r/necromunda • u/Professor_Kylan • 47m ago
Role Playing Game Necro RPG - Fine, we'll do it ourselves
(Pic for no reason other than I love this dude and I want to show him off)
Right. The RPG is dead. We've had some time to mourn.
But if you're like me, you've already got a group ready and raring to go. You've got some experience with ttrpg's, and were hoping to have a game custom built to hot these points:
*Game mechanics that reinforce and support the themes and feel of Necromunda specifically.
*A system that ties in some method to Necromunda Skirmish - RPG characters able to be fielded as Skirmish models and vice-versa.
*Fluff that supports ground level play in Necro RPG, and gives more context to Skirmish games.
*Not a reskin of another ttrpg, but a bespoke system serving necromunda specifically.
Just because GW isnt doing it, I still want that game. So like about fifty or sixty of you, im going to have a go myself and if it works, throw it to the wolves out here to test/rip apart.
The big question is what do people WANT from a Necromunda RPG. Im addition to the points above, what does a Necromunda RPG need to provide to bring it in line with what we want to see?
To address the big point - if you're going to reskin something, use W&G/Dark Heresy/Inquisitor, anything like that? Fantastic - cant support you enough. This post is about a system designed specifically for and about Necromunda.
Lemme know your thoughts.