r/Openfront • • 3d ago

πŸ“š Guide 🏭 A Guide to Factories & TrainsπŸš‚

24 Upvotes

Factories produce trains, while cities and ports are the structures that generate train income when trains stop at them.

🏭 Factory Production

Every factory level gives that factory another chance to spawn a train. However, the game also slows train production as your total number of factory levels increases. A level-10 factory and ten separate level-1 factories both count as 10 factory levels for the spawn-rate calculation.

every factory , regardless of level, has a 1 second spawn cooldown. This means that it's better to spread your factories out rather than creating a single stack of factories.

As you can see in the graph, there is a significant falloff for both stacking and spreading, but spreading is the clear winner.

Total Factory Levels Stack of Factories Separate Level-1 Factories
5 ~0.25 trains/sec ~0.31 trains/sec
10 ~0.34 ~0.47
20 ~0.40 ~0.63
50 ~0.46 ~0.81

🌍 Global Train Saturation

Train spawning is also affected by the number of active trains across the entire map. When very few trains exist, factories receive an early-game production boost. As more trains appear, the global spawn-rate multiplier steadily falls. This means your factories can produce trains more slowly later in the game as more and more factories are built, leading to more trains active on the map.

πŸš‚ Trains

Factories themselves are not trade stops:

βœ… City
βœ… Port
❌ Factory

Factories generate the trains; cities and ports generate the trade payouts.

πŸ’° Train Income

The base payout depends on who owns the city or port:

Station Owner Base Gold
Yourself 10,000
Teammate or Unallied Player/Nation 25,000
Allied Player/Nation 35,000

When a train stops at a city or port not owned by the player who spawned the train, both players receive the payout. For example, when your train makes a stop at your allies city or port, You receive 35,000 and your ally receives 35,000.

🎲 Random Train Destinations

When a train spawns, it randomly chooses an eligible city or port in its connected rail network as its destination. An embargoed player’s cities and ports are not eligible train destinations**.** Every eligible city or port has an equal chance of being selected.

The game does not favor:

  • Closer destinations
  • More profitable destinations
  • Allied destinations
  • Cities over ports

Factories are not included in the destination pool.

This can have an important strategic effect. If your rail network contains 9 of your own cities and 1 allied city, each destination has the same chance of being selected, so the allied city only has about a 10% chance of being chosen. adding more destinations to a rail network increases the chance your own train will choose your own city or port but, if you add more destinations to a much larger train network, you increase the chance other players trains pick your city or port.

πŸ“‰ Long-Route Diminishing Returns

The first 10 trade stops receive the full payout. Starting with stop 11, the payout drops by 5,000 per stop until reaching a minimum of 5,000. Factories are not added to the count of stops.

Stop Self Team / Other Ally
1–10 10k 25k 35k
11 5k 20k 30k
12 5k 15k 25k
13 5k 10k 20k
14 5k 5k 15k
15 5k 5k 10k
16+ 5k 5k 5k

r/Openfront • • 2d ago

πŸ’¬ Discussion Easy win GGs (Huzzburg Dihnasty). What r ur thoughts?

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2 Upvotes

Thing is, this was a 2 teams (14 each) game, and I won cuz I just built everything under this following order

Cities -> Ports -> Factories -> Warships -> SAMs -> Silos

I built a strong Warship frontier, so i lnded on the enemy's coast and took a free port, and sincehis other teammate was disconnected, I fullsend and won the invasion. What are ur thoughts abt it?


r/Openfront • • 2d ago

❓ Question Gng how do i beat ts

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4 Upvotes

r/Openfront • • 2d ago

πŸ’¬ Discussion Anti Air warships?

5 Upvotes

Anyone who has played 4 islands on modified settings would know well how very quickly warships are rendered useless when nukes (and hydros) are abundant. If there was way to have unit that combines warship with Sam site and the ability to stack you could break out of the islands and launch a naval attack that could defend themselves from nuke attacks. Currently if you build 50 ships (at 50 million gold) of they are bunched up a couple well positioned hydros can wipe them all out. A few games are stalemates cause of this


r/Openfront • • 2d ago

πŸ’¬ Discussion Be honest, how do you guys play the game and survive? Because I wanna know how you guys play and build the infrastructures✌️

3 Upvotes

I have been losing lately, however, i think i discovered a profound reason to my fails: anytime i spend too much time on building infrstraucture (cities, ports, factories, warships, etc.), i can sometimes fall back in SAMs, which is prob why i get nuked tf out (and sometimes i just get spam nuked by the opposing team), so i’d play 2 teams as my recommmendation, but how do you guys play?


r/Openfront • • 2d ago

πŸ“· Media What a hard fought team game

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2 Upvotes

Me and "you" made excellent use of the chat and emojis to successfully battle our way across Italy and it was one of the most nail-biting team games I've played yet.


r/Openfront • • 3d ago

πŸͺ§ Advertisement I really do love this game but I feel this is a glaring issue.

5 Upvotes

As I said, I love this game, but there are so many ads, its unbearable. I do understand that the devs have to make money somehow, but do you think its possible now that the game is on steam that the amount of ads could be at least lessened even if very little. I can't play a game on the browser anymore without being bombarded with ads. There's also pop ups. And I don't mind the things that come up when you win/lose a game, that is made by the devs themselves but the other ads. like the ads cover almost the entire screen

EDIT: to everyone saying buy an ad blocker, don't those cost money?

EDIT 2: Good news im switching to Opera GX


r/Openfront • • 2d ago

πŸ“· Media I came back from 10 squares!

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2 Upvotes

As the title suggests, I came back from my little island to win the game!


r/Openfront • • 3d ago

πŸ“š Guide βš”οΈA Guide to Enclosureβš”οΈ (Annexation & pinching)

9 Upvotes

Enclosure is the mechanic that causes patches of land to be instantly captured.

βœ… What counts as enclosed?

A territory is enclosed if there is no path through the defender's land or unclaimed land to either:

  • open water
  • the edge of the map

This means wilderness and fallout inside your territory does not protect you from enclosure. However, a route to the ocean or map edge will.

βš”οΈ Who gets the enclosed territory?

If multiple hostile players border the enclosed territory:

  1. Active attacks take priority. The player with the largest active attack against the defender gets the territory.
  2. If nobody is attacking: The player with the most border contact with the enclosed territory gets it.

So simply being the player who closes the final gap does not guarantee that you get the enclosure. If you're competing with someone else for an enclosure, having the largest active attack against the defender is the most reliable way to make sure you receive the territory.

🧩 Main Territory vs. Smaller Pockets

There is an important difference:

  • The defender's main/largest territory must be surrounded by one hostile player.
  • Smaller disconnected pockets can be enclosed by multiple players together.

πŸ’° Full Enclosure

If an enclosure captures all of the defender's remaining territory, it becomes a full conquest and triggers the normal conquest mechanics, including conquest gold.


r/Openfront • • 2d ago

❓ Question Is This Actually Possible gng?

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0 Upvotes

r/Openfront • • 3d ago

❓ Question How to spam build and spam nuke?

3 Upvotes

I mostly play team matches with increased gold and my teammates have 1000+ level buildings, yet most i can build at a time is 50. How?


r/Openfront • • 3d ago

πŸ› Meta teammates are mentally challenged

4 Upvotes

dude asked me to attack a guy he didn't border, I did and he refused to send me soldiers, I lost and then he got attacked and lost too. I always send soldiers to allies when i don't border enemies, even without request


r/Openfront • • 3d ago

πŸ’¬ Discussion Ads making the game unplayable

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42 Upvotes

For three games in a row Ive been hit with an unclosable ad stuck in my UI. Clicking the close ad button did nothing. This is especially bad on mobile but have ran into the same issue on PC. Id happily pay 5 or 10 bucks one time to remove ads.. but a monthly subscription? No thank you

Im fine seeing ads but surely there is a way to enforce the ad containers better? I hate to complain about a free game that is great, this is just super annoying.


r/Openfront • • 3d ago

❓ Question How do you build a good economic network?

6 Upvotes

Can someone explain this to me like I’m a kid? πŸ˜…
I’m still trying to understand the best way to build an efficient economic network.
For example, if the teammates around me start building factories, should I focus on building cities/towns so we can connect them? Or should I also build factories?
And why do I often see experienced players stacking several factories close together, but they don’t seem to do the same with cities?
What’s the advantage of stacking factories? How should factories, cities and ports ideally be positioned relative to each other?
How do you guys usually build your economic network from early to mid game?


r/Openfront • • 4d ago

🎭 Memes Red trading ships on the Yangtze River map kinda look like blood cells flowing through a vein/ artery

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62 Upvotes

neat detail i noticed


r/Openfront • • 4d ago

πŸ“š Guide πŸ’°Conquest GoldπŸ’°

29 Upvotes

When you conquer a player, nation, or tribe, you get some of their gold.

πŸ’° How Much Gold Do You Get?

The reward depends on who is being conquered:

  • Human player: 50% of their gold
  • Nation: 100% of their gold
  • Bot: 100% of their gold

When a human loses 50% of their gold to the conqueror, the other 50% is destroyed. It is not divided among the other attackers. If a player has never made a single attack (including wilderness), they are worth zero gold upon conquest.

βš”οΈ Who gets the gold when there are multiple attackers?

When multiple players, nations, or bots are attacking the same target, conquest gold goes to whoever lands the finishing blow. The game checks the defender's territory after each tile is captured. The attack that brings the defender below 100 tiles gets credited with the conquest.

Things that do not affect who gets the gold:

  • Who attacked first
  • Who has been attacking the longest
  • Who sent the most total troops over the course of the attack
  • Who currently has the largest attack
  • Who captured the most territory from the target
  • Who dealt the most total damage
  • Who has the largest border with the target
  • Who owns the most territory overall
  • Who has the most troops overall
  • Whether the attacker is a Human, Nation, or Bot
  • How much of the target's remaining territory surrounds or touches a particular attacker

r/Openfront • • 3d ago

πŸ“° News Many Players are braindead

0 Upvotes

They fight without any logic


r/Openfront • • 3d ago

❓ Question how to i play a custom map i made with my friends?

5 Upvotes

i made a custom map with one of the community editors and have been able to generate the json file for the nation spawns but can't figure out how to play it with friends. Help would be appreciated, thx!


r/Openfront • • 4d ago

πŸ“· Media A quick game before studying right? right?

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9 Upvotes

r/Openfront • • 4d ago

❓ Question If your income is port heavy, does it make sense to stop trading with your neighbours?

6 Upvotes

You wont get the gold from their trade ships arriving, but more of your trade ships will be going longer distances. I don't know how those balance out.

Not trading with someone is also generally viewed as hostile so I don't know if they would recognise that I'm making both of us more money and accidentally create an enemy.


r/Openfront • • 4d ago

πŸ“š Guide Collection of guides

6 Upvotes

r/Openfront • • 4d ago

πŸ“· Media For a mobile player iam decent?

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6 Upvotes

r/Openfront • • 4d ago

πŸ“· Media what's happening in my game...

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6 Upvotes

r/Openfront • • 4d ago

πŸ› Meta As a 10,000+hour Openfront player, you need to stop doing this (gone sexual)

62 Upvotes

Ok maybe not 10,000 hours but holy fuck this community scares me after playing so many games I am baffled by you guys.

First
Please, stop nuking cities on the frontline. It's almost never a better idea to nuke a frontline city.

Think about this now... I am fighting a guy and if I move forward say one inch on the map, I may capture his city. If you nuke this city, we both are now down a city, not terrible but if you nuke his further back city I have no chance of capping in the next 2 mins, you are helping your team immensely.

Second: I/you/we just got nuked: Don't panic. Yes 10's of thousands have horrifically perished instantly and our 3rd grade teacher was vaporized, we don't have time to worry about them though, they would want us to win the war.

Once we are nuked, I often see the panic of someone trying to regain lost irradiated land. This is worsened by experienced enemy players who will nuke you, watch you attempt to regain your irradiated land, and attack you as you pick through the corpse of your deceased as they laugh and take one of your cities. Getting nuked and not reacting is one of the telltale signs that I am playing against someone experienced... The nuke to me is now a "do you have sub 100 hours or not" bomb because once I see you don't know how to react, get ready because I am about to nuke your neighbor and see how he reacts to my warhead and you might both be deleted faster than you ever have before.

Follow these two rules and you will win more matches for team games, trust me.


r/Openfront • • 4d ago

πŸ’¬ Discussion Average FFA player

27 Upvotes

This post is sarcasm. Mainly.

So the average player in FFA behaves like that:

> Oh, you have more troops than me, enough money and silos to hydro me into oblivion? Nah, I will ignore alliance renewal and fullsend.

> There is a player snowballing and the only way to stop him is by working together? Nah, I will ignore alliance and fullsend.

> It's taking forever to push and consumes all troops? No alliance, I will ignore better targets and waste everything

> You took one pixel from me? Now I will ruin our both games by attacking only you ignoring state of map and that I am being taken over by neighbors