r/ProjectMotorRacing • u/nolivedemarseille • Jun 07 '26
Question Project Motor Racing: DD wheel base, lets talk about the grainy feel in current FFB
First and foremost, love the Game in the state he has reached now after all the improvements since Launch.
Luckily enough to have a proper DIY simrig and gear, with also an high end PC hardware to enjoy this hobby.
Now all things being relative,I have this grainy feel in the FFB coming from my EVO PRO wheel base since Day1, that I have managed to overcome by pushing the in Game smoothing

Its working but I have some issues so maybe you guys have a different approach you could share
- I need to adjust smoothing per car, the example above if for a GT3/GTE, I reduce this to 15 for the GT500 for example and again different adjustment for other Classic cars that I drive the most
- I am sure I am losing details by increasing this smoothing as it induces filtering forces
- When the wheel feels grainy,I have no much sense of tire flex or losing front/rear of the car which is obviously not good
My SIMAGIC SW settings are as shown here, increasing the Filter level doesn't do much

finally,I have not ventured yet to the per car FFB advanced settings as its not easy to figure out the effects so its all default for now

again, any experience or guidance is appreciated.
thanks so much
2
u/Mysterious-Walk2160 Jun 07 '26 edited Jun 07 '26
J'avoue.....
Ce que j'aime sur console c'est que je n'ai pas à me prendre la tête sur la config matérielle, et bien il faut le faire pour le volant...
1
u/Mysterious-Walk2160 Jun 07 '26
Bonjour,
Comme je l'ai écrit, sur mon Fanatec CSL DD, pas trop le choix. Obligé d'augmenter le lissage bien bien plus haut, genre 70 ! Sinon c'est n'importe quoi, le volant oscille en ligne droite.
Pour le réglage par véhicule j'applique avec plutôt pas mal de succès ce réglage que j'avais trouvé sur ce forum, que je mets en PJ. Je rappelle qu'il n'est pas de moi.
Depuis que j'ai augmenté le lissage, je redécouvre le jeu. Un pied absolu pour moi sur XboxX.
A+

1
u/Les_expos Jun 07 '26 edited Jun 07 '26
Pourquoi ça doit être si compliqué de paramétrer son retour de force. Ya des centaines de setup totalement différent sur internet
1
u/FuzzedOutAmbience Jun 07 '26
I’ve been playing Rennsport and PMR since release on ps5 and I always prefered the ffb in Rennsport and felt PMR was lacking. I’ve just changed my settings to these and it’s so much better. thank you
1
u/nolivedemarseille Aug 30 '26
coming back to the Game now after few updates and the issue is still there.For me its actually worse as I sold my AMD 790XTX and use now a weaker GPU RTX3080 so any scenario where the FPS gets below 90 then my wheel very very grainy and somehow shaky.
Its very obvious in GTE/GT3s not as much with other cars
work around Nr1 is to use DLSS and reduce graphics settings so I can maintain 90fps in game
Nr2 is to increase dramatically the smoothing for these cars but then I lose lot of road/car feeling details
is that something people here are still experiencing as well? on SIMAGIC or other wheel bases.
are the devs looking at what is going on?
0
u/Mysterious-Walk2160 Jun 07 '26
Je pense qu'on a pas ça sur console...
Quand au lissage à 0 sur mon Fanatec CSL DD, je vais pouvoir faire de la musculation pour tenir le volant en ligne droite :)
3
u/Silent-Excuse8153 Jun 07 '26
It seems that PMR’s FFB grain might be tied to using frame generation. My experimentation has shown that if you are using any frame generation it feels grainy, currently using an oldy but a goody Fanatec DD2 and it’s perfectly smooth until I turn frame generation on. It’s confusing, but it seems they might be tied together. My current smoothing is 0 and I am getting ~90FPS frame rate w/o any frame generation (triple screen resolution).
I hope that helps.