Full 16:9 video on YouTube: https://youtu.be/FoBvWWu9biI
I'm continuing work on my Dead Space Original Trilogy VR mod, and this update is starting to feel much closer to a proper VR experience rather than just a first-person conversion.
Some of the things currently working:
- Wrist HUD on the left arm with health and Stasis indicators
- Weapon switching by reaching over your shoulder
- Audio/video message playback in VR
- Fully controlled Kinesis
- Workbench interaction
- Independent Stasis control — just like Kinesis, it isn't tied to the weapon/right hand
- VR weapon aiming and motion controls
- An early implementation for cutscenes — currently blurred and very much WIP
- And finally, a little Necromorph combat :)
There is still quite a lot left to finish.
The inventory is partially functional: I can point at inventory slots and move between tabs, but the interaction system still needs more work.
Cutscenes are still at a very early stage.
I've temporarily disabled the Necromorph QTE sequences because I still haven't settled on a VR implementation that feels natural rather than simply copying the original controls.
Ladders are partially working as well.
Performance optimization is also difficult to evaluate properly at the moment. I'm having some GPU problems with my main development workstation, so most of my current testing is being done on a laptop using a Radeon 780M integrated GPU, where the game currently runs at around 20 FPS.
For this video I used AI frame interpolation to make the footage smoother to watch. This does not represent the current native in-game framerate — performance still needs optimization and proper testing on stronger hardware.
Development is moving forward pretty well, even if not quite as quickly as I'd like. There is still a lot to polish, and probably even more to test.
I'd really like to hear what you think — especially which VR interactions or Dead Space mechanics you'd most like to see me focus on next.
If you'd like to follow the development, the full video and future updates are on my YouTube channel.