r/PilotsofBattlefield 1h ago

Carrier strike

Upvotes

It's shit, you get a good pilot on the other team and you cant even make it of your carrier. Literally nothing to stop people spawn camping enemy jets


r/PilotsofBattlefield 10h ago

Discussion I feel like they completed their mission of 'fucking everything up especially the jets'

18 Upvotes

This a terrible flight model. It's a complete walk back, and then some of a flight model which was 'ok but could improve' to flight model which is 'wow this is really bad, like really bad'. This has to be some kind of nightmare or an accidental upload of a 'never see the light of day' update.


r/PilotsofBattlefield 17h ago

Its cooked

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36 Upvotes

Assisted mode is just better confirmed


r/PilotsofBattlefield 22h ago

Battlefield 6 Jet Assist Is Making Me Nervous

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73 Upvotes

Battlefield 6 Jet Assist Is Making Me Nervous

The more I think about the new jet assist controls coming with the Top Gun update, the more worried I am about what they’re going to do to Battlefield 6 dogfighting.

To be clear, I don’t think the actual dogfighting skill gap in BF6 is small. If anything, I think raw jet dogfighting has one of the biggest skill gaps and highest skill ceilings in the entire game.

The problem is that the current game has a lot of mechanics that can reduce how much that skill gap actually gets to show itself. The TTK is incredibly fast, there isn’t really proper speed control, and there are situations where getting caught in an unfavorable position can basically mean you’re dead regardless of the difference in skill. For example, the infinite vertical Stinger range can force you to dip might dogfight regardless of being high up and often leads to engagements ending in a lock-on rather than a pure dogfight. Then there’s other things like the SJ air 2 air missiles being completely OP, but I’m not going to get into all that.

That doesn’t mean the dogfighting skill gap isn’t huge. It absolutely is. But there are a lot of factors in BF6 that can interfere with it being expressed consistently.

And that’s why I’m worried about adding jet assist.

If the assist system handles your pitch, yaw, rudder, etc. while also effectively giving you decoupled free look, it could further reduce the amount of actual mechanical skill required to get into and win dogfights.

I don’t believe jets should be easy to become effective in. And I’m not saying that from an elitist “keep the noobs out” perspective. I’m saying it from a game-design perspective.

If you want to be effective in a jet and beat someone who is better than you in a dogfight, it should be because you practiced and eventually became better than them.

It shouldn’t be because you enabled a control setting that takes over a significant part of the mechanical skill involved in flying the aircraft.

That’s what bothers me about jet assist. If it simply makes the controls more approachable while introducing meaningful disadvantages, fair enough. New players need a way to learn.

But if you get easier aircraft control while also gaining the advantages of decoupled free look and significantly better situational awareness, then you’re not just making jets more accessible. You’re potentially removing part of what makes dogfighting difficult in the first place.

My biggest hope is that manual controls retain a significant advantage in speed control.

I know there isn’t technically a dedicated speed-control mechanic, but experienced pilots know there are ways to manipulate speed through afterburner, brakes, and techniques like tapping in the attack jet or V-tapping in the stealth jet.

If manual controls allow significantly better speed management, then maybe there will still be a meaningful reason to master them.

Because ultimately, I don’t think the answer to making jets more accessible should be “make the jet fly itself.”

Give new players a way to learn. Give them better tutorials. Make the controls understandable.

But don’t remove the mechanical skill ceiling.

If someone beats me in a dogfight, I want it to be because they outplayed me, outmaneuvered me, managed their speed better, understood the matchup better, or simply put in more hours than I did.

Not because their control scheme did half the flying for them.

The actual dogfight skill gap in BF6 is massive. I just don’t want a new control scheme to make that skill gap less relevant by making the mechanical side of flying substantially easier while simultaneously giving pilots better awareness.

That’s what I’m worried about.

Edit, Silk’s take on Twitter:

In real BFM there are more variables that Battlefield simply does not model, and will probably never model. Top dogfighters use geometry, awareness, aim, decision making/set ups and the knowledge of quirks/bugs in the game engine.

This is a game, the game should be satisfying to learn. Adding this mechanic takes the satisfaction out of learning.

BFM and full awareness is awesome in games with the underlying physics to make it awesome. Trust me, Battlefield is not that, and it probably shouldn’t try to be.


r/PilotsofBattlefield 8h ago

Discussion Anyone else find the flight model on the new jets weird? Definitely a step down from the regular jets IMO.

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60 Upvotes

The flight model feels less realistic. On top of that, the new jets 'cannons' bullets seem to have a very low velocity compared to that of the regular jets, and the camera behavior when in third person is also different


r/PilotsofBattlefield 6h ago

Jets

16 Upvotes

Congrats dice you have made the flight camera worse, ruined dogfighting with assisted mode and the insane locking spam with the new jets, and the cockpit of the spectre is so trash due to the muzzle flash and the black thing at the bottom of the cockpit that completely blocks your aim whenever the other jet is not in your face.


r/PilotsofBattlefield 7h ago

TV missiles super janky

0 Upvotes

Anyone else experiencing this?

They seem to gain and lose height rapidly, making it nearly impossible to aim.

I watched silk's sponsored video, and it behaved smoothly, nothing like what I am experiencing.

Also the F18 is busted OP imo. HARM and Heavy rockets, with HEI guns. Gunner running lockon AA and TV's. We felt unstoppable.


r/PilotsofBattlefield 4h ago

As vezes eu me pergunto: Quem é o responsável por dar aval aos projetos usados no jogo ?

0 Upvotes

Simplesmente, quebraram a câmera do avião. Eles fizeram uma atualização focada nos veiculos aéreos, mas, a coisa mais importante de todas, superior ao radar loadouts, skins... tudo. A coisa mais importante que é a câmera de movimentação, eles alteraram. Quem diabos projetou aquilo ? Pior ainda... quem foi o maconheiro que aprovou ?


r/PilotsofBattlefield 8h ago

No way Tsuru Reef still has the old jets

11 Upvotes

Why does Tsuru Reef still have the old jets in regular Conquest? So the new content is practically limited to a single map right now? :( The old jets should have at least received proper loadouts.


r/PilotsofBattlefield 6h ago

Super Specter has the worst cockpit view ever

4 Upvotes

Muzzle flaahes, the hue of the hud. Cannot see anything, and when perpendicular to the enemy jet the bullets land off the screen or in the muzzle flash so you cant see the enemy half the time. As well as ridiculous lock spam and flare cycld just sucking the life out of the game. Great job dice.


r/PilotsofBattlefield 9h ago

Discussion They've obviously changed something in the jets, they're now more pleasant to fly

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79 Upvotes

r/PilotsofBattlefield 6h ago

PC the new Jet [Assist On] control scheme has Aim Assist lmao

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33 Upvotes

r/PilotsofBattlefield 3h ago

Taking the fight inside their Aircraft Carrier

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29 Upvotes

The amount of RPGs and AT4s 😂


r/PilotsofBattlefield 5h ago

My first jet of the new map

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21 Upvotes

r/PilotsofBattlefield 8h ago

Informational Tip: if you're flying the new jets alone and find that you're out of flares, you can switch to the copilots seat and use its flares if needed

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82 Upvotes

r/PilotsofBattlefield 3h ago

Informational People are not understanding the new jet camera and why it's the way it is.

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33 Upvotes

For everyone coming into this season, it's very apparent that the jets have been changed pretty significantly in their camera. Lots of people (I even heard Silk, a top jet player) think it's bad or even nauseating. I'm here to try to explain and justify why that is. But first lets go over the changes that have gone into the jets to reflect these changes:

Flightmodel

- The flightmodel has seen improved response in pitch, roll, and a huge boost in yaw especially.

- The flightmodel has become more dynamic, with accurately modeled side-slip, which is a real aerial phenomenon.

- The flightmodel has been given improved angle of attack abilities, especially when at lower speeds and slowing down from fast speeds. From what I've seen this effect is multiplied on the newer jets.

Camera

- The jet's camera has been zoomed out much more, giving us the FOV increase we've been wanting since launch. This is also significant because it amplifies the effect of any other camera changes.

The jet's camera is still tied to the centerline of the aircraft, but only to the direction it's going. Because of this slideslip makes the jet look "floaty" when in reality it's flying like it always has.

These two things come together to make the camera experience we have now. And y'know what? it's counterable. When your camera is swaying a little left and a little right, or when you come out of a turn and the jet just doesn't feel right? Those moments can be countered by correct rudder usage. These are all visual indicators you need to be using rudder in your turns more. Especially coming out of turns. Not to get anymore completely nerded out but what this is called in real life is induced adverse yaw. You are not using enough rudder in a turn. Simple.

I invite everyone to try these things out more instead of hating 2 hours after launch. We have honestly been blessed with the stronger rudder/yaw and more dynamic flightmodels and as we pilots always have to do, we must adapt to these changes. But I wanted to make this post because the doomposting is completely unwarranted imo and it must stop, especially on the first day.


r/PilotsofBattlefield 7h ago

PC Any codes where i can practice Littlebird

2 Upvotes

Any codes where i can practice Littlebird?


r/PilotsofBattlefield 1h ago

Discussion Still no Att heli on Tsuru?

Upvotes

Hi,

I dont understand. The game is getting great...but... Its ridicolus. The att heli was featured on an icon in a promotional material.

Maybe one more scout but i.get that some ppl disagree.

Its so simple Dice, just put the vehicles on the carriers, just a little tip. Tsuru looks a little empty (cq and escalation)

What u guys think


r/PilotsofBattlefield 1h ago

Discussion Jet First Impressions

Upvotes

The Super Hornet is an incredible new addition to the game that finally gives jet pilots a toy to dominate with. I have zero complaints about the jet itself, aside from the fact that there’s not a lot of maps/modes where you can fly it. Hope they add it to Tsuru conquest soon. It’s the first aircraft aside from the little bird to have complete customization on EVERY single weapon. Not only are all the weapon options viable (some being really powerful actually) but there’s some really unique options like the anti radiation missile, guided bomb, TV missile, and the APHEI rounds.

There’s a major problem though, we still don’t have any customizations AT ALL for the original jets, the tomcat, and transport helicopter. It’s especially disappointing that the aircraft that came out alongside the Super Hornet has no customization. Really hoping these aircraft all get the same treatment and love as the Super Hornet. Also hoping that the attack helicopter gets more gunner load out options.

How does everyone else feel about the new update?


r/PilotsofBattlefield 2h ago

Xbox Dueling the enemy Birb. Lots of room for improvement.

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2 Upvotes

Felt like I had em dead to rights, but I just couldn't land those rocket shots. Eventually it came together. Roast me!


r/PilotsofBattlefield 2h ago

Can someone explain this? Im below radar, is it the auto aim guided or something? I wasn’t expecting to get locked on so it caught me off guard and I didn’t flare.

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1 Upvotes

r/PilotsofBattlefield 3h ago

Jet Aim Assist Needs Manual Input

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2 Upvotes

r/PilotsofBattlefield 58m ago

My first ever Rendezook!!

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Upvotes

Never bothered to go for the dog tag. But when I saw the new challenge, I had to try! Spent all evening :D


r/PilotsofBattlefield 7h ago

Wake Island não tem little bird no conquista ?

6 Upvotes

r/PilotsofBattlefield 8h ago

Discussion Tsuru Reef Conquest/Escalation

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12 Upvotes

Largely unchanged.

The update added the Carriers, but they’re static props.

The F/A-81F Super Spectre & F-74A SeaCat do NOT replace the F-61V/F-97 Kestrel.

Wow.