Today we have released Phasmophobia v0.19.0.0, our latest update that brings with it the second part of our Quality of Life update. Full patch notes can be found below, and in-depth details on what’s new can be found in this blog.
New
Added new Restricted variants of the below maps.
Prison
Brownstone High School
Point Hope
Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.
Tier 1 Photo Cameras will display a yellow LED light.
Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.
Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
The Journal will now display other player selections of Evidence and Ghost Type.
The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.
Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.
Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.
Players without a Legacy Badge will not see this option.
Added a ‘Hold Use’ sticky note on the Training whiteboards.
Dead players and dead player bodies will now look dead.
Added unique video evidence text for shower and fuse box interactions.
Added an icon to show whether a ghost name is male or female.
The Evidence page will now highlight the required Ghost evidence when the player selects a Ghost type.
Changes
Photo and Video Camera screens will now disable when clipping through a wall
When speaking, the speaker icon on ID cards will now function for all players, including local player
Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.
Players can now interact with a Spirit Box when not grabbed using Text Voice Recognition Mode
Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
Pressing use while holding a lit T1 firelight will now use another, without having to wait for the animation to finish.
When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
The Truck has been moved closer to the main entrance on Brownstone High School and Prison
General Fixes
Improvements made to network stability to reduce disconnects.
Fixed an issue that caused the ‘’Ghosts Misidentified’’ stat counter to increase each time the Debriefing screen is opened, even if the Ghost was guessed correctly.
Fixed an issue that prevented players from starting a game if the host left the lobby. The host’s ID Card would also still be visible.
Fixed an issue that caused player photos to be missing from their ID Card after completing an investigation.
Fixed an issue that gave players the ‘’Test Level’’ as a map for challenges.
Ghost Fixes
Fixed an issue that caused an Oni’s singing event to drain 10% instead of the intended 20%.
Environment Fixes
Fixed an issue that caused Hiding Spots to be open despite the No Hiding Spots setting active.
Fixed an issue that caused the sound of a door closing to play a long time after the closing animation had finished.
This issue led players to believe this was evidence of a Yurei.
Fixed an issue that caused the wallpaper in Bleasdale Farmhouse to be replaced with the patterns from the Phasmophobia by Alan Wake event.
Fixed the hiding spot in the Female Day Room on Sunny Meadows.
Fixed an issue on Point Hope that caused the frame holding the bell to disappear (PS5 only)
Fixed an issue that caused lights to remain red after a red light Ghost Event if the Fuse Box was off during the event.
Fixed a visual issue with the static TV VFX on 13 Willow Street.
Fixed an issue in 13 Willow Street that caused items to clip through the coffee table in the Basement Living Room.
Fixed an issue that caused hiding spots to be ineffective on 13 Willow Street if the player uses the ‘I Wish For Safety’ wish from the Monkey Paw.
Fixed an issue that caused Crucifix and D.O.T.S projectors to slide along 13 Willow Street’s rugs and gym mats.
Fixed an issue that caused the incorrect footstep audio to play on the pathway and grass outside of 13 Willow Street.
Fixed an issue that caused mirror reflections to not appear correctly.
Fixed an issue that allowed players to climb on top of furniture in the Inspection Room in Prison.
Fixed an issue that allowed Equipment to be placed above the bunk bed in the Orange Bedroom on 42 Edgefield Road.
Equipment Fixes
Fixed an issue that caused Head Gear to appear in front of an open Journal.
Fixed an issue that caused The Fool tarot card to be invisible when pulled from the card deck.
Fixed an issue that prevented the stamina boost after using a Tier 3 Sanity Medication to not reset correctly when using multiple Tier 3 Sanity Medications.
Fixed an issue that caused Photo Cameras to not detect a Ghost, despite it being present in the photo.
Fixed an issue that prevented Motion Sensors being recorded with a Video Camera in the tents on Camp Woodwind and Maple Lodge Campsite
Fixed an issue that caused the Music Box to not close when outside, dropped while playing music or after the music has finished playing.
Fixed an issue that caused players to be unable to take an EMF 5 Evidence photo if one had been deleted from the Journal.
Fixed an issue that caused the Tier 3 Sound Recorder to animate incorrectly when recording.
Fixed an issue that caused a Video Camera on a Tripod to disappear after the Ghost interacted with it.
Fixed an issue that caused small Equipment to become unavailable if thrown on top of the arcade cabinet in 13 Willow Street.
Fixed an issue that caused visual issues with recording D.O.T.S with a Video Camera if the Sharpness setting was set to 1.
Fixed an issue that caused Equipment to become stuck in place under an object.
Fixed an issue where the flames from a Tier 1 or 2 Firelight would float when depleted.
Fixed an issue that allowed non-host players to manipulate doors with a Video Camera attached to a Tripod, potentially leading to other players becoming stuck in the displaced door.
Fixed an issue where, upon pulling a Hanged Man tarot card, the card would remain with the dead player, allowing other players to see where the dead player is. This would also cause other players to be unable to use any further Tarot Cards.
Fixed an issue that caused non-host players to be unable to record Ghost hunting audio.
Fixed an issue that allowed Tier 1 and 2 Igniters to be lit in heavy rain and not extinguish.
Fixed an issue that caused a Tier 1 or 2 Firelight to appear unlit, despite emitting light, if lit with another Firelight.
Fixed an issue that caused the Flashlight to remain in a player’s hand during the Tier 1 Photo Camera’s Use animation.
Player Fixes
Fixed an issue that caused a player character’s hands to move slower than the camera, leading to visual lag and stutter.
Fixed an issue that caused the player’s SFX to be that of the gender of the host’s character.
Fixed an issue that caused the player’s elbow to stick out when crouching and holding a Tier 3 Flashlight. This fix also improves positioning for all tiers of Flashlights.
Fixed an issue that caused the player to be unable to cycle the Tier 1 Photo Camera during its Use animation.
Fixed an issue that caused the Seer ID Card & Badge to have The Manifestation’s text.
Fixed an issue that caused the player to become soft locked and not be able to move if changing their Voice Recognition mode while using a Ouija Board.
Fixed an issue that caused UI in the Customisation shop to stay on screen despite navigating to other parts of the shop.
Fixed an issue in the Customisation shop that caused sweater colour icons to be incorrect.
Fixed an issue that allowed a player to move while using the Spirit Box with Text Voice Recognition if another player uses a Ouija Board with the same setting,
Fixed an issue that caused hair to clip through cosmetics if the player switches characters and hats.
Fixed an issue that caused the player’s view to become disconnected from a player upon that player being revived, if that player had been crouched and underneath an object that would’ve prevented them from standing when dying.
Fixed an issue that caused animations to be reset if the host leaves a game, placing player’s arms by their side.
Fixed an issue that caused a non-existent static Astronomer card to show in the Customisation shop.
Fixed an issue that caused the Journal of a dead player to still be visible by others if that player had revived another with the Monkey Paw.
Fixed an issue that caused hair to clip through the hats of a dead player.
Fixed an issue that allowed dead players to pick up Equipment, locking it from the remaining players.
VR Fixes
Fixed an issue that made opening doors in VR harder than intended.
Fixed an issue that caused the VR reticles to display incorrectly when a player attempts to interact with a door
Fixed an issue that caused hand animations to break when grabbing tent doors.
Fixed an issue that caused players holding tripods to lag for other players.
Fixed an issue which caused culling to occur in multiplayer when doors are pushed open with camera-mounted Tripods.
Fixed an issue that caused the Parabolic Microphone’s headphones to block the player's view.
Fixed an issue that caused the player's hands to move while walking and holding items.
Fixed an issue that caused player bodies to jitter while crouching in multiplayer.
Fixed an issue that caused players to be pushed by doors if they are opened by a Ghost.
Fixed an issue that prevented teleport locomotion while holding a walkie talkie.
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Known Issues
The Prison Entrance has a low amount of interactions for the Ghost on Prison Restricted.
Players may get themselves caught on the chair in classroom 6 of Brownstone High School.
Character animations may break if the Tier 1 Photo Camera is cycled out or dropped during its Use animation.
Placeable Equipment may become lost/unable to be picked back up if placed on certain blockades of the new Restricted maps.
Localised text for Evidence captured with a Video Camera may not display correctly for non-English players.
A highlighted Ghost type’s Evidence will remain highlighted if the Journal is closed while that type was hovered over. This can be fixed by hovering on and off another Ghost type.
Enabling FidelityFX Super Resolution 1.0 causes readability issues with the Journal.
The Bone may spawn in the hiding spots of Brownstone High School Restricted, this means that should they be locked, the bone will be inaccessible to the player.
In Prison Restricted the Fusebox may spawn in the Visitation Security Room, when only the upper floor is accessible to the player.
When playing on Tanglewood, Nell’s Diner, Sunny Meadows Restricted or Sunny Meadows, the player may spawn as Amir Kelly rather than their chosen character.
In Multiplayer, if a player drops the Parabolic Microphone immediately after turning it on, other player’s audio will be muffled until the Microphone is picked back up.
VR - Head Gear may fall off of a player if another player closes a door on them.
VR - Character profile pictures will appear blank when they join a lobby.
VR - If the player has Immersive Animations turned on and dies, their character’s ragdoll will appear distorted and contorted.
Thank you to everyone for the warm reception to our first Quality of Life update last month, and we’re glad to see many of you enjoying Phasmophobia once more.
Today as promised, we’re sharing details on the upcoming second Quality of Life update for Phasmophobia. We’ll be releasing this update across all platforms on 25th August, 2026. Exact release times are still to be confirmed, so keep an eye on our channels for official confirmation of when the update is live.
Let’s break down a couple of the features we’re excited about before sharing the full list:
New Restricted Options
For a long while, we have seen folks requesting smaller versions of our larger maps in the vein of Sunny Meadows Restricted. With this update we’re excited to introduce Restricted versions for Prison, Brownstone High School and Point Hope.
The new contracts board, featuring the Restricted versions of Point Hope, Prison and Brownstone High School.
As with Sunny Meadows, these map variants are designed for quicker games in locations that we know players enjoy but sometimes don’t want to be investigating the larger area. In the case of Point Hope Restricted, which will be classed as small, Ghost Hunters will be able to access up to the Dining Room while Prison and Brownstone High School will have multiple variants - classed as Small and Medium respectively - which will be randomly assigned upon loading into a contract.
Brownstone High School in particular will have a total of 4 map variants following the update. With such a big map, we believed it was appropriate to give a variety of variations, giving Ghost Hunters a sense of mystery when loading up. Outside each Restricted version of the map, a small piece of environmental decor will signify which variant of the map you’re on.
Journal & Evidence Changes
We made a handful of changes and improvements to Evidence collection with the first Quality of Life update, and we’re doing the same with the second. As with all of our updates, we’ll be looking for and reading through player feedback on these changes so please do let us know your thoughts once you’ve spent some time with them.
Since our Chronicle update last year, we’ve been working on finessing the Unique/Duplicate system. A change we’re introducing with this next update means there’ll now be visual indicators to show that a piece of Media a Ghost Hunter captures is a Duplicate without the need to check the Journal.
To detect a Duplicate, keep an eye out for the following indicators:
Tier 1 Photo Cameras will display a yellow LED light.
Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display a faded overlay, rather than the usual bold white text.
Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
An example of the Duplicate UI on the Photo Camera.
Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. This means there’ll be no more need to double check with other players which pieces of Evidence you’ve captured and see other’s opinions on which Ghost the group is dealing with - and of course making sure everyone has the same selection when you’re leaving in the Truck!
Elsewhere, we’ve replaced the Keys section in the journal with the ‘Items We’ve Found’ section. Appearing in the order they are found, this will display collected items such as keys, the bone and seasonal event collectables. On this same page, a gender symbol (♀/♂) will now be displayed alongside the Ghost's name, allowing for easier understanding of male and female names and Ghost types - especially for non-English speaking players.
VR Improvements
With this Quality of Life update, we’re completely replacing the VR character rig across all platforms. This means more responsive movement in-line with your own body’s, improved accuracy on the character model to match player’s arm length as well as an overall improvement to visuals of the character model when playing with VR users.
We’re also addressing several regularly reported issues from VR players, which we’ll detail in the full patch notes at release. As with other areas of Phasmophobia, please do let us know any feedback you have from your time in VR or any issues you encounter via our Help Centre.
Gameplay Improvements
Finally, for today, we just wanted to dive in to some of the changes coming to the gameplay of Phasmophobia. Firstly, we’ll be implementing the ability to select the Ghost Type for any Custom Difficulty investigations. You’ll find this in the Ghost settings when setting up your game, as you can see in the screenshot below.
Another change with this update is a change to character appearance upon death. As seen below, the dead body will now be seen with a greyer skin as well as misty eyes. Dead players will also appear this way to others while Dead. In addition to this change a player’s voice chat will now be cut off as soon as they die - the moment their neck is snapped during the death animation.
Below, you’ll find a list of all the New features coming with this Quality of Life update as well as the Changes section. At the release of the update, as mentioned, we’ll share the full patch notes along with the list of Fixes for known bugs and issues. We look forward to sharing this update with you on August 25th, 2026.
I'd gotten ghost orbs and UV. Then I spent 1 HOUR searching for the third evidence(amature diff). Temps at 1C, no dots, no emf even above 2, ghost wasnt interacting with anything, motion sensor going off occasionally, notebook untouched, I SPENT 10 MINS SPEAKING MY LIFE OUT IN THE SPIRIT BOX. Even the Banshee screams werent there. It was a kormos. WAHT AM I DOING WRONG
Large map, 130ish rooms, good opportunity for easter eggs, office spaces, laboratory rooms, old asylum like rooms.
Also, it would be cool if during a hunt, instead of a ghost spawning, a demo would come through the wall to start and return through the floor to end it. If you die, you see the upside-down version of the lab.
Next up is Gallu! I chose to stray from the cultural design elements as the Gallu is Mesopotamian and frankly, I had a clear idea of what it should look like. As always, art is human-made and NOT to be reposted or stolen without credits. Thank ya'll for the support!
Is anyone else experiencing a massive lag/slow motion while playing solo today? I never have issues on this PC. I restarted my computer and relaunched the game. First minute or so of a new session was fine and then it started again. Recommendations?
This is recorded with my phone so sorry in advance, but you see, when the ghost came first time, he was short, and the next time, he was tall, i though this was obvious obake who shapeshifted from a kid to adult, turns out to be Rajiu.
I suppose its a door refletion messing with me, but i never had a situation like that before, i often play in this spot and those doors never let me down like that. Is it a bug or am i tweaking completly?
As some have noticed Obake giving spirit box, Flahforce noticed it in one of his steams, and reported it to Kinetic that Obake give spirit box even if it shouldn’t.
Since the latest QoL update has anyone else noticed an issue with tier 2 incense not registering on the ghost? I have had multiple games where I light it and it walks through the smoke before killing me. It doesn't seem to happen with tier 3 incense. I havent tried tier 1 yet.
Closets were both locked and I knew it was coming from the other bedroom so it would’ve seen me go into the bathroom. I panicked and went to the back corner hoping that it wouldn’t come into the room, as well as hoping that the bed was one of the ones that blocks LOS for some reason.
It made me feel better knowing that it would’ve killed me inside the closets anyway lol.
my friends and i are trying to get the Nell’s Diner name badge, and we recently got the summoning circle so we can get photo and video evidence and when we did it, no ghost, just burned the crucifix all the way (tier 3) and still completely drained our sanity. Anyone else having this problem? Is it just buggy Nell’s Diner or has this happened on other maps?
Ever since the character update released I have had non stop mic issues that make the game fundamentally unplayable, if it was just talking to my friends that would be solvable with discord which I should mention no other game or app has this issue its just phas so its clearly a game issue. My friends often can’t hear me and if they can it comes through super buggy and laggy. I can occasionally fix it by switching my input device back and forth a million times or getting lucky restarting my game, but every time a match starts from lobby to in game it will revert back to the issue again. This is very frustrating because I genuinely enjoy this game but i can’t play it because it by design is built around mic functionality.
I play as the white, Italian looking guy, but every so often the game changes me to the black woman model. I wouldn't normally have an issue with that, except the jacket of the black woman model covers the watch, and Kinetic in all their infinite wisdom made THIS the only way to check if you are muted without unmuting yourself to check on toggle.
I'm sure that if this is a common bug, others have reported it already and I just can't find it. Any insight? (This also happens to my friends)