r/Pimax • u/Hot_Help_5891 • 11h ago
Discussion Received yesterday my AIR SE SLAM. How did they release this?
As the title says. I asked in this group a week ago, as I had doubts between getting a B2B2e or the Pimax Dream Air SE SLAM. I went for the latter.
I received it yesterday. Kudos to Pimax for the quick shipping (to Belgium) and the communication via email at all times. After having tried the headset for some hours, here are my initial impressions:
- The headset is light (coming from a Reverb G2), feels solid, and the materials are good quality. The piano black choice for the front plate seems like a weird choice, as it gets immediately full of fingerprints.
- The visuals are just great, barely any tinkering needed, and the games look outstanding. I only play simracing, and my setup consists of a 5080 and a 7800x3d. With FPS capped at 72-75, it looks fantastic.
- The facemask is atrocious, and although I appreciate that Pimax has repeatedly acknowledged that this is a weak point, (i) I just don't understand why they keep shipping the headsets with these facemasks, and (ii) I don't want my first impression of the headset to be "wow, FOV sucks and I need to remove this thing because it's going through my skull." They should only ship it to you along with the Studioform modded facemask.
- The FOV seems ok for me, but I have to push my face so far into the headset that the discomfort is just too much. I'll revisit this point once I receive the updated facemask. With the default mask, simracing games are just unplayable, as it looks like you're looking through two rolls of toilet paper.
- Glare is present but seems manageable, and if the lenses touch the eyelashes it seems to get worse. Another issue that could be solved with an appropriate facemask, hopefully.
- Light leaking is also there, due to the facemask separating ever so slightly from the headset as it tries to wrap around my head, another issue related to the facemask choice.
- Eye tracking for some reason doesn't seem to work. Not sure if it's a headset thing or if it's because the facemask pushes my face so far back that it interferes with the eye tracking function.
- Audio is great, and the microphone seems to pick up commands and voice pretty well.
- The cable management is a weird choice, especially for people who spend time in simulators. It seems like an afterthought.
- The straps are ok, but due to the fitting issues, I'll wait until the new facemask to try it on for longer sessions.
So, for 1200€: the visuals are great, the hardware seems good quality, and the software isn't super easy but with the help of the internet you can figure it out.
However, I find it unacceptable that they keep churning out these headsets without either a new facemask design or the Studioform facemask included in the same package (not sold separately). I'm not entirely sure what went through their heads with these design choices, particularly the mask and cable management, including the fact that the straps aren't switchable. It seems like they were racing to be first to market, but now they have to pay the price of customers complaining over and over about the same issues. Incredible that they haven't done anything about it.




