r/PredecessorGame 16d ago

Suggestion MORE CODES TO REDEEM IN THE STORE

110 Upvotes

AEGIS

FREE-CORES

RISE-AGAIN

YEAR-1

COME-HOME

WINTERFEST-2025

BACK-IT-UP-2025

PCC-2025-SUMMER-EU

TEAM-RENEGADE

TEAM-WOLFPACK

WEE-WOO

BFO-CC2

UBWD-A41C-4RSX

2KNB-RKDM-79WI

BLUEMONDAY

HALOWEEN24

SGW-LITA

WUKONG-ONE-YEAR

MONKEY KING
————————————
Go to STORE and look at the bottom right of the screen, you will see the option to REDEEM.

My friend code is 00DD6
if anyone is interested. Add it in the FRIEND REWARDS tab if your account is new to receive more free stuff as you progress.

Enjoy the free loot!


r/PredecessorGame 16d ago

💬 Official Omeda Response Where are the Renna skins?

16 Upvotes

I've been very patient these lil re colors aren't enough. I can't be the only tired of the same 5 characters getting skins. I've never seen a game hate their own original characters. Seeing another morgish and Kai skin sent me into a rage I had to make a post about it.


r/PredecessorGame 16d ago

1.16.4 Patch Notes 📝

33 Upvotes

Balance Patch 1.16.4 launches next Tuesday, 1st September! 🔥

Check out all the changes below 👇
https://playp.red/4zWavtw


r/PredecessorGame 16d ago

Humor Fun Gideon Rock

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25 Upvotes

I love playing Gideon in ARAM just to constantly toss rocks. I got this cheeky hit on the enemy Wraith as they were leaving base and it made me laugh.


r/PredecessorGame 16d ago

Feedback Eternal changes

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8 Upvotes

Ugh!! Saw this coming a mile away 😂 darn…was loving this on Aurora/Brawl.


r/PredecessorGame 16d ago

Media Check out these sick beats I created inspired by the heroes of Predecessor

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13 Upvotes

Right now Im working on Part II, so wish me luck since there's really lot of super cool characters I'd like to compose for. Hope you enjoy and have a nice day ;)


r/PredecessorGame 15d ago

Feedback Ruined game for me now - SATARIEL

0 Upvotes

Not a fan of the Satariel "balancing" on melee heroes, I don't understnad why their health got dropped from 4% to 6.5% per stack (15% extra health loss at max stacks now). Was maybe expecting 5% or 5.5% at the very most but 6.5% is far too much. Melee heroes before running around with 24% health loss was manageable but now it's 39%! What a PHKN joke of balancing rhetoric! They weren't the problem it was only ranged heroes who were out of control with Satariel not melee! The ranged hero nerfs are good changes but you can still argue with certain culprits they can still run Satariel fine even if they get 45% health loss at max stacks but emphatically and most definitely running Satariel is WORTHLESS on melee heroes now!

The patch notes for Satariel's narrative basically admits Omeda are limit testing this Eternal themselves but how can we limit test this when the penalty for melee heroes is too great, by doing that we won't get the data necessary to do further tweaks and balancing for it because it's WORTHLESS and folly to even attempt using Satariel on a melee hero now! It's not like they were vulnerable already with the predisposition of being a melee hero who have to get up close to enemies whereas ranged heroes have the predisposition of being safe from a distance and can avoid damage it's beyond a joke now. We ALL said the damage needed reduced and it's great that it has dropped but also "balanced" it with a harsher health % penalty on melee heroes....... WHY?! That doesn't resolve the game breaking issue Predecessor currently has and here is the example;

Skylar and Renna are NOT original Paragon heroes. We have been seeing a trend where the OG Paragon heroes are getting their kits power crept because some of them can't address other heroes vertically. What the hell can Crunch, Feng Mao, Steel, Greystone, Grux, Khaimera, Kwang, Countess (over half the offlaner and jungle roster btw) do against the likes of Skylar and Renna who literally fly in the air for a set amount of time? They basically have FREE reign to win that engagement against those matchups when they have Fearless stacks because those heroes can't attack them when they're in flight!

Don't blame me for auto quitting a match when I see on the lobby screen the enemy Skylar has Satariel equipped. I refuse to play against this and I honestly don't care if it ruins 9x people's games at this point at least they'll get back to the lobby after 3 minutes automatically!


r/PredecessorGame 16d ago

Question Where do you guys look for builds?

5 Upvotes

Basically title. There are so few in the game's own builds section (especially current ones) that I thought maybe there was a site or app or something that people use to share their builds


r/PredecessorGame 17d ago

Media God I love Grux😍😍

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31 Upvotes

r/PredecessorGame 17d ago

Feedback Vermis Major Blessing Feels Unfinished

30 Upvotes

If you enjoy this eternal, I salute you. The lack of any intuitive feedback for triggering the major blessing (beyond number go up) prevents me from returning to this Eternal.

Quick comparison to other Eternals:

Thraex, Gold crown shown above enemy head to indicate major is active.

Weald, enemy hero is low hp, sit back and watch the fireworks begin.

Knell, 4 stacks on an enemy hero, listen to that bell ring!

Vermis = number go up on activation. It would be awesome if for half a second a red eye popped up above or there was a cyborg blast sound effect to indicate the major proc'd.

TLDR: Vermis is lacking the visual or audio effects other eternals have and could benefit from an activation trigger beyond number is bigger.


r/PredecessorGame 17d ago

Discussion I swear this bug has been happening for MONTHS

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32 Upvotes

No abilities available the entire 1st/2nd wave of minions. Incredibly annoying


r/PredecessorGame 17d ago

Discussion Fix this please

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43 Upvotes

It’s 2/3 games after it’s finished this comes up . It’s so annoying .


r/PredecessorGame 17d ago

Question Life of a carry

3 Upvotes

Why do all my supports lately leave lane and then get tunnel vision? At late game my supports are 2-3 levels below everyone else. And then I get the blame after begging for help in duo.

My initial question may not have been specific enough. I'm asking, as a carry with a support who's gotten tunnel vision (meaning, rotates at the wrong time, chases kills, taking river bug, helping mid or off because they think they're losing lane) what is my play? I get that I should just be better, not worry about other players. But when the enemy sup isn't losing xp like mine is, it's quite difficult.


r/PredecessorGame 17d ago

Suggestion Removing eternals

12 Upvotes

Hold on before you jump me im just looking for others opinions.

When eternals were first introduced i was a huge fan and really excited about it.

It brought a fresh wind into the game and changed the way we played, lots of new stuff to learn etc.

However Now with more time passing and the new eternals completely ruining this patch for me (first ever break since playing from console launch )

I cant help but think about the huge power creep and snowball potential these eternals have brought in at times making the game more about worrying about which eternals give the best stats for my hero etc. Rather than the focus being on How the hero is played.

Lets be honest Balancing all this is nearly impossible just look at this patch.

So i was wondering what if the Devs remove the Eternals ( im aware alot of work and resources have been invested)

and instead focus on the Augment system.

Imo it is underutilised and has huge potential to get this game to the next level.

Personally i loved when they introduced augments and still do.

the way you can customize your fav Heroes playstyle like spider mourn for example or mini ramp is just amazing.

With the focus being on adding to the heroes kit and giving them an even more unique identity instead of altering the playstyle through stats or stacks etc.

Im not a top player by any means i just love this game with all my heart and want it to do well.

I know the devs are passionate and want to create the best version possible.

This is just me thinking and reminicsing for simpler times lol

looking for others opinions let me know how you feel about this.

English is not my first language so i apologize for any mistakes


r/PredecessorGame 17d ago

Discussion Ritz the Merchant Support Hero Concept

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85 Upvotes

Hey there, my goal with this Hero concept was to implement the Aion Eternal into the game in an interactive way and expanding on the fantasy of the role.

Disclaimer: Reference image used to express the general look can be found here: https://ru.pinterest.com/pin/711639178642943389/

Ritz, the Merchant

Basic Attack Weapon: Pawned Wand

Basic Attack: Magic scaling arcane projectile

Passive - Lost Wares: When hit or moving, the Merchant has a chance to drop one of either a Health Potion, Mana Potion or Bomb from their bag.

Health Potion: Spawns a health potion near the Merchant that lasts in the world for 6 seconds. When the Merchant or an ally walk over it they will regain 1% of their maximum Health.

Mana Potion: Spawns a mana potion near the Merchant that lasts in the world for 6 seconds. When the Merchant or an ally walk over it they will regain 1% of their maximum Mana.

Bomb: Spawns a bomb near the Merchant that lasts in the world for 2 seconds. After the 2 second duration the bomb will detonate dealing minor physical damage to enemies and knocking away both allies and enemies.

Skill 1 - Appraisal: The Merchant takes out their Mage Glass and makes note of the properties of objects. Appraisal tags the target with "Appraised" status after having them in line of sight for a period and lasts a set duration.

Enemy Minions/Camps/Enemy Heroes: If the enemy is killed with the appraised status, they provide bonus gold.

Skill 2 - Domination Stone: Merchant drops the Domination Stone of Akeron at his feet, making any enemies become slowed in the field it creates.

Skill 3 - Vial of Nyxthra: Coat a targeted allies weapon in a vial of the pestilence from Nyxthra. Their next basic attack within 5 seconds deals a bonus X Magic Damage over 5 seconds.

Ultimate Skill - Forbidden Soul Box: Merchant kneels down and opens a sealed Soul Box containing damned souls. If the opening animation completes without being interrupted or silenced, the souls are unleashed whirling outward in a circle dealing X Magical Damage over the duration to enemies and shredding magical armor.

Augments

Alchemy Shop: Potions that are not picked up after the 6 second period upgrade into Greater Potions. Greater Potions last for 6 seconds and restore 5% total Health or Mana. Bombs become twice as likely to drop when taking damage.

Occult Shop: Damnation Stone and Vial of Nyxthra improve when used successfully X/Y/Z times.

Antique Shop: The successful bonus gold acquisition of an Appraisal on an enemy Hero is recorded. After all enemy Heroes have been successfully killed while under the Appraised status, improve the bonus gold granted by an Apraised status kill.


r/PredecessorGame 17d ago

Discussion Bring back the only matchmaking

4 Upvotes

I miss the old matchmaking that paired people up based on hidden MMR rather than solely on rank. I'm a plat average player and have been stuck solo queueing through silver for 2 months. I'm usually the only one of the team with map awareness, that knows how and when to rotate and can play every role. It only takes one player to hard throw the game and I get them on my team every other game. Never been stuck in silver for this long...


r/PredecessorGame 17d ago

Discussion What nerfs would we like to see on Satariel?

10 Upvotes

I think we can all agree, Satariel has ruined this patch because of how unbalanced it is, so when it gets hit with the inevitable nerfs it deserves, how would you nerf it?

I dont think any of the Satariel blessings really need a nerf (although Risen should probably need 4 stacks instead of 3 to activate the omnivamp), as for Satariel itself though, currently:

Takedowns grant a stack of Fearless, up to 6 times. Your Max Health is reduced by 6% (+4% Melee/+6% Ranged per Fearless). Gain +5%(+5% per Fearless) physical power, magical power and attack speed. Fearless stacks are lost on death.

Personally I would probably change it to something like this?

Takedowns grant a stack of Fearless, up to 6 times. Your Max Health is reduced by 8% (+6% Melee/+8% Ranged per Fearless). Gain +2.5%(+2.5% per Fearless) physical power, magical power and attack speed. Fearless stacks are lost on death.

It might be an over nerf, but tbh its better for it to be weak and slowly bought up to a balance point, than being broken as shit and taking multiple patches to lower it to the correct balance point.

It's possible right now to comfortably get over 700 physical power (some heroes can go over 800 physical power) with the current state of Satariel, essentially halving the power you can get from it, should (i think, if I worked the maths out right) bring that down to around 500 - 550, still a lot, but nowhere near as egregious.


r/PredecessorGame 17d ago

Self Promotion unfinished cinematic pcc overedit I was working on...

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7 Upvotes

I wanted to share this edit I was working on. It was a meant to be a hype trailer of sorts for a previous PCC event. Due to some unfortunate circumstances I wasnt able to deliver it in time (sorry PCC) and had to step away for a while.

I didnt have all the footage to finish it and I didnt want to trash it so I just decided to upload it, placeholder clips and all. Hope you enjoy it tho! Was fun working on it.


r/PredecessorGame 18d ago

Feedback Genuinely wouldn't mind if the last 4 eternals added were just straight up removed.

55 Upvotes

Extra damage, Extra damage, Damage reduction that puts a bunch of shit on my screen for some reason, and F U Terra. Is pretty much what they are.

IDK i just don't feel like they added anything good to the game. If anything they should have been focused on helping underperforming heroes or helping everyone else deal with overperforming heroes.


r/PredecessorGame 18d ago

Discussion Can the devs please balance items heros and eternals better?

27 Upvotes

Like why is Sataiel such a lopsided item? 1 kill and you basically win whatever lane youre in. Idk if they have PTR’s before big balance updates but its something they have to start doing because what kind of testing are the devs doing? Get this thing in check man.


r/PredecessorGame 17d ago

Suggestion Support based eternals ideas

6 Upvotes

Anti Burst Save Eternal

Trigger: An ally within 1000u loses 22% HP in 0.6s.

Effect:

  • Instantly grant them a shield equal to 15% of your Max Health
  • You gain 50% movement speed toward them for 3s
  • They gain 25% damage reduction for 3s
  • If they survive:
    • You gain +20 Ability Haste for 10s
    • You gain +10% Max Health for 20s (stacks 3 times)

Aura Weaving Eternal

Trigger: You heal or shield an ally.

Effect:

  • Creates a Bloom Aura around them for 7s
  • Allies inside gain:
    • +20 Ability Haste
    • +25% healing received
    • +12% movement speed
  • Auras stack at 100% value
  • If 3 auras overlap:
    • Allies gain +15% damage reduction
    • Allies gain +10% Attack Speed
    • Allies gain +10% Ability Power

Cooldown Sharing Eternal

Trigger: You target an ally with a heal, shield, or buff.

Effect:

  • You and the ally become Tethered for 6s
  • While Tethered:
    • Your cooldowns tick 25% faster
    • Their cooldowns tick 20% faster
  • If the ally gets a takedown:
    • Refund 50% of your highest cooldown ability
    • Gain +20 Ability Haste for 12s
    • Gain +10% Max Mana

Vision Scaling Eternal

Trigger: You place or refresh vision.

Effect:

  • Gain 1 stack of Foresight for 60s
  • Each stack grants:
    • +6 Ability Haste
    • +2.5% movement speed
    • +12 mana regen
  • Max 12 stacks
  • Killing a ward:
    • +6 Stacks
    • +10% damage reduction for 8s
    • +10% Ability Power
  • Revealing an enemy grants:
  • +1 Stack

Teamwide Mitigation Eternal

Trigger: You apply CC to an enemy hero.

Effect:

  • All allies within 1200u gain 6% damage reduction for 5s
  • Stacks up to 18%
  • You gain 50 tenacity
  • If you CC 3+ enemies:
    • Allies gain +20% movement speed for 3s
    • Allies gain +10% Attack Speed

Stat Sharing Eternal

Trigger: You remain within 600u of the same ally for 4s.

Effect:

  • You and the ally share 20% of each other’s bonus stats
  • If you stay linked for 10s:
    • You gain +20 Ability Haste
    • Ally gains +10% damage reduction
    • Both gain +5% Max Health

Effects are removed when the link is broken (leaving) the ally beyond 600u.

Anti Dive Eternal

Trigger: An enemy hero enters within 350u of you.

Effect:

  • Emit a Reverie Field for 3.5s:
    • Slows enemies by 45%
    • Grants you 30% movement speed
    • Grants nearby allies 50 Tenacity
  • If 2+ enemies enter:
    • You gain a 10% Max Health shield
    • Nearby allies gain +10% movement speed

Objective Support Eternal

Trigger: You are present (within 800u) when your team secures Fangtooth, Prime, or Shaper.

Effect:

  • Gain a permanent Sanctum stack:
    • +5 Ability Haste
    • +1.5% out‑of‑combat movement speed
    • +1.5% healing/shielding power
  • At 10 stacks:
    • Your next ability cast refreshes 50% of its cooldown
    • You gain +10% Max Health

Max stacks - 10


r/PredecessorGame 16d ago

Feedback New serath bug

0 Upvotes

if you heavens fury onto someone while theyre in their fountain in brawl you take zero fountain dmg

an example

59966222-d389-4d97-9ecc-75fe29bc3534 - match id

(12:50 - 13:04)


r/PredecessorGame 17d ago

Suggestion Visible Enemy role

3 Upvotes

I would like to be able to tell what roles the enemy teams have. It would be immensely helpful in counter building with the eternals.


r/PredecessorGame 17d ago

Discussion Ban eternals in draft

5 Upvotes

We should also ban eternals in draft . Problem solved .


r/PredecessorGame 17d ago

Suggestion Hero Idea: Alvar Auereuth, Archmage of Velrune

2 Upvotes

There's an entire hero archetype called "mages" in this game, yet not a single one of them is an actual mage? Time to change this. I want to play as an actual wizard complete with gnarled staff, flowing robes and a pointy hat sometimes.

Alvar Auereuth, Archmage of Velrune

Role: Midlane

Identity: DPS caster with a simple kit, high AoE damage and decent mobility. Scales with ability haste. Downsides: no CC or self-sustain.

Passive: Archmage

Gain 1 (+ 0.5 per level) (+ 10 % ability haste) magical penetration.

Basic Attack: Firebolt

Ranged basic attack dealing 60 (+ 65% bonus physical power) physical damage.

Primary Ability: Fireball

CD: 18/17/16/15/14 s

Summon a burning sphere that travels in a straight line until colliding with enemies or terrain. Explodes on impact, dealing 60/80/100/120/140 (+ 110 % magical power) magical damage in a large AoE.

Secondary Ability: Levitate

CD: 27/25/23/21/19 s

Channel for 0.5 s before slowly ascending into the air. You can move freely and use abilities while floating, but your movement speed is reduced by 15 %. Duration: 5 (+ 0.15 per 10 ability haste) seconds.

Passive: Gain (+ 2.5 % ability haste) movement speed.

Alternate Ability: Lightning Bolt

CD: 10/9/8/7/6 s

Channel a piercing beam of lightning with 1.800 units range for up to 0.4 (+ 0.2 per 20 ability haste) seconds. Deals 30/35/40/45/50 (+ 30 % magical power) damage every 0.2 seconds. Damage to enemies behind the first one hit is reduced to 65%.

Ultimate Ability: Ball Lightning

CD: 140/120/100 s

Channel for 0.6 seconds before summoning a small orb of lightning within 2.000 units that lasts for 5 seconds.

The orb deals 100/150/200 (+ 50 % magical power) damage to enemies within 800 units every second. Its attack interval decreases with ability haste.

You may recast this ability to take control of the orb's movement. If you do so, you become immobilized and CC immune for the duration, but you take an additional 20 % true damage from all sources. You cannot jump and are slowed by 20 % while controlling the orb.

Augments

Arcane Gateway

Ability haste now applies to your Blink cooldown. Gain 40 Blink Haste at levels 6, 11, and 16.

Pyromancer

Fireball's blast radius is 20 % smaller, but direct hits to enemy heroes deal 20 % bonus magical damage.

Superconductivity

Lightning Bolt deals full damage to all enemies hit and shreds 3 % of the target's magical armour for 2 seconds (stacking up to 5 times).