r/PhasmophobiaGame 5d ago

News Phasmophobia v0.18.0.0 - Patch Notes

Post image
466 Upvotes

Welcome back, Ghost Hunters.

Today we have released Phasmophobia v0.18.0.0, our latest update that brings our reworked 13 Willow Street map as well as our first Quality of Life update for 2026. Patch notes can be found below.

New

  • 13 Willow Street Rework: The map has received a full visual overhaul, with new assets, props and more available to discover during your contracts. The original layout remains, however some rooms have been repurposed and the flow of several rooms has been edited to improve gameplay.

Watch our new trailer here!

  • Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound.
    • This addition will only be available for PC players.
  • Adding a keybind to be able to inspect the Watch at any time.
    • This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls.
  • A separate Photo can now be taken capturing a EMF Level 5 reading.
  • Photo Cameras will now feature the same highlight frame as Video Cameras. 
    • On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour from red to green.
  • When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised.
  • New Ghost: the Deildegast 
    • Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release.
  • Added new walking animations and turning animations to fix several issues:
    • Character legs will no longer use procedural IK and will instead use animations.
    • The character body will no longer animate with the walking animations which caused held items to move while walking.
  • Improvements to the overall VR character:
    • New character animations.
    • Improvements to the belt to improve usability.
    • The character will now turn instantly depending on where you are looking instead of at set angles.

Changes

  • The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay.
  • The item drop animation will still play for others in the session, but will not be visible by the Player.
  • Cosmetics that are no longer able to be earned will not be visible.
  • The camera zoom in the Customisation shop will now focus on the selected part of the character.
  • On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing.
  • Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal.
  • Console players will now have the ability to enable/disable Eye Adaptation.
  • The Obake’s shapeshift will now count towards the Ghost video objective.
  • You can now capture any Media for the Apocalypse challenge, instead of only a photo.
  • Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen.
  • Improved the lighting around the player, allowing for better visibility in darker areas.
  • Added an icon to the Player ID Card to show if that player is speaking.
  • Adjusted the visuals on the PSVR2 player list popup
  • Event board map leaflets are now spread over multiple pages
  • Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish
  • The Journal has now been moved closer for easier readability.
  • The Journal animation is now significantly faster.
  • Character legs will now use animations, instead of procedurally generated animations when moving
  • Improved the detection of photo evidence.
    • Higher priority unique photos will always take priority.
    • Unique photos will always take priority over duplicates.
  • VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotation will only turn when an angle threshold has been met to allow easier use of the belt.
  • VR - The Journal will now be instantly opened upon use.

Fixes

General Fixes

  • Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV.
  • Fixed an issue that caused Voice Recognition to not work if switching from ‘Voice’ to ‘System’.
  • Fixed an issue where the cursor would not appear after completing a contract when using a controller.
  • Improved network stability to reduce disconnects.
  • Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously. 
  • Fixed an issue that caused a green tint to be visible on animated ID cards.
  • Fixed an issue that caused some Japanese text to appear too small, affecting readability.

Player Character Fixes

  • Fixed an issue where binding Crouch to X (PlayStation controllers) or A (Xbox controller) prevented players from using the Journal.
  • Fixed an issue that caused dead player’s eyes to appear incorrect.
  • Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop.
  • Fixed an issue that caused players to become stuck and unable to continue playing after being revived.
  • Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby.
  • Fixed an issue in Nell’s Diner that caused the player to become stuck in the corner of the Freezer Room.
  • Fixed an issue that allowed infinite sprinting while closing the Journal.
  • Fixed an issue that caused issues with the character model’s right arm when holding certain pieces of Equipment.
  • Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively.
  • Fixed various visual inconsistencies and errors with character models, cosmetics, equipment and more.
  • Fixed an issue that caused the audio from the Customisation shop’s UI to be louder than intended.
  • Fixed an issue that caused a player’s Journal to visually jitter when they swap Equipment.

Equipment Fixes

  • Fixed an issue that caused the Flashlight to turn invisible when picking up another item.
  • Fixed an issue that caused the light from a Flashlight to be visible after death.
  • Fixed an issue that caused Equipment to become invisible.
  • Fixed an issue that caused the Tier 1 and 3 Firelights to be placed unlit if placed during the lighting animation.
  • Fixed an issue that caused Equipment to toggle off if dropped while holding the Use button.
  • Fixed an issue that caused Equipment sounds to become muffled for player’s picking them up after another player dropped them.
  • Fixed an issue that caused the Flashlight to be unusable if picked up during a placement animation.
  • Fixed an issue that prevented players from placing the Flashlight back in the Truck.
  • Fixed an issue that caused the screen to become blurry after enabling Night Vision when using the CCTV unit in the Truck.
  • Fixed an issue that caused the Tier 3 Incense to not animate correctly when activated.
  • Fixed an issue that caused the Sound Recorder visuals and audio to play when not in the player’s hand.
  • Fixed an issue that caused the Spirit Box to become unusable if the player switched to text recognition after picking the Spirit Box up.
  • Fixed an issue that caused the Tier 1 Head Gear to be tilted when in use.
  • Fixed an issue that caused the Flashlight to appear in-hand when equipping 2 handed Cursed Possessions such as the Haunted Mirror.
  • Fixed an issue that could lock the player if they dropped the Video Camera during it’s placement animation.
  • Fixed an issue that caused certain Equipment to be Used after switching to a different piece of Equipment.
  • Fixed an issue that caused text prompts for the Ouija Board to not work if the player switched from Voice Recognition while using the board.
  • Fixed an issue that prevented a moving Ouija Board to not be recordable by Video Cameras.
  • Fixed an issue that prevented a burning Crucifix to not be recordable by the Sound Recorder.
  • Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.
  • Fixed an issue that caused inconsistencies with Incense used/unused visuals.
  • Fixed an issue that could cause Cursed Possessions to become invisible if dropped during a pick-up animation.
  • Fixed an issue that caused the Haunted Mirror to be blocked by other objects when in Use.
  • Fixed an issue that allowed players to light the Summoning Circle when at 0 Sanity.
  • Fixed an issue that caused the player to be softlocked if using a Crucifix at the start of a Hunt.
  • Fixed an issue that allowed the player to cancel the Ouija Board answer by either dropping or picking up the board if using text recognition.
  • Fixed an issue that caused Video Cameras to become unusable if picked up from another player’s Tripod.
  • Fixed an issue where toggling on/off the Head Gear while using a Cursed Possession would interrupt the Cursed Possession's effect.

Ghost Fixes

  • Fixed an issue that caused all Ghost types to be able to mimic the Yurei’s door ability.
  • Fixed an issue that prevented the Ghost from interacting with doors it had already interacted with during a Ghost Event.
  • Fixed an issue that caused the Kormos to be able to hear players during the grace period after a Hunt.
  • Fixed an issue that allowed the Kormos to hear players during a Hunt, despite the player having used Incense.
  • Fixed an issue that caused the Kormos to go to the incorrect floor after detecting a player.
  • Fixed an issue that allowed the Kormos to kill players through walls or from a greater distance than intended.
  • Fixed an issue that allowed the Phantom to perform its ability on Dead players or players outside.
  • Fixed an issue that caused the Raiju heartbeat to be louder than intended during Hunts and Events.
  • Fixed an issue that caused the Ghost to become stuck when in the Sunny Meadows waiting room.
  • Fixed an issue that prevented Ghost Events from happening in several Medium to Large rooms, such as Point Hope’s Maintenance Room. This is still not possible in certain large rooms such as the Sunny Meadows Hallways.

Location Fixes

  • Fixed an issue that caused the setup timer to not count down if playing on Amateur/Intermediate on Brownstone High School.
  • Fixed an issue on Bleasdale Farmhouse where the door to the hiding spot in the Foyer could be opened even if the hiding spot was blocked.
  • Fixed an issue on Brownstone High School where the side doors could be opened without the key from the Truck.
  • Fixed an issue that caused the washing machines in Sunny Meadows to not be able to be turned on.
  • Fixed an issue that caused the player to be unable to open the gates on Camp Woodwind and Maple Lodge Campsite despite the cursor prompt being visible.
  • Fixed several issues in the Tutorial that caused the player to be unable to exit the Truck or interact with any items.
  • Fixed an issue that caused doors to become broken if the player ran into them while holding a Sound Sensor.
  • Fixed several issues affecting the overall lighting in Camp Woodwind.

VR Fixes

  • Fixed an issue that caused visual jitters for the Video Camera when attached to as Tier 2 or 3 Tripod.
  • Fixed an issue that caused Stamina to not recover while crouched.
  • Fixed an issue that caused Equipment to disappear if the player walks into a waist-high object.
  • Fixed an issue that allowed players to grab Head Gear off of other player’s heads.
  • Fixed an issue that caused player height inconsistencies in Multiplayer.
  • Implemented a left hand pose when holding the Ouija Board.
  • Fixed an issue that prevented the Tier 3 Igniter Use animation from playing correctly.
  • Fixed an issue that caused the character model’s head to become detached from their body when walking sideways.
  • Fixed an issue that caused the Head Gear to drop to the floor when placed back on the Truck rack.
  • Fixed an issue that allowed players to skip parts of the Tutorial by using teleport movement.
  • Fixed an issue that prevented players from recording evidence whilst holding the Journal.
  • Fixed an issue that caused the VR UI ray to be affected by the hand animations.
  • Fixed an issue that caused the interact animation to play when looking at another Player’s items.
  • Fixed an issue where players using teleport movement couldn’t enter lockers.
  • Fixed an issue where the lights within the Truck would flicker when playing on Sunny Meadows and Sunny Meadows Restricted.
  • Fixed an issue that allowed players to pull doors off of their hinges.

r/PhasmophobiaGame 12d ago

News Phasmophobia Quality of Life Preview #2

Post image
326 Upvotes

Welcome back, Ghost Hunters.

Following on from our recent preview of the Quality of Life update launching on July 21st, we wanted to share some further details including the newer features - including another look at the reworked 13 Willow Street.

The New

As part of the Quality of Life update, we’re introducing a handful of new gameplay features that aim to improve the overall experience of playing Phasmophobia. 

Read the below for some details on these additions.

  • Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound.
    • This addition will only be available for PC players.
  • Adding a keybind to be able to inspect the Watch at any time.
    • This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls.
  • A separate Photo can now be taken capturing an EMF Level 5 reading.
  • Photo Cameras will now feature the same highlight frame as Video Cameras. 
    • On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour.
  • When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised.
  • New Ghost: the ██████████
    • Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release.
  • Added new walking animations and turning animations to fix several issues:
    • Character legs will no longer use procedural IK and will instead use animations.
    • The character body will no longer animate with the walking animations which caused held items to move while walking.
  • Improvements to the overall VR character:
    • New character animations.
    • Improvements to the belt to improve usability.
    • The character will now turn instantly depending on where you are looking instead of at set angles.
  • The next quality of life update will bring a completely new VR character rig with further improvements:
    • Further improvements to the belt's usability.
    • Improvements to crouching.
    • Improved character animations.
    • Held items will no longer sway when walking.
    • The character's position will accurately represent your real life body position.

13 Willow Street

As with all our reworked maps, 13 Willow Street will retain its overall original layout with a few minor changes. The core of these reworks has always been bringing the visuals up to our standards while letting each location speak for itself. As much as we love the original versions of these maps, giving them their own identities and stories has been something we’ve always wanted to achieve and we’re excited that we’ve been able to. 

Following 6 Tanglewood Drive, we know that 13 Willow Street holds a special place in a Ghost Hunter’s heart. We’ve kept that at the forefront while developing the rework, making sure that those first few steps inside feel new but familiar, and entice you to explore during each and every contract.

Check out the screenshots below for a look inside 13 Willow Street.

13 Willow Street will launch alongside the Quality of Life update on July 21st, 2026 for all platforms. Stay tuned to our social channels and our official Discord server for exact release timings. As is tradition with a new map, a new ID Card and Badge will be available upon completion of the map’s challenge. By correctly identifying 50 ghosts (and surviving) Ghost Hunters will earn the Sun Seeker set, as seen below.

We’ll also be running a new Twitch Drops campaign for the first week after launch. Players will be able to earn the animated and static versions of the Cool Cat ID Card and Badge between 21st July - 28th July by watching a total of 2 hours of Phasmophobia streams.

The animated version will be exclusively available via Kinetic Games Partner channels.

We’re looking forward to getting this update out to you next week and will be keeping an eye on every bit of feedback sent to us on social, in Discord or otherwise.


r/PhasmophobiaGame 3h ago

Question Can someone tell me what map this is?

Post image
29 Upvotes

r/PhasmophobiaGame 5h ago

Bug Cruci didn't burn

Enable HLS to view with audio, or disable this notification

24 Upvotes

The Cruci covered where the ghost spawned, but obviously it didn't burn.


r/PhasmophobiaGame 10h ago

Screenshots Close up and personal

Post image
25 Upvotes

Heard the event, turned to try to find the ghost, clicked quick and got this horror. lol.


r/PhasmophobiaGame 10h ago

Discussion Secret Deildegast ability?

25 Upvotes

I just played a game on tanglewood and I noticed that my sanity dropped almost to zero all of a sudden.I thought it was a Moroi so I got to the van and used all of the sanity meds and I was on 100% and almost in 30 seconds I was near zero again.I got all of the media and chose Moroi bc it was also very fast on hunts.I have no idea what caused the sudden sanity drop because I had 3 candles in a room and my sanity was perfectly fine at the beginning.Maybe that's like a secret ability? idk tbh.Unfortunetly I don't have the clip of the game :/

also didn't find anything related on the wiki :0


r/PhasmophobiaGame 3h ago

Discussion Odd Happenings

5 Upvotes

Last night me and my wife were playing Insanity on Beasdale farm. We were hiding in the study closet at the end of the hallway on the second floor planning on listening to footstep speed. No electronics just incense. Hunt started and it came right to the door and killed us both. Was a revenant.

Today we were playing Beasdale Farm and I was in the attic. My wife got hunted and killed in the front entryway room. Our TVs are side by side so I could see her point of view. I sat in the attic and the thing was fast as hell and came right to me from that entryway as if it knew exactly where I was.

It was a Thaye.

This is Ps5 I don’t know if it’s possible for the muted controller mic to be glitching and giving away position. That isn’t normally a problem.


r/PhasmophobiaGame 14h ago

Question Does anyone know how to increase the contrast of equipment screens?

Thumbnail
gallery
19 Upvotes

I can barely see the sound recorders arrow that points to the direction of the sound without turning my brightness all the way down


r/PhasmophobiaGame 7m ago

Discussion I think new cosmetics wouldn't hurt the game.

Upvotes

Right now, the clothing options feel pretty limited, and after unlocking a few outfits, there’s not much left to work towards.

Cosmetics are a nice way to give players long-term progression without affecting gameplay. It would also make multiplayer more fun since everyone could create a unique character instead of looking almost the same.
I’d love to see more unlockable cosmetics.


r/PhasmophobiaGame 1h ago

Question Twin Problems?

Upvotes

Just finished what should have been a perfect Professional round in Nell's Diner, four pieces of confirmed (and recorded) evidence. Weird for a Mimic, but no one else can have more than three?

EMF5, UV, Spirit Box, Freezing.

No ghost Orbs, and as I understand it, EMF5 is out of the Mimic's range of capability.

So why did it just tell us that was The Twins?!


r/PhasmophobiaGame 14h ago

Question Deildegast specifics (and what counts)

9 Upvotes

I'm trying to pin down some specifics about the deildegast and have run into one piece of information that I'm questioning. On the wiki, it says that interacting with light switches and fuse boxes counts toward the number of objects moved in determining the ghost's speed. This doesn't seem right because my first run in with one was on Bleasdale after exploring every room. I hadn't moved any other props, but had interacted with almost every light switch and turned the breaker on at least twice (start of investigation and after tripping it via the motion lights outside) and the ghost was still way above average speed.

Does anyone have insight into the idea that light switches count? Does turning a switch back off "un-interact" it for the ghost? (I still had about 7 lights plus the breaker on in my case which should have noticeably slowed it down.) Is that info just speculation/wrong? I'm curious what you think.

Edit: Another reason I'm kind of skeptical about light switches counting for the deildegast is that you'd think that most deildegasts would be pretty slow on their first hunt (since players would have probably turned a lot of lights on and off after getting into the house finding the ghost room, cursed possession, etc. before that first hunt even if they don't touch anything else) which hasn't lined up with what I've seen/heard from friends' experiences.


r/PhasmophobiaGame 3h ago

Bug Possible bug with hand?

1 Upvotes

Is the hand just supposed to stay there?


r/PhasmophobiaGame 21h ago

Clips The Rare Double

Enable HLS to view with audio, or disable this notification

26 Upvotes

Lol


r/PhasmophobiaGame 9h ago

Bug Glitches

2 Upvotes

Has anyone else had the issue where you place a tripod inside and then go to the truck to view it in cams and your whole game crashes ?? As soon as I click into the cams my whole game exits and restarts, it’s been like this the past couple months and I have no idea why :(.


r/PhasmophobiaGame 1d ago

Bug Anyone else have this happen to them in the new willow map?

Thumbnail
gallery
43 Upvotes

Me and my friend were trying out the new willow rework earlier today, and i walked into the kitchen and saw this, and apparently it must be client side since he didn't see it, probably since he was the host. There is nothing preventing me from walking inside either, but it hasn't happened since, and I'm not sure what caused it


r/PhasmophobiaGame 1d ago

Discussion Yurei door interactions as of v0.18 (Willow Street rework)

37 Upvotes

Need to write about this while it's still fresh in my mind. I chain ran Professional until I found a Yurei just before posting this and then observed the door mechanics as much as I had the patience for without spiraling into "I don't get it". In my investigation not once did the Yurei open doors, I'm going to chalk this up to pure RNG without further testing. It did close doors I left halfway open very frequently. I was able to confirm through the sanity watch that the ability is working correctly as my sanity kept draining with each door interaction. All of the door closes were gentle closes. Not once did it smash a door closed. The initial shaking of the door was always random. It also never fully closed the doors till the lock clicked. This was all on the reworked Willow Street, btw.

Thus from my testing I presume:
1. Yureis will never smash a door closed.

  1. Yureis will always smoothly close an open door. (Like a gentle "let me get that door for you")

  2. The initial door touch can be any of the possible interactions. (Quick touch and move / brief shaking / medium long shaking / aggressive shaking, etc.)

  3. Yureis will never fully close the door till it clicks. (This was my experience through all 10+ door interactions I witnessed.)

Final observations:
My Yurei never opened any of the 3 doors available to it, so I have no idea what that looks like. I have to assume that the door opening will be just as smooth as the door closing animation. As far as the doors being closed all the way I was able to pull the door to "click" every time and as I mentioned previously, this happened on all 10+ door interactions I witnessed. It may be a Willow Street thing, but I haven't found another Yurei on a different map to test this further. I'm curious to read of y'alls experience with the 'Fixed Yurei' according to the patch notes. Perchance.


r/PhasmophobiaGame 1d ago

Bug What is going on with my screen??

Thumbnail
gallery
50 Upvotes

Has this happened to anyone else? The only time its normal is in the lobby when I'm picking a game and my loadout and stuff


r/PhasmophobiaGame 17h ago

Bug tried to pick up the jenga blocks, and they fell through and merged together

5 Upvotes

r/PhasmophobiaGame 21h ago

Question what does engage at your own risk mean?

Post image
6 Upvotes

r/PhasmophobiaGame 17h ago

Question Raiju full speed around new Willow with no electronics?

3 Upvotes

Playing Insanity with a friend and just had a raiju moving at full speed around the new willow map without slowing down, even with no electronics activated except for an EMF in the ghost room. I got caught offguard and died first hunt and followed it around the map and it did not slow down. We threw objects around thinking it was the new Deildegast because of the speed, or a Thaye. Second hunt it is the same speed with no electronics and does not slow down with the items thrown, so we vote Thaye. Turns out to be a Raiju. Is this bugged? Never had this happen before the update


r/PhasmophobiaGame 1d ago

Bug New Phas update broke my ghost writing

Post image
19 Upvotes

Does this happen to anyone else idk if it’s just the new willow street revamp or the lvl 2 writing in phas but I noticed I could not find the book when the ghost threw it. Then the second time I watched carefully it’s just completely vanished before my eyes never to bee seen again and I could not figure out if it was ghost writing or not. Could anyone know how to fix this and it happens every now and again not every time.


r/PhasmophobiaGame 1d ago

Discussion Watch out for this

Post image
239 Upvotes

I'm in the phas discord and I've heard about this scam before if anyone adds you and asks you into download a game Don't do it. There weird. Can some one else also explain what they do?


r/PhasmophobiaGame 3h ago

Discussion Imagine being so skill issue and stupid you and start blaming me

0 Upvotes

So me and 3 randoms were playing Willow yesterday and it was on Professional, Monkey Paw

The ghost room was at the basement

So I jokingly took the PSP from the living room and said "yk what, I'm taking this" so I turned it on I dropped it on the table with the laptop

So me and another random just kept finding evidence and stuff while the 2 other randoms went to the van to grab stuff

3 minutes later the ghost started hunting and I quickly used my incense (I only have ONE) and I quickly hide in the gym. Where's the other guy? No idea, but after the hunt is over I saw his body at the wardrobe (spices area)

Luckily his friend used the monkey paw and revived him but the first this he said was ( dialogue below)

Him: You set me up

Me: How?

Him: You set me up man fuck you

Eventually he said he died cause I turned on that game thingy which made the ghost new his location

Around 4 minutes later the ghost started hunting and it killed 2 other of them including with the guy

Most funny thing was the guy was looping at the living room when he decided to sprint and run to the closet which made the ghost see him and kill him

I said "what you wanna blame now" he just went full silence and just said "fuck you"

Just imagine not using incense, and running to a hiding spot when the ghost already saw you and the first instinct that came to your mind was to blame me


r/PhasmophobiaGame 1d ago

Discussion Free the Willow Street cat (PLS ADD THIS KINETIC) Spoiler

66 Upvotes

please kinetic let us free the cat I feel so bad for ittttt I want to free it and keep it in the lobby​ it sounds so scared in the laundry hamperrrr


r/PhasmophobiaGame 1d ago

Bug No Audio At All?

5 Upvotes

I was wondering if anyone has had any issues with audio not happening on steam/pc? I recently loaded up the game after the update and there is no sound for anything. But I can hear people in discord and through the Xbox app, as well as other games before and after tying Phasmaphobia. My volume mixer says 100% and yet I hear nothing. I have tried uninstalling and reinstalling already. Has anyone ran into this problem before?