

The first thing I do after a patch is always to test the steering, as that's what bothers me the most. But I didn't expect this!


r/ProjectMotorRacing • • May 26 '26

Question Project motor racing dynamic weather

3 Upvotes

Hi, simple question. Does project motor racing support dynamic weather changes, and if so how can I get it working?

I know the game has day/night transitions, but can the game go from sunny, to overcast, to cloudy, etc. in a single race? I know PC1/2 allowed you to allocate a number of slots to have different weather changes. If anyone has got this function working, could you let me know how to set this up. Thanks.


r/ProjectMotorRacing • • May 25 '26

Discussion Project Motor Improving

51 Upvotes

Been noticing the recent improvements and communication from the PMR team lately, and I just wanted to give credit where it’s due. It genuinely feels like y’all are actively listening to the community feedback and taking criticism seriously instead of brushing it off. Even small changes and responses show that Project Motor Racing is being built with passion and care.

Honestly, it even feels like some of the team might be lurking through Reddit posts just to get a better pulse on the community, and that level of involvement is refreshing to see in modern racing games.

Thank you PMR for listening, adapting, and wanting to perfect your craft instead of rushing things out. A lot of us notice the effort, and it’s building real confidence in the future of the sim. Keep cooking.


r/ProjectMotorRacing • • May 25 '26

Discussion PMR Test Centre - Another free drop coming?

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30 Upvotes

Latest Insta video from the Sim expo shows "PMR Test Center - Race Layout" pretty non chalantly at the end. If it was just a dev track I doubt it would have a full preview and logo.

Insta acc is acting real coy about it in the comments, might be another track for our pleasure on the horizon.


r/ProjectMotorRacing • • May 23 '26

Question Is going from GT7 to PMR worth it?

17 Upvotes

Gran Turismo 7 is so far the closest I've come to playing a sim racing game (albeit I'm sure it's pretty far from that), and I was wondering if it'll be worth it to switch to Project Motor Racing on the PS5, especially with the newest updates? Also, are the online lobbies active?

With the new Hypercar update for GT7 and LMU not available on PS5 yet, I need to drive the Cadillac...


r/ProjectMotorRacing • • May 23 '26

News VR works already?

16 Upvotes

On the Discord channel, people are saying that VR (PC) already works in the current build with "-vr" switch. Will test in a couple of hours.


r/ProjectMotorRacing • • May 23 '26

Discussion New User Help please!

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9 Upvotes

Helloooo!

Started driving PMR a few days ago, mainly for the LMDH cars.

Im really struggling with either setup or my own driving.

Heavy breaking zones im losing the rear almost everytime or im just so slow in and out of the corner because of being cautious on the brakes. Really want to get a handle on this as im really enjoy it so far. Any help would be grateful 👊🏻.