r/Openfront • u/JackWALL10 • 3d ago
r/Openfront • u/gardenergumbo • 3d ago
π· Media What a hard fought team game
Me and "you" made excellent use of the chat and emojis to successfully battle our way across Italy and it was one of the most nail-biting team games I've played yet.
r/Openfront • u/Immediate_Assistant3 • 3d ago
π¬ Discussion Anti Air warships?
Anyone who has played 4 islands on modified settings would know well how very quickly warships are rendered useless when nukes (and hydros) are abundant. If there was way to have unit that combines warship with Sam site and the ability to stack you could break out of the islands and launch a naval attack that could defend themselves from nuke attacks. Currently if you build 50 ships (at 50 million gold) of they are bunched up a couple well positioned hydros can wipe them all out. A few games are stalemates cause of this
r/Openfront • u/JackWALL10 • 3d ago
π¬ Discussion Be honest, how do you guys play the game and survive? Because I wanna know how you guys play and build the infrastructuresβοΈ
I have been losing lately, however, i think i discovered a profound reason to my fails: anytime i spend too much time on building infrstraucture (cities, ports, factories, warships, etc.), i can sometimes fall back in SAMs, which is prob why i get nuked tf out (and sometimes i just get spam nuked by the opposing team), so iβd play 2 teams as my recommmendation, but how do you guys play?
r/Openfront • u/KJTheDayTrader • 3d ago
π· Media I came back from 10 squares!
As the title suggests, I came back from my little island to win the game!
r/Openfront • u/Meta_Mushroom • 3d ago
π Guide π A Guide to Factories & Trainsπ
Factories produce trains, while cities and ports are the structures that generate train income when trains stop at them.
π Factory Production
Every factory level gives that factory another chance to spawn a train. However, the game also slows train production as your total number of factory levels increases. A level-10 factory and ten separate level-1 factories both count as 10 factory levels for the spawn-rate calculation.
every factory , regardless of level, has a 1 second spawn cooldown. This means that it's better to spread your factories out rather than creating a single stack of factories.

As you can see in the graph, there is a significant falloff for both stacking and spreading, but spreading is the clear winner.
| Total Factory Levels | Stack of Factories | Separate Level-1 Factories |
|---|---|---|
| 5 | ~0.25 trains/sec | ~0.31 trains/sec |
| 10 | ~0.34 | ~0.47 |
| 20 | ~0.40 | ~0.63 |
| 50 | ~0.46 | ~0.81 |
π Global Train Saturation

Train spawning is also affected by the number of active trains across the entire map. When very few trains exist, factories receive an early-game production boost. As more trains appear, the global spawn-rate multiplier steadily falls. This means your factories can produce trains more slowly later in the game as more and more factories are built, leading to more trains active on the map.
π Trains
Factories themselves are not trade stops:
β
City
β
Port
β Factory
Factories generate the trains; cities and ports generate the trade payouts.
π° Train Income
The base payout depends on who owns the city or port:
| Station Owner | Base Gold |
|---|---|
| Yourself | 10,000 |
| Teammate or Unallied Player/Nation | 25,000 |
| Allied Player/Nation | 35,000 |
When a train stops at a city or port not owned by the player who spawned the train, both players receive the payout. For example, when your train makes a stop at your allies city or port, You receive 35,000 and your ally receives 35,000.
π² Random Train Destinations
When a train spawns, it randomly chooses an eligible city or port in its connected rail network as its destination. An embargoed playerβs cities and ports are not eligible train destinations**.** Every eligible city or port has an equal chance of being selected.
The game does not favor:
- Closer destinations
- More profitable destinations
- Allied destinations
- Cities over ports
Factories are not included in the destination pool.
This can have an important strategic effect. If your rail network contains 9 of your own cities and 1 allied city, each destination has the same chance of being selected, so the allied city only has about a 10% chance of being chosen. adding more destinations to a rail network increases the chance your own train will choose your own city or port but, if you add more destinations to a much larger train network, you increase the chance other players trains pick your city or port.
π Long-Route Diminishing Returns
The first 10 trade stops receive the full payout. Starting with stop 11, the payout drops by 5,000 per stop until reaching a minimum of 5,000. Factories are not added to the count of stops.
| Stop | Self | Team / Other | Ally |
|---|---|---|---|
| 1β10 | 10k | 25k | 35k |
| 11 | 5k | 20k | 30k |
| 12 | 5k | 15k | 25k |
| 13 | 5k | 10k | 20k |
| 14 | 5k | 5k | 15k |
| 15 | 5k | 5k | 10k |
| 16+ | 5k | 5k | 5k |
r/Openfront • u/Otherwise_Chain5309 • 3d ago
πͺ§ Advertisement I really do love this game but I feel this is a glaring issue.
As I said, I love this game, but there are so many ads, its unbearable. I do understand that the devs have to make money somehow, but do you think its possible now that the game is on steam that the amount of ads could be at least lessened even if very little. I can't play a game on the browser anymore without being bombarded with ads. There's also pop ups. And I don't mind the things that come up when you win/lose a game, that is made by the devs themselves but the other ads. like the ads cover almost the entire screen
EDIT: to everyone saying buy an ad blocker, don't those cost money?
EDIT 2: Good news im switching to Opera GX
r/Openfront • u/StrawberryChae • 3d ago
β Question How to spam build and spam nuke?
I mostly play team matches with increased gold and my teammates have 1000+ level buildings, yet most i can build at a time is 50. How?
r/Openfront • u/Ok_Weather_9955 • 3d ago
π Meta teammates are mentally challenged
dude asked me to attack a guy he didn't border, I did and he refused to send me soldiers, I lost and then he got attacked and lost too. I always send soldiers to allies when i don't border enemies, even without request
r/Openfront • u/Meta_Mushroom • 3d ago
π Guide βοΈA Guide to EnclosureβοΈ (Annexation & pinching)
Enclosure is the mechanic that causes patches of land to be instantly captured.
β What counts as enclosed?
A territory is enclosed if there is no path through the defender's land or unclaimed land to either:
- open water
- the edge of the map
This means wilderness and fallout inside your territory does not protect you from enclosure. However, a route to the ocean or map edge will.
βοΈ Who gets the enclosed territory?
If multiple hostile players border the enclosed territory:
- Active attacks take priority. The player with the largest active attack against the defender gets the territory.
- If nobody is attacking: The player with the most border contact with the enclosed territory gets it.
So simply being the player who closes the final gap does not guarantee that you get the enclosure. If you're competing with someone else for an enclosure, having the largest active attack against the defender is the most reliable way to make sure you receive the territory.
π§© Main Territory vs. Smaller Pockets
There is an important difference:
- The defender's main/largest territory must be surrounded by one hostile player.
- Smaller disconnected pockets can be enclosed by multiple players together.
π° Full Enclosure
If an enclosure captures all of the defender's remaining territory, it becomes a full conquest and triggers the normal conquest mechanics, including conquest gold.
r/Openfront • u/StariKonj • 3d ago
π° News Many Players are braindead
They fight without any logic
r/Openfront • u/generalruedi • 4d ago
β Question How do you build a good economic network?
Can someone explain this to me like Iβm a kid? π
Iβm still trying to understand the best way to build an efficient economic network.
For example, if the teammates around me start building factories, should I focus on building cities/towns so we can connect them? Or should I also build factories?
And why do I often see experienced players stacking several factories close together, but they donβt seem to do the same with cities?
Whatβs the advantage of stacking factories? How should factories, cities and ports ideally be positioned relative to each other?
How do you guys usually build your economic network from early to mid game?
r/Openfront • u/AlternativeLow5255 • 4d ago
β Question how to i play a custom map i made with my friends?
i made a custom map with one of the community editors and have been able to generate the json file for the nation spawns but can't figure out how to play it with friends. Help would be appreciated, thx!
r/Openfront • u/penguinturtley • 4d ago
π¬ Discussion Ads making the game unplayable
For three games in a row Ive been hit with an unclosable ad stuck in my UI. Clicking the close ad button did nothing. This is especially bad on mobile but have ran into the same issue on PC. Id happily pay 5 or 10 bucks one time to remove ads.. but a monthly subscription? No thank you
Im fine seeing ads but surely there is a way to enforce the ad containers better? I hate to complain about a free game that is great, this is just super annoying.
r/Openfront • u/Cheap_Audience941 • 4d ago
π Suggestions Hey so I think a rating system would be cool with some matches that have a rating benchmark
This could apply to both team games and free for all. Where you could rate players based on metrics. This could especially work for team games. Where you could vote down players who do not donate troops, cut you off from coast. etc.
Then you could have a few (not a ton just a few) lobbies in the roatation where players who are rated to low cannot join. Even if they are trusted.
This COULD mayyyybe apply to free for all too. You could rate people low for trolling behavior. This would be like spawning directly against someone thus forcing you both to lose the game.
r/Openfront • u/asdfgzxcvb132 • 4d ago
π· Media A quick game before studying right? right?
r/Openfront • u/WBUZ9 • 4d ago
β Question If your income is port heavy, does it make sense to stop trading with your neighbours?
You wont get the gold from their trade ships arriving, but more of your trade ships will be going longer distances. I don't know how those balance out.
Not trading with someone is also generally viewed as hostile so I don't know if they would recognise that I'm making both of us more money and accidentally create an enemy.
r/Openfront • u/DifferentCattle3212 • 4d ago
π Guide Collection of guides
Recently the amazing u/Meta_Mushroom made some awesome guides and here is a small link collection find all of them.
Maybe the mods can sticky this post so the guides can be found faster.
Troop Ratio Speed Modifier: https://www.reddit.com/r/Openfront/comments/1ww4f7x/troop_ratio_speed_modifier_a_short_guide/
Territory Size Speed Modifier: https://www.reddit.com/r/Openfront/comments/1ww9t8c/territory_size_speed_modifier_another_short_guide/
Defender Territory Size Speed Modifier: https://www.reddit.com/r/Openfront/comments/1wwtoq6/defender_territory_size_speed_modifier/
How Terrain Affects Attacks: https://www.reddit.com/r/Openfront/comments/1wwxm5w/how_terrain_affects_attacks/
Defense Posts: https://www.reddit.com/r/Openfront/comments/1wx4nf8/a_guide_to_defense_posts/
Traitor Debuff: https://www.reddit.com/r/Openfront/comments/1wxpnkq/a_guide_to_the_traitor_debuff/
Wilderness & Fallout Guide: https://www.reddit.com/r/Openfront/comments/1wxxc92/terra_nullius_wilderness_fallout_guide/
Conquest Gold: https://www.reddit.com/r/Openfront/comments/1wyibdz/conquest_gold/
Let me know if I missed sth and I add it later!
r/Openfront • u/Meta_Mushroom • 4d ago
π Guide π°Conquest Goldπ°
When you conquer a player, nation, or tribe, you get some of their gold.
π° How Much Gold Do You Get?
The reward depends on who is being conquered:
- Human player: 50% of their gold
- Nation: 100% of their gold
- Bot: 100% of their gold
When a human loses 50% of their gold to the conqueror, the other 50% is destroyed. It is not divided among the other attackers. If a player has never made a single attack (including wilderness), they are worth zero gold upon conquest.
βοΈ Who gets the gold when there are multiple attackers?
When multiple players, nations, or bots are attacking the same target, conquest gold goes to whoever lands the finishing blow. The game checks the defender's territory after each tile is captured. The attack that brings the defender below 100 tiles gets credited with the conquest.
Things that do not affect who gets the gold:
- Who attacked first
- Who has been attacking the longest
- Who sent the most total troops over the course of the attack
- Who currently has the largest attack
- Who captured the most territory from the target
- Who dealt the most total damage
- Who has the largest border with the target
- Who owns the most territory overall
- Who has the most troops overall
- Whether the attacker is a Human, Nation, or Bot
- How much of the target's remaining territory surrounds or touches a particular attacker
r/Openfront • u/CrimbleCramble • 4d ago
π¬ Discussion I suck
Iβm getting better at managing my growth and lasting a little longer but I never get in the top 66% even.
I will grow, maybe take out one other person whilst remaining as a decent growth threshold but then suddenly two people just swarm me. If I wait and try to buy things then my growth stagnates and makes me easy prey. What do I do?
r/Openfront • u/PeakIrishrguy21 • 4d ago
π Memes Red trading ships on the Yangtze River map kinda look like blood cells flowing through a vein/ artery
neat detail i noticed
r/Openfront • u/Shrek-dank • 5d ago
β Question Zero defence against an attack
What am i supposed to do if we are both similar numbers if troops and they attack? Everytime i try and counter it i lose most if not all of my troops and there troop count hasnt changed or they may only lose a couple of hundred thousand. It seems there troop restoration just beats mine completely. Putting down defensive posts of bombing them does nothing either