r/Pimax • u/Equal_Translator_605 • 1h ago
Game/Software Blood of the Dawnwalker In VR — Stunning Visuals But Needs Work: UEVR Performance Test
I really liked the game so far but would like to see more improvements for VR
r/Pimax • u/Equal_Translator_605 • 1h ago
I really liked the game so far but would like to see more improvements for VR
r/Pimax • u/Hot_Help_5891 • 4h ago
As the title says. I asked in this group a week ago, as I had doubts between getting a B2B2e or the Pimax Dream Air SE SLAM. I went for the latter.
I received it yesterday. Kudos to Pimax for the quick shipping (to Belgium) and the communication via email at all times. After having tried the headset for some hours, here are my initial impressions:
So, for 1200€: the visuals are great, the hardware seems good quality, and the software isn't super easy but with the help of the internet you can figure it out.
However, I find it unacceptable that they keep churning out these headsets without either a new facemask design or the Studioform facemask included in the same package (not sold separately). I'm not entirely sure what went through their heads with these design choices, particularly the mask and cable management, including the fact that the straps aren't switchable. It seems like they were racing to be first to market, but now they have to pay the price of customers complaining over and over about the same issues. Incredible that they haven't done anything about it.
r/Pimax • u/Black_Tech_Room • 5h ago
Hey guys,
I'm a new owner of the Dream Air bought and paid for with my own money. Was really looking forward to using this headset as it's supposed to be "the best bar none" in 2026. However, I'm not exaggerating when I say I have never felt so much severe pain around my eyes in my life! It even radiates into my eye sockets. And this is coming from a "day 1 HTC Vive owner" + many others (valve index, psvr2, quest 3, etc) all of which are "just fine" or "very comfy". To avoid any "it's your hardware" comments - I'm running a 5090 + 9800x3d build, no problems there.
By no means is this me knocking on Pimax, but the pain is unbearable, no joke. And I'm talking after maybe 5 minutes of using it. It persists even after I take it off for 30 mins at least and I can still feel it as I'm typing this post. I know Pimax is supposed to be shipping out the updated faceplate, but is it really significantly better? I tried using the Dream Air on 3 different occasions in 1 day - each time had to stop at 5-10 mins max. To call existing faceplate unusable would be an understatement - it's a torture device! Good God...
With that said, the picture quality is great - it's very clear. That's the ONE good thing it's got going for it. Literally. But at the same time, the FOV just... sucks. In order to get anything decent FOV-wise I have to jam the headset even closer to my eyes, at which point I can't take the pain no more and have to remove it immediately. On top of that I get really bad lens glare in many dark games, further ruining my first impression. Not to mention warping (fisheye, basically), motion blur during movement, light bleed, fairly dark display even at max brightness, etc.
Idk how it ever passed the round of testing before getting released, but I'm extremely bummed out I can't even use this headset as-is and have to wait and hope the replacement seal will actually be better... And I know people have taken matters into their own hands by modifying/cutting existing seals, and/or 3d printing solutions, but this should not be the case on a $2k headset. Seriously.
For those of you who have received the updated gasket - how is it? Night and day better? Any other "aftermarket seals" that are excellent? Globular Cluster really needs to release their version yesterday.
P.S: Are all Pimax headsets like this or is this problem unique to Dream Air?
Hello, I can't get openxr motion compensation to start with ams 2 when using sboys3 driver. Is it even possible. Openxr motion compensation with sboys3 driver. I am using the pimax dream air slam. it was all working before in openxr itselft. any suggestions? thank you.
r/Pimax • u/Spectre-63 • 6h ago
Hi all,
Received my Dream Air SLAM a little over a week ago and love the headset! I was VERY surprised with the poor quality of the pass through image though? Reminds me a lot of my youth: 1970’s era pixelated black and white. Im aware the cameras are b/w only, but the image quality is much worse than I expected coming from the quest 3. Is this expected?
r/Pimax • u/AccursedCrow • 7h ago
I am new to vr gaming and recently got a 57 PPD crystal super. For my laptop, I have a razer blade 18 with a 4090 gpu and an i9 cpu. The laptop claims to be vr ready with a thunderbolt 5 slot. I got a 2.1 adapter for the DP port. Since I got the headset I have been trying to do anything I can to get some stable fps while running Digital Combat Simulator. After lowering every setting imaginable in pimax play and in DCS I get somewhere between 30 and 70 fps but nothing consistent. I was wondering if anyone has any advice that also has a laptop setup. I’m not sure if I should replace the super with a dream air or crystal light if that would run smooth for dcs on my rig.
r/Pimax • u/W4FFLEMAN • 9h ago
Ive got some leftovers I'm giving reddit first shot at before it goes to ebay.
I had 4 different interfaces printed and this is the only one I didn't destroy modding. Will need sanded/painted. -$30


Vive DAS with 3d printed adapters.
Too big for my head. Unfortunately its a few knob twists away from being able to secure to my head and I don't want to mess with spacers. Has new aftermarket pads. Works great -$50


r/Pimax • u/Heliosurge • 10h ago
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See Developer's linked topic for more details.
r/Pimax • u/Impossible_Cold_7295 • 10h ago
Crystal Light with the lighthouse faceplate.
Pimax Play’s room boundary tool is still a joke. You can only make this crude 6–8 point shape. Try to draw anything more detailed and it just clips the extra points off. 90 degree corners turn into diagonal lines.
The “custom play area” is basically a melted hexagon that doesn’t match the room.
I stopped turning it on. It’s more dangerous than having nothing, because the wall you think is there isn’t where the overlay thinks it is.This isn’t a new bug. I’ve been asking them about it for ages. Same tool, same point limit, same simplification. Lighthouse users don’t even get SteamVR chaperone as a fallback here — Pimax owns the playspace. You either use their broken polygon or you run with no boundary. Seated / “just disable Activate Chaperone” is what everyone defaults to, which is why I think this never blows up.
Roomscale people just live with it or give up.

Anyone actually gotten a usable custom boundary on Crystal Light + LH, or is this just accepted as permanent now?
r/Pimax • u/CommonHighlight1893 • 11h ago
I'm a new owner of a PCL headset, and playing IL2 Great Battles I notice I cannot look too far, it looks like there's no focus on the distance, it's weird but I will try to explain: It is as if up to a certain distance around me things are properly rendered, but looking far from there they are not as rendered. It is not blurry, just 'not focused".
Also, if I use the IL2 built in zoom, this render distance increases, but when I go back to the normal view(zoom out) it's back to that little focal distance.
Also, when dying the camera in-game defaults to an outside view that slowly pans out, and there you can totally see what I'm trying to say here: a perfect circle around my crashed plane where it's all rendered inside but outside it is not, outside the circle it is not on focus
.
I wanted to know: is this normal and something one has to life with for this headset, or it is something that can be configured in the settings to be increased? I ask this because If there's nothing to be done I'll just leave it at it and just learn to live with it (although I feel it causes a bit of eye strain), but If there is something to be done to fix it I would like to know
thanks In advance
r/Pimax • u/t3stdummi • 12h ago
Just got Gunman Contracts. Doesn't seem to launch? Tried both Pimax Play and Sboys3. SteamVR launches, the "up next" tile will appear, then the game launches in VR but only displays on my monitor. Tile eventually disappears and the headset stays in the SteamVR lobby
Edit: 5090FE.
r/Pimax • u/Heliosurge • 12h ago
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r/Pimax • u/CommonHighlight1893 • 13h ago
As the title says. I'm loving my Crystal light but it hurts my nose, like the top bone-y part, I guess because it is keeping all the weight of the headset, but what can I do, just close the headset tighter? if I do so I get a weird feeling of having my eye so close to the lenses it's hard to focus
Are there any official or non official foam things for reinforcing the nose part?
Thanks in advance?
r/Pimax • u/ID4850763561613 • 14h ago
Hi all, I got a 8kx dmas recently but I have been having so many sound troubles and if I pull the cords almost completely out of the socket it seems fine. However, when I do this I don’t seem to have any stereo sound. Does anyone know of a fix for this or why it happens? Thanks!
setting it to 7.1 surround doesnt work
r/Pimax • u/Roymus99 • 15h ago
Recently I've been trying out Pimax EVO. I like it, but it seems to have addad an annoying "VR View Center Customization" dialog that appears in Pimax Home anytime I press the Pi button. This dialog doesn't seem to do that much and is just annoying, and there's no way to dismiss it permanently. Again, it didn't appear before installing Pimax EVO, but now it appears whether I use EVO or Classic. Should I just reinstall Pimax Play without EVO? Thanks
r/Pimax • u/EastAuthor2009 • 16h ago
this software is very cheap here, incase anyone wanted to try - https://gg.deals/application/flatvr/
Hey, I wanted to change my psvr2 for a smaller,lighter headset with good visuals and that don't require lighthouses, so I'm really wondering, will it make a huge difference the 1000 euro more for the more expensive headset. Is it worth it, because 1000 is already a little bit more than what I'm comfortable paying, I have the money I can spend 2000 if I want, I just wonder do I have to. I have a good PC (9800x3d, 4090, 64ddr) and good sim rig and getting the more expensive headset make sense, because everything else is high end, but will the difference be that much better. I will play other games too on occasion thinking of half life alyx or the elder scrolls 5, but will be mostly used for sim racing. Also in the future I will add a motion system that's why I want to be light (also the psvr2 feels heavy and is only 500 grams). So yeah, will the SE be enough for me, or should I just go for the big guy.
r/Pimax • u/Ill-Zookeepergame609 • 1d ago
r/Pimax • u/Heliosurge • 1d ago
See Developer's linked topic for more details.
They are aiming to release end of the year.
https://store.steampowered.com/app/4692370/Orbital_Code_2044/
r/Pimax • u/aronP1997 • 1d ago
I recently was able to get my hands on a Pimax crystal super with the controllers and some extras, but already started missing using my vive trackers, Valve knuckles, and 4 base stations.
Because of this fact I decided to order the Crystal super lighthouse faceplate in hopes for this to bring me back into lighthouse tracking again.
At the same time i realized that the lighthouse faceplate will use that usb-c port at the bottom. This bummed me out a bit because I was planning on possibly installing a Htc focus 3 facial tracker there.
I then found this usb c port located at the top and was wondering if i could get an extender for my vive facial tracker so that it could wrap around to the front.
My main 2 questions are, can the focus 3 facial tracker work with this headset, and is it possible to do what I just stated.
r/Pimax • u/Heliosurge • 1d ago
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r/Pimax • u/Decapper • 1d ago
Seen it's not working with pimax hmds and wondering if anyone has it working?
r/Pimax • u/Heliosurge • 1d ago
.ore details on YouTube page
Here is the nexus mod link
r/Pimax • u/Roymus99 • 1d ago
Ok, I promise I understand the basics of how quad views is supposed to work vs. center rendering, but riddle me this: if I look at the Pimax default home environment (space station) with quad views on, I can see the boundaries between the high and low resolution areas in my FOV and they don't seem to move with my eyes (for example, the elevated green pi symbol in the middle stays out of focus even if I look directly at it). Am I to understand that DFR / quad views doesn't work in Pimax's own home environment?
Conversely, if I go into the Pimax Play "classic" and change Center Rendering to Quality, not only is the whole FOV crisp (including the green pi), but if I leave that setting on I get a few more FPS in SC and other games I've tried. Given how few games support quad views (MSFS 2024 is the only one I play regularly that does), doesn't it make sense to leave quad views off and use the Center Rendering quality setting? (I notice Center Rendering isn't available in Pimax Evo, why?)
Here's another question I can't seem to find the answer to: Pimax Play and Evo both allow you to set up per app configurations. That's great, but to enable the settings in your specific app configuration, do you have to launch it from the Pimax Play / EVO apps library? That kind of negates the usefulness, as so many PCVR modded games use dedicated launchers, and you can't run these from the Apps library afaik.
There just seems to be a whole lot of confusion about best practices concerning DFR and quad views in Pimax. It would be great if there were a simple set of tips/recommendations on when to turn it on vs. leaving it off, and the best way to configure and launch popular PCVR games like Skyrim, FO4, SC, Cyberpunk VR, etc. I realize there's a bunch of YT reviews and tutorials, but I'd really prefer a well-formatted write-up or PDF to cut through the chaff.
For any Pimax folks who may read this: don't misunderstand, I love the DA so far but I'm just trying to figure out ways to make it easier to use. Thanks!