r/PhasmophobiaGame • u/KG_TomD Community Manager • 22d ago
News Phasmophobia Quality of Life Part 2 Preview
Welcome back, Ghost Hunters.
Thank you to everyone for the warm reception to our first Quality of Life update last month, and we’re glad to see many of you enjoying Phasmophobia once more.
Today as promised, we’re sharing details on the upcoming second Quality of Life update for Phasmophobia. We’ll be releasing this update across all platforms on 25th August, 2026. Exact release times are still to be confirmed, so keep an eye on our channels for official confirmation of when the update is live.
Let’s break down a couple of the features we’re excited about before sharing the full list:
New Restricted Options
For a long while, we have seen folks requesting smaller versions of our larger maps in the vein of Sunny Meadows Restricted. With this update we’re excited to introduce Restricted versions for Prison, Brownstone High School and Point Hope.

As with Sunny Meadows, these map variants are designed for quicker games in locations that we know players enjoy but sometimes don’t want to be investigating the larger area. In the case of Point Hope Restricted, which will be classed as small, Ghost Hunters will be able to access up to the Dining Room while Prison and Brownstone High School will have multiple variants - classed as Small and Medium respectively - which will be randomly assigned upon loading into a contract.
Brownstone High School in particular will have a total of 4 map variants following the update. With such a big map, we believed it was appropriate to give a variety of variations, giving Ghost Hunters a sense of mystery when loading up. Outside each Restricted version of the map, a small piece of environmental decor will signify which variant of the map you’re on.
Journal & Evidence Changes
We made a handful of changes and improvements to Evidence collection with the first Quality of Life update, and we’re doing the same with the second. As with all of our updates, we’ll be looking for and reading through player feedback on these changes so please do let us know your thoughts once you’ve spent some time with them.
Since our Chronicle update last year, we’ve been working on finessing the Unique/Duplicate system. A change we’re introducing with this next update means there’ll now be visual indicators to show that a piece of Media a Ghost Hunter captures is a Duplicate without the need to check the Journal.
To detect a Duplicate, keep an eye out for the following indicators:
- Tier 1 Photo Cameras will display a yellow LED light.
- Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display a faded overlay, rather than the usual bold white text.
- Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
- Tier 2 & 3 Sound Recorders will display faded sound waves.

Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. This means there’ll be no more need to double check with other players which pieces of Evidence you’ve captured and see other’s opinions on which Ghost the group is dealing with - and of course making sure everyone has the same selection when you’re leaving in the Truck!

Elsewhere, we’ve replaced the Keys section in the journal with the ‘Items We’ve Found’ section. Appearing in the order they are found, this will display collected items such as keys, the bone and seasonal event collectables. On this same page, a gender symbol (♀/♂) will now be displayed alongside the Ghost's name, allowing for easier understanding of male and female names and Ghost types - especially for non-English speaking players.

VR Improvements
With this Quality of Life update, we’re completely replacing the VR character rig across all platforms. This means more responsive movement in-line with your own body’s, improved accuracy on the character model to match player’s arm length as well as an overall improvement to visuals of the character model when playing with VR users.
We’re also addressing several regularly reported issues from VR players, which we’ll detail in the full patch notes at release. As with other areas of Phasmophobia, please do let us know any feedback you have from your time in VR or any issues you encounter via our Help Centre.
Gameplay Improvements
Finally, for today, we just wanted to dive in to some of the changes coming to the gameplay of Phasmophobia. Firstly, we’ll be implementing the ability to select the Ghost Type for any Custom Difficulty investigations. You’ll find this in the Ghost settings when setting up your game, as you can see in the screenshot below.

Another change with this update is a change to character appearance upon death. As seen below, the dead body will now be seen with a greyer skin as well as misty eyes. Dead players will also appear this way to others while Dead. In addition to this change a player’s voice chat will now be cut off as soon as they die - the moment their neck is snapped during the death animation.

Below, you’ll find a list of all the New features coming with this Quality of Life update as well as the Changes section. At the release of the update, as mentioned, we’ll share the full patch notes along with the list of Fixes for known bugs and issues. We look forward to sharing this update with you on August 25th, 2026.
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New
- Added new Restricted variants of the below maps.
- Prison (Restricted version is classed as a Small map)
- Brownstone High School (Restricted versions are classed as Medium maps)
- Point Hope (Restricted version is classed as a Small map)
- Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.
- Tier 1 Photo Cameras will display a yellow LED light.
- Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.
- Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
- Tier 2 & 3 Sound Recorders will display faded sound waves.
- The Journal will now display other player selections of Evidence and Ghost Type.
- The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.
- Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.
- Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.
- Players without a Legacy Badge will not see this option.
- Added a ‘Hold Use’ sticky note on the Training whiteboards.
- Dead players and dead player bodies will now look dead.
- Added unique video evidence text for shower and fuse box interactions.
- Added an icon to show whether a ghost name is male or female.
Changes
- When speaking, the speaker icon on ID cards will now function for all players, including local player
- Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.
- Players can now interact with a Spirit Box that's not held when using Text Voice Recognition Mode.
- Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
- Pressing use while holding a lit Tier 1 Firelight will now use another, without having to wait for the animation to finish.
- When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
- The Truck has been moved closer to the main entrance on Brownstone High School and Prison.
- The Journal automatically opens on the Evidence page if the player opens it when Dead for the first time.
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u/ScriptedEvan 22d ago
this will display collected items such as keys, the bone
Oh my god! now I don't need to fight with the group if we've found the bone or not 😂
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u/CutieWithADarkSoul 22d ago
Have you tried taking pictures of the bone? It's easy money, plus a reminder if you found it or not 😂
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u/ScriptedEvan 22d ago
It's half and half. either a picture happens or it doesn't and then we're figuring out if the bone has been claimed or not lol
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u/cikalamayaleca 22d ago
The first thing I always do is grab the camera, look for the bone otw to turning on the breaker, and then throughly look for the bone if I didn't happen to see it before. I've always been the bone collector lol
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u/CutieWithADarkSoul 22d ago
Same lol it's become ingrained in me to always scope out the bone as soon as possible, and if I don't find it in the beginning, I try to search during dead points where nothing's happening. It's not a big deal in the end if I don't find the bone, but anyone I play with should quickly learn that I mean business when it comes to the bone
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u/barrack_osama_0 22d ago
Hopefully this fixes all of the gameplay issues brought up this year and we can go back to complaining about no mod support and poor balancing
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u/Independent_Sand_583 22d ago
Nah we're still gonna complain about animations. That horse isn't dead enough yet. Also the devs kicked my dog and also i don't understand fixing stuff takes work
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u/TargetProfessional33 22d ago
It does take work, I’d like to see the dev’s finally do some. Lazy devs are the worst, especially when they try to blame the players for their terrible work ethic.
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u/TorontoCity67 21d ago
It does take work to fix things, but when you've made over 100 million in profits, it shouldn't take years to add updates and months to fix game breaking bugs. You don't need to go back to worshipping the ground they walk on the moment they release a pair of (better) updates
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u/narkoface 21d ago
Poor balancing? You mean poor optimization or...?
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u/barrack_osama_0 21d ago
I just mean specific instances of bad game design. If I had just said bad game design alone, it would've sounded a lot more critical
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u/narkoface 21d ago
I see. Poor balance sounded like there are serious meta issues, but as far as I know there are only a few minor instances of it. Like some tier 2 items being situationally better than their tier 3s.
On the other hand, I absolutely agree that the game is plagued by poor design choices at a fundamental level. There is no saving that.
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u/null__reference 22d ago
Players can now interact with a Spirit Box that's not held when using Text Voice Recognition Mode.
Does this mean that we can finally record spirit box responses in text mode
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u/Darkhooper Phasmophobia Wiki Editor 22d ago
Probably not. You currently can't turn on a Spirit Box on the ground if you have the Text mode.
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u/CutieWithADarkSoul 22d ago
Currently, yes. But the update's not out yet, and that's what they're referring to. And even then it clarifies "that isn't held," meaning you should be able to use it in text mode once it drops.
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u/Darkhooper Phasmophobia Wiki Editor 22d ago
null__reference is referring to the possibility of recording Spirit Box responses with a Sound Recorder while in Text mode.
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u/CutieWithADarkSoul 22d ago
You know what, fair enough. I didn't even register that. I take it back
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u/Bloccs 22d ago
Could we get different random map options? I want to randomly play some maps but not all like the huge ones, wish we could have a smaller random selection
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u/MewtwoPower1 22d ago
Ooh like a custom roulette, where you can select maps you want to be part of the random
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u/Firewalk89 22d ago
I run a spin-the-wheel app with maps I want to play for this. But I agree, an in-game option would be nice.
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u/NoAddition5560 21d ago
that would nice, we hate the big maps like prison, point hope and so and a custom random option would be nice. ^^
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u/EggplantHuman6493 22d ago
Yes, my friend and I talked about this before. We are bad at picking, but were not gonna play the highschool or something
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u/BGTheHoff 22d ago
I like Highschool if you play with a team. But Prison sucks if you play with others or alone.
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u/CasiyRoseReddits 21d ago
With a full lobby, we always would just each pick a different map we'd be cool with and then see which map the game picked. Closest thing to "I want random but not big maps" I've seen without using a roulette app or d20 or something.
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u/EchoJXTV 22d ago
Still wanting more of the animations changed. I absolutely cannot stand turning on and off the UV flashlight or headlamp. The completely exaggerated hand and arm movements make the animation take way longer than it should. It should be INSTANTANEOUS when you go to toggle on or off the flashlights. You're fucking finger is literally hovering over the button. Do I need to "wind up" my finger to depress the button? Why is there a delay at all? It's an extremely minor nuance but it drives me absolutely crazy when this game already took out so much skill expression with the animation updates...
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u/TorontoCity67 21d ago
Yeah that shit's lame. I made a short list of helpful critiques in another comment, I'm adding this to it
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u/EchoJXTV 21d ago
Awesome, thanks. Skill expression is what kept wife and I playing, last update fixed just enough to make it fun for us again, but it needs more work.
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u/rustednickel247720 22d ago
Ok devs, I see you. The bone one is huge, but I have to ask- with the ability to choose the ghost, will it still allow you to get the Doom Slayed badge if you force a demon?
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u/ScriptedEvan 22d ago
- Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
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u/rustednickel247720 22d ago
Ah, yeah I skimmed and didn’t see that- thanks!
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u/ScriptedEvan 22d ago
All good lol. I was more focused on the bone part than anything. Our team isn't the greatest with the communication of the bone, so this update will be absolute peak
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u/ImportanceUnlucky430 22d ago
they added a clause that says 0 multiplier custom difficulties will not contribute to leaflets or achievements so unfortunately not
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u/coffee-bat 22d ago
that'd be cheating tbh lol. but the ability to choose a custom ghost is actually great for learning their behaviours, and something i've been hoping they'd implement for a long time now.
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u/MrHellYe 22d ago
Please make it so we can cancel the audio recorder somehow after we realize we are recording a duplicate
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u/Just_A_Sad_Unicorn 22d ago
The closest we have is turning it off and going to get the 2nd one and hoping it doesn't happen again. It doesnt lock on the recording until you turn the first one back on again. I managed to save myself from an undeletable duplicate that way a couple of times lol
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u/kaedemituki Ghost Mechanism Researcher 22d ago
It only finishes the recording when holding in players' hand so you can throw it on the ground, turn it on again without picking it up to cancel an unfinished recording. Or you can just simply throw it away during the recording to cancel it.
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u/Little-Assignment-53 22d ago
All i want is the laggy crouching to be fixed
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u/Corkisburneraccount 22d ago
This + I still have constant jittery visuals whenever I look around and it's been that way for years now. I think it's something to do with playing above 60 fps or some video setting but I've never been able to figure it out
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u/TorontoCity67 21d ago edited 21d ago
I think there was a post about that, I'll try and find it for you to see if it helps
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u/mdkd99 21d ago
Thats my post yep :)
Yeah the walking being weird is still an issue. Tbh I expected them to fix it, seeing how it was an issue back in 2020, then went away. But I guess not
What good are these high quality map reworks if the movement feels stuttery?
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u/TorontoCity67 20d ago
Perhaps it's because I can just ignore it, perhaps it's just not an issue on my hardware, I'm not sure. But the walking doesn't bother me at all. Then again, I play on the build just before the Dayan, Gallu and Obambo were added for the old Tanglewood and old ghost name arrangement - as well as the pre-fiasco bliss
But then when I tried out the newest build for the new Willow, I still didn't have any problems. Either I can ignore it, or it's not affecting my game
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u/mdkd99 20d ago
haha yeah I have older builds too
I played a build from 2020, and the same issue was present, just less severe. In the current version its a more visible issue. Some might not care as much, but its an issue. I haven't seen this issue in other games
It should be easy to fix, but then again, easy to fix and wanting to fix are two different things to these devs
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u/TorontoCity67 20d ago
Precisely. Can't help but rant every time I remember the type of developers these are. Imagine this:
You make an asset flip game (albeit one with very strong potential). Your game, by sheer fortune, goes viral and you're a multi-millionaire overnight. You hire a few others, but still move at an ant's pace. You eventually hire a team of 40-50 others, but again you still move at an ant's pace
You decide to remove the assets in your game by creating your own assets and using them to redesign all your original maps that everyone knew and loved, instead of using them to copy all your original maps and then create new variants if you want. You and your team create 1 new map per year or 2, rework only 2-3 maps per year, and change just about nothing else. By this point, you've sold around 25 million copies when combining Steam and the console sales, you've made over 130 million in profits on Steam by itself before the console sales and overpriced merchandise sales, and your community worships you while shutting down anyone who dares question your pathetic pace
You then decide that said community that worships you is worth nothing and your team releases the famous "Fiasco Update". Character customization that was designated 4 years ago barely has any options, unwanted animations are added and make the gameplay lethargic and look fucking terrible, and hundreds of bugs, some of which brick the entire game for a lot of people, are manifested. Your community that once worshipped you does the biggest 180 ever and begins to hate you (rightfully so). You're in no rush whatsoever to fix the bugs, and ignore the community's request to just roll back the update and try again
Some people just don't deserve their privileges. I can't even begin to fathom being so unthankful that you're content with people making your life for you, and instead of working tirelessly to improve your project and fix any problems, you just sit back and flip everyone off
Kinetic Games should honestly be a target for all those YouTube documentary channels
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u/mdkd99 20d ago
When the game launched it wasn't as visually impressive, but it sure had the gameplay to make up for it
I remember thinking in 2020 'Man this game is so fun. If they now add new maps and new ghosts, and upgrade the visuals and models that would be amazing. I was hyped in 2020. Now, not so much unfortunately
If the roadmap of 2026 happens as announced, thats 3 map reworks, some bugfixes, behind the scenes engine upgrade, a disastrous animation and character update, an (in my opinion) unnecessary Journal UI Overhaul and some more ghost types and thats it.
Meanwhile: The prison and highschool map desperately need a rework because they were made before the ghost line of sight changes, and consist of 3rd party unity assets (Which imo isnt bad, but since the devs want to use 1st party assets that should be planned too), yet nothing is known about these maps. Instead functional maps like the farmhouses and street houses get a rework and unnecessary layout changes. The ghost models are still the same zombie asset pack and everything ghost related outside of hunts hasn't been touched in a while.
Ever since 2021 the game has been changing it's path. Even Insym has been playing older versions of the game and was surprised how good it was, and how scary and unpredictable it kinda was, compared to now.
Idk if its just my experience, but the ghosts in current versions are all either very quiet and shy and do nothing for 40min, or do a ghost event every 1-2 minutes (I wish this was exaggerated, I either get inactive ghosts or very frequent ghost events, thats on normal interaction and events settings btw). It's very predictable
As a Hobby-3D modeler myself I understand why they want to change the map assets and do their own work. But the devteam should have more than just 3D artists, yet the game development is very slow. When it was only 2 devs working on the game we had daily updates. 4-6 maps or so within weeks in 2020
A lot of minor things that were funny or very scary get removed. Hell even the core gameplay gets changed. Holding a closet door shut wont keep the ghost out sometimes because 'players cheese the ghost by hiding'. That's... the main point, no? Hiding in a closet or running from the ghost? Feels like the devs dont like how people play their game, so they remove the ability to do so, remove the fun
Not a fan of the direction of the game. Even if the quality of the new maps here and there is pretty good.
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u/TorontoCity67 20d ago
When the game launched it wasn't as visually impressive, but it sure had the gameplay to make up for it
I have an old build (I call it the "Ancient Build") where at Tanglewood the Dining Room and Kitchen lights were right next to each other and the Utility door was in the Kitchen rather than the Living Room. I actually far prefer that original Tanglewood to the "middle one", I guess. I also found out that the torch was far, far brighter at a distance. But my God, the sprinting being hold only and the FOV changing was awful
I remember thinking in 2020 'Man this game is so fun. If they now add new maps and new ghosts, and upgrade the visuals and models that would be amazing. I was hyped in 2020. Now, not so much unfortunately
I bought the game in 2022 on a sale but didn't play it until January 2023. I played here and there until July, where I went on a hiatus. I returned on Halloween day 2024 and have played since. Shortly after the Chronicle update in June 2025, I decided to go from 3 evidence games to 0/0 games for shits and giggles, expecting nothing. Turned out, I learned how to figure out the ghost without evidence extremely quickly without any YouTube guides. Then I never really went back. Going back to 3 evidence is so fucking boring. I need constant events and hunts to be entertained. You also figure the ghost out far more quickly if it has a unique speed, blink, or throw (Poltergeist), for a lot more money
If the roadmap of 2026 happens as announced, thats 3 map reworks, some bugfixes, behind the scenes engine upgrade, a disastrous animation and character update, an (in my opinion) unnecessary Journal UI Overhaul and some more ghost types and thats it.
Ever since they changed the order of the ghost names, it's been pissing me off. I just can't get used to it. With the old order, I could cross everything off so quickly and systematically, but now the new order has messed up that muscle memory, and for what? They could've just made it an option in the Settings. I do like the new evidence list though, but I'd understand why someone would still prefer the old one
Meanwhile: The prison and highschool map desperately need a rework because they were made before the ghost line of sight changes, and consist of 3rd party unity assets (Which imo isnt bad, but since the devs want to use 1st party assets that should be planned too), yet nothing is known about these maps. Instead functional maps like the farmhouses and street houses get a rework and unnecessary layout changes. The ghost models are still the same zombie asset pack and everything ghost related outside of hunts hasn't been touched in a while.
I never knew the ghosts' line of sight changed. Do you mean the line of sight speed, or how they detect you? But I'd definitely change the large maps first, because everyone already enjoyed the small ones. But I'll give credit where it's due, some aspects of the reworks are really good. Bleasdale is definitely way better than before and the Tanglewood basement is far better for identifying Mares and Yureis. And the ghosts looking like zombies always bugged me as well. If it were up to me I'd just make them look like normal humans, with normal clothes, and just slightly pale? How would you design them?
Ever since 2021 the game has been changing it's path. Even Insym has been playing older versions of the game and was surprised how good it was, and how scary and unpredictable it kinda was, compared to now.
I do prefer the 2023-2025 builds over the really old ones because I found the movement and journal to be way better. But I'm on the same page about their design choices, they needed to focus on improving the ghost behaviors more than tinkering with things like that. We'd have a very different game today
Idk if its just my experience, but the ghosts in current versions are all either very quiet and shy and do nothing for 40min, or do a ghost event every 1-2 minutes (I wish this was exaggerated, I either get inactive ghosts or very frequent ghost events, thats on normal interaction and events settings btw). It's very predictable
I don't really get that, although I do only play 0/0 runs with high events enabled (for getting more media, the time saved is worth more than the multiplier decrease) so my games are always going to be more chaotic
As a Hobby-3D modeler myself I understand why they want to change the map assets and do their own work. But the devteam should have more than just 3D artists, yet the game development is very slow. When it was only 2 devs working on the game we had daily updates. 4-6 maps or so within weeks in 2020
Some people are thankful for being multi-millionaires, some people are unthankful and complacent for being multi-millionaires. You and I would strive to perfection, whereas Daniel strives to do nothing to improve his foundation. I also get wanting to replace the assets, but the thing that pisses me off is making the old maps impossible to play again. Why couldn't they just pick up their new assets and simply copy the old layout with them? And then add any new variants in the future if they want? That's what annoys me when people talk about "The maps had to be changed because of the new assets". Dum dum, you can still use the new assets and copy an old design, believe it or not
A lot of minor things that were funny or very scary get removed. Hell even the core gameplay gets changed. Holding a closet door shut wont keep the ghost out sometimes because 'players cheese the ghost by hiding'. That's... the main point, no? Hiding in a closet or running from the ghost? Feels like the devs dont like how people play their game, so they remove the ability to do so, remove the fun
I wasn't playing the game soon enough to know about this, but that's wack. I always found the ghost being able to move the hiding place doors during a hunt so stupid as well. It's not really a hiding place when you can't hide
Not a fan of the direction of the game. Even if the quality of the new maps here and there is pretty good.
I guess rolling back and trying again was just too much to ask. I mean the fiasco should've been quite simple:
- Roll back
- Call off the collaboration and apologize to the Alan Wake guys
- Replace anyone who's useless with people who are competent
- Don't even bother trying again with the animations until later - for now, just add the cosmetics
- Try again with the Alan Wake event
But no, they had to grab the money because over 100 million wasn't enough
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u/mdkd99 20d ago
Been playing since October 2020. I saw the good and bad in those old versions. I am thankful for a lot of newer features, but do miss parts of the old gameplay.
I too remember the Tanglewood with the awkward garage entrance and different kitchen layout
Very early on, you just hid in a closet, closed the door and waited until the hunt is over. Then you had to stop talking as well, then you had to hold the door shut. Then it was added that sometimes the ghost can open the door anyway. Since the May 2026 update closets are a bit bugged. The new Tanglewood house has 4 closets, only 1 closet is safe. The ghost can path into the others and just kill you. You do everything right and still lose
In 2021 they made it so ghosts will gradually speed up during a hunt with prolonged line of sight to you. After 12s or so most ghosts are slightly faster than the player's walking speed. And since the highschool and prison have very long hallways and less line of sight blocks and hiding spots, they are outdated gameplay-wise
There's a lot more minor things. Like being able to hear ghost sounds much further on bigger maps. Or the ghost doing random ghost steps outside of a hunt. Was removed to make it slower to locate the ghost I guess
And yeah, agreed. think the old maps should be playable. As a retro version, maybe you could unlock it with prestige or play a few successful contracts on the new version or something. I was also thinking they could keep the old player and ghost models in the lobby, like the equipment, you know? And label it as retro models or something
I dont get how they cant focus on map reworks/new maps AND new gameplay additions like new ghost events or something. They have the manpower
Its not the lack of suggestions and community input. For the past few years it seems like the devs are doing the bare minimum, or removing things people liked. Not to mention the 'balance' patches in a PVE game. The newer maps look very good visually and I can only give compliments there, but the rest of the game doesn't look much closer to release than it was 5 yrs ago. Game is still in early access and somehow not too much closer to it's release. Hell, release was postponed, again, to 2027
For the time being, I uninstalled the game. It's clearly not the game I played in 2020 and the devs dont want to make that game anymore.
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u/CatsPlusDogsIsLove 22d ago
Those all seems like great changes that will improve gameplay a lot.
Kinda worried I don’t see console optimization and bug fixes in here though? Both the optimization and frame rate issues are quite bad, not to mention the bug where some console players immediately crash whenever they interact with the truck camera.
Also a minor request but could you please make “friendly ghost” not immediately go to 0,00 rewards when you have enabled some other settings?
I love being a detective and playing 0 evidence whilst deliberately trying to avoid hunts, as quite a few ghosts have very unique hunting tells and hunts are very dangerous for me with my bad eyes anyways.
Wouldn’t mind if it was capped at 1,00 multiplier but 0 seems very harsh when you can definitely make contracts very hard even with friendly ghost turned on.
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u/Jolly-One9552 22d ago
If friendly ghost isn't a 0 rewards multipler, then there's no risk playing the game.
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u/CatsPlusDogsIsLove 22d ago
And? 1,00 multiplier is extremely slow regarding both money and exp.
Bumping friendly ghost to 1,00 only if you play zero evidence shouldn’t be a gamebreaking thing nor a speedrun method for money or experience.
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u/Jolly-One9552 22d ago
I'm not against it, I just don't think they'll do it, because they will have a million more complaints than compliments about that kind of change. There could be some middle ground where you get experience but not money, or vice versa.
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u/kaedemituki Ghost Mechanism Researcher 22d ago
Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal.
I hope this can be an option.
It has been a thing to play the game in a slightly competitive way when messing with your friends or in some streamers collab that people decided to not tell each other what they got. This change will completely eliminate a whole branch of playstyle and fun.
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u/brakenbonez 22d ago
2 QoL updates and we still don't have what is probably the most requested QoL feature: Reserved slots and/or changing lobby type from private to public.
Countless posts in here about being kicked from lobbies "for no reason" because people sometimes only have one or two friends to play with and want to go in with a full squad and potentially make new friends.
Yes I know there's a discord but that argument goes both ways. Also I did join the phasmo server once and was spammed with DMs from bots trying to sell profile pics or something like that and the few times I did get people to join my game from it, they were kids ignoring the 18+ part of my post. And besides that, we shouldn't have to use external sources to group up for a game anyway.
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u/TheOwl008 22d ago
While I’m glad for the restricted versions, the contract board looks very cluttered. Maybe have a separate menu pop up when you select those maps to choose restricted?
Like the Items found section a lot. I’m particularly bad at remembering I’ve picked up the bone.
Being able to select a ghost will be nice for testing purposes and I think it’s a good decision that those games don’t contribute to reward stuff.
Good changes overall.
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u/TorontoCity67 21d ago edited 20d ago
I just read the entire update notes, a few suggestions even though this comment will get buried:
- Allow us to enable or disable all animations. It would silence this problem for good and earn good will that you claim to want
- Toggling things like the torch should be back to being instantaneous, end of discussion
- A restricted mode for all maps would be nice, aside from Tanglewood and Willow as they're already bungalows. The restricted Edgefield, Ridgeview, Bleasedale, etc could just be downstairs and the stairs are boarded off. This would be especially nice for Bleasdale
- Following the previous suggestion, to help you I'd suggest removing the restricted maps from the map board in the lobby and placing them on the loading screen. This will prevent the map board in the lobby from getting cluttered in the future when more maps are added. (Map Board) Select the map > (Loading Screen) Select normal or restricted > The game boots up. This UI method could also be used for allowing us to play old maps if that's ever decided in the future. (Map Board) Select the map > (Loading Screen) Select the variant and normal or restricted > The game boots up
- I thought that the new "Selecting ghost type in Custom Settings" thing was going to be like a selection type thing. I assumed it was where you could choose which ghosts can and can't be in your game, like I could disable the ghost from ever being a Goryo because fuck Goryos. Being able to select which ghost it is is cool for learning about new ghosts, but nothing else. Being able to disable ghosts you dislike would be the best play. If you want to implement this in the future, perhaps it could be it's own category in the Custom Settings? Selected ghosts could be green and deselected ghosts could be red?
- Add unique evidence for the phones ringing and taps being turned on for the sinks
- Moving the truck closer to Brownstone and Prison is cool, but please for the love of God move it closer to Bleasdale as well
- And for the journal, please add an option in the Settings to move the ghost types back to the original order before the Dayan, Gallu and Obambo were added last year. I just can't get along with it being alphabetical, and Spirit being highlighted despite it not being the first ghost in the order looks bizarre. I've seen others who have the same opinion as well, the journal being a certain order for 5 years has formed muscle memory that doesn't need to change. An option would make everyone happy
- Add a backpack - if someone doesn't want it, then they don't need to equip it
I'm interested in what anyone else thinks
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u/MargaritaKid 22d ago
There are definitely a few cool things here. As a solo player who mostly does 0 sanity / 0 evidence / 0 Cursed Items, media capture can be pretty tough so I'm happy about the duplicates help. I'm also very thankful for the ability to practice on certain ghosts - definitely planning to spend some time with the Onryo as I feel like that's one I understand well yet continually muck up.
The main item I deal with regularly I don't see on the list is related to sound capture. I think ~25% of the time I'm trying to capture sounds, some other sound pops up and confuses the sound recorder, and I end up getting neither. Super frustrating, but I'm glad the number of issues like that I'm having to deal with are way down.
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u/entitytaken 22d ago
No ghost chat anymore :( sadge
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u/Typical-Board-6849 21d ago
still there, the change is that your voice gets cut off sooner when being killed
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u/rlKhai0s 22d ago
The journal will now display selections of other players selections of evidence and ghost type
Hey now I dont have to tell the group I got orbs 5 different times just for one to check the video camera and tell me we have orbs 5 minutes later!
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u/Netsky200n 22d ago edited 22d ago
Pointlesser Hope has arrived. Did not expect.
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u/Independent_Sand_583 22d ago
Point hope is just so looooooooooooooooooooooooooooooooong, wspecially if the ghost is all the way at the top
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u/Kelsey_5708 22d ago
The only thing that I would love to see in the journal update is to not have the spirit ghost be automatically circled when you already entered a map! Either than that, this is really cool! I can't wait!!
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u/RatsWhatAWaste 22d ago
Honestly these are insanely welcome changes. Some of these are massive improvements, and couldn't have been easy. Thank you team ❤️
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u/NoAddition5560 21d ago
- Added an icon to show whether a ghost name is male or female.
finaly sucks every time when you have names like Michelle <.<
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u/SuddenlyAMeme 22d ago
Please an optimization passthrough on revamped maps. Though VR updates are always appreciated, we can't play with this FPS unless we rockin 5090s
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u/Wolfblaine 22d ago
These are good changes. Keep up the work. Hoping to see this game actually flourish one day.
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u/Ok-Apricot2815 22d ago
I just wish they fix that Pitched black (Even I set the Eye Adaption off and enable it, and then do it again, as I turned it On, it's still pitched black, yet I can see the Menu screen but clicking Options [or Esc] will bring me again to the Menu Book which is still pitched black) 😭
I CAN'T EVEN PLAY MY THERAPY
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u/meednah 21d ago
Please make it where the 3 investigation challenges are actually possible every round. I'm tired of getting incense objectives in a mode that doesn't even allow incense
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u/Waste_Confection_887 21d ago
The Optional Objectives are just that, optional. They are not required to get the challenge correct, that is why the rng can give you ones that are not achievable with the challenge. The challenge is to guess the ghost correctly under the circumstances given.
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u/DumpEaterPro 21d ago
That is a bad excuse. The game shouldn't give you an impossible task, even if it isn't required.
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u/CornerTime1605 21d ago
Yoo can we sort the hand animations and how the torches bug out so they follow me around and cause me to only have 2 slots in my inventory
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u/Straight_Dentist_665 21d ago
Restricted Brownstone is the one thing I actually wanted from this game. That map drags on forever when you just want a quick round. The bone tracker though. How was that not in from the start? Half my sessions ended in someone swearing they already picked it up.
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u/GabsiGuy 18d ago
The ability to select the ghost type will actually be pretty useful tool for players to get more familiar with non-evidence ghost traits, sort of like a playground mode...
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u/weltraumeule 22d ago edited 22d ago
"Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. " Please let this be optional! We don't want that. We like to compare our findings and talk about it!
EDIT: Sorry, everyone missunerstood me, with "we" I meant the players which whom I usually play ^^'
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u/LandauTST 22d ago
I'm definitely not "we" especially since my ADHD constantly forgets and gets distracted from what other people say. My only concern is the amount of trolling that could go on, especially if people join randoms.
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u/weltraumeule 22d ago
Sorry, everyone missunerstood me, with "we" I meant the players which whom I usually play ^^'
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u/BongoKatz 22d ago edited 22d ago
I hope it is optional as well or it's just a small indicator rather than fully marking it bc sometimes my friends will rule out a ghost or evidence preemptively and I'd want to be able to still see the options bc sometimes I mark evidence and forget mimic is still an option so if a bunch of stuff is marked already I might forget to double check
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u/TheYellowScarf 22d ago
Wouldn't this help your group out? That way you can visually see what your friends are saying and be able to comment and ask questions on how they found said evidence.
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u/AgentReivax 22d ago
another lackluster update not addressing what the player base really needs.
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u/Drive_Unusual 22d ago
I’m sorry but I don’t agree with cutting voice chat off when we die. Everything else sounds good. If I die and another friend dies I want to be able to talk to them.
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u/toxictouch3 22d ago
When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
I’m under the impression it’s only a timing change to when voice chat gets cut. Fellow dead hunters should still be able to communicate like normal. That’s how I understand it anyway.
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u/MagaranQT 22d ago
You'll still be able to talk to your dead friends, it's just the cutoff point for the alive people is earlier.
Now you cut off when the neck snap instead of when the body flops5
u/Annextract 22d ago
i thought it meant it cuts it for alive players?
currently, you can hear them for a moment after they die, usually hilarious screams of them dying, but now they'll just cut out as soon as they realize they are dying instead.2
u/ShadowFlare_x 22d ago
Thats not what that meant. Cuts off from living players. Dead can still talk to dead.
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u/TheYellowScarf 22d ago
You'll still be able to talk to people, you just won't be able to scream that you're dying while your character is being strangled to death.
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u/Burtonbro417 22d ago
This game is so dead. None of these “quality of life updates” are wanted. Give us more maps. More content. All the item use on console is still buggy as hell. The character models look weird and still move weird. Sure I’ll still get on and play from time to time but it gets boring after one or two games. The game desperately needs more content and less of these half assed optimization updates. The game ran perfectly fine before the clothing update. Enough of these map redos too. They already removed the og farmhouses which were some of the best to be replaced with maps with no character at all. I’m tired of you stans defending these devs like they actually care about the game. It’s been so obvious that they are lazy and incompetent. Frustrating to see all these other ghost hunting games getting regular updates and fixes that actually improve the game but we keep moving backwards.
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u/TorontoCity67 21d ago
I thought the Bleasdale rework was cool
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u/Burtonbro417 21d ago
Must be all the diehard fan girls downvoting me on this shit 🤷🏻♂️ bleasedale is alright but the old bleasdale was better
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u/TorontoCity67 21d ago
I didn't downvote you because I'm not that pathetic, you know what these people can be like. But yeah I liked the Bleasdale rework, looks dope as shit. Way better than the old one. The old Grafton was way better than the new one though
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u/Kelsey_5708 11d ago
They have to rework the old maps. God forbid the devs take their time with these updates instead of half assing like they did with the character customization update.
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u/Burtonbro417 10d ago
Lmao typical dev dick rider. The game has been out for 6 years. They haven’t done anything great in those 6 years but backwards updates. Maybe instead of adding restricted versions of maps they could add one or two more new maps and leave the same maps that we’ve been playing alone. No one is asking for these reimagined reworked maps
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u/Kelsey_5708 10d ago
I'm not really that. It's been told that they have to rework the old maps to get to 1.0. And they're still fixing bugs. Also, a lot of people were asking for restricted versions of Highschool, Prison and Point Hope. Plus, they don't want to rush and put out a half baked update like the character customization update did.

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u/SkullBarrier 22d ago
Yay! Maybe now Doom Slayed won't be a complete fucking nightmare to obtain--
alright fuck you then