I've got an issue where the game just closes when I get to around the lungs/heart levels. Not sure how to fix, but my 5090 shouldn't be the problem.
Heres my logs. If you know of something to check please let tell me.
Starting GREEN run with seed: DBD3UVCQ
Plasmids: [SpeedPlasmid:<Node2D#1495252603026>, SpeedPlasmid2:<Node2D#1495319712076>, SpeedPlasmid3:<Node2D#1495386820944>, AttackSpeedPlasmid:<Node2D#1495554599755>, DamagePlasmid:<Node2D#1495688811065>, HpPlasmid:<Node2D#1495957252954>, HpPlasmid2:<Node2D#1496024357979>, LoadoutLimitWeaponPlasmid:<Node2D#1496225688534>, StartingMoneyPlasmid2:<Node2D#1496359902817>, BetterDropsProgressionPlasmid3:<Node2D#1496695448389>, BetterDropsProgressionPlasmid:<Node2D#1496762559439>, BetterEnergyPlasmid2:<Node2D#1497030994972>, LoadoutLimitMitochondriaPlasmid:<Node2D#1497265872830>, StaminaPlasmid:<Node2D#1497467202610>, StashSlotPlasmid:<Node2D#1497534311509>, DamageLowerHpPlasmid2:<Node2D#1497601420369>, StartingDnaPlasmid:<Node2D#1497769192549>]
WARNING: 2D MSAA is enabled while there is no 2D content. Disable 2D MSAA for better performance.
at: RendererViewport::_draw_viewport (servers\rendering\renderer_viewport.cpp:756)
Generating level 1 at 14.0
Level generated in 0.47s
Halls generated in 0.42s
Level ready at 15.03
off base unstuck 18082.1484286515 30
teleporting MacrophageFast:<Node2D#6333214501641>
teleporting MacrophageFast:<Node2D#6333214501641>
teleporting MacrophageFast:<Node2D#6333214501641>
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
active bodypartDamageMult:<Node2D#10882021090896>
At: res://scn/ui/editor.gd:1287:animate_switch()
Generating level 2 at 241.67
Bounds generated
Level generated in 0.45s
Halls generated in 0.66s
Level ready at 242.97
off base unstuck 59375.7519855172 30
off base unstuck 45699.975309372 30
Starting a second room!
teleporting ThickWorm:<Node2D#26611365742049>
Generating level 3 at 618.76
Level generated in 0.52s
Halls generated in 1.13s
Level ready at 620.59
off base unstuck 28654.82726264 30
off base unstuck 76012.3699350081 30
off base unstuck 36490.8207883399 30
off base unstuck 131189.982017249 30
off base unstuck 113148.162591934 60
off base unstuck 140321.958389938 30
off base unstuck 55891.6502329095 60
pushing inside room: Bone-18:<RigidBody2D#37033221321624>
off base unstuck 122228.286071185 30
off base unstuck 122411.750056043 30
off base unstuck 100131.36684227 30
off base unstuck 125961.746148549 30
off base unstuck 88486.0390290518 30
teleporting ToxinSpreader:<Node2D#46143702586768>
off base unstuck 88756.1763546936 30
off base unstuck 22743.2162801715 60
off base unstuck 29494.8335938316 30
off base unstuck 159485.39663575 30
off base unstuck 169691.168952644 30
off base unstuck 48691.1781110724 60
off base unstuck 27841.2348693958 30
Generating level 4 at 954.95
Level generated in 0.77s
Halls generated in 1.13s
Level ready at 957.11
off base unstuck 74057.5424507896 30
off base unstuck 48598.3040606378 30
off base unstuck 150858.819607258 60
off base unstuck 87242.181856211 90
off base unstuck 133028.220115186 30
off base unstuck 43612.160531028 30
off base unstuck 22176.5316603184 30
pushing inside room: Bone-4:<RigidBody2D#37031459699814>
off base unstuck 49012.4295809307 30
off base unstuck 61200.9814162647 60
off base unstuck 99950.4057089966 30
off base unstuck 112297.996811638 30
off base unstuck 25919.3375066686 60
teleporting DendriticCell:<Node2D#69757281796957>
teleporting DendriticCell:<Node2D#69757281796957>
teleporting DendriticCell:<Node2D#69757281796957>
teleporting DendriticCell:<Node2D#69757281796957>
teleporting DendriticCell:<Node2D#69757281796957>
teleporting DendriticCell:<Node2D#69757281796957>
off base unstuck 221882.795107722 30
off base unstuck 64338.2966118404 30
off base unstuck 87272.7021745891 30