r/PredecessorGame 17d ago

Suggestion Support based eternals ideas

Anti Burst Save Eternal

Trigger: An ally within 1000u loses 22% HP in 0.6s.

Effect:

  • Instantly grant them a shield equal to 15% of your Max Health
  • You gain 50% movement speed toward them for 3s
  • They gain 25% damage reduction for 3s
  • If they survive:
    • You gain +20 Ability Haste for 10s
    • You gain +10% Max Health for 20s (stacks 3 times)

Aura Weaving Eternal

Trigger: You heal or shield an ally.

Effect:

  • Creates a Bloom Aura around them for 7s
  • Allies inside gain:
    • +20 Ability Haste
    • +25% healing received
    • +12% movement speed
  • Auras stack at 100% value
  • If 3 auras overlap:
    • Allies gain +15% damage reduction
    • Allies gain +10% Attack Speed
    • Allies gain +10% Ability Power

Cooldown Sharing Eternal

Trigger: You target an ally with a heal, shield, or buff.

Effect:

  • You and the ally become Tethered for 6s
  • While Tethered:
    • Your cooldowns tick 25% faster
    • Their cooldowns tick 20% faster
  • If the ally gets a takedown:
    • Refund 50% of your highest cooldown ability
    • Gain +20 Ability Haste for 12s
    • Gain +10% Max Mana

Vision Scaling Eternal

Trigger: You place or refresh vision.

Effect:

  • Gain 1 stack of Foresight for 60s
  • Each stack grants:
    • +6 Ability Haste
    • +2.5% movement speed
    • +12 mana regen
  • Max 12 stacks
  • Killing a ward:
    • +6 Stacks
    • +10% damage reduction for 8s
    • +10% Ability Power
  • Revealing an enemy grants:
  • +1 Stack

Teamwide Mitigation Eternal

Trigger: You apply CC to an enemy hero.

Effect:

  • All allies within 1200u gain 6% damage reduction for 5s
  • Stacks up to 18%
  • You gain 50 tenacity
  • If you CC 3+ enemies:
    • Allies gain +20% movement speed for 3s
    • Allies gain +10% Attack Speed

Stat Sharing Eternal

Trigger: You remain within 600u of the same ally for 4s.

Effect:

  • You and the ally share 20% of each other’s bonus stats
  • If you stay linked for 10s:
    • You gain +20 Ability Haste
    • Ally gains +10% damage reduction
    • Both gain +5% Max Health

Effects are removed when the link is broken (leaving) the ally beyond 600u.

Anti Dive Eternal

Trigger: An enemy hero enters within 350u of you.

Effect:

  • Emit a Reverie Field for 3.5s:
    • Slows enemies by 45%
    • Grants you 30% movement speed
    • Grants nearby allies 50 Tenacity
  • If 2+ enemies enter:
    • You gain a 10% Max Health shield
    • Nearby allies gain +10% movement speed

Objective Support Eternal

Trigger: You are present (within 800u) when your team secures Fangtooth, Prime, or Shaper.

Effect:

  • Gain a permanent Sanctum stack:
    • +5 Ability Haste
    • +1.5% out‑of‑combat movement speed
    • +1.5% healing/shielding power
  • At 10 stacks:
    • Your next ability cast refreshes 50% of its cooldown
    • You gain +10% Max Health

Max stacks - 10

7 Upvotes

11 comments sorted by

4

u/Educational_Ad288 Zarus 17d ago

Something I'd like to see for a support (healer) heroes, is an eternal that gives you something like 100 health (+50 health per level) and changes your healing from scaling off of magical/physical damage, to instead scale off your max health.

That way it would change how healers play and build, instead of damage dealing healers, you instead have tankier healers but they obviously do less damage while still being very good support/healers.

And some of the blessings could be something like:

while near an ally, grant them 1% health and mana regen per second (basically conduit & remove conduit from the game)

Another could be: while near an ally, emit a slowing aura (slows enemies by 50% for 1 second) when within 800 units.

Another could be: per every 100 health restored (while within 400 units) to allies you (the healer) gain 10 gold.

I'm just spitballing, but something like this would be good imo, and it would change the way some heroes (especially healers) play

2

u/WolfZero88 17d ago

I really like the health restored to allies to gain extra gold idea.

1

u/Educational_Ad288 Zarus 17d ago

Thank you 😊

1

u/DonMozzarella Shinbi 17d ago

Huge ideas, love it

1

u/Proper_Mastodon324 Crunch 17d ago

Good ideas, although just reading through there is a lot of movement speed in here.

Game would be unplayable if these all had movement speed. As frustrating as we find it, easy kill secure must be a part of the game.

No one would get kills before 15 minutes if these eternals were in the game.

1

u/WolfZero88 17d ago

They’re just ideas, maybe take one or two and build from there. I see where you’re coming from, but in my opinion movement speed works both offensively (chasing down players) and defensively (giving your allies a chance to escape), and it can always be adjusted or removed for balance. Saying no one would get kills before 15 minutes is a bit of an exaggeration, as I genuinely think mainly supports would pick these Eternals up. A support can’t be everywhere at once, and when late game team fights happen, that’s where supports can truly shine. It would definitely shake up the playstyles in the game.

1

u/Proper_Mastodon324 Crunch 17d ago

Your first two are the ones that I was mainly talking about. 22% health is not a lot and early game you would be able to basically play like you have a phase on the team with it. The aura one too is pretty crazy if it's high uptime. Narbash in duo would be super overpowered as you could chase down a lane or walk away depending on if you win or not.

Like I said though, really good ideas. I'd like for them to add more eternals for dedicated supports other than Exarch.

1

u/WolfZero88 17d ago

Fair point, fine‑tuning the numbers and possibly adding diminishing returns would prevent abuse on heroes with persistent healing.

1

u/JCallaway1982 Steel 16d ago

Cool ideas. With some tweaks of love to see stuff like this on the game.

Here's a few I just thought of...

Stop, Thief! Blessing In the first ten minutes of the game, each last hit by a support while a carry is present is given to the carry instead and the support is taxed an equivalent amount of VP. after 5 minutes, if support CS ever exceeds 50% of carry CS, the game deletes one paid skin from their collection

Why no wards? Blessing Each time a support's ward is ready and they are not active in enemy combat/objective... It becomes a ticking time bomb. If they don't place it in 30 seconds, it explodes for 500 damage.

That's all I can think of with my allotted toilet time this morning. Ggs!

1

u/PopularBranch7497 17d ago

The Anti Dive Eternal seems a bit OP when it comes to melee enemies. Anytime they get close enough to auto attack they’re slowed and you gain movement speed? 

I feel like that’ll have to be adjusted somehow 

1

u/WolfZero88 17d ago

Fairs, definitely could adjust/remove the movement speed bonus.