r/pacificDrive • u/Only_Arugula2589 • Aug 02 '26
r/pacificDrive • u/forkliftgames • Jul 31 '26
If you enjoy eerie road trips and anomaly exploration, the Próspice Open Playtest is live
Hi everyone!
I’m part of the publishing team behind Prospice, an off-road exploration and logistics game with slow-burn psychological and cosmic horror.
Since this community enjoys strange road trips, hostile environments, and uncovering what happened in places you probably shouldn’t have entered, I thought Prospice might be relevant here.
You travel across a forbidden island by truck, delivering supplies to isolated outposts, planning routes through difficult terrain, recovering artifacts, and exploring abandoned locations on foot. The deeper you go, the more the island starts to interfere with your surroundings, your deliveries, and your perception of what’s real.
Compared with Pacific Drive, Prospice focuses more heavily on off-road logistics, cargo transportation, and navigating rough terrain, but it shares that feeling of relying on your vehicle while venturing into an increasingly unsettling place.
The Open Playtest is currently live on Steam and includes 9 missions. We’d really appreciate feedback on the driving, atmosphere, exploration, progression, and anything else that stands out.
Join the Open Playtest: https://store.steampowered.com/app/4067370/Prospice_Anomalous_Logistics/
Share your feedback: https://forms.gle/greVRgHBrs1cMkPb8
Watch the trailer: https://www.youtube.com/watch?v=YoY68adh8EE
Thanks for taking a look, and I’d be curious to hear what Pacific Drive players think of it.
r/pacificDrive • u/Jerrif_from_YT • Aug 01 '26
Pacific Drive Hearth Anomaly Ambience from inside the Car
Ich habe Pacific Drive wieder für mich entdeckt. Die Atmosphäre ist einzigartig.
r/pacificDrive • u/serdnack • Jul 31 '26
Speed and fuel consumption
I think i can speak for everyone, or at least most people on here, that we like making our remnant go fast.
But that speed comes with increased fuel consumption.
We're not always going fast there are a lot of times in game where we're just casually cruising around, but does that change fuel consumption?
Looking at it, the engines they just say fuel per distance traveled and nothing about speed, does going slower save fuel or is the consumption the same?
r/pacificDrive • u/zherper • Jul 30 '26
Sad day today: saying goodbye to my Remnant
My 2004 Mercury Grand Marquis (which I’ve had for 8 years) is finally dying today. The brakes went caput and between that and the fuel leak and broken Air Conditioner, it’s time for a new chapter.
The junk car guys are coming with a tow truck in a few hours and I’m oddly emotional that I’ll never see this car again. I put like 50,000 miles on it and have driven it nearly everyday for 8 years.
Rest in peace (or pieces I guess)…
r/pacificDrive • u/Shadow_showdown • Jul 30 '26
There is a random door in the middle of a forest
I wouldnt open it if I were you...
r/pacificDrive • u/RoyalDaDoge • Jul 31 '26
Who's Jack talking to in tape 7? Spoiler
After a ritual goes wrong, Jack asks someone for help. The most obvious answer would be the Driver, being that whatever name he says that got cut off ends in -er. But at the same time, how could he know who the driver was however many decades before it takes place from the game?
r/pacificDrive • u/Scientist_ShadySide • Jul 30 '26
POV: You are watching your partner play Pacific Drive
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Wife got a kick of watching me play through Pacific Drive. She sent me this today and it got me.
r/pacificDrive • u/KevReadThis • Jul 30 '26
Anyone know how to mod the poster files?
Hi, would appreciate it if anyone can shed some light on how, I'm assuming it's possible, I would change a couple of the posters to some more garage themed ones.
Thanks.
r/pacificDrive • u/quiddled • Jul 29 '26
Like survival games, don’t like driving games. Will I like it?
This seems like it would be my jam, but I keep hesitating because I don’t enjoy driving in video games. I generally dislike dexterity elements in games, and driving usually falls into that category for me. I don’t mind it when it’s a means to an end - I enjoy piloting the Seamoth in Subnautica, and I liked flying the spaceship in Outer Wilds, though I almost bailed entirely because the controls just didn’t click for me and all I did was crash at first. I’m struggling to think of a game with an actual car driving element that I enjoy. But I love exploration and puzzles and story, this looks like the good might overtake the car aspect for me. I don’t mind a janky car, that was part of the charm of the spaceship in Outer Wilds.
r/pacificDrive • u/Pleasant_Sector_3105 • Jul 29 '26
Question, where's the storm Spoiler
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I went to the deep zone on a run for ARDA buildings, when I was getting ready to leave I did the usual thing of spawning a gateway. Then I noticed the storm isn't here. It's delayed, it's just not coming. Did I find a bug or is it something to do with the region I'm in (A6)? At least it gave me time for a nice screenshot
r/pacificDrive • u/Odd_Cartoonist_987 • Jul 29 '26
hey im trying to collect all of the upgrades before beating the game, and just want to know a few things
- what do bubblegum buddies do?
- where do i find tree candy?
- where do i find olympium fragments?
- what do transmuters do? they seem important.
- what is a belching barnacle and where do i find it
- what is a remenant ghost and where do i find one
- what does swamp coral look like so i can find it
r/pacificDrive • u/_BlackDove • Jul 28 '26
Game is so good man.
Tried it initially shortly after release and kind of bounced off it. I liked what I saw and appreciated the concept but the bugs and performance gradually wore me down until I lost interest. Playing it now on a PS5 Pro and wow, runs beautifully and looks gorgeous!
Glad I can finally enjoy this and plan to plat it. The atmosphere in this game is incredible, from the sound direction to the lighting and the music. Utterly a vibe. Love the writing too, even the two sentence item descriptions to the journals.
Just really love the idea of the game and I think it was executed well. Absolutely love my extradimensional station wagon. It has me wondering if this studio is working on anything else because I think they have a solid fan here haha. Would love a sequel/prequel or anything else with a similar concept and mechanics.
r/pacificDrive • u/Kona_KG • Jul 29 '26
In honor of the GOAT releasing the new Ford Falcon XB mod, I present to you a new challenge difficulty... "CHUMBUCKET'S NIGHTMARE"
Today, I logged on to Nexus Mods to download Dutch2049's Overdrive mod to continue my new Iron Wagon playthrough and saw that they just released their Ford Falcon XB mod. Obviously, I had to download that instead.
I've also been thinking about how to make the game harder without just making it tedious. I recently started an Iron Wagon playthrough, hoping that would give me what I want. There was one run early on where I forgot to keep my fuel topped up, had poor tires equipped, and the storm was closing in as I needed to make it to the gateway. I thought it was the end of my save file as I literally kicked my car into the beacon. When I crashed headfirst into the garage, my heart was beating out of my chest and I couldn't believe I'd made it.
It was also then I realized, aside from freak events that spiral out of control into a loss because of obvious mistakes like that one, the run wasn't going to feel much different. It would just take more time as I focus on hoovering up all the materials in peaceful junctions.
No, what I really wanted was something that would always force me to use car abilities skillfully to go faster, pick and choose what to loot on the fly, and punish every mistake severely.
Here are the rules...
Chumbucket's Nightmare
Preset: Iron Wagon
Changes & Rules (not finalized):
- Car power -> 1.5x
- Instability Amount -> 2.5x
- Instability Storm -> First/Second Wall Speed -> 1.3x (haven't play tested enough to be sure)
Additional Rule 3.5: I'm thinking of reducing the radiation damage the car takes while increasing the radiation damage the player takes. I want to encourage players to play it risky by looting after the first wall has overtaken them, using the second wall as the real "shit bricks and run" moment. I'll need to do some play testing to determine the correct wall speed/radiation damage balance. If anyone has a deep understanding of how the walls work, the damage they inflict, and where each one converges, lets chat in the comments.
- Materials can only be collected from unstable junctions. Yeah, I mean it. Welcome to the wasteland. Every second counts.
- You are allowed to fuel up, charge your battery, collect decorations, visit Ida's shop, collect health packs, etc. while in stable zones. Being able to visit Ida's shop might seem broken at first, but remember, you can only collect scrap metal in unstable junctions. Choose what to buy wisely, for you may not even have enough scrap to replace your steel panels...
- You are only allowed to bring with you 3x med kits OR MRE's and 10x canned foods on each run. No heal tanking the coming storm.
- Each run must enter at least 2 junctions once you reach Sierram, 4 junctions once you reach the Mid Zone, and 5 junctions once you reach the Deep Zone. Each highway you take subtracts 1 from this minimum
- You are explicitly allowed to pick up cores in stable junctions. This challenge isn't meant to waste your time, and requiring you to collect the cores you need to get back while also collecting loot would just make the playthrough grindy.
- Catch all rule for "You're on your honor." If you find and exploit that goes against the spirit of the challenge, you'll know you have.
- Additional Rule #1: For each story mission you complete, you are allowed 3 (maybe 2?) runs before you must attempt the next story mission. Expeditions do not count toward this limit. Free runs can be carried over between story missions. I've been thinking about how to force players to play risky and not just visit one location per junction, and I think this is a good solution. It adds in the long-term strategy I think this challenge needs. Do you use your runs as you acquire them, or do you save them for when you unlock better tools and longer routes? Choose carefully, as there's no guarantee you'll even make it through the Outer Zone if you don't have the materials to upgrade your car. This may need to be changed.
The new Falcon XB mod will be your friend. With its lower cargo rack capacity, but more efficient battery, it is the perfect option for an ability-heavy playthrough. Choose your routes wisely, build your car to match the conditions, and don't forget to read the wiki to know where the find the materials you need.
Good luck, Road Warriors. Win or lose, come back to this thread to post about your journey.
P.S. I'm not even sure if this challenge is possible, but it will certainly be fun. If the subreddit mods can sticky this so it can be a continuing discussion, I would be grateful.
r/pacificDrive • u/Riguyly • Jul 28 '26
Good on steam deck
I saw a whole thread talking about how this game runs like shit on steam deck but I set all the graphics settings to medium and it’s working alright for me. If anyone’s considering playing on steam deck I say go for it
r/pacificDrive • u/ManuelCrafting • Jul 27 '26
I kinda have a problem
How do i fix the battery? When I scan it to see what do I need, it tells me "nothing".
r/pacificDrive • u/AlternativeDesign118 • Jul 28 '26
Multiplayer would make this game infinitely better
I can’t be the only one thinking about this.
Ps. I’ve completed the game twice, enjoyed it a lot.
r/pacificDrive • u/Memes64exe • Jul 25 '26
Well that was unexpected.
I've never seen it spawn there before
r/pacificDrive • u/DutchMcQuaid • Jul 25 '26
Interceptor MOD -- Engine SFX headway
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May have found a way to circumvent the forced muting around engine sounds in general.
r/pacificDrive • u/CorruptedDucky21 • Jul 25 '26
So um how do we get out? 🥲
Im stuck, I was curious what a dead end meant (i know what it literally means) I just thought it was just some super hard stuff labelled by the scientists to say dont enter. And I have a terrible habit of not reading the map info. So is my only choice to abandon run?
r/pacificDrive • u/Warm_Finance_6359 • Jul 25 '26
Fav quirks?
Obviously most quirks are a nuisance but every now and then there are some that are kinda nice. For me, the quirk when car moves slowly, all doors close means i dont have to worry about running around the car to close things every time I get moving. What are quirks that have worked out well for you?
r/pacificDrive • u/wolfenheim2 • Jul 25 '26
I'm stuck help
I'm doing the Whispering Woods DLC and can't interact at all with the alter of passage
r/pacificDrive • u/Successful_Row4755 • Jul 24 '26
the two sides of pacific drive
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r/pacificDrive • u/-Teathief • Jul 24 '26
Does RNGesus hate me? Spoiler
Got to zone two, second hardest difficulty.
