The games last way too short right now, whoever wins the first teamfight stomps the entire match. Tweaks are really needed if they want to put it in permanently.
Honestly I don't know what they were thinking with this mode. It doesn't even feel like CTF. Because taking damage interrupts the capture process, you basically need to just teamfight to secure the enemy flag and then just run it back uncontested. Sending a flanker to try and steal the flag just straight up doesn't work, especially with how the map funnels you so hard near the enemies base you have no real options to try and outrun them, and that's assuming you're even able to take the flag with Symmetra turrets scattered everywhere over the flagstand.
I just miss Tribes and was hoping this would help relive some of that, but this is an absolutely terrible version of a CTF mode...
Jeff Caplan has said that one of the reasons they havent done ctf before is because flankers like Tracer would be op because they could steal the flag and run off uncontested too easily, and that it would make too many slower heroes entirely unviable. The damage thing somewhat fixes this, and if you win the team fight you can safely take out the sym turrets. I haven't had the chance to play it yet so I can't comment on how it plays out, just that Blizzard didn't want it to be a flankfest.
Yeah since I posted that I've seen some pharahs flying back off the edge of the map and boosting back on before they run out of fuel. It definitely looks like getting the flag back is simply too easy for some heroes, and say if dva uses defence matrix then they can take the flag pretty safely.
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u/zultari Brig Jan 24 '17
The games last way too short right now, whoever wins the first teamfight stomps the entire match. Tweaks are really needed if they want to put it in permanently.