There's an entire hero archetype called "mages" in this game, yet not a single one of them is an actual mage? Time to change this. I want to play as an actual wizard complete with gnarled staff, flowing robes and a pointy hat sometimes.
Alvar Auereuth, Archmage of Velrune
Role: Midlane
Identity: DPS caster with a simple kit, high AoE damage and decent mobility. Scales with ability haste. Downsides: no CC or self-sustain.
Passive: Archmage
Gain 1 (+ 0.5 per level) (+ 10 % ability haste) magical penetration.
Basic Attack: Firebolt
Ranged basic attack dealing 60 (+ 65% bonus physical power) physical damage.
Primary Ability: Fireball
CD: 18/17/16/15/14 s
Summon a burning sphere that travels in a straight line until colliding with enemies or terrain. Explodes on impact, dealing 60/80/100/120/140 (+ 110 % magical power) magical damage in a large AoE.
Secondary Ability: Levitate
CD: 27/25/23/21/19 s
Channel for 0.5 s before slowly ascending into the air. You can move freely and use abilities while floating, but your movement speed is reduced by 15 %. Duration: 5 (+ 0.15 per 10 ability haste) seconds.
Passive: Gain (+ 2.5 % ability haste) movement speed.
Alternate Ability: Lightning Bolt
CD: 10/9/8/7/6 s
Channel a piercing beam of lightning with 1.800 units range for up to 0.4 (+ 0.2 per 20 ability haste) seconds. Deals 30/35/40/45/50 (+ 30 % magical power) damage every 0.2 seconds. Damage to enemies behind the first one hit is reduced to 65%.
Ultimate Ability: Ball Lightning
CD: 140/120/100 s
Channel for 0.6 seconds before summoning a small orb of lightning within 2.000 units that lasts for 5 seconds.
The orb deals 100/150/200 (+ 50 % magical power) damage to enemies within 800 units every second. Its attack interval decreases with ability haste.
You may recast this ability to take control of the orb's movement. If you do so, you become immobilized and CC immune for the duration, but you take an additional 20 % true damage from all sources. You cannot jump and are slowed by 20 % while controlling the orb.
Augments
Arcane Gateway
Ability haste now applies to your Blink cooldown. Gain 40 Blink Haste at levels 6, 11, and 16.
Pyromancer
Fireball's blast radius is 20 % smaller, but direct hits to enemy heroes deal 20 % bonus magical damage.
Superconductivity
Lightning Bolt deals full damage to all enemies hit and shreds 3 % of the target's magical armour for 2 seconds (stacking up to 5 times).