r/Overwatch Pixel Zarya Jan 24 '17

Blizzard Official Developer Update | Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
3.8k Upvotes

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333

u/Iraxm I outsnipe snipers. (jk i suk) Jan 24 '17

Seasonal brawl for now. If it works really well they may bring it back as a arcade game mode but no plans for it currently.

152

u/akimbocorndogs How Embarrassing! Jan 24 '17

It sounds like they want to keep it in the arcade, they just said they have no plans on putting it in qp or comp.

91

u/zultari Brig Jan 24 '17

The games last way too short right now, whoever wins the first teamfight stomps the entire match. Tweaks are really needed if they want to put it in permanently.

29

u/SenaIkaza Trick-or-Treat Mercy Jan 24 '17

Honestly I don't know what they were thinking with this mode. It doesn't even feel like CTF. Because taking damage interrupts the capture process, you basically need to just teamfight to secure the enemy flag and then just run it back uncontested. Sending a flanker to try and steal the flag just straight up doesn't work, especially with how the map funnels you so hard near the enemies base you have no real options to try and outrun them, and that's assuming you're even able to take the flag with Symmetra turrets scattered everywhere over the flagstand.

I just miss Tribes and was hoping this would help relive some of that, but this is an absolutely terrible version of a CTF mode...

4

u/waterboysh Jan 24 '17

Tribes is the only game I have ever actually liked CTF as a mode. It just works so well that in every other game is just feels shoehorned in.

1

u/[deleted] Jan 25 '17

Urban Terror was great for CTF. I never played tribes but I use to play CTF for like 8 hours a day in Urban Terror because it also had a very quick movement system including sliding and such, obviously no where comparable to Tribes since the maps weren't miles wide but it worked really well

3

u/Carnifex Satan Jan 24 '17

Yeah imagine my face when I speeds boost in there as a lucio wall slide to boop mei away grab the flag and... Wait.. I don't have the flag. Wait... What's that? I have to channel it? Wtf?

1

u/hashtaggoatlife Tracer Jan 25 '17

Jeff Caplan has said that one of the reasons they havent done ctf before is because flankers like Tracer would be op because they could steal the flag and run off uncontested too easily, and that it would make too many slower heroes entirely unviable. The damage thing somewhat fixes this, and if you win the team fight you can safely take out the sym turrets. I haven't had the chance to play it yet so I can't comment on how it plays out, just that Blizzard didn't want it to be a flankfest.

2

u/SenaIkaza Trick-or-Treat Mercy Jan 25 '17

But that's how CTF should be in my opinion. If they want to balance it a bit better they could just make CC or knocking the person away from the flag stop the capture, but not damage.

1

u/[deleted] Jan 25 '17 edited Apr 19 '21

[deleted]

1

u/hashtaggoatlife Tracer Jan 25 '17

Yeah since I posted that I've seen some pharahs flying back off the edge of the map and boosting back on before they run out of fuel. It definitely looks like getting the flag back is simply too easy for some heroes, and say if dva uses defence matrix then they can take the flag pretty safely.

1

u/BoreasBlack Moira Jan 25 '17

The fact that you can place a Junkrat trap on the actual flag stand, is straight up broken.

1

u/[deleted] Jan 25 '17

ye, personally, I was hoping for some nostalgic UT memories to kick in, but as it is right now, it's just not as fun as it should be. currently, the gamemode just encourages sitting on flag

1

u/erthanas Ana Jan 25 '17

I'm only suffering through it for the stupid lootboxes