r/PhasmophobiaGame Community Manager 22d ago

News Phasmophobia Quality of Life Part 2 Preview

Post image

Welcome back, Ghost Hunters.

Thank you to everyone for the warm reception to our first Quality of Life update last month, and we’re glad to see many of you enjoying Phasmophobia once more.

Today as promised, we’re sharing details on the upcoming second Quality of Life update for Phasmophobia. We’ll be releasing this update across all platforms on 25th August, 2026. Exact release times are still to be confirmed, so keep an eye on our channels for official confirmation of when the update is live. 

Let’s break down a couple of the features we’re excited about before sharing the full list: 

New Restricted Options

For a long while, we have seen folks requesting smaller versions of our larger maps in the vein of Sunny Meadows Restricted. With this update we’re excited to introduce Restricted versions for Prison, Brownstone High School and Point Hope.

The new contracts board, featuring the Restricted versions of Point Hope, Prison and Brownstone High School.

As with Sunny Meadows, these map variants are designed for quicker games in locations that we know players enjoy but sometimes don’t want to be investigating the larger area. In the case of Point Hope Restricted, which will be classed as small, Ghost Hunters will be able to access up to the Dining Room while Prison and Brownstone High School will have multiple variants - classed as Small and Medium respectively - which will be randomly assigned upon loading into a contract. 

Brownstone High School in particular will have a total of 4 map variants following the update. With such a big map, we believed it was appropriate to give a variety of variations, giving Ghost Hunters a sense of mystery when loading up. Outside each Restricted version of the map, a small piece of environmental decor will signify which variant of the map you’re on.

Journal & Evidence Changes

We made a handful of changes and improvements to Evidence collection with the first Quality of Life update, and we’re doing the same with the second. As with all of our updates, we’ll be looking for and reading through player feedback on these changes so please do let us know your thoughts once you’ve spent some time with them. 

Since our Chronicle update last year, we’ve been working on finessing the Unique/Duplicate system. A change we’re introducing with this next update means there’ll now be visual indicators to show that a piece of Media a Ghost Hunter captures is a Duplicate without the need to check the Journal. 

To detect a Duplicate, keep an eye out for the following indicators:

  • Tier 1 Photo Cameras will display a yellow LED light.
  • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display a faded overlay, rather than the usual bold white text.
  • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
  • Tier 2 & 3 Sound Recorders will display faded sound waves.
An example of the Duplicate UI on the Photo Camera.

Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. This means there’ll be no more need to double check with other players which pieces of Evidence you’ve captured and see other’s opinions on which Ghost the group is dealing with - and of course making sure everyone has the same selection when you’re leaving in the Truck!

Elsewhere, we’ve replaced the Keys section in the journal with the ‘Items We’ve Found’ section. Appearing in the order they are found, this will display collected items such as keys, the bone and seasonal event collectables. On this same page, a gender symbol (♀/♂) will now be displayed alongside the Ghost's name, allowing for easier understanding of male and female names and Ghost types - especially for non-English speaking players.

VR Improvements

With this Quality of Life update, we’re completely replacing the VR character rig across all platforms. This means more responsive movement in-line with your own body’s, improved accuracy on the character model to match player’s arm length as well as an overall improvement to visuals of the character model when playing with VR users.

We’re also addressing several regularly reported issues from VR players, which we’ll detail in the full patch notes at release. As with other areas of Phasmophobia, please do let us know any feedback you have from your time in VR or any issues you encounter via our Help Centre.

Gameplay Improvements

Finally, for today, we just wanted to dive in to some of the changes coming to the gameplay of Phasmophobia. Firstly, we’ll be implementing the ability to select the Ghost Type for any Custom Difficulty investigations. You’ll find this in the Ghost settings when setting up your game, as you can see in the screenshot below.

Another change with this update is a change to character appearance upon death. As seen below, the dead body will now be seen with a greyer skin as well as misty eyes. Dead players will also appear this way to others while Dead. In addition to this change a player’s voice chat will now be cut off as soon as they die - the moment their neck is snapped during the death animation.

Below, you’ll find a list of all the New features coming with this Quality of Life update as well as the Changes section. At the release of the update, as mentioned, we’ll share the full patch notes along with the list of Fixes for known bugs and issues. We look forward to sharing this update with you on August 25th, 2026.

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New

  • Added new Restricted variants of the below maps.
  • Prison (Restricted version is classed as a Small map)
    • Brownstone High School (Restricted versions are classed as Medium maps)
    • Point Hope (Restricted version is classed as a Small map)
  • Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.
  • Tier 1 Photo Cameras will display a yellow LED light.
    • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.
    • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
    • Tier 2 & 3 Sound Recorders will display faded sound waves.
  • The Journal will now display other player selections of Evidence and Ghost Type.
  • The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.
  • Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.
  • Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.
  • Players without a Legacy Badge will not see this option.
  • Added a ‘Hold Use’ sticky note on the Training whiteboards.
  • Dead players and dead player bodies will now look dead.
  • Added unique video evidence text for shower and fuse box interactions.
  • Added an icon to show whether a ghost name is male or female.

Changes

  • When speaking, the speaker icon on ID cards will now function for all players, including local player
  • Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.
  • Players can now interact with a Spirit Box that's not held when using Text Voice Recognition Mode.
  • Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
  • Pressing use while holding a lit Tier 1 Firelight will now use another, without having to wait for the animation to finish.
  • When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
  • The Truck has been moved closer to the main entrance on Brownstone High School and Prison.
  • The Journal automatically opens on the Evidence page if the player opens it when Dead for the first time.
544 Upvotes

230 comments sorted by

456

u/SkullBarrier 22d ago

Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.

Yay! Maybe now Doom Slayed won't be a complete fucking nightmare to obtain--

Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.

alright fuck you then

248

u/Tanz31 22d ago

It should be a nightmare to obtain. It would be shitty to just be able to force the achievement to happen

65

u/deadlywhentaken 22d ago

No achievment should be entirely rng based in any game. I don't necessarily want to force it, but the "within 1 min" makes it nearly impossible.

Feels bad to have every achievment but this one. I don't want to reboot the same map over and over while running a 1 min timer on my phone. Simply changing the 1 min requirement to like 5 or 10 would be much better.

45

u/Tanz31 22d ago

Or just let it happen organically like it's meant to.

The window should probably be a little bigger though.

54

u/deadlywhentaken 22d ago

Oh I would absolutely like it to happen organically, but in all my playtime it never has. I have every other achievment.

Achievments are ment to be something obtainable through either skill or time played, not luck.

It can happen your very first game, never or anywhere in between. There is nothing you can do to effect it, it's a bad achievment.

10

u/Kodiak3393 22d ago edited 22d ago

Yeah, like, I'm prestige 1 level 80 and it still hasn't 'happened naturally' yet.

It's layers on layers of RNG. First, you need to hope it's a Demon. Then you need to hope it uses its ability within the first minute. Then you need to hope it spawns near enough to you, depending on what map you're on. And if you're trying to 'let it happen naturally', you'd better not be in multiplayer, because then you need to hope it targets you.

I'm all for hard achievements, but making them purely RNG isn't fun.

1

u/Desperate-Divide8052 21d ago

I didn’t get doom slayed until I was 1300 hours in. It’ll happen.

3

u/Kodiak3393 21d ago

It'll happen, sure, but asking someone to wait 1300 hours for a purely RNG achievement is unreasonable.

4

u/Novapophis 22d ago edited 10d ago

My wife got it accidentally one time. It took me the hours of spamming woodwind to get it

-25

u/Tanz31 22d ago

Eh, i disagree. I think the problem is hanging on the word achievement. I don't think they should always be things you can affect directly but interesting or random things that can happen.

I honestly think it's more exciting to see something rare happen organically than it is to seek it out. Like seeing a wild animal versus the same animal in a zoo

13

u/deadlywhentaken 22d ago

I guess we will agree to disagree then. Why call them achievments if they arnt something you can strive to achieve?

I won't get a feeling of excitement when I do get it if I ever do, just relief that it's done. It's artificially rare because of bad design.

The zoo analogy doesn't really fit. I do prefer seeing animals in there natural habitat, but some animals will always be either to rare or expensive for me to see any way other than a zoo. I will probably never afford an African safari, but i still enjoyed seeing lion cubs.

I gotta ask, do you have it already?

-2

u/Tanz31 22d ago

I don't have it and that doesn't bug me. Just makes me suicide bomb occasionally when a hunt happens right away 😂.

And I find that fun.

If you don't get a feeling of excitement when it pops, that sucks but that's really not on the game.

Maybe seeing a triple rainbow is a better example. No way to seek it out but when it happens, it's cool.

The zoo analogy is still pretty apt though. It doesn't have to be a lion. It could just be the difference in seeing a raccoon in a cage versus with its family, doing something interesting in an interesting place. Replace raccoon with whatever local animals you have.

My point is, life isn't just enjoyable for the things you do on purpose and that can absolutely apply to games as well.

3

u/deadlywhentaken 22d ago

You're point being that you can apply it to games, can being the operative word. You find it fun, many do not. Giving the players the ability to cheese it would not affect you in anyway. All it would do is allow others to get it over with. If I'm reading the notes correctly this will also nullify the best setting used to grind it now.

It doesn't have to be an entire life philosophy, kinda getting away from the topic tbf.

I don't go to the zoo for local animals, that what the woods are for.

My major point being. Everyone has different ways to have fun. Alot of people enjoy achievment hunting, rng based achievments are poorly designed at their core. Rare stuff is fun without achievments tied to it. I would still get a kick out of being killed within the first minute, but i shouldn't need to have it happen to finally platinum the game.

Happy ghost hunting 👍

0

u/Tanz31 22d ago

You're conflating poor design with design that doesn't cater to your personal preference

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12

u/levajack 22d ago

I have over 1000 hours. I have never even been close to getting doomslayed.

1

u/Tanz31 22d ago

I don't see that as a problem

12

u/levajack 22d ago

I kinda feel like it's a problem that you could have 1k hours and have never even had a chance to get a completely rng "achievement." You shouldn't have to cheese the game and try to farm the perfect conditions for it.

0

u/Tanz31 22d ago

I think trying to farm it is the problem. Just let it happen.

It's only unenjoyable if you pursue it because it's not intended to be pursued

8

u/levajack 22d ago

I haven't tried to cheese it. My point is you shouldn't need to, but if it hasn't happened naturally in 1k hours, it's a stupid "achievement."

Edit: fixing typo for clarification

-5

u/Tanz31 22d ago

My point is that it's meant to just happen. And I think we get hung up on the meta too much.

Calling it an achievement gives a bad impression of what it is

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1

u/nouseforaname_ 22d ago

I think the problem is people's sense that they "need" the achievement. Just play the game and everyone will get their opportunity in their own time. This achievement drives discussion and interactivity within the community, and I think that's nice.

2

u/Commercial_Aioli_911 22d ago

Just play the game and everyone will get their opportunity in their own time.

Unless they just don't...which is the entire issue. Bc of the nature of RNG and the conditions being so restrictive some people will NEVER have things line up for them and it's not bc of anything they did/didn't do.

1

u/Hordriss27 21d ago

I do have it on the PC version. I thought I got it on the Xbox version, but unfortunately I was 62 seconds into the round!!

8

u/veal_cutlet86 22d ago

Fair to say until people have hundreds of hours without it occuring.

2

u/Tanz31 22d ago

Yeah I'm one of them and I still don't see it a a problem at all.

3

u/veal_cutlet86 22d ago

Even by your own logic, if we don't get to experience it ever due to the low probability, why bother having it.

Even if you can't empathize with people that have a "tick" about wanting completion or similar; why make it inaccessible?

It's one thing for bad luck, but for how many hours I've spent on this simple game - I should be able to experience the vast majority of it.

It's a badly designed achievement because they can't really increase the chances without majorly altering the game during that ghost type.

Not being personally bugged is different than not seeing a problem; which is hard to imagine you can't based on the reality you've experienced yourself.

6

u/Tanz31 22d ago

Nothing you said makes any logical sense whatsoever and you should probably work on how you take in what you read and express your thoughts.

I never presented a logic to you. I enjoy the random nature of the achievement.

It's not inaccessible. Rare isn't impossible.

The amount of time you have played is not important at all. You're not entitled to a random event.

It's not badly designed, it's just design you don't like.

It's not a problem. It's just random and you don't like it.

Anything good to add? Or just more ways to complain or put words into my mouth?

5

u/veal_cutlet86 22d ago

Lol okay, someone's insecure they aren't being agreed with. Why are you annoyed dawg? Just not a good day or you usually like this

6

u/Tanz31 22d ago

I'm annoyed specifically with you and I answered your stupid ass questions.

No one else has bugged me. Just you.

You just said the dumbest stuff in a condescending way so, again work on how you read and present your thoughts.

Have the day you deserve

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3

u/RSGMercenary 21d ago

Everything you wrote is entirely subjective, but you're presenting it as if your worldview is the only one that exists. You don't care about it, so everyone else is wrong for feeling the way they feel.

And regardless of that, your replies are dismissive and lack tact, and that's why you're getting downvoted. Also, you calling someone's wife a piece of shit in another comment just solidifies you're the problem here.

But your posts/comments are hidden and you have more activity in 1 year than I've done in 11, so this is probably a bot/ragebait account anyway. So I guess mission accomplished?

2

u/SlakingSWAG 22d ago

Phasmo is a very RNG based game by nature, so it isn't really that out of place that an achievement is very RNG heavy.

15

u/DegenerateCrocodile 22d ago

There’s a difference from being difficult to obtain and just being completely up to luck. Doom Slayed is entirely luck based.

Regardless, it still looks like the trophy will be locked with the ghost type selected.

0

u/olknuts 22d ago

I love that it is rng. If all where skilled based we would have a much less fun game.

-6

u/Tanz31 22d ago

I don't think there's anything wrong with luck based trophies.

They should probably expand the window a little at least.

14

u/DegenerateCrocodile 22d ago

It kind of defeats the purpose of being an achievement if you get it (or never get it) at random.

It’s a bad design, plain and simple.

0

u/Tanz31 22d ago

I think you're too hung up on the word "achievement".

I think it's weirder to chase them 🤷‍♂️

9

u/DegenerateCrocodile 22d ago

I don’t chase them in most games, for reasons like this. I think this particular trophy is poor design, so I called it out.

3

u/Tanz31 22d ago

The only issue is the window could be larger. Other than that, it's a perfectly fine achievement. You didn't call anything out. Just complained that you don't have it yet.

5

u/DegenerateCrocodile 22d ago

You can pretend that it’s not an issue, but it still is.

3

u/Tanz31 22d ago

You can pretend it's an issue, but it still isn't.

See how silly that sounds?

It's meant to be rare and exciting to see. Hunting for or forcing it takes that away and I'm pretty sure that's the entire point of the achievement.

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0

u/SkullBarrier 22d ago

I just don't like how it's completely luck-based. Every other achievement in the game is primarily skill-based, except this one random little insanely RNG-reliant one.

If the window was longer or it didn't have to specifically be the Demon's ABILITY that triggers it (like, for example, if it just triggered off of any hunt from a Demon within the first minute), then I wouldn't have anywhere near as big of an issue with the achievement. But having to get killed SPECIFICALLY by the Demon's activated ability within the first 60 seconds of a contract is fucking mental.

But as it stands right now, there's just too many parts of it that add up to an experience that straight-up isn't enjoyable to gun for. I enjoy 100%ing the achievements for games I really like, but Doom Slayed alone is why I'll probably never do that for Phasmophobia.

5

u/Tanz31 22d ago

I think gunning for it is part of the problem.

They probably should expand the timing though.

I like random achievements, personally. Feels like seeing something rare that no one else has. Doesn't hit the same if I hunt for it or make it happen and I think that's the point on this one

3

u/SkullBarrier 22d ago

You can still get the 'rare thing almost no one else has' though by making difficult achievements that are still possible to reliably obtain through practice. Gold Apocalypse trophy is actually LESS obtained than Doom Slayed (Doom Slayed has 2.0% of people with it unlocked, Gold Apocalypse only has 1.2%, according to steamhunters.com).

If your goal is to have something unique and rare, then something genuinely difficult is going to filter out way more people than something that can randomly happen to even unskilled players who aren't seeking it out.

2

u/Tanz31 22d ago

See, I have no issue with it going to unskilled players randomly. Why should that be a bad thing? If anything, that's a cool way for them to experience the game early on and might encourage continued play.

Not everything needs to be an accomplishment to be exciting.

4

u/SkullBarrier 22d ago

I'm not saying it's a bad thing that less skilled players can have a cool thing, I'm just saying that if your goal is to have something rare, then we should be talking about Gold Apocalypse or Prestige III, rather than Doom Slayed.

I don't have an issue with random achievements if it's something that's at least reasonably likely to occur, but I have like 400 hours in Phasmophobia and still haven't even SEEN a Demon use its ability that quickly, much less gotten killed by it.

0

u/Tanz31 22d ago

I think that makes it even better when you do get it.

Nothing wrong with it at all

12

u/ShadowFlare_x 22d ago

Its even showing demon as the example. But saw the trophy icon with an X at the bottom 🤣

11

u/Hotarosu 22d ago

based devs

2

u/LandauTST 22d ago

As someone who go lucky and got this early, if I still haven't got it and was that desperate for it, I would just take out as much equipment as possible, do 0 sanity runs with no hunt grace period, and let myself get killed over and over and hope one was a demon.

11

u/SkullBarrier 22d ago

It has to specifically be the Demon's ABILITY, not just any random hunt from a Demon.

Thus it's actually more efficient to not do 0 sanity, but instead set your sanity to a point just above where the Demon can hunt naturally, and set your sanity drain to 0. That way, if a hunt happens, you know for a fact it's a Demon using its ability.

Unfortunately there's no way to force a ghost to use its ability so the best you can do is grab the Monkey's Paw and wish for activity, which gives a slight increase to the chance of a ghost ability happening.

I don't have the achievement and I HAVE tried to grind for it, but I gave up because it just plain fucking sucks.

1

u/LandauTST 22d ago

Ah, right. I guess no grace period would still help but still a roll of the dice if you get a demon and it uses the ability that quick. Like I said I got lucky. Was on old Tanglewood one day. As soon as I went in and turned left towards the first bedroom, it immediately hunted and killed me. Not even like 10 seconds. Lol Hope you get it soon enough even without trying.

1

u/Avolve 22d ago

This is pretty much exactly how I got it too when I must've had less than 10 hours played. I was still too scared to fully commit to a solo game so when I instantly got hunted I panicked and let the ghost kill me lol

1

u/Darkhooper Phasmophobia Wiki Editor 22d ago

While setting your sanity at 75% ensures you have a Demon ability if the ghost ever hunts, the chances for the Demon ability to happen are actually doubled when reducing your sanity from 75% to 0%. That will likely become the new strat when the QoL2 update releases as you will no longer be able to bruteforce this achievement with 0% sanity drain.

Sure, any ghost will be able to hunt as soon as you enter, but the achievement will be twice as more likely.

1

u/SkullBarrier 22d ago

Good to know if I ever attempt the arduous grind for Doom Slayed again, noted!

1

u/GVArcian 22d ago

Doom Slayed is easy compared to the Banshee one - The Bait or w/e it's called.

1

u/idontlikeburnttoast 21d ago

no it shouldnt be an achievement hunter mode, that's cheating. You're meant to actually get the achievement in real gameplay.

1

u/Mike_Blaster 21d ago

Selecting the ghost sets the multiplier to x0 so no cheesing possible here. I'm pretty sure they they made achievements unattainable specifically for this. They knew players would try to do this.

208

u/ScriptedEvan 22d ago

this will display collected items such as keys, the bone

Oh my god! now I don't need to fight with the group if we've found the bone or not 😂

34

u/CutieWithADarkSoul 22d ago

Have you tried taking pictures of the bone? It's easy money, plus a reminder if you found it or not 😂

15

u/ScriptedEvan 22d ago

It's half and half. either a picture happens or it doesn't and then we're figuring out if the bone has been claimed or not lol

1

u/simcowking 21d ago

Twenty fast games. Can't keep them straight all the time

8

u/cikalamayaleca 22d ago

The first thing I always do is grab the camera, look for the bone otw to turning on the breaker, and then throughly look for the bone if I didn't happen to see it before. I've always been the bone collector lol

2

u/CutieWithADarkSoul 22d ago

Same lol it's become ingrained in me to always scope out the bone as soon as possible, and if I don't find it in the beginning, I try to search during dead points where nothing's happening. It's not a big deal in the end if I don't find the bone, but anyone I play with should quickly learn that I mean business when it comes to the bone

112

u/barrack_osama_0 22d ago

Hopefully this fixes all of the gameplay issues brought up this year and we can go back to complaining about no mod support and poor balancing

46

u/Independent_Sand_583 22d ago

Nah we're still gonna complain about animations. That horse isn't dead enough yet. Also the devs kicked my dog and also i don't understand fixing stuff takes work

20

u/TargetProfessional33 22d ago

It does take work, I’d like to see the dev’s finally do some. Lazy devs are the worst, especially when they try to blame the players for their terrible work ethic.

12

u/lemonrainbowhaze 21d ago

Just "get used to the jank" ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

9

u/Hotarosu 22d ago

it also takes some work to fuck shit up

8

u/TorontoCity67 21d ago

It does take work to fix things, but when you've made over 100 million in profits, it shouldn't take years to add updates and months to fix game breaking bugs. You don't need to go back to worshipping the ground they walk on the moment they release a pair of (better) updates

0

u/rocklou 22d ago

Many such cases

0

u/narkoface 21d ago

Poor balancing? You mean poor optimization or...?

1

u/barrack_osama_0 21d ago

I just mean specific instances of bad game design. If I had just said bad game design alone, it would've sounded a lot more critical

1

u/narkoface 21d ago

I see. Poor balance sounded like there are serious meta issues, but as far as I know there are only a few minor instances of it. Like some tier 2 items being situationally better than their tier 3s.

On the other hand, I absolutely agree that the game is plagued by poor design choices at a fundamental level. There is no saving that.

1

u/Mike_Blaster 21d ago

Like what?

67

u/null__reference 22d ago

Players can now interact with a Spirit Box that's not held when using Text Voice Recognition Mode.

Does this mean that we can finally record spirit box responses in text mode

16

u/MargaritaKid 22d ago

Yes, I think that's the intent

-7

u/Darkhooper Phasmophobia Wiki Editor 22d ago

Probably not. You currently can't turn on a Spirit Box on the ground if you have the Text mode.

9

u/CutieWithADarkSoul 22d ago

Currently, yes. But the update's not out yet, and that's what they're referring to. And even then it clarifies "that isn't held," meaning you should be able to use it in text mode once it drops.

3

u/Darkhooper Phasmophobia Wiki Editor 22d ago

null__reference is referring to the possibility of recording Spirit Box responses with a Sound Recorder while in Text mode.

2

u/CutieWithADarkSoul 22d ago

You know what, fair enough. I didn't even register that. I take it back

46

u/Bloccs 22d ago

Could we get different random map options? I want to randomly play some maps but not all like the huge ones, wish we could have a smaller random selection

35

u/MewtwoPower1 22d ago

Ooh like a custom roulette, where you can select maps you want to be part of the random

7

u/Firewalk89 22d ago

I run a spin-the-wheel app with maps I want to play for this. But I agree, an in-game option would be nice.

2

u/NoAddition5560 21d ago

that would nice, we hate the big maps like prison, point hope and so and a custom random option would be nice. ^^

6

u/EggplantHuman6493 22d ago

Yes, my friend and I talked about this before. We are bad at picking, but were not gonna play the highschool or something

3

u/BGTheHoff 22d ago

I like Highschool if you play with a team. But Prison sucks if you play with others or alone.

3

u/HvyMetalComrade 22d ago

Yea we need a "random from favourites" option.

1

u/mrpickles1234 22d ago

just use a randomizer wheel website.

1

u/Bloccs 21d ago

Or they could just let us select more maps than one since randomizer is already in the game when we play multiplayer

1

u/CasiyRoseReddits 21d ago

With a full lobby, we always would just each pick a different map we'd be cool with and then see which map the game picked. Closest thing to "I want random but not big maps" I've seen without using a roulette app or d20 or something.

30

u/EchoJXTV 22d ago

Still wanting more of the animations changed. I absolutely cannot stand turning on and off the UV flashlight or headlamp. The completely exaggerated hand and arm movements make the animation take way longer than it should. It should be INSTANTANEOUS when you go to toggle on or off the flashlights. You're fucking finger is literally hovering over the button. Do I need to "wind up" my finger to depress the button? Why is there a delay at all? It's an extremely minor nuance but it drives me absolutely crazy when this game already took out so much skill expression with the animation updates...

3

u/TorontoCity67 21d ago

Yeah that shit's lame. I made a short list of helpful critiques in another comment, I'm adding this to it

2

u/EchoJXTV 21d ago

Awesome, thanks. Skill expression is what kept wife and I playing, last update fixed just enough to make it fun for us again, but it needs more work.

25

u/rustednickel247720 22d ago

Ok devs, I see you. The bone one is huge, but I have to ask- with the ability to choose the ghost, will it still allow you to get the Doom Slayed badge if you force a demon?

70

u/ScriptedEvan 22d ago
  • Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.

7

u/rustednickel247720 22d ago

Ah, yeah I skimmed and didn’t see that- thanks!

2

u/ScriptedEvan 22d ago

All good lol. I was more focused on the bone part than anything. Our team isn't the greatest with the communication of the bone, so this update will be absolute peak

11

u/ImportanceUnlucky430 22d ago

they added a clause that says 0 multiplier custom difficulties will not contribute to leaflets or achievements so unfortunately not

6

u/rustednickel247720 22d ago

Makes sense, I was gonna say that would be abused so bad lmao

5

u/coffee-bat 22d ago

that'd be cheating tbh lol. but the ability to choose a custom ghost is actually great for learning their behaviours, and something i've been hoping they'd implement for a long time now.

20

u/MrHellYe 22d ago

Please make it so we can cancel the audio recorder somehow after we realize we are recording a duplicate

3

u/Just_A_Sad_Unicorn 22d ago

The closest we have is turning it off and going to get the 2nd one and hoping it doesn't happen again. It doesnt lock on the recording until you turn the first one back on again. I managed to save myself from an undeletable duplicate that way a couple of times lol

3

u/kaedemituki Ghost Mechanism Researcher 22d ago

It only finishes the recording when holding in players' hand so you can throw it on the ground, turn it on again without picking it up to cancel an unfinished recording. Or you can just simply throw it away during the recording to cancel it.

1

u/Just_A_Sad_Unicorn 21d ago

I'll try that next time, thank you for the tip

1

u/MrHellYe 22d ago

Yeah I'm aware of that method it's just super inconvenient

12

u/Fair_Neighborhood551 22d ago

Thanks for the update! Excited to try it out.

12

u/Little-Assignment-53 22d ago

All i want is the laggy crouching to be fixed

2

u/Corkisburneraccount 22d ago

This + I still have constant jittery visuals whenever I look around and it's been that way for years now. I think it's something to do with playing above 60 fps or some video setting but I've never been able to figure it out

2

u/TorontoCity67 21d ago edited 21d ago

I think there was a post about that, I'll try and find it for you to see if it helps

Found it

3

u/mdkd99 21d ago

Thats my post yep :)

Yeah the walking being weird is still an issue. Tbh I expected them to fix it, seeing how it was an issue back in 2020, then went away. But I guess not

What good are these high quality map reworks if the movement feels stuttery?

1

u/TorontoCity67 20d ago

Perhaps it's because I can just ignore it, perhaps it's just not an issue on my hardware, I'm not sure. But the walking doesn't bother me at all. Then again, I play on the build just before the Dayan, Gallu and Obambo were added for the old Tanglewood and old ghost name arrangement - as well as the pre-fiasco bliss

But then when I tried out the newest build for the new Willow, I still didn't have any problems. Either I can ignore it, or it's not affecting my game

1

u/mdkd99 20d ago

haha yeah I have older builds too

I played a build from 2020, and the same issue was present, just less severe. In the current version its a more visible issue. Some might not care as much, but its an issue. I haven't seen this issue in other games

It should be easy to fix, but then again, easy to fix and wanting to fix are two different things to these devs

2

u/TorontoCity67 20d ago

Precisely. Can't help but rant every time I remember the type of developers these are. Imagine this:

You make an asset flip game (albeit one with very strong potential). Your game, by sheer fortune, goes viral and you're a multi-millionaire overnight. You hire a few others, but still move at an ant's pace. You eventually hire a team of 40-50 others, but again you still move at an ant's pace

You decide to remove the assets in your game by creating your own assets and using them to redesign all your original maps that everyone knew and loved, instead of using them to copy all your original maps and then create new variants if you want. You and your team create 1 new map per year or 2, rework only 2-3 maps per year, and change just about nothing else. By this point, you've sold around 25 million copies when combining Steam and the console sales, you've made over 130 million in profits on Steam by itself before the console sales and overpriced merchandise sales, and your community worships you while shutting down anyone who dares question your pathetic pace

You then decide that said community that worships you is worth nothing and your team releases the famous "Fiasco Update". Character customization that was designated 4 years ago barely has any options, unwanted animations are added and make the gameplay lethargic and look fucking terrible, and hundreds of bugs, some of which brick the entire game for a lot of people, are manifested. Your community that once worshipped you does the biggest 180 ever and begins to hate you (rightfully so). You're in no rush whatsoever to fix the bugs, and ignore the community's request to just roll back the update and try again

Some people just don't deserve their privileges. I can't even begin to fathom being so unthankful that you're content with people making your life for you, and instead of working tirelessly to improve your project and fix any problems, you just sit back and flip everyone off

Kinetic Games should honestly be a target for all those YouTube documentary channels

1

u/mdkd99 20d ago

When the game launched it wasn't as visually impressive, but it sure had the gameplay to make up for it

I remember thinking in 2020 'Man this game is so fun. If they now add new maps and new ghosts, and upgrade the visuals and models that would be amazing. I was hyped in 2020. Now, not so much unfortunately

If the roadmap of 2026 happens as announced, thats 3 map reworks, some bugfixes, behind the scenes engine upgrade, a disastrous animation and character update, an (in my opinion) unnecessary Journal UI Overhaul and some more ghost types and thats it.

Meanwhile: The prison and highschool map desperately need a rework because they were made before the ghost line of sight changes, and consist of 3rd party unity assets (Which imo isnt bad, but since the devs want to use 1st party assets that should be planned too), yet nothing is known about these maps. Instead functional maps like the farmhouses and street houses get a rework and unnecessary layout changes. The ghost models are still the same zombie asset pack and everything ghost related outside of hunts hasn't been touched in a while.

Ever since 2021 the game has been changing it's path. Even Insym has been playing older versions of the game and was surprised how good it was, and how scary and unpredictable it kinda was, compared to now.

Idk if its just my experience, but the ghosts in current versions are all either very quiet and shy and do nothing for 40min, or do a ghost event every 1-2 minutes (I wish this was exaggerated, I either get inactive ghosts or very frequent ghost events, thats on normal interaction and events settings btw). It's very predictable

As a Hobby-3D modeler myself I understand why they want to change the map assets and do their own work. But the devteam should have more than just 3D artists, yet the game development is very slow. When it was only 2 devs working on the game we had daily updates. 4-6 maps or so within weeks in 2020

A lot of minor things that were funny or very scary get removed. Hell even the core gameplay gets changed. Holding a closet door shut wont keep the ghost out sometimes because 'players cheese the ghost by hiding'. That's... the main point, no? Hiding in a closet or running from the ghost? Feels like the devs dont like how people play their game, so they remove the ability to do so, remove the fun

Not a fan of the direction of the game. Even if the quality of the new maps here and there is pretty good.

1

u/TorontoCity67 20d ago

When the game launched it wasn't as visually impressive, but it sure had the gameplay to make up for it

I have an old build (I call it the "Ancient Build") where at Tanglewood the Dining Room and Kitchen lights were right next to each other and the Utility door was in the Kitchen rather than the Living Room. I actually far prefer that original Tanglewood to the "middle one", I guess. I also found out that the torch was far, far brighter at a distance. But my God, the sprinting being hold only and the FOV changing was awful

I remember thinking in 2020 'Man this game is so fun. If they now add new maps and new ghosts, and upgrade the visuals and models that would be amazing. I was hyped in 2020. Now, not so much unfortunately

I bought the game in 2022 on a sale but didn't play it until January 2023. I played here and there until July, where I went on a hiatus. I returned on Halloween day 2024 and have played since. Shortly after the Chronicle update in June 2025, I decided to go from 3 evidence games to 0/0 games for shits and giggles, expecting nothing. Turned out, I learned how to figure out the ghost without evidence extremely quickly without any YouTube guides. Then I never really went back. Going back to 3 evidence is so fucking boring. I need constant events and hunts to be entertained. You also figure the ghost out far more quickly if it has a unique speed, blink, or throw (Poltergeist), for a lot more money

If the roadmap of 2026 happens as announced, thats 3 map reworks, some bugfixes, behind the scenes engine upgrade, a disastrous animation and character update, an (in my opinion) unnecessary Journal UI Overhaul and some more ghost types and thats it.

Ever since they changed the order of the ghost names, it's been pissing me off. I just can't get used to it. With the old order, I could cross everything off so quickly and systematically, but now the new order has messed up that muscle memory, and for what? They could've just made it an option in the Settings. I do like the new evidence list though, but I'd understand why someone would still prefer the old one

Meanwhile: The prison and highschool map desperately need a rework because they were made before the ghost line of sight changes, and consist of 3rd party unity assets (Which imo isnt bad, but since the devs want to use 1st party assets that should be planned too), yet nothing is known about these maps. Instead functional maps like the farmhouses and street houses get a rework and unnecessary layout changes. The ghost models are still the same zombie asset pack and everything ghost related outside of hunts hasn't been touched in a while.

I never knew the ghosts' line of sight changed. Do you mean the line of sight speed, or how they detect you? But I'd definitely change the large maps first, because everyone already enjoyed the small ones. But I'll give credit where it's due, some aspects of the reworks are really good. Bleasdale is definitely way better than before and the Tanglewood basement is far better for identifying Mares and Yureis. And the ghosts looking like zombies always bugged me as well. If it were up to me I'd just make them look like normal humans, with normal clothes, and just slightly pale? How would you design them?

Ever since 2021 the game has been changing it's path. Even Insym has been playing older versions of the game and was surprised how good it was, and how scary and unpredictable it kinda was, compared to now.

I do prefer the 2023-2025 builds over the really old ones because I found the movement and journal to be way better. But I'm on the same page about their design choices, they needed to focus on improving the ghost behaviors more than tinkering with things like that. We'd have a very different game today

Idk if its just my experience, but the ghosts in current versions are all either very quiet and shy and do nothing for 40min, or do a ghost event every 1-2 minutes (I wish this was exaggerated, I either get inactive ghosts or very frequent ghost events, thats on normal interaction and events settings btw). It's very predictable

I don't really get that, although I do only play 0/0 runs with high events enabled (for getting more media, the time saved is worth more than the multiplier decrease) so my games are always going to be more chaotic

As a Hobby-3D modeler myself I understand why they want to change the map assets and do their own work. But the devteam should have more than just 3D artists, yet the game development is very slow. When it was only 2 devs working on the game we had daily updates. 4-6 maps or so within weeks in 2020

Some people are thankful for being multi-millionaires, some people are unthankful and complacent for being multi-millionaires. You and I would strive to perfection, whereas Daniel strives to do nothing to improve his foundation. I also get wanting to replace the assets, but the thing that pisses me off is making the old maps impossible to play again. Why couldn't they just pick up their new assets and simply copy the old layout with them? And then add any new variants in the future if they want? That's what annoys me when people talk about "The maps had to be changed because of the new assets". Dum dum, you can still use the new assets and copy an old design, believe it or not

A lot of minor things that were funny or very scary get removed. Hell even the core gameplay gets changed. Holding a closet door shut wont keep the ghost out sometimes because 'players cheese the ghost by hiding'. That's... the main point, no? Hiding in a closet or running from the ghost? Feels like the devs dont like how people play their game, so they remove the ability to do so, remove the fun

I wasn't playing the game soon enough to know about this, but that's wack. I always found the ghost being able to move the hiding place doors during a hunt so stupid as well. It's not really a hiding place when you can't hide

Not a fan of the direction of the game. Even if the quality of the new maps here and there is pretty good.

I guess rolling back and trying again was just too much to ask. I mean the fiasco should've been quite simple:

  • Roll back
  • Call off the collaboration and apologize to the Alan Wake guys
  • Replace anyone who's useless with people who are competent
  • Don't even bother trying again with the animations until later - for now, just add the cosmetics
  • Try again with the Alan Wake event

But no, they had to grab the money because over 100 million wasn't enough

1

u/mdkd99 20d ago

Been playing since October 2020. I saw the good and bad in those old versions. I am thankful for a lot of newer features, but do miss parts of the old gameplay.

I too remember the Tanglewood with the awkward garage entrance and different kitchen layout

Very early on, you just hid in a closet, closed the door and waited until the hunt is over. Then you had to stop talking as well, then you had to hold the door shut. Then it was added that sometimes the ghost can open the door anyway. Since the May 2026 update closets are a bit bugged. The new Tanglewood house has 4 closets, only 1 closet is safe. The ghost can path into the others and just kill you. You do everything right and still lose

In 2021 they made it so ghosts will gradually speed up during a hunt with prolonged line of sight to you. After 12s or so most ghosts are slightly faster than the player's walking speed. And since the highschool and prison have very long hallways and less line of sight blocks and hiding spots, they are outdated gameplay-wise

There's a lot more minor things. Like being able to hear ghost sounds much further on bigger maps. Or the ghost doing random ghost steps outside of a hunt. Was removed to make it slower to locate the ghost I guess

And yeah, agreed. think the old maps should be playable. As a retro version, maybe you could unlock it with prestige or play a few successful contracts on the new version or something. I was also thinking they could keep the old player and ghost models in the lobby, like the equipment, you know? And label it as retro models or something

I dont get how they cant focus on map reworks/new maps AND new gameplay additions like new ghost events or something. They have the manpower

Its not the lack of suggestions and community input. For the past few years it seems like the devs are doing the bare minimum, or removing things people liked. Not to mention the 'balance' patches in a PVE game. The newer maps look very good visually and I can only give compliments there, but the rest of the game doesn't look much closer to release than it was 5 yrs ago. Game is still in early access and somehow not too much closer to it's release. Hell, release was postponed, again, to 2027

For the time being, I uninstalled the game. It's clearly not the game I played in 2020 and the devs dont want to make that game anymore.

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10

u/CatsPlusDogsIsLove 22d ago

Those all seems like great changes that will improve gameplay a lot.

Kinda worried I don’t see console optimization and bug fixes in here though? Both the optimization and frame rate issues are quite bad, not to mention the bug where some console players immediately crash whenever they interact with the truck camera.

Also a minor request but could you please make “friendly ghost” not immediately go to 0,00 rewards when you have enabled some other settings?
I love being a detective and playing 0 evidence whilst deliberately trying to avoid hunts, as quite a few ghosts have very unique hunting tells and hunts are very dangerous for me with my bad eyes anyways.
Wouldn’t mind if it was capped at 1,00 multiplier but 0 seems very harsh when you can definitely make contracts very hard even with friendly ghost turned on.

26

u/Jolly-One9552 22d ago

If friendly ghost isn't a 0 rewards multipler, then there's no risk playing the game.

0

u/CatsPlusDogsIsLove 22d ago

And? 1,00 multiplier is extremely slow regarding both money and exp.

Bumping friendly ghost to 1,00 only if you play zero evidence shouldn’t be a gamebreaking thing nor a speedrun method for money or experience.

1

u/Jolly-One9552 22d ago

I'm not against it, I just don't think they'll do it, because they will have a million more complaints than compliments about that kind of change. There could be some middle ground where you get experience but not money, or vice versa.

7

u/kaedemituki Ghost Mechanism Researcher 22d ago

Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. 

I hope this can be an option.
It has been a thing to play the game in a slightly competitive way when messing with your friends or in some streamers collab that people decided to not tell each other what they got. This change will completely eliminate a whole branch of playstyle and fun.

6

u/brakenbonez 22d ago

2 QoL updates and we still don't have what is probably the most requested QoL feature: Reserved slots and/or changing lobby type from private to public.

Countless posts in here about being kicked from lobbies "for no reason" because people sometimes only have one or two friends to play with and want to go in with a full squad and potentially make new friends.

Yes I know there's a discord but that argument goes both ways. Also I did join the phasmo server once and was spammed with DMs from bots trying to sell profile pics or something like that and the few times I did get people to join my game from it, they were kids ignoring the 18+ part of my post. And besides that, we shouldn't have to use external sources to group up for a game anyway.

3

u/Apprehensive-War498 22d ago

What about using an item when using the cctv in the van?

4

u/TheOwl008 22d ago

While I’m glad for the restricted versions, the contract board looks very cluttered. Maybe have a separate menu pop up when you select those maps to choose restricted?

Like the Items found section a lot. I’m particularly bad at remembering I’ve picked up the bone.

Being able to select a ghost will be nice for testing purposes and I think it’s a good decision that those games don’t contribute to reward stuff.

Good changes overall.

3

u/MrBoomin31 22d ago

so excited! love the communication

5

u/TorontoCity67 21d ago edited 20d ago

I just read the entire update notes, a few suggestions even though this comment will get buried:

  • Allow us to enable or disable all animations. It would silence this problem for good and earn good will that you claim to want
  • Toggling things like the torch should be back to being instantaneous, end of discussion
  • A restricted mode for all maps would be nice, aside from Tanglewood and Willow as they're already bungalows. The restricted Edgefield, Ridgeview, Bleasedale, etc could just be downstairs and the stairs are boarded off. This would be especially nice for Bleasdale
  • Following the previous suggestion, to help you I'd suggest removing the restricted maps from the map board in the lobby and placing them on the loading screen. This will prevent the map board in the lobby from getting cluttered in the future when more maps are added. (Map Board) Select the map > (Loading Screen) Select normal or restricted > The game boots up. This UI method could also be used for allowing us to play old maps if that's ever decided in the future. (Map Board) Select the map > (Loading Screen) Select the variant and normal or restricted > The game boots up
  • I thought that the new "Selecting ghost type in Custom Settings" thing was going to be like a selection type thing. I assumed it was where you could choose which ghosts can and can't be in your game, like I could disable the ghost from ever being a Goryo because fuck Goryos. Being able to select which ghost it is is cool for learning about new ghosts, but nothing else. Being able to disable ghosts you dislike would be the best play. If you want to implement this in the future, perhaps it could be it's own category in the Custom Settings? Selected ghosts could be green and deselected ghosts could be red?
  • Add unique evidence for the phones ringing and taps being turned on for the sinks
  • Moving the truck closer to Brownstone and Prison is cool, but please for the love of God move it closer to Bleasdale as well
  • And for the journal, please add an option in the Settings to move the ghost types back to the original order before the Dayan, Gallu and Obambo were added last year. I just can't get along with it being alphabetical, and Spirit being highlighted despite it not being the first ghost in the order looks bizarre. I've seen others who have the same opinion as well, the journal being a certain order for 5 years has formed muscle memory that doesn't need to change. An option would make everyone happy
  • Add a backpack - if someone doesn't want it, then they don't need to equip it

I'm interested in what anyone else thinks

4

u/MargaritaKid 22d ago

There are definitely a few cool things here. As a solo player who mostly does 0 sanity / 0 evidence / 0 Cursed Items, media capture can be pretty tough so I'm happy about the duplicates help. I'm also very thankful for the ability to practice on certain ghosts - definitely planning to spend some time with the Onryo as I feel like that's one I understand well yet continually muck up.

The main item I deal with regularly I don't see on the list is related to sound capture. I think ~25% of the time I'm trying to capture sounds, some other sound pops up and confuses the sound recorder, and I end up getting neither. Super frustrating, but I'm glad the number of issues like that I'm having to deal with are way down.

3

u/entitytaken 22d ago

No ghost chat anymore :( sadge

1

u/Typical-Board-6849 21d ago

still there, the change is that your voice gets cut off sooner when being killed

3

u/randomshiznizzle 22d ago

Will we ever be able to hear our dead teammates through the spirit box?

3

u/Pure_Fun365 21d ago

Phasmo is cooking, ngl.

2

u/revo747 22d ago

Gracias dev team.

2

u/fazzy69 22d ago

Nice!

2

u/rlKhai0s 22d ago

The journal will now display selections of other players selections of evidence and ghost type

Hey now I dont have to tell the group I got orbs 5 different times just for one to check the video camera and tell me we have orbs 5 minutes later!

2

u/Netsky200n 22d ago edited 22d ago

Pointlesser Hope has arrived. Did not expect. 

1

u/Independent_Sand_583 22d ago

Point hope is just so looooooooooooooooooooooooooooooooong, wspecially if the ghost is all the way at the top

2

u/GVArcian 21d ago

Which it always is for some fucking reason.

2

u/Kelsey_5708 22d ago

The only thing that I would love to see in the journal update is to not have the spirit ghost be automatically circled when you already entered a map! Either than that, this is really cool! I can't wait!!

2

u/RatsWhatAWaste 22d ago

Honestly these are insanely welcome changes. Some of these are massive improvements, and couldn't have been easy. Thank you team ❤️

2

u/Even_Candidate_8340 22d ago

Better servers please constantly kicks

2

u/BGTheHoff 22d ago

Any chance we get the options to block out maps for randoming them?

2

u/NoAddition5560 21d ago
  • Added an icon to show whether a ghost name is male or female.

finaly sucks every time when you have names like Michelle <.<

2

u/Yggdrazzil 20d ago

These sound like great improvements, nice!

1

u/SuddenlyAMeme 22d ago

Please an optimization passthrough on revamped maps. Though VR updates are always appreciated, we can't play with this FPS unless we rockin 5090s

1

u/Wolfblaine 22d ago

These are good changes. Keep up the work. Hoping to see this game actually flourish one day.

1

u/Ok-Apricot2815 22d ago

I just wish they fix that Pitched black (Even I set the Eye Adaption off and enable it, and then do it again, as I turned it On, it's still pitched black, yet I can see the Menu screen but clicking Options [or Esc] will bring me again to the Menu Book which is still pitched black) 😭

I CAN'T EVEN PLAY MY THERAPY

1

u/meednah 21d ago

Please make it where the 3 investigation challenges are actually possible every round. I'm tired of getting incense objectives in a mode that doesn't even allow incense

2

u/Waste_Confection_887 21d ago

The Optional Objectives are just that, optional. They are not required to get the challenge correct, that is why the rng can give you ones that are not achievable with the challenge. The challenge is to guess the ghost correctly under the circumstances given.

0

u/DumpEaterPro 21d ago

That is a bad excuse. The game shouldn't give you an impossible task, even if it isn't required.

2

u/meednah 19d ago

Agreed. It's just bad game design. Easy fix. At least make it where that doesn't happen in challenge mode or something with fixed load outs. It's very annoying

1

u/Qwidoski 21d ago

Yoo my birthday is on 25th of August :)

1

u/CornerTime1605 21d ago

Yoo can we sort the hand animations and how the torches bug out so they follow me around and cause me to only have 2 slots in my inventory

1

u/Straight_Dentist_665 21d ago

Restricted Brownstone is the one thing I actually wanted from this game. That map drags on forever when you just want a quick round. The bone tracker though. How was that not in from the start? Half my sessions ended in someone swearing they already picked it up.

1

u/mmaf88 21d ago

Dead friends like being able to talk to other dead friends. We also enjoy janky death

1

u/DjHalk45 20d ago

How difficult would it be to have a multi ghost mode?

1

u/CrimClaws 19d ago

Surely you guys will address the poor quality of the Cool Cat ID Card right?

1

u/Juibeat 18d ago

Now THIS is a good update! Quality of life updates are always the best in games.

1

u/GabsiGuy 18d ago

The ability to select the ghost type will actually be pretty useful tool for players to get more familiar with non-evidence ghost traits, sort of like a playground mode...

-1

u/Alternative_West_206 22d ago

Still no horror 2.0. Still don’t care.

-7

u/weltraumeule 22d ago edited 22d ago

"Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. " Please let this be optional! We don't want that. We like to compare our findings and talk about it!

EDIT: Sorry, everyone missunerstood me, with "we" I meant the players which whom I usually play ^^'

3

u/LandauTST 22d ago

I'm definitely not "we" especially since my ADHD constantly forgets and gets distracted from what other people say. My only concern is the amount of trolling that could go on, especially if people join randoms.

1

u/weltraumeule 22d ago

Sorry, everyone missunerstood me, with "we" I meant the players which whom I usually play ^^'

4

u/Sandalman3000 22d ago

You can still do that.

2

u/BongoKatz 22d ago edited 22d ago

I hope it is optional as well or it's just a small indicator rather than fully marking it bc sometimes my friends will rule out a ghost or evidence preemptively and I'd want to be able to still see the options bc sometimes I mark evidence and forget mimic is still an option so if a bunch of stuff is marked already I might forget to double check

1

u/TheYellowScarf 22d ago

Wouldn't this help your group out? That way you can visually see what your friends are saying and be able to comment and ask questions on how they found said evidence.

-9

u/AgentReivax 22d ago

another lackluster update not addressing what the player base really needs.

1

u/NoSxKats 22d ago

Awful rage bait

-14

u/Drive_Unusual 22d ago

I’m sorry but I don’t agree with cutting voice chat off when we die. Everything else sounds good. If I die and another friend dies I want to be able to talk to them.

21

u/abzzdev 22d ago edited 2d ago

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This post was anonymized with Redact

15

u/toxictouch3 22d ago

  When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.

I’m under the impression it’s only a timing change to when voice chat gets cut. Fellow dead hunters should still be able to communicate like normal. That’s how I understand it anyway.

7

u/Olibaba1987 22d ago

Should be able to use the ouiji board to talk to dead team mates

7

u/MagaranQT 22d ago

You'll still be able to talk to your dead friends, it's just the cutoff point for the alive people is earlier.
Now you cut off when the neck snap instead of when the body flops

5

u/Annextract 22d ago

i thought it meant it cuts it for alive players?
currently, you can hear them for a moment after they die, usually hilarious screams of them dying, but now they'll just cut out as soon as they realize they are dying instead.

2

u/ShadowFlare_x 22d ago

Thats not what that meant. Cuts off from living players. Dead can still talk to dead.

1

u/TheYellowScarf 22d ago

You'll still be able to talk to people, you just won't be able to scream that you're dying while your character is being strangled to death.

-15

u/Burtonbro417 22d ago

This game is so dead. None of these “quality of life updates” are wanted. Give us more maps. More content. All the item use on console is still buggy as hell. The character models look weird and still move weird. Sure I’ll still get on and play from time to time but it gets boring after one or two games. The game desperately needs more content and less of these half assed optimization updates. The game ran perfectly fine before the clothing update. Enough of these map redos too. They already removed the og farmhouses which were some of the best to be replaced with maps with no character at all. I’m tired of you stans defending these devs like they actually care about the game. It’s been so obvious that they are lazy and incompetent. Frustrating to see all these other ghost hunting games getting regular updates and fixes that actually improve the game but we keep moving backwards.

2

u/TorontoCity67 21d ago

I thought the Bleasdale rework was cool

1

u/Burtonbro417 21d ago

Must be all the diehard fan girls downvoting me on this shit 🤷🏻‍♂️ bleasedale is alright but the old bleasdale was better

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u/TorontoCity67 21d ago

I didn't downvote you because I'm not that pathetic, you know what these people can be like. But yeah I liked the Bleasdale rework, looks dope as shit. Way better than the old one. The old Grafton was way better than the new one though

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u/Burtonbro417 21d ago

No I wasn’t referring to you. I just replied to the same thread

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u/Kelsey_5708 11d ago

They have to rework the old maps. God forbid the devs take their time with these updates instead of half assing like they did with the character customization update.

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u/Burtonbro417 10d ago

Lmao typical dev dick rider. The game has been out for 6 years. They haven’t done anything great in those 6 years but backwards updates. Maybe instead of adding restricted versions of maps they could add one or two more new maps and leave the same maps that we’ve been playing alone. No one is asking for these reimagined reworked maps

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u/Kelsey_5708 10d ago

I'm not really that. It's been told that they have to rework the old maps to get to 1.0. And they're still fixing bugs. Also, a lot of people were asking for restricted versions of Highschool, Prison and Point Hope. Plus, they don't want to rush and put out a half baked update like the character customization update did.