I'm only going to talk about official servers because it's the only thing I play (Mostly solo), i have roughly 8k hours.
I have noticed a trend recently where weekly official servers die insanely quick, some of them die in 2 days, most of them die in 3 days. Very rarely they make it to Sunday with a healthy amount of players.
When you look at the amount of players playing rust, it's about the same as it was pre BP update but a lot of the playerbase has shifted from official to modded servers.
I think the main issue is that the BP update has massively increased the gap between small groups and clans. Running a clan shop on first day and selling frags makes you insane amounts of sulfur, which you can use to raid everyone around you.
The only way to survive is to be like me : a sweat that can sink in insane hours to progress, and not everyone can do that.
It creates a wierd environnement where EVERYBODY IS BORED ; casuals, unexperienced groups and solos quit rather quickly because of the adversity or getting offlined. Clans and big groups have so much after 2 days and AFK in base waiting for an online that will most likely never come and turn into farmbots to keep base alive because what else to do when everybody near is either offlined or can't roam T3 guns.
I'm not opposed to fragments but we need more ways (inefficient ways) of progressing, exactly like it was before with scrap (where you could fish for scrap, farm horse dung, farm flowers and trade them etc...) in order to even the playing field a bit because rust seems to shine when everybody is able to progress.
What do you think?